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The HotS Protoss Help Me Thread - Page 347

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
PiPiGranDe
Profile Joined November 2010
Canada70 Posts
May 09 2015 16:32 GMT
#6921
I like to get early HTs before the 10 mins for feedback and for archons + storm for mid game. I don't really rush for storm, cus as you said.. it's unreliable.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
May 09 2015 16:34 GMT
#6922
You misunderstood me - anything that goes zealot/templar in any way shape or form is terribly worse than going colossus because widow mines brutally hard counter your core gateway army. It really, really isn't worth going for it.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
PiPiGranDe
Profile Joined November 2010
Canada70 Posts
May 09 2015 19:58 GMT
#6923
On May 10 2015 01:34 Teoita wrote:
You misunderstood me - anything that goes zealot/templar in any way shape or form is terribly worse than going colossus because widow mines brutally hard counter your core gateway army. It really, really isn't worth going for it.


*cries* .... I guess I agree with you. My PvT is sucking so much. I can't believe it's below 50%... lol

Worst mu everrrrr ... and I don't seem to be getting any better. *cries some more*
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
May 09 2015 20:02 GMT
#6924
On May 10 2015 00:18 PiPiGranDe wrote:
Show nested quote +
On May 09 2015 23:07 KingAlphard wrote:

My question is... why do you make tempest for? Or what is tempest good against? Is the supply worth it if Z stays on ground ? Do you always make tempest for your late game?

I tried incorporating carriers and tempests... in my build and I haven't had much success.


Tempests are good against everything. But you can't build them from the start because you will lose before you have enough of them.
Once you have enough resources for it, your army should turn into pure tempests + high templars + a few archons to protect your high templars + mothership.


KingAlphard... Is your goal to make VRs mid game and include Tempest for late game? As you lose your VRs, you replace them with Tempests?

So air units, is mostly tempests late late game? How do tempests do against mass mutas/corruptors? Do you rely on storm to help with fight this?

If Z don't go SH.. do you find a need to incorporate colossi vs ground army?


Yes, yes, and yes. If I can't trade them in engagements, I often suicide my void rays going for "runbys" to snipe tech structures/bases. When I feel really fancy, I go for the void ray runby in the main and I also drop some high templars with a prism to support them.

With the composition I said, which includes hts and archons, you can't be engaged with muta corruptor. Storms help.

Now that locusts fly, I don't see any reason to build colossi in the lategame. Archons are better I would say. SH are also more supply expensive so they aren't that great anymore in a maxed out army.
-HuShang-
Profile Joined December 2012
Canada393 Posts
May 09 2015 21:10 GMT
#6925
On May 10 2015 01:34 Teoita wrote:
You misunderstood me - anything that goes zealot/templar in any way shape or form is terribly worse than going colossus because widow mines brutally hard counter your core gateway army. It really, really isn't worth going for it.


I 100% agree and then parting goes templar in the first game vs gumiho lol, what a guy x'D.
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2015-05-09 21:12:30
May 09 2015 21:12 GMT
#6926
And he gets destroyed by mines, hence proving my point.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Charoisaur
Profile Joined August 2014
Germany16085 Posts
May 09 2015 21:47 GMT
#6927
On May 10 2015 06:12 Teoita wrote:
And he gets destroyed by mines, hence proving my point.

no reason not to play it on ladder though.
I personally have more success with it than with collossus builds.
On the pro level I agree; collossus builds are much better. But that's not a reason to discourage every protoss player who asks for advice by saying templar builds are horrible and should never be done.
Many of the coolest moments in sc2 happen due to worker harassment
vhapter
Profile Joined May 2010
Brazil677 Posts
May 09 2015 21:50 GMT
#6928
I wasn't watching it closely, but it looked like he only lost because got into a messy base trade. I didn't see him getting destroyed by mines. Also, there were tanks in the mix and stuff. That's quite different from standard bio.

It's also worth mentioning that while this may not have been full mech per se, Desrow recommends going templar against mech since colossi weaken your skytoss transition in the late game (vikings) and prevents you from making immortals constantly. On top of that, archons can used to tank some of the damage while your immortals get in range of the tanks.
To live is to fight, to fight is to live!
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-05-09 22:00:28
May 09 2015 21:53 GMT
#6929
On May 10 2015 06:47 Charoisaur wrote:
Show nested quote +
On May 10 2015 06:12 Teoita wrote:
And he gets destroyed by mines, hence proving my point.

no reason not to play it on ladder though.
I personally have more success with it than with collossus builds.
On the pro level I agree; collossus builds are much better. But that's not a reason to discourage every protoss player who asks for advice by saying templar builds are horrible and should never be done.


Terran players don't build widow mines against you?

By the way, I think PartinG went templars first because he saw tanks and at that point he was certain that the (only) factory had a tech lab attached on it. But then after 5-6 tanks Gumiho stopped and switched to double widow mine production.
playa
Profile Blog Joined December 2010
United States1284 Posts
May 10 2015 05:34 GMT
#6930
What are like the top 3 openings/responses to blink? I feel like stalkers are ruining this game. Every P vs P is just stalkers. Every P vs Z I watch, only stalkers. Doesn't even feel like a strategy game anymore. Just make stalker game.
phfantunes
Profile Joined April 2010
Brazil170 Posts
May 10 2015 05:50 GMT
#6931
I'm just a platinum player, but in PvP what's the correct response if the opponent steals one of my gases?

Expanding seems a huge risk for only 75 minerals investment and if I just throw down extra gates my tech is still quite delayed.

Thanks in advance.
Charoisaur
Profile Joined August 2014
Germany16085 Posts
May 10 2015 11:25 GMT
#6932
On May 10 2015 06:53 KingAlphard wrote:
Show nested quote +
On May 10 2015 06:47 Charoisaur wrote:
On May 10 2015 06:12 Teoita wrote:
And he gets destroyed by mines, hence proving my point.

no reason not to play it on ladder though.
I personally have more success with it than with collossus builds.
On the pro level I agree; collossus builds are much better. But that's not a reason to discourage every protoss player who asks for advice by saying templar builds are horrible and should never be done.


Terran players don't build widow mines against you?

By the way, I think PartinG went templars first because he saw tanks and at that point he was certain that the (only) factory had a tech lab attached on it. But then after 5-6 tanks Gumiho stopped and switched to double widow mine production.


They do but I can deal with them by spltting my army or sending single zealots in first.
Again, my protoss is only at diamond level and at a higher level it's probably not possible but if I can do it at my level it probably works for 90% of the player base too.
Many of the coolest moments in sc2 happen due to worker harassment
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2015-05-10 11:53:53
May 10 2015 11:53 GMT
#6933
On May 10 2015 14:50 phfantunes wrote:
I'm just a platinum player, but in PvP what's the correct response if the opponent steals one of my gases?

Expanding seems a huge risk for only 75 minerals investment and if I just throw down extra gates my tech is still quite delayed.

Thanks in advance.

He will most likely go for SG himself. So the best response is to build a zealot asap to destroy the assimilator. Also skip MC and build stalkers. Stealing a single gas is overall is a meh idea.
Less is more.
shizznit
Profile Joined May 2015
23 Posts
May 10 2015 13:50 GMT
#6934
I only open templar in pvt these days

Like practically everyone, once themine got buffed I started going collos and learned to hate the unit

I said screw it and went back to templar openings. Sure they make mines but you gotta play it like zvt imo, split your zlots off or send them in a few at a time to set them off if you HAVE too but to me.. the optimal way is getting a couple of immortals to snipe them off. He'll stim forward a few units to get the immortals to back off which is when you storm if need be. If he doesn't send enough forward then the immortals kill the units + the mines lol.. if he sends too many units forward then he gets stormed

Just a micro battle like anything really. I got sick and tired of getting doom dropped which is what I hate about collosi so I make it work as best I can. That warp prism and dts for back stabs and buying time are crucial
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
May 10 2015 14:17 GMT
#6935
Actually you can die to drops more easily when you open with templars. Once you have around 10 hts across 3 bases with lots of energy it's really easy to defend, but before that, it's a pain. In the early midgame, Medivacs usually have little energy so feedbacks aren't effective, and other than that (and overcharge) you have 0 anti air, so the terran player can drop all over the place. It's not that easy to clean up the bio either because you can place your units so that zealots get stuck and can't attack all at the same time.
Storms aren't THAT good against small groups of bio either.

Ok so the problem with widow mines is that even if you sacrifice a unit, a zealot is 100 minerals, it's not as good as sacrificing a ling for it like in ZvT. Plus observers are much more slow and squishy compared to overseers, so it's very common for the terran player to scan and kill the observer.

What the terran does is he stims forward some marauders with concussive, draws the zealots into the mines but with concussive shells they get hit before they can reach the bio. Chargelots aren't doing absolutely anything in engagements for the most part.

Immortals aren't that great against widow mines because as you said he will just send a couple of units (with concussive shells) to snipe them off, here you storm but against 5-6 bio units (enough to kill an immortal quickly) storm is really ineffective. They just don't have enough range to do that.

Again if you get to the point where you bank 150+ energy on 7-8 high templars then you're in good shape to survive, as long as you're not too much behind in economy/army supply, but you should either die before that or the terran is ready to attack with ghosts.

It would be nice if you posted some replays.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2015-05-10 14:31:49
May 10 2015 14:30 GMT
#6936
The power of templar builds was that they were much harder to break defensively compared to colossi because a) the terran couldnt kite in 2 or 3 places at once, so if he went for a drop+push he was going to trade badly in at least one fight and b) templar are slow as hell, meaning it's hard to attack with them, but it's also really hard to attack into them; many terrans died overextending attacking into a third only to be stormed to death.

Mines completely change both those mechanics. Bringing 1-2 mines with a drop completely destroys any zealot warp in or defense, and now it's the Protoss that can't possibly micro and split in two places at once. Plus in direct fights (say attacking a third base), it's now the terran that can easily poke back and forth picking off units, and have a massive advantage if the protoss army charges into him. As Alphard said, you can't just send in one zealots to trigger everything like you would with a ling or two because a zealot is slower, more expensive, and more easily slowed by marauders.

I defended templar openings as still viable during the hellbat days, but mines really, really nullify that build. You might win sometimes on ladder because it's a best of one format where you can catch people off guard with dumb shit, but you shouldnt confuse whatever success you have with a style actually being viable. The hard truth is, you would win just as much if not more with colossus builds.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
shizznit
Profile Joined May 2015
23 Posts
May 10 2015 20:57 GMT
#6937
Ill post the reps when I get to mid masters , right now it's gonna be kind of pointless with where my mmr is at

playa opens with dts and immortals every pvt and has a 67% win rate in top 20 GM, thoughts?
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
Last Edited: 2015-05-10 21:43:27
May 10 2015 21:40 GMT
#6938
Can anyone watch some replays of mine and help me out in PvZ? It used to be my best matchup a couple of months ago, but I'm really terrible at it right now. I don't know what it is this season but I've a huge mental block. I can't seem to do anything right. I don't know what to do.

http://ggtracker.com/matches/5973980

http://ggtracker.com/matches/5973979

http://ggtracker.com/matches/5973978

I get these massive leads then flush them down the toilet because I can't fight to save my life. It's so depressing.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
May 10 2015 22:35 GMT
#6939
Game 1: Not the best macro in the early game, you were at least 5-6 probes behind, and as a result all your midgame timings were delayed. Practice more your build order.
I don't understand why you refused to get immortals against someone massing roaches and lings. Upon scouting roaches you should immediately start constant immortal production.
In the end you had won the game but you over committed inside creep in an open space when you absolutely didn't have to, I think you understand why that went wrong.

Game 2: Bad macro again. With this build you should have 66 probes at 10:00 but you only have 55. That's a pretty big difference.
You played too passive, once your 3 base production kicks in with this build you have to attack, especially if your opponent plays extremely greedy like that (85 drones with no units lol). Not only that but you also need to pressure with sentries right after you secured your third if you don't see an attack coming.
Obviously, macroing better makes your attacks much stronger. You can still get templar archives behind that since it's not that expensive.
At 17:00 you step deep inside creep with your army in a terrible position, are you crazy? I can see trying to snipe the 4th and recalling back (still risky considering he had a good creep spread), but you commited even more trying to kill the drones.

Game 3: Once again, you get supply blocked, you don't chronoboost probes properly, etc. It's ok to cut probes when you see an attack coming but then you need to resume it immediately once you hold (you really didn't in this game).

In general.

Practice more your build, you need to reach 3 base saturation more quickly. Your armies are always way too small in the midgame because of your macro mistakes in the early game.

Don't get too greedy trying to kill your opponent. Stepping inside creep is really risky because you can easily get surrounded. Always make sure you have a mothership core on top of your army with enough energy for recall. Keep your army united so that you can use forcefields effectively.


Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 11 2015 18:23 GMT
#6940
How can I secure a third base against terran if they pressure me at 10-11 min at main base and third base? They usually snipe one of my nexuses or do enough damage to be ahead. In terms of army, I have 1-2 colossi and not more than 5-6 stalkers.
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