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[G] PvP: Modern DT Expand/Defense - Page 3

Forum Index > StarCraft 2 Strategy
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Rickyvalle21
Profile Joined July 2012
United States320 Posts
March 25 2014 03:12 GMT
#41
This build is actually still really good except I don't like the 9 scout 14 gate. I much prefer 13 gate 13 scout. As for 2 gates instead of 1. I believe you use 2 for 1 to defend and 1 dt for counterattack vs aggression. If you make 1gateway you have to make the decision to do 1 or the other.
people say practice is perfect but if nothing is perfect whats the point in practicing?
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2014-03-25 06:25:08
March 25 2014 06:23 GMT
#42
I don't believe in making units when going DT expand. It's just so unnecessary. If you zealot scout, you can determine whether you need a second gate before expo'ing or not. And, you can also determine whether you need a stalker (which you only need if you realize they're going to scout you with their mothership core).

The real counter to DT expand is 2 gate expo/robo. It's dicey as you have to expo as stalkers will be attacking it shortly and then try to use a dt/core to save it. Relative expo timing is pretty much everything in P vs P.
EthanKairos
Profile Joined June 2012
Philippines65 Posts
March 25 2014 09:57 GMT
#43
On March 25 2014 06:43 Salient wrote:
Why do you prefer this build instead of a Dear style DT expand (has 1 gate, 5:20 Robo and 6:00 expo)?


For the same reason that SC2John mentioned--it's not as extreme as that type of DT expand. Having two gates means that you can have a DT in his mineral line and another one in your base to help defend in case your opponent goes for early pressure without detection.
Now, I can change almost anything.
bretfart
Profile Joined July 2012
114 Posts
July 18 2014 17:37 GMT
#44
I have a verys stupid question: When do I have to take may natural? I cant find it in the BO
moQbara
Profile Blog Joined January 2012
Romania76 Posts
July 18 2014 18:09 GMT
#45
It's written in the OP, under "Early game transition".
I am a noob
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
July 18 2014 20:25 GMT
#46
^ Yep. Please have the patience to read the whole thing next time.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
bretfart
Profile Joined July 2012
114 Posts
July 27 2014 13:00 GMT
#47
oops :D Sorry and thank you!
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
July 27 2014 16:38 GMT
#48
i don't really like this build, i am using a more standard dt robo and only 1 stalker, the way welmu did a few seasons ago, you are only in a bad position vs 1 gate expand, wich is the same as this only that you die to dts, blink obs ...
I think using a robo and cutting the 2 stalkers is better from my experience !!
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
KotaOnCue
Profile Joined September 2010
United States180 Posts
July 27 2014 17:18 GMT
#49
I find this build isn't very good against this Parting's Blink PvP Build. Reason being I use the Parting build and can safely defend against this once I see either the DT shrine or the Twilight not researching anything. Once its scouted, its terribly difficult to get anything done and you're so behind on army that you just kinda die because you're trying to expand while your opponent is kinda hitting a one base timing attack.
"They say ignorance is bliss. Is it true?"
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2014-07-27 17:38:31
July 27 2014 17:20 GMT
#50
On July 28 2014 01:38 InfusedTT.DaZe wrote:
i don't really like this build, i am using a more standard dt robo and only 1 stalker, the way welmu did a few seasons ago, you are only in a bad position vs 1 gate expand, wich is the same as this only that you die to dts, blink obs ...
I think using a robo and cutting the 2 stalkers is better from my experience !!

This sounds vague. I myself do a DT rush which gets a twilight + MSC right away, but there's no way you can cut the second gate (dark shrine before gate though) if you want to attack and defend. You can stay on 1 or 2 stalkers (2 is safer against an oracle, obviously) because your dark shrine finishes at 6:20, so you can actually have dts for defense slightly before photon overcharge expires, that is to say, if you're being 10-gated and need it as early as possible.

On July 28 2014 02:18 KotaOnCue wrote:
I find this build isn't very good against this Parting's Blink PvP Build. Reason being I use the Parting build and can safely defend against this once I see either the DT shrine or the Twilight not researching anything. Once its scouted, its terribly difficult to get anything done and you're so behind on army that you just kinda die because you're trying to expand while your opponent is kinda hitting a one base timing attack.


This blink build can have a major issue if the dt player goes for a 3:45 twilight though. While the msc can scout the main, the dt player can proxy his dark shrine with a second or third pylon (you can still reactively get a robo, but the problem is the timing as I'll describe in just a second). If you leave nothing at home and the dt player gets a pylon up, there can be dts in your mineral line at 6:30. If that happens and you have an exposed robo that is about to finish or finishes at 6:30 and dts target it, your observer won't come out in time and you will lose your robo. And that's already a pretty damn fast robo for a blink build. Defensive dts (as well as offensive ones, obviously) and photon overcharge can buy you time to get immortals out too, since you can get a 5:30 robo yourself. I know the build presented here is a slower variation, but you can still get caught offguard by dts even if you msc scout and get a robo upon scouting no tech. Although you could also get confused because this build can also get a 5:30 robo, so... yeah, pretty dicey.
To live is to fight, to fight is to live!
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