• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:17
CET 17:17
KST 01:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets0$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)12Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822
StarCraft 2
General
When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns Spontaneous hotkey change zerg
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Potential ASL qualifier breakthroughs? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1607 users

The HotS Protoss Help Me Thread - Page 70

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 68 69 70 71 72 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
April 25 2013 12:30 GMT
#1381
On April 25 2013 21:27 DarkLordOlli wrote:
Show nested quote +
On April 25 2013 21:25 Teoita wrote:
If they open gassless their third hatch should go down at 4:50 at the latest. Add about 60-90 seconds if they go for some ling speed opening.


I saw HerO add cannons the longer he doesn't scout a third. Is there a certain timer for this? Like "add an extra cannon every X seconds" ? Was a few months ago on stream so I'd never find it again.


I think you really have to try and figure out what they are doing if they are 2 basing. Cannons at the front + sentry are great if its ling bling or roach bust. If its swarmhost cannons are good but sentrys arent really. If its 2 base muta cannons at the front are nearly worthless
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Sated
Profile Blog Joined March 2011
England4983 Posts
April 25 2013 12:33 GMT
#1382
--- Nuked ---
LegionSC2
Profile Joined September 2010
9 Posts
Last Edited: 2013-04-25 15:37:15
April 25 2013 14:55 GMT
#1383
I haven't faced this, but my friend uses terran mech (hellbat/tank/thor):
http://day9.tv/d/Day9/day9-daily-575-mech-vs-protoss/

How would you counter that as protoss?

edit: I am sorry if this post was offensive. I meant it as a legitimate question. What rule did I break?

My first though is archon/immortal.... but I watched my friend beat that down.

User was warned for this post

SkyBlaze
Profile Joined August 2010
Canada191 Posts
Last Edited: 2013-04-25 15:50:20
April 25 2013 15:49 GMT
#1384
On April 25 2013 23:55 LegionSC2 wrote:
I haven't faced this, but my friend uses terran mech (hellbat/tank/thor):
http://day9.tv/d/Day9/day9-daily-575-mech-vs-protoss/

How would you counter that as protoss?

edit: I am sorry if this post was offensive. I meant it as a legitimate question. What rule did I break?

My first though is archon/immortal.... but I watched my friend beat that down.

User was warned for this post



only reason why you got warned was because the answer is on the first page FAQ.
| (╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 25 2013 15:55 GMT
#1385
Mod action always comes with a PM explaining the reasons
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
LegionSC2
Profile Joined September 2010
9 Posts
Last Edited: 2013-04-25 16:07:43
April 25 2013 15:56 GMT
#1386
On April 26 2013 00:49 SkyBlaze wrote:
Show nested quote +
On April 25 2013 23:55 LegionSC2 wrote:
I haven't faced this, but my friend uses terran mech (hellbat/tank/thor):
http://day9.tv/d/Day9/day9-daily-575-mech-vs-protoss/

How would you counter that as protoss?

edit: I am sorry if this post was offensive. I meant it as a legitimate question. What rule did I break?

My first though is archon/immortal.... but I watched my friend beat that down.

User was warned for this post



only reason why you got warned was because the answer is on the first page FAQ.



Holy cow, how did I miss that. Apologies.


edit: Can a mod delete my last post and this one so it doesn't pollute up the thread? Thank you.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
April 25 2013 16:28 GMT
#1387
So I faced this two-pronged marine/mine aggression today. Widow Mine drops I can handle, and attacks on the front I can handle, but I just don't have enough units to cover both locations at once, it seems.

Here's a replay:

http://drop.sc/327395

It seems pretty clear that any mistakes after the Marine/Widow Mine aggression are fairly immaterial, and that I'd lost the game after the amount of economic damage I took.

I've already given up my PvP problem as never getting solved, but PvT is the matchup I'm supposed to be GOOD at. Please, I beg someone skilled to look at this replay.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
rsvp
Profile Blog Joined January 2006
United States2266 Posts
April 25 2013 16:38 GMT
#1388
On April 26 2013 01:28 Salivanth wrote:
So I faced this two-pronged marine/mine aggression today. Widow Mine drops I can handle, and attacks on the front I can handle, but I just don't have enough units to cover both locations at once, it seems.

Here's a replay:

http://drop.sc/327395

It seems pretty clear that any mistakes after the Marine/Widow Mine aggression are fairly immaterial, and that I'd lost the game after the amount of economic damage I took.

I've already given up my PvP problem as never getting solved, but PvT is the matchup I'm supposed to be GOOD at. Please, I beg someone skilled to look at this replay.


Keep half your army in your natural and half in your main, with your MSC in between. Photon overcharge whichever side needs more help. Your goal is just to minimize damage - run probes away, try not to run stalkers into widow mines, etc. With the nexus cannon and reinforcement warp-ins you'll have enough to clean up and if you lose some mining time, a few probes, and a stalker or so you still come out ahead.

It takes a lot of micro and multitasking but there's nothing else you can do.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
April 25 2013 18:50 GMT
#1389
On April 24 2013 19:55 Salivanth wrote:
I'm not sure how to deal with 3-Gate Stargate with 1-Gate FE. Here's a replay of me trying a Nexus cancel, and I try expanding off the back of a bunch of units from 3-Gate Robo instead.

http://drop.sc/326797

In this replay, everything pretty much goes perfectly and I still lose. My opponent loses TWO Oracles for nothing, I scout the 3-Gate Stargate, and I am able to cancel the Nexus.

So, my own analysis is that after making a couple rounds of units, I had to expand. If I didn't, my opponent would simply back off and expand himself, and I'd be behind. I figured he would all-in against an expansion, but he wouldn't try to push up my ramp.

In the end, my army composition is superior, but I lose the engagement because my micro sucks. (I practiced it against a practice partner, and he won 5-0, including the time he took control of my army and I took control of the opponent's.) However, this was an absolutely brilliant game before the engagement sfor me. I'm not going to get that every time. And of course, I'm still unsure if my response/macro was off.


So, I tried some things, and they didn't work. I tried finding some replays of 1-Gate FE holding 3-Gate Stargate and couldn't find them. I even tried 3-Gate Stargating myself, but I just can't do it. I'm just not an offensive player, I'm awful at attacking. So I figured I'd give this question one last shot. If it doesn't get a reply this time, I'll leave it be, but is there a reason it hasn't gotten any replies? Have I formatted the question wrong, or not analysed the replay enough? Or was I just unlucky?

I'm sorry to post this yet again, but I really have honestly tried to solve this problem myself.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
S7EFEN
Profile Joined November 2012
86 Posts
Last Edited: 2013-04-26 00:18:00
April 25 2013 23:48 GMT
#1390
How worthwhile is it in PvT to start mixing tempest/carrier once you get your 4th or 5th up? Tempests to pick off ghosts/vikings/medivacs (just a few) and to force more vikings while de-emphasising colossi for archon/storm?


If I scout marine/(fewer marauders)/hellbat in the midgame, I've been going more blink/colossi heavy and delaying storm and using WP/DT/Zealot harass as a mineral dump, rather than building lots of zealots in my army, is this the right call? or should I still keep a low stalker count and just go for more archons?

Also, what are a few effective ways to harass PvP midgame ? MSC/warpins seem to make warpprism harass much less effective than PvZ/T.


And finally - I've been getting a templar archives when I take my third in PvP, it it worthwhile to get 1-2 temps + storm assuming I'm facing no aggression if they are not building voids? Or is storm pretty much useless in robo/archon late game battles?

edit: Also, I've asked this before, but has anyone (high level) been toying around with a gas first opening, in order to get stalker/msc/wg right as your cyper finishes without having to spend the extra minerals on gas 2? I know one of you guys said its not worthwhile but I've seen decent results with it.

edit2: When do i build immortals vs bio? I'll make them vs mech and vs 1/1/1 or bio/tank pushes but vs straight up MMM they seem pretty useless in comparison to colossi/temp
rsvp
Profile Blog Joined January 2006
United States2266 Posts
April 26 2013 01:51 GMT
#1391
On April 26 2013 03:50 Salivanth wrote:
Show nested quote +
On April 24 2013 19:55 Salivanth wrote:
I'm not sure how to deal with 3-Gate Stargate with 1-Gate FE. Here's a replay of me trying a Nexus cancel, and I try expanding off the back of a bunch of units from 3-Gate Robo instead.

http://drop.sc/326797

In this replay, everything pretty much goes perfectly and I still lose. My opponent loses TWO Oracles for nothing, I scout the 3-Gate Stargate, and I am able to cancel the Nexus.

So, my own analysis is that after making a couple rounds of units, I had to expand. If I didn't, my opponent would simply back off and expand himself, and I'd be behind. I figured he would all-in against an expansion, but he wouldn't try to push up my ramp.

In the end, my army composition is superior, but I lose the engagement because my micro sucks. (I practiced it against a practice partner, and he won 5-0, including the time he took control of my army and I took control of the opponent's.) However, this was an absolutely brilliant game before the engagement sfor me. I'm not going to get that every time. And of course, I'm still unsure if my response/macro was off.


So, I tried some things, and they didn't work. I tried finding some replays of 1-Gate FE holding 3-Gate Stargate and couldn't find them. I even tried 3-Gate Stargating myself, but I just can't do it. I'm just not an offensive player, I'm awful at attacking. So I figured I'd give this question one last shot. If it doesn't get a reply this time, I'll leave it be, but is there a reason it hasn't gotten any replies? Have I formatted the question wrong, or not analysed the replay enough? Or was I just unlucky?

I'm sorry to post this yet again, but I really have honestly tried to solve this problem myself.


You don't need to cancel your nexus if you are able to scout it. The only reason why stargate 3 gate is good against 1 gate FE is if you don't know it's coming, you normally make heavy sentry + immortal when you 1 gate FE to defend against gateway pressure. But if you were able to scout it, then you can make the appropriate units to counter like you did - mostly stalker with few sentries, and you shouldn't cancel your nexus.

Like you said, you lost due to micro. Part of micro is simply positioning your army in a nice concave prior the battle, and not in a clump off to the side like you did. Optimally you would want to have your army right on top of the ramp, and use forcefields as he comes up the ramp (however you wasted all sentry energy on hallucinations instead - if you have a robo and he has no detection, why not use an obs? then you'll have a lot of sentry energy for forcefields). Also you could have used a time warp which would have helped a lot. Void/zealot counter pure stalkers pretty hard, with no/poor micro on both sides it counters it even harder.
Supah
Profile Joined August 2010
708 Posts
April 26 2013 03:19 GMT
#1392
rsvp, so then do you think 1 Gate expo is the go-to build these days? 1 base SG play just seems really strong, and I find that when I use it, or when I go against it, I'm almost always forced to use the Nexus Overcharge in order to just keep it safe against the 2 or 3 Phoenix fighting it/lifting Sentries. Unless you're advocating an extreme Probe cut and sort of just playing 400~ minerals down or thinking of it as a sort of big Photon Cannon that you can mine from eventually.

I guess what it boils down to, is that, can you get enough Stalkers to be safe from Phoenix lifting/killing key units, and can you get enough DPS in order to kill the Zealots/Stalkers the opponent will throw at you? And how do both those things happen together.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2013-04-26 03:53:02
April 26 2013 03:49 GMT
#1393
On April 26 2013 12:19 Supah wrote:
rsvp, so then do you think 1 Gate expo is the go-to build these days? 1 base SG play just seems really strong, and I find that when I use it, or when I go against it, I'm almost always forced to use the Nexus Overcharge in order to just keep it safe against the 2 or 3 Phoenix fighting it/lifting Sentries. Unless you're advocating an extreme Probe cut and sort of just playing 400~ minerals down or thinking of it as a sort of big Photon Cannon that you can mine from eventually.

I guess what it boils down to, is that, can you get enough Stalkers to be safe from Phoenix lifting/killing key units, and can you get enough DPS in order to kill the Zealots/Stalkers the opponent will throw at you? And how do both those things happen together.


There really isn't a go-to build in PvP. 1 gate FE is becoming increasingly popular, and while I think 1 base SG still has an edge over 1 gate FE I've seen 1 gate FE successfully defend against it more and more frequently. It's really all just comes down to micro.

You should not have to use your nexus overcharge against only phoenix - you should have at least a stalker and 2 sentries when the first 1-2 phoenix comes, and by the time the 3rd phoenix arrives you should have gateway warp-ins. If you are forced to use the nexus overcharge against the first few phoenixes then you need to revise your build to get out a few more gateway units earlier (or just position your units better - at the ramp between main + natural, with MSC on top of your units). The nexus overcharge should only be used when the phoenix is accompanied by gateway units.
Sox03
Profile Blog Joined April 2013
Germany55 Posts
April 26 2013 05:11 GMT
#1394
Before i do something really stupid has anyone messed around with dual immortal drops in PvT preferably off a 1 gate fe, i know this is probably more than suboptimal i just want to have fun in this match up again ;D
Would be nice if someone could tell me whether this can be successful in mid masters ^^
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
April 26 2013 05:41 GMT
#1395
On April 26 2013 10:51 rsvp wrote:
Show nested quote +
On April 26 2013 03:50 Salivanth wrote:
On April 24 2013 19:55 Salivanth wrote:
I'm not sure how to deal with 3-Gate Stargate with 1-Gate FE. Here's a replay of me trying a Nexus cancel, and I try expanding off the back of a bunch of units from 3-Gate Robo instead.

http://drop.sc/326797

In this replay, everything pretty much goes perfectly and I still lose. My opponent loses TWO Oracles for nothing, I scout the 3-Gate Stargate, and I am able to cancel the Nexus.

So, my own analysis is that after making a couple rounds of units, I had to expand. If I didn't, my opponent would simply back off and expand himself, and I'd be behind. I figured he would all-in against an expansion, but he wouldn't try to push up my ramp.

In the end, my army composition is superior, but I lose the engagement because my micro sucks. (I practiced it against a practice partner, and he won 5-0, including the time he took control of my army and I took control of the opponent's.) However, this was an absolutely brilliant game before the engagement sfor me. I'm not going to get that every time. And of course, I'm still unsure if my response/macro was off.


So, I tried some things, and they didn't work. I tried finding some replays of 1-Gate FE holding 3-Gate Stargate and couldn't find them. I even tried 3-Gate Stargating myself, but I just can't do it. I'm just not an offensive player, I'm awful at attacking. So I figured I'd give this question one last shot. If it doesn't get a reply this time, I'll leave it be, but is there a reason it hasn't gotten any replies? Have I formatted the question wrong, or not analysed the replay enough? Or was I just unlucky?

I'm sorry to post this yet again, but I really have honestly tried to solve this problem myself.


You don't need to cancel your nexus if you are able to scout it. The only reason why stargate 3 gate is good against 1 gate FE is if you don't know it's coming, you normally make heavy sentry + immortal when you 1 gate FE to defend against gateway pressure. But if you were able to scout it, then you can make the appropriate units to counter like you did - mostly stalker with few sentries, and you shouldn't cancel your nexus.

Like you said, you lost due to micro. Part of micro is simply positioning your army in a nice concave prior the battle, and not in a clump off to the side like you did. Optimally you would want to have your army right on top of the ramp, and use forcefields as he comes up the ramp (however you wasted all sentry energy on hallucinations instead - if you have a robo and he has no detection, why not use an obs? then you'll have a lot of sentry energy for forcefields). Also you could have used a time warp which would have helped a lot. Void/zealot counter pure stalkers pretty hard, with no/poor micro on both sides it counters it even harder.


Thanks so much. Do you know where I can find a replay or VOD of this happening? I'm going to get a practice partner tonight if he's on and have him beat the crap out of me with 3-Gate Stargate until I can finally hold it off. Some more in-depth questions:

Once I've expanded, when should I cut probes? It seems pretty obvious that having say, 40 probes against a 1-basing opponent isn't a good idea.
On that amount of probes, how many production facilities should I have? Should I be sticking with 3 gates and a robo, or getting more gates?
If my opponent is going Zealot-heavy like he did in the replay instead of the more Stalker-heavy army composition I usually see, how should I adjust my composition? Stalker-heavy seems rather easy to counter: Lots of Immortals, Stalkers, and a handful of Sentries. But as you said, Void/Zealot counters Stalkers pretty hard.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2013-04-26 05:45:01
April 26 2013 05:42 GMT
#1396
On April 26 2013 14:11 Sox03 wrote:
Before i do something really stupid has anyone messed around with dual immortal drops in PvT preferably off a 1 gate fe, i know this is probably more than suboptimal i just want to have fun in this match up again ;D
Would be nice if someone could tell me whether this can be successful in mid masters ^^


People have used Speed-Prism Colossus drops in the past. That sounds extremely fun and WTF-inducing, and there's precedent for it. Maybe it's worth trying that!
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Sox03
Profile Blog Joined April 2013
Germany55 Posts
April 26 2013 05:44 GMT
#1397
Yeah Colossi drops are really fun i do that sometimes but i would prefer immortals for some reason please don't ask me why haha
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
April 26 2013 05:45 GMT
#1398
Ah. Well, sorry, can't help you there Good luck!
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
SteveNick
Profile Joined November 2008
United States304 Posts
Last Edited: 2013-04-26 07:35:17
April 26 2013 07:29 GMT
#1399
On April 26 2013 14:11 Sox03 wrote:
Before i do something really stupid has anyone messed around with dual immortal drops in PvT preferably off a 1 gate fe, i know this is probably more than suboptimal i just want to have fun in this match up again ;D
Would be nice if someone could tell me whether this can be successful in mid masters ^^


I do a 1 base build where I get a proxy robo as soon as my core is done. Make a warp prism, immortal, rally 2 stalkers to it, then drop an immortal 2 stalkers and warp in off 3 gates. Keeping making immortals and ferrying them over, get obs if they get mines. Works against 1rax FE pretty well. They think you're going to proxy oracle so they waste money on e-bay + turret too. Since you can't bring too many units with you for the drop and don't really want to attack the front, I get the robo literally as fast as possible so the drop hits while I've got 2 stalkers and a little bit of excess(but can go up to 3-4 gates to warp in units off of)

Edit: Not exactly what you're asking about obviously, since what I'm using is an all-in.
It's all fun and games until somebody gets 4gated.
Sated
Profile Blog Joined March 2011
England4983 Posts
April 26 2013 09:23 GMT
#1400
--- Nuked ---
Prev 1 68 69 70 71 72 367 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
14:00
Group B
WardiTV1428
IndyStarCraft 211
Rex148
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 304
IndyStarCraft 196
Rex 146
BRAT_OK 56
SC2Nice 22
JuggernautJason12
StarCraft: Brood War
Rain 8943
Horang2 1463
Stork 542
Soma 255
firebathero 221
Light 219
Hyuk 152
hero 115
Rush 96
Mind 83
[ Show more ]
Mong 77
Hyun 74
Pusan 71
Snow 61
soO 42
Aegong 35
Sexy 20
scan(afreeca) 13
GoRush 11
HiyA 10
Sacsri 5
Dota 2
qojqva4310
syndereN583
XcaliburYe157
ODPixel117
Counter-Strike
byalli307
oskar83
Other Games
Gorgc2749
Liquid`RaSZi1392
B2W.Neo1125
hiko786
crisheroes252
Hui .189
DeMusliM157
QueenE142
ArmadaUGS110
Mew2King38
Organizations
Other Games
gamesdonequick3864
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4315
• TFBlade763
Upcoming Events
PiGosaur Cup
8h 43m
WardiTV Invitational
19h 43m
The PondCast
1d 17h
OSC
1d 19h
OSC
2 days
All Star Teams
3 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
3 days
All Star Teams
4 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
4 days
OSC
4 days
[ Show More ]
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2026-01-12
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.