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[D] TvT forGGeddon strategy (45 wins 3 losses) - Page 5

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govie
Profile Blog Joined November 2012
9334 Posts
July 29 2013 17:12 GMT
#81
On July 30 2013 01:56 Smackzilla wrote:
@Govie
How/when/where are you scouting the 2nd CC?


As stated im not good enough to get most out of unitcomp, so i scv-scout. Not that it gives alot of info, but i do it.. im sorry. its just that im not a nextterranbonja.. just a amove kinda noob, so i need some sort of scouting right? I go slow.. slow for oldies
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
teuthida
Profile Joined March 2013
United States104 Posts
July 29 2013 18:14 GMT
#82
Using this build, I've been scanning around 5:30 - 6 min (I think, before my port is done anyway). If I see their tech is faster than mine (faster port or whatever) I pull my forces into the main and prepare for drops, and get viking instead of medivac. If I see banshee tech, I throw down an engy and turrets. I haven't had any real troubles with banshees using this build. The tank push / tank drops can be a pain though. As govie said, make good use of your raven, it can be really strong in the early game.

I was SCV scouting for a while but I find usually it is just walled off and impossible to tell if they are 1-base attacking or expanding in their main, so now I just scan instead.
wRitheSC2
Profile Joined June 2012
United States2 Posts
August 04 2013 17:11 GMT
#83
It was amazing to see forgg break a contain and destroy strelok with it. So, I adopted the build, and it was pretty amazing. Plus it was a really fun midgame transition. But the build kept failing in weird ways. Probably because it is so gimmicky.

In this first replay, I easily defend the reaper harass, and do some economic damage to his nat, but then he continuously rallies bio to my base and after a really frustrating back and forth, takes me out.

http://drop.sc/352214

In this second replay, the build shows it's weakness in defending cloaked banshees, since it came out before the buff.

http://drop.sc/352213

In the third replay, I modify the build to try and get a raven out quicker. I guess this puts me behind a little though, and even though I kill a bunch of his scvs with a runby, my bad macro means I don't have enought to defend his response push (though I probably could have done a better job of it).

http://drop.sc/352212

So, any comments? Is there something I should be doing to make it work, or should I just switch to a different build? BF hellions seem so much fun and a nice break from hellbat-tank monotony.
~i"m the worst thing EVER~
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
August 07 2013 06:48 GMT
#84
On July 30 2013 03:14 teuthida wrote:
Using this build, I've been scanning around 5:30 - 6 min (I think, before my port is done anyway). If I see their tech is faster than mine (faster port or whatever) I pull my forces into the main and prepare for drops, and get viking instead of medivac. If I see banshee tech, I throw down an engy and turrets. I haven't had any real troubles with banshees using this build. The tank push / tank drops can be a pain though. As govie said, make good use of your raven, it can be really strong in the early game.

I was SCV scouting for a while but I find usually it is just walled off and impossible to tell if they are 1-base attacking or expanding in their main, so now I just scan instead.


I'm not sure if I should still SCV scout. On one hand, it helps me play greedier (low ground CC if I see marine first, high ground if reaper first) and by counting gas, I can determine if they are playing a mirror build or not.

If it's a mirror build (at least, if it's 15 gas) I have to determine what he does after his CC. I played a barcode who was playing random, and all he did was mass hellion marine and even got an extra rax (or was it a fac? can't remember, this game was a few days ago) and just facerolled me.
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