There was a daily on it ages ago, I've played DT expand so much in HotS since then and made so many tweaks that it's probably nothing like huk's build anymore. Lately I've been doing a 2gate DT robo into expand, it's served me pretty well.
[G] PvP: Modern DT Expand/Defense - Page 2
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ThaReckoning
United States197 Posts
There was a daily on it ages ago, I've played DT expand so much in HotS since then and made so many tweaks that it's probably nothing like huk's build anymore. Lately I've been doing a 2gate DT robo into expand, it's served me pretty well. | ||
robopork
United States511 Posts
On April 04 2013 09:36 Darthsanta13 wrote: Nice! My PvP is struggling right now and having a build and specific transitions in mind should help a bit. Yeah I woduldn't really worry about it, blink obs is extremely rare to the point where I've never seen it in a good number of games. It just kinda doesn't fit into the meta right now so you don't particularly need to worry about it. I have yet to see it in hots. There's really no point in opening that way unless you want to blind counter dt builds and lose to everything else. | ||
BoZiffer
United States1841 Posts
On April 20 2013 17:28 Teoita wrote: Few notes: 1) The 9pylon scout is unecesary imo. You can 13 scout or even do an assim scout and still react to cheese in time. On 4 player maps you can even say screw it and only core scout for his spawning location (depending on the opener, i'm not sure how yours does vs all the different aggressive openings). 2) When it comes down to getting the forward pylons for DT's, it's really helpful to have two on the map rather than one. Have one close to his base, and another farther away as a "backup" pylon. This is one of the reasons why it's helpful to keep units on the map; you want to find a way to keep your probe alive and/or sneak it on his side of the map. 3) Blink is a stronger transtion vs stargate than charge is, see rsvp's replay pack. 4) What monk said. edit: Against pure Void Ray, see the protoss help me thread op. In general it's a "don't let him get there scenario", ground p eventually gets stomped by a maxed skytoss army that isn't just void rays. Where is rsvp's replay pack located? Edit: Nevermind...found it. | ||
Markwerf
Netherlands3728 Posts
The whole scouting thing is quite unneccesary imo, if you just open with a zealot in the build you can blindly defend any cheese anyway as long as you respond with quick MsC+stalker when seeing so. Besides this i'd also advocate to get twilight before MsC (waiting for probe to leave though). The MsC doesn't need to be that fast, you just want nexus cannon available about the time warpgate aggression could hit. Obviously getting the dt's asap is a good thing. Going out on the map too much is indeed a bit risky imo, I actually like to sit behind my ramp a little bit so sometimes they will go up with their stalkers, by timewarping the ramp then you can actually nab a kill often. As for early units, i just go zealot-stalker-stalker. Cutting the 3rd stalker allows nexus -> robo which is significantly faster. If you make the third stalker it comes up for me that I need to go robo -> nexus to be safe from dt's (or get a sentry) which I both find detrimental to the build. I prefer to not make sentries at all in PvP as I find them very underwhelming, even despite the free hallucination. Defending against DT is really a crucial skill in PvP now, they are just such a good opener because you can't really get behind with them. Even against robo DT opener is even usually, especially if you manage to get a few probe kills at the cost of your dt. For example if your build does include a sentry you can blindly defend DTs quite well. Carefully put two units (zealots/stalkers) at the ramp on hold position blocking entry with a sentry behind it. With good placement you can FF the DT out when they attack your blocking units saving both your units and keeping away the DT. Since an early sentry can have near 100 energy easily by this time you can easily block out DTs for quite some time without detection if you need to, enough time to get up detection if you have stargate/robo/forge. Of course you can't protect a nexus this way but it's a useful trick to train for stargate builds I think where being hit by DTs when you have no oracle or it is out of position is not uncommon. | ||
HoboJoe20
Canada63 Posts
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monk
United States8476 Posts
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damnMangos
United States8 Posts
http://ggtracker.com/matches/3259537 | ||
Dapapoose
United States12 Posts
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Sated
England4983 Posts
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Teoita
Italy12246 Posts
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Sated
England4983 Posts
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BronzeKnee
United States5212 Posts
On April 20 2013 17:28 Teoita wrote: Few notes: 1) The 9pylon scout is unecesary imo. You can 13 scout or even do an assim scout and still react to cheese in time. On 4 player maps you can even say screw it and only core scout for his spawning location (depending on the opener, i'm not sure how yours does vs all the different aggressive openings). Thanks I'd be really concerned against Proxy 2 Gate with a 13 scout and 14 Gate opener on a 2 player map. Do you have any replays of someone holding a Proxy 2 Gate with a 13 scout and a 14 Gate? Maybe I just need to get better at stopping the 2 Gate. | ||
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Teoita
Italy12246 Posts
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Korson
United States47 Posts
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Markwerf
Netherlands3728 Posts
On May 20 2013 22:40 Sated wrote: Like I said, if I wasn't planning to gas steal then I wouldn't bother sending a scout that early. I'd send a scout around my base at 13 to scout for proxies instead. You're right that you mightn't get the gas steal off if they go double assimilator, but I think it's worth trying because it's a significant advantage to get a gas steal off with this opening. EDIT: I mean, it's not like my whole game-plan hinges on gas stealing... I just think that it's worth trying. gas stealing is pretty crap anyway as the obvious response is just 1 gate FE into robo which is good against any build that delays itself by early scouting and gas stealing. The gas steal itself pretty much says you aren't doing anything aggressive too early on. | ||
chindy
82 Posts
![]() Note: So if really anyone is thinking about playing it differently, you can be waaaayyy greedier... | ||
EthanKairos
Philippines65 Posts
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Salient
United States876 Posts
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SC2Toastie
Netherlands5725 Posts
Oracles might give you problem defensively, but Overcharge and/or 2 Stalkers deal with them. You won't deal damage offensively, but you still get yourself a fast expansion up NP! | ||
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EsportsJohn
United States4883 Posts
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