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[D] "Mech it happens", Lyyna mech thread 2.0 - Page 2

Forum Index > StarCraft 2 Strategy
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S7EFEN
Profile Joined November 2012
86 Posts
Last Edited: 2013-04-27 04:03:36
April 27 2013 03:57 GMT
#21
How, as a protoss should I respond to hellbat heavy (and drop heavy) compositions? I've been going for an additional 2nd / 3rd robo and been building more stalkers while only having a small number of zealots in my composition (favoring archons as the meatshield) and dumping minerals into WP/DT/zealot harass while cannon+stalker+ht per mineral line. The issue here is that stalker/immortal/colossi/archon is very fragile vs ghosts/viking/tank if I take a bad engagement, thats probably something I have to deal with? Or should I be going airtoss rather than emphasizing robo units over gateways?

Also, how exactly does the new thor work and whats it strong/weak against specifically? Obviously thor is good vs air but apparently its ground mode is solid too, so I'm not sure what I should do vs compositions with multiple thors.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
April 27 2013 04:02 GMT
#22
at high master (currently 300ish master) Lvl on the EU server


Wha? I'm 1100 master and awful (seriously, would go 1-5 in a BO9 with any high master)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
April 27 2013 07:39 GMT
#23
On April 27 2013 13:02 Cyro wrote:
Show nested quote +
at high master (currently 300ish master) Lvl on the EU server


Wha? I'm 1100 master and awful (seriously, would go 1-5 in a BO9 with any high master)


That means 300th position on sc2ranks or whatever, not points.
11/5/14 CATACLYSM | The South West's worst Falco main
Taefox
Profile Joined March 2010
1533 Posts
April 27 2013 08:29 GMT
#24
On April 27 2013 11:34 Rhuubarb wrote:
Show nested quote +
On April 27 2013 02:58 Porishan wrote:
On April 27 2013 02:29 Shin_Gouki wrote:
Hellbat shouldn't be healed by medivac, otherwise the unit is fine.

This is cool to have, since I want more mech play :o

Then should it be armored unit, agree? And banelings will be a joke


Making it armored would be a massive nerf to it in terms of mech play. At the moment their best use as part of the mech army (not hellbat drops) is to tank/force-field things that wreck tanks such as marauders and immortals. Making them armored would completely remove that and you would be better off using hellions in those situations. Also I don't see why it not being healed by a medivac means it has to be armored?

One reason it's being healed by medivac is because of bio type. Making it armored would be a nerf to mech, but huge buff to Marine - MMM as well, since u can use 100 mineral units to tank the shit out of banelings for marine
@taefoxy
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-04-27 08:31:42
April 27 2013 08:31 GMT
#25
On April 27 2013 17:29 Porishan wrote:
Show nested quote +
On April 27 2013 11:34 Rhuubarb wrote:
On April 27 2013 02:58 Porishan wrote:
On April 27 2013 02:29 Shin_Gouki wrote:
Hellbat shouldn't be healed by medivac, otherwise the unit is fine.

This is cool to have, since I want more mech play :o

Then should it be armored unit, agree? And banelings will be a joke


Making it armored would be a massive nerf to it in terms of mech play. At the moment their best use as part of the mech army (not hellbat drops) is to tank/force-field things that wreck tanks such as marauders and immortals. Making them armored would completely remove that and you would be better off using hellions in those situations. Also I don't see why it not being healed by a medivac means it has to be armored?

One reason it's being healed by medivac is because of bio type. Making it armored would be a nerf to mech, but huge buff to Marine - MMM as well, since u can use 100 mineral units to tank the shit out of banelings for marine


Marauder. Two marine. Hellion. Hellbat.

Depot forcefield
Stop procrastinating
vBr
Profile Joined July 2011
Sweden193 Posts
April 27 2013 08:44 GMT
#26
On April 27 2013 13:02 Cyro wrote:
Show nested quote +
at high master (currently 300ish master) Lvl on the EU server


Wha? I'm 1100 master and awful (seriously, would go 1-5 in a BO9 with any high master)


Thats crazy talk. No way I'd drop a game to a 1,100 (1600 too)
vBr
Profile Joined July 2011
Sweden193 Posts
April 27 2013 08:46 GMT
#27
On April 27 2013 17:29 Porishan wrote:
Show nested quote +
On April 27 2013 11:34 Rhuubarb wrote:
On April 27 2013 02:58 Porishan wrote:
On April 27 2013 02:29 Shin_Gouki wrote:
Hellbat shouldn't be healed by medivac, otherwise the unit is fine.

This is cool to have, since I want more mech play :o

Then should it be armored unit, agree? And banelings will be a joke


Making it armored would be a massive nerf to it in terms of mech play. At the moment their best use as part of the mech army (not hellbat drops) is to tank/force-field things that wreck tanks such as marauders and immortals. Making them armored would completely remove that and you would be better off using hellions in those situations. Also I don't see why it not being healed by a medivac means it has to be armored?

One reason it's being healed by medivac is because of bio type. Making it armored would be a nerf to mech, but huge buff to Marine - MMM as well, since u can use 100 mineral units to tank the shit out of banelings for marine


Well.. Marauders are armoured and any Zerg above Diamond actually micros their banelings. Also Hellbats are slow so they'd quite easily run around them in most situations. I agree though that armoured Hellbats would make mech impossible to play TvP.
Dan26
Profile Blog Joined September 2012
Australia239 Posts
Last Edited: 2013-04-27 09:04:30
April 27 2013 09:00 GMT
#28
I can't delete posts? Ignore this. sorry.
Eat like a King, Train like a Champion, Sleep like a Baby
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2013-04-27 09:53:36
April 27 2013 09:52 GMT
#29
On April 27 2013 08:08 DemigodcelpH wrote:
Show nested quote +
On April 27 2013 01:13 Targe wrote:
The new guide is here!


What guide? This is a compilation post for posts already made.


This will be a compilation for HoTS stuff, which is new, compared to the WoL stuff, which is old.

Various mech guides in every MU


Close enough to a guide for me.
11/5/14 CATACLYSM | The South West's worst Falco main
Juice!
Profile Joined January 2011
Belgium295 Posts
April 27 2013 10:16 GMT
#30
Atm i have some sort of TvT/TvZ Mech guide that i follow .. But TvP mech i'm 110% clueless!
I'm interested to see how you deal with this!

Looking forward to more content and i'm going to follow this thread very closely!
♥
Second place is just a fancy term for loser
Hatsu
Profile Joined March 2010
United Kingdom474 Posts
April 27 2013 11:06 GMT
#31
I am a 800 points diamond terran (for whatever it's worth) and while I feel I have a good grasp of mech TvT and TvZ, I struggle terribly against protoss.
Please give us some good TvP tips!
Sedit qui timuit ne non succederet
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2013-04-27 14:52:47
April 27 2013 14:52 GMT
#32
On April 27 2013 20:06 Hatsu wrote:
I am a 800 points diamond terran (for whatever it's worth) and while I feel I have a good grasp of mech TvT and TvZ, I struggle terribly against protoss.
Please give us some good TvP tips!

yeah, TvP is the first guide im going to make, and the 1st vod will be done soon (should have done it yesterday but had to work... and today too T.T)
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Hatsu
Profile Joined March 2010
United Kingdom474 Posts
April 27 2013 21:48 GMT
#33
On April 27 2013 23:52 Lyyna wrote:
Show nested quote +
On April 27 2013 20:06 Hatsu wrote:
I am a 800 points diamond terran (for whatever it's worth) and while I feel I have a good grasp of mech TvT and TvZ, I struggle terribly against protoss.
Please give us some good TvP tips!

yeah, TvP is the first guide im going to make, and the 1st vod will be done soon (should have done it yesterday but had to work... and today too T.T)


Thank you Lyyna, I certainly look forward to it
Sedit qui timuit ne non succederet
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
April 27 2013 21:51 GMT
#34
I'm looking forward to seeing the stuff you show for TvZ. I've not played in the past week due to being busy, but until recently the main and probably only matchup I've had a lot of trouble with is TvZ. It'll be great to get some good advice on here, looking forward to it. :D
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
terriBean
Profile Joined June 2011
Canada75 Posts
April 28 2013 22:58 GMT
#35
On April 27 2013 17:31 padfoota wrote:
Show nested quote +
On April 27 2013 17:29 Porishan wrote:
On April 27 2013 11:34 Rhuubarb wrote:
On April 27 2013 02:58 Porishan wrote:
On April 27 2013 02:29 Shin_Gouki wrote:
Hellbat shouldn't be healed by medivac, otherwise the unit is fine.

This is cool to have, since I want more mech play :o

Then should it be armored unit, agree? And banelings will be a joke


Making it armored would be a massive nerf to it in terms of mech play. At the moment their best use as part of the mech army (not hellbat drops) is to tank/force-field things that wreck tanks such as marauders and immortals. Making them armored would completely remove that and you would be better off using hellions in those situations. Also I don't see why it not being healed by a medivac means it has to be armored?

One reason it's being healed by medivac is because of bio type. Making it armored would be a nerf to mech, but huge buff to Marine - MMM as well, since u can use 100 mineral units to tank the shit out of banelings for marine


Marauder. Two marine. Hellion. Hellbat.

Depot forcefield


gas, can't tank, can't tank,

can't move, protoss ability
HEYALEX
Profile Joined March 2012
United States21 Posts
April 29 2013 03:04 GMT
#36
Funnily enough, I think mech in tvp is now more viable than in tvz.
bakemono
Profile Joined March 2013
11 Posts
April 29 2013 06:27 GMT
#37
Please Terrans - stop going bio widow mine and go mech against zerg, I absolutely love it :D
It's a free win for me.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
April 29 2013 08:56 GMT
#38
On April 29 2013 12:04 HEYALEX wrote:
Funnily enough, I think mech in tvp is now more viable than in tvz.


Really? I have a 80% winrate in TvZ but only 40% in TvP at mid-Master level when going mech. I find it almost impossible to beat Protoss in a straight up game with mech, their army are just as strong as yours, maybe stronger, + more mobile.
LoStraniero
Profile Joined April 2013
Italy8 Posts
April 29 2013 09:35 GMT
#39
That's exactly what I'm looking for.

Thanks and can't wait for your guides.

Cheers
Juice!
Profile Joined January 2011
Belgium295 Posts
April 29 2013 14:45 GMT
#40
On April 29 2013 17:56 MockHamill wrote:
Show nested quote +
On April 29 2013 12:04 HEYALEX wrote:
Funnily enough, I think mech in tvp is now more viable than in tvz.


Really? I have a 80% winrate in TvZ but only 40% in TvP at mid-Master level when going mech. I find it almost impossible to beat Protoss in a straight up game with mech, their army are just as strong as yours, maybe stronger, + more mobile.


i somewhat have the same (apart from the mid master level ^^)

Really wanna see how the mech will be explained here.
Looking daily
Second place is just a fancy term for loser
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