• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:16
CET 22:16
KST 06:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets3$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1827
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns
Tourneys
SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1900 users

[D] "Mech it happens", Lyyna mech thread 2.0 - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
woopr
Profile Joined December 2012
United States112 Posts
May 11 2013 14:33 GMT
#61
--- Nuked ---
Inty
Profile Joined June 2010
United States99 Posts
May 11 2013 16:29 GMT
#62
What do you think of a 2 base timing with 4 facts against protoss as shown by kop in SPL against oz. I don't think I have played enough games with it to truly tell if its good/ bad reactions from opponents but it seems pretty strong. If the toss is being greedy it is very difficult for them to stop it. I have not played against enough two base all ins to tell how well it would fare but it seems like it would be good since you have a lot of units. Against 1 base all ins its a 1-1-1 opening so defend like normal and scout.

For the engagements with the push I feel that it is strong against most compositions a protoss would have at that time. Hellbats kill all the zealots and keep immortals and archons away giving the tanks to deal a lot of damage. The closest someone has been to stopping this push has been with zealot flanks but I feel that can be dealt with by leaving a few hellbats in the rear. Thoughts?
Lyyna
Profile Joined June 2011
France776 Posts
May 12 2013 00:08 GMT
#63
A first (really small) replay pack here : http://www.mediafire.com/?esu0462bp1xmb
Why so small? well, because i forgot to save a tons of high quality games (T_T) which quit pissed me and made me delayed it until i got enough games . . but i wasn't even able to do so. But well, since i now have my 'definitive' builds i'll release this little pack so people can see how my builds evolved since the release of the game and look at the most recent ones to see what i currently use


On May 11 2013 19:20 BhostGuster wrote:
Show nested quote +
On May 11 2013 09:01 Lyyna wrote:
On May 11 2013 08:24 BhostGuster wrote:
You play a more passive style than I do, pretty interesting . I usually play a more "mobile" (lol) style with Thor/Hellbat and 5~6Tanks, I usually push when 2-2 finishes (I get double armory @ 8:30) but I'm finding very hard to fight against MASS Swarm Hosts (like 20 or more). What I'm trying to do is expand more agressively and do the air switch sooner against Swarm Hosts but I'm still about 50-50 doing that. How do you fight mass swarm hosts?

Other than that, very good thread in general.

Usually versus mass SH, i'll focus mainly on tanks at first , in order to hold a solid position without losing anything to locusts, then ravens (i often use 1 TL starport making ravens/banshees in midgame, depending of the gas i have), using SM (and any remaining banshees) in order to snipe SH. I don't think the mass air switch is a good idea, except if he goes SH when you have like 4 or 5 bases, in this case you can land like 4 port and mass ravens/BC, but you'll still need at least 8-10 tanks in order to fight locusts without much loss


Most zergs will have a few hydras and an overseer with their SHs, or sometimes they'll even put up spores up near the SHs if the creep spread allows it. I guess I'll try increasing the Tank count.

That's why i'll prefer raven, their range is insane and you can 'tank' some spore/hydra fire if needed once you get enough


On May 11 2013 20:09 chuky500 wrote:
I'm a platinum protoss and I had a game last week where the terran only made thors and mines, like 50% thors 50% mines or something like that. I didn't scout well so I didn't really know what to expect and went for a wierd mix of HTs and Immortals and lost my army to his push, then I played from behind and his repop was big. He was scanning to kill the obs and i was trying to storm his mines. Macro wise I was good before that push in my opinion. He made his push with 3 factories when I watched the replay, then made more. The push was at a standard medivac timing push. What do you think of this thors mines mix ? Is is something that only works because it's not usual and platinum don't scout well, and that would get destroyed to immortals out of 2 robos, or something that has inner power that should be explorated more ?

Hmm, i guess the best thing when scouting this when be to go for something like immortal/VR/chargelot, using your zealots to drag mines in his thors while going for a zealot/immortal/tempest composition
A replay would help to see what happens exactly

On May 11 2013 23:33 woopr wrote:
what do you think about changing tanks to 2 supply?

It would be good imo. 2 supply tanks with same cost wouldn't impact early that much but would make tanks massing lategame way better

On May 12 2013 01:29 Inty wrote:
What do you think of a 2 base timing with 4 facts against protoss as shown by kop in SPL against oz. I don't think I have played enough games with it to truly tell if its good/ bad reactions from opponents but it seems pretty strong. If the toss is being greedy it is very difficult for them to stop it. I have not played against enough two base all ins to tell how well it would fare but it seems like it would be good since you have a lot of units. Against 1 base all ins its a 1-1-1 opening so defend like normal and scout.

For the engagements with the push I feel that it is strong against most compositions a protoss would have at that time. Hellbats kill all the zealots and keep immortals and archons away giving the tanks to deal a lot of damage. The closest someone has been to stopping this push has been with zealot flanks but I feel that can be dealt with by leaving a few hellbats in the rear. Thoughts?

Hm, can't watch right now, i'll watch tomorrow and edit this answer
But from what i used to do in WoL, 2 base timings can be good : people may remember i used to some 2 bases push with 1 reactored rax, 3 / 4 fact (1 react 2/3 TL) and 1 TL port , using marines/hellions/tanks/banshees in order to break the protoss army at a timing where he can't have any mass air or too much AOE units to fight your tons of hellions/marines if he went for a fast 3rd
I'll do a more accurate answer after sseing the game
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
DemigodcelpH
Profile Joined August 2011
1138 Posts
May 12 2013 10:51 GMT
#64
Good replays. You have the best positioning out of any mech player I've ever watched (your long siege tank lines with mass turrets and use of planetaries/bunkers with depots is really creative). Godspeed Lyyna.
puissance
Profile Joined May 2010
97 Posts
May 12 2013 22:20 GMT
#65
Hey I want to give constructive criticism regarding your build playstyle in TvP:
- Gas allocation: I think you try to much at once and are left with little actual army. You go for a very fast starport, Banshees, Raven and Ghosts all on two base. This is too "cute" / techy for my taste, a build gets stronger with less different stuff and more of the solid core units, which are lots of Hellbats and Tanks, with a couple of Medivacs / Vikings. This way you end up with a much bigger army faster, which makes you saver against an early Gateway / Immortal push, while giving you the option to get aggressive on (two base) if he gets too greedy.

- Too passive: You dont harass in any way and dont use good push timings. There quite a few missed opportunites where you could have tried to at least pressure your opponent. Early Mine / Marine attacks are strong, possibly two pronged with a Medivac and Hellbat drops throughout the game. Also you build your second Armory quite late, I prefer two build my second army when +1 Weapon is around 75% done, this gives you a strong +2+1 timing.
You dont need to sit for the whole game and wait that he attacks into you, with HOTS mech is much more aggresive, with lots of options, you should use this advantage!
At the back door there's the collapsible rocks, you wanna destroy those to block off the back door with rocks and your opponent has to kill the rocks, and later you can shoot down the rocks to get to the third.. ~Day9 TvP Hots Battlereport
Lyyna
Profile Joined June 2011
France776 Posts
May 15 2013 07:30 GMT
#66
On May 13 2013 07:20 puissance wrote:
Hey I want to give constructive criticism regarding your build playstyle in TvP:
- Gas allocation: I think you try to much at once and are left with little actual army. You go for a very fast starport, Banshees, Raven and Ghosts all on two base. This is too "cute" / techy for my taste, a build gets stronger with less different stuff and more of the solid core units, which are lots of Hellbats and Tanks, with a couple of Medivacs / Vikings. This way you end up with a much bigger army faster, which makes you saver against an early Gateway / Immortal push, while giving you the option to get aggressive on (two base) if he gets too greedy.

- Too passive: You dont harass in any way and dont use good push timings. There quite a few missed opportunites where you could have tried to at least pressure your opponent. Early Mine / Marine attacks are strong, possibly two pronged with a Medivac and Hellbat drops throughout the game. Also you build your second Armory quite late, I prefer two build my second army when +1 Weapon is around 75% done, this gives you a strong +2+1 timing.
You dont need to sit for the whole game and wait that he attacks into you, with HOTS mech is much more aggresive, with lots of options, you should use this advantage!

About the gas allocation : Well, i can (barely, but i can) support the ghost/thor/banshee production on 2 bases (assuming my 'ideal' plan where i was able to bank gas early game and taking my 3rd when i start more fact and mass tanks) : i discovered it helped me a lot to fight some hardcore 2 bases timings in WoL, using a relatively low number of super-effective units. Tanks aren't good before you get a critical mass, which is basically why i prefer to go for thors with an early +1 armor in order to fight heavy gateway agressions, with the support of hellbats in order to start massing my 'buffer' units and protect my few first gas units, and the ghost/banshee helps me to fight some units he might mass early in order to try a 2 base timing (like immortal and colossus)

About being too passive : well, that's something i do in every MU. I prefer to miss an attack opportunity in order to consolidate my own position, as i know my lategame is very solid, i don't like to use agressive play or to "waste" units on an harass that will not work if my opponent reacts well (and for me,a play relying on the opponent playing bad is a bad play).
This late second armory is because i don't need double uppgrade before my air switch : i don't need to hit any important timings, and until i switch towards air, i can focus on 1 uppgrade at a time, starting early enough to make sure i still have decent ones, but without spending too much gas on it
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
tallon777
Profile Joined June 2011
Spain4 Posts
May 19 2013 20:57 GMT
#67
Merci beacoup for the replay pack and for your work on sharing your style!
zyberjunior
Profile Joined April 2013
17 Posts
May 27 2013 12:47 GMT
#68
What do you think about doing the marine/hellion expand into mech for TVT?
Lyyna
Profile Joined June 2011
France776 Posts
June 01 2013 00:39 GMT
#69
On May 27 2013 21:47 zyberjunior wrote:
What do you think about doing the marine/hellion expand into mech for TVT?

Which version ? 1 1 - Expand ? A drop version or something?
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Lyyna
Profile Joined June 2011
France776 Posts
June 07 2013 11:00 GMT
#70
As some people asked : no update these days because i'm doing my end of year projects, which requires a tons of work, so i don't have time to play a lot, and when i play i prefer to go on Wow (too much pressure while playing sc2 :D). I'll start playing sc2 again next week !
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
ADSRelease
Profile Joined October 2012
United States37 Posts
June 13 2013 17:19 GMT
#71
I'm not sure why you say you have a god awful accent. Your accent is prettier than so many native English speakers.
Lyyna
Profile Joined June 2011
France776 Posts
June 19 2013 12:15 GMT
#72
On June 14 2013 02:19 ADSRelease wrote:
I'm not sure why you say you have a god awful accent. Your accent is prettier than so many native English speakers.

Because i feel it's true :p even if french, i have difficulties to speak, i have the same in english + lack of practice that affects my accent. Also, i prefer to warn i have a bad accent in case anyone doesnt understand instead of saying i have a good one and get taunted :D

Anyway, now back into sc2 !
updating op with my bo's
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Deleted User 261926
Profile Joined April 2012
960 Posts
June 19 2013 12:33 GMT
#73
On May 11 2013 23:33 woopr wrote:
what do you think about changing tanks to 2 supply?

that you should make roaches and stalkers 1 supply.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 19 2013 12:58 GMT
#74
On June 19 2013 21:33 Karpfen wrote:
Show nested quote +
On May 11 2013 23:33 woopr wrote:
what do you think about changing tanks to 2 supply?

that you should make roaches and stalkers 1 supply.

That would be relevant if dragoons had had 1 supply in Brood War.
11/5/14 CATACLYSM | The South West's worst Falco main
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2013-06-22 10:37:41
June 22 2013 10:34 GMT
#75
Time to check op guys !

Added a new replays pack, and a poll for the next VoD.

This VOD will be the last one to be made in both english and french 'by default' , after that i'll take the result of the poll

(In the vod's poll, if you chose the last option, just send any question you might have by pm on tl, in order to avoid flooding the thread)

also starting to right the 3 big guides for mech MUs
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
bypLy
Profile Joined June 2013
757 Posts
June 23 2013 12:43 GMT
#76
that builds looks great, gonna try that out
larse
Profile Blog Joined March 2012
1611 Posts
June 28 2013 07:30 GMT
#77
So why mech is viable here but not in a real game?

http://imgur.com/a/zEjY3
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
June 28 2013 07:59 GMT
#78
On June 28 2013 16:30 larse wrote:
So why mech is viable here but not in a real game?

http://imgur.com/a/zEjY3


That's usually what happens in real games for me if I have good positioning. The problem I have however is when they warp in a bunch of stuff before I can reinforce :p

I need to work on my factory count.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Sissors
Profile Joined March 2012
1395 Posts
June 28 2013 08:28 GMT
#79
On June 28 2013 16:30 larse wrote:
So why mech is viable here but not in a real game?

http://imgur.com/a/zEjY3

I think that nicely shows the way mech beat toss: if he goes for the frontal assault in pre-sieged mech without a proper unit composition. Luckily that happens quite a bit, but still it says more about the toss than about mech.

Most important, with such a gigantic mobility advantage a toss shouldn't be attacking directly into a sieged up mech army. On a map like Derelict Watcher (http://wiki.teamliquid.net/starcraft2/Derelict_Watcher) it is imo extremely hard to defend the normal third location with mech against a toss mid-late game army. With blink stalkers + colossi they can decimate the base easily (even with only blink stalker raids), and your slow army can arrive when the last SCVs are running for their life.

But now lets assume your army was already their sieged up. The toss walks around and goes towards your natural. What to do? Well not much choice. Unsiege your tanks, and go after his army. Hellbats are quite strong, but also quite horrible at dodging storms. So your hellbats have to go through the storms. Your vikings are fastest part of your army, but without backup they won't do that much. And your siege tanks are unsieged. So if the toss turns around he can suddenly have a very favorable engagement. Or just force you to siege up, and continue destroying your natural again. Meanwhile toss uses freed up supply to warp in round of zealots and kill the third.

Of course it isn't that black and white. You can for example take an alternative third. But a few pictures where a toss army a-moves into pre-sieged terran mech army and also without for example zealot warp-ins really don't say much.

Look at TvZ. Why do you think 4M is so popular? Because it will be more effective than a sieged up mech army in a small arena fight? Of course not, mech would be 10 times more effective in such a situation. The answer is mobility. You can get out of unfavourable engagements. You can force your enemy into unfavourable engagements. You can evade his army, he cannot evade yours. You have always the option of retreat. And not to mention rebuild speed.

Of course there is more than mobility, a very mobile army that can't kill anything is still useless. But so is such a picture.
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2013-07-02 21:26:50
July 02 2013 21:21 GMT
#80
On June 28 2013 17:28 Sissors wrote:
Show nested quote +
On June 28 2013 16:30 larse wrote:
So why mech is viable here but not in a real game?

http://imgur.com/a/zEjY3


But now lets assume your army was already their sieged up. The toss walks around and goes towards your natural. What to do? Well not much choice. Unsiege your tanks, and go after his army. Hellbats are quite strong, but also quite horrible at dodging storms. So your hellbats have to go through the storms. Your vikings are fastest part of your army, but without backup they won't do that much. And your siege tanks are unsieged. So if the toss turns around he can suddenly have a very favorable engagement. Or just force you to siege up, and continue destroying your natural again. Meanwhile toss uses freed up supply to warp in round of zealots and kill the third.

Well, a big mistake people often do vs that is that they often want their army to be a ball - if 1 tank is sieged, NOONE MOVE ZOMG HOLD YOUR GROUND... which is stupid. Your core unit has the longest range available on the ground , you have sensor towers, why not using these ? One of the things most people lack is good tank positionning and sensor tower usage

You put a sensor tower near your 3rd ramp, allowing you to see any incoming things on your third AND natural (so you'll need another for the main/4th), you can then start a tank line at the top of your 3rd ramp (allowing you to cover the most vulnerable point : your 3rd external cliff AND the area near your natural) then adding more tanks sieged closer to your natural : wherever the protoss attack, you shoud have like 50% of your tanks firing.

But hey, he might come by your 4th and blink into your main! but guess what ? since you know he isn't at your 3rd, your army is in position (remember : the most vulnerable/important position) BUT NOT SIEGED. So all you need, when you see him arriving around your 4th, is to just start moving towards your main, but not too far : you don't need to run into his army or to be right under your main's cliff to prevent a blink in, you just need to have the area where he'll start/finish his blink in range of your tanks, meaning that he may not know you're here : He comes in, hoping to blink, and loose a tons of stalkers to a shitload of tanks fire or is forced to retreat, which you can see thanks to your tower, so you can unsiege your tank line, and then be ready to move the next time he enters a sensor tower radius.


also please remember to complete the poll about the subject of the next vod you would like to see
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 203
IndyStarCraft 177
TKL 172
mouzHeroMarine 169
JuggernautJason140
Railgan 43
goblin 9
StarCraft: Brood War
Shuttle 846
Zeus 297
Dewaltoss 103
910 25
NaDa 10
Dota 2
capcasts15
LuMiX1
League of Legends
C9.Mang0169
Counter-Strike
fl0m2550
Foxcn208
Other Games
Liquid`RaSZi2203
FrodaN1427
Beastyqt979
Harstem341
Grubby336
Liquid`Hasu311
B2W.Neo296
ArmadaUGS257
ToD214
shahzam107
Mew2King41
KnowMe40
ZombieGrub28
OptimusSC24
Organizations
Other Games
gamesdonequick2009
BasetradeTV25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 3
• davetesta2
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 35
• 80smullet 25
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21114
League of Legends
• TFBlade855
• Shiphtur641
Other Games
• imaqtpie1896
Upcoming Events
The PondCast
12h 44m
OSC
14h 44m
Jumy vs sebesdes
Nicoract vs GgMaChine
ReBellioN vs MaNa
Lemon vs TriGGeR
Gerald vs Cure
Creator vs SHIN
OSC
1d 14h
All Star Teams
2 days
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
2 days
All Star Teams
3 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
3 days
OSC
3 days
Replay Cast
4 days
Wardi Open
4 days
[ Show More ]
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-13
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.