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The HotS Protoss Help Me Thread - Page 346

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2015-05-07 21:29:33
May 07 2015 21:29 GMT
#6901
Again, how is rushing storm and blink at the same time anywhere close to what pros are doing now? Besides, we are talking about THE macro pvz build right now. It's easy enough to find vods



for example
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-05-07 21:47:19
May 07 2015 21:39 GMT
#6902
There is no reason to get high templars against zerg until they get vipers out. Against pure roach or roach hydra, mass blink stalkers/sentries/immortal is the best composition you can have (colossi are not worth the investment).

https://twitter.com/NbPtitDrogo/status/595940920840876032
dchaudh
Profile Joined March 2015
58 Posts
Last Edited: 2015-05-08 01:09:30
May 08 2015 00:19 GMT
#6903
My question: What advice would you have for deflecting/minimizing damage from a Terran who does a 1-base all in (assuming we do a standard 1-gate FE)? The unit comp I'm facing is typically 15 or so marines and 1-3 marauders at the 8:15-8:45 mark. I'll usually only have 3 stalkers at that point (and a near-complete colossus), which, along with photon overcharge, isn't enough to hold it.

Scouting-wise: I always send my 13 probe to scout for any gas-first builds (though I'm debating sending a probe sooner as this probe gets trapped behind the Terran's wall virtually 100% of the time). Once I've ruled that out, I don't scout until I get my observer (is it a mistake to wait this long to check on Terran's expo)? My observer is ready by 6:45-7:00 (depending on how well I've followed the build) so it gets to my opponent's natural by around 7:15-7:30. If opponent is guilty of 1-basing, I'll stop making probes and throw down a couple more gateways.

As you can see, my build assumes that the Terran is innocent (of doing a 1-base all in) until proven guilty (evidence = lack of expo at natural). However, I'm finding that (i) I'm unable to stop a Terran who does a 1-base all-in, (ii) in roughly 9 of my last 12 PvTs, the Terran has chosen to do a 1-base all-in (I guess this is a trend?) and I've only held it off once, that too only because they executed poorly. (In the remaining two games, they did proxy widow mines, fml.)

Edit: Here's a replay, http://ggtracker.com/matches/5968207
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-05-08 03:10:15
May 08 2015 03:09 GMT
#6904
I spent the last three years of my life believing with certainty that once hydras were in high numbers you need colossus. My mind will need time to adjust.
-HuShang-
Profile Joined December 2012
Canada393 Posts
May 08 2015 03:40 GMT
#6905
On May 08 2015 09:19 dchaudh wrote:
My question: What advice would you have for deflecting/minimizing damage from a Terran who does a 1-base all in (assuming we do a standard 1-gate FE)? The unit comp I'm facing is typically 15 or so marines and 1-3 marauders at the 8:15-8:45 mark. I'll usually only have 3 stalkers at that point (and a near-complete colossus), which, along with photon overcharge, isn't enough to hold it.

Scouting-wise: I always send my 13 probe to scout for any gas-first builds (though I'm debating sending a probe sooner as this probe gets trapped behind the Terran's wall virtually 100% of the time). Once I've ruled that out, I don't scout until I get my observer (is it a mistake to wait this long to check on Terran's expo)? My observer is ready by 6:45-7:00 (depending on how well I've followed the build) so it gets to my opponent's natural by around 7:15-7:30. If opponent is guilty of 1-basing, I'll stop making probes and throw down a couple more gateways.

As you can see, my build assumes that the Terran is innocent (of doing a 1-base all in) until proven guilty (evidence = lack of expo at natural). However, I'm finding that (i) I'm unable to stop a Terran who does a 1-base all-in, (ii) in roughly 9 of my last 12 PvTs, the Terran has chosen to do a 1-base all-in (I guess this is a trend?) and I've only held it off once, that too only because they executed poorly. (In the remaining two games, they did proxy widow mines, fml.)

Edit: Here's a replay, http://ggtracker.com/matches/5968207


Pre-watching replay
if you dont see an expo with your scout and based on other intel you should be playing really defensive, not teching to col very fast at all. You can defend an attack like this pretty easily with immortals/stalkers/sentry/zealot and a probe pull if you absolutely need to. Start keeping a probe on the map and sending it in after you start your msc. You can still do the 13 scout, but then hide it on the map afterwards. When it goes back in if you see marines then you know its either 1 rax expo or mine drop. If you get in and see a reactor then he opened reaper, it will be arriving really soon or is already there at your base. While defending the reaper with the msc check the terrans gas if its close to 150 mined and there was an expo then you're facing reaper -> factory. You can stay a little bit to see the factory if you want. Could also be mass reaper if no expo or a fast eng build, but these aren't really common. If you see ~100 gas mined then you're facing bio(3 rax). In your case your opponents are doing builds that dont really make sense.

Post-watching replay
Your early game timings need a lot of refinement. Go grab some of the gfinity replays or iem replays. Can be from many many months ago, it wont matter. Just try to find a robo opening and copy it. Your robo is like 30-40 seconds late. So its worth investing time to fix it.

But to answer your original question, your scout got more than enough info to defend without doing what I suggested above for scouting. You saw 2 rax quite early, so you know he has no expansion. Then you proceed to get a fast col bay without any gates. You're just being greedy here, if you make immortals and add 2 gates before getting your 3rd and 4th gas and robo bay this is an easy hold. The build this guy is doing is a wol build without PO.

However, that being said, in this game even if you just PO earlier and attacked with your stalkers and msc you would have held easily. You wouldn't have even have had to pull probes(although that is an option in some scenarios but not really needed here)
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
-HuShang-
Profile Joined December 2012
Canada393 Posts
May 08 2015 03:41 GMT
#6906
On May 08 2015 12:09 Tiaraju9 wrote:
I spent the last three years of my life believing with certainty that once hydras were in high numbers you need colossus. My mind will need time to adjust.


well to be fair this kespa players are microing like gods to beat the composition, so you might still want to get col x'D
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
dchaudh
Profile Joined March 2015
58 Posts
May 08 2015 04:16 GMT
#6907
On May 08 2015 12:40 -HuShang- wrote:
Show nested quote +
On May 08 2015 09:19 dchaudh wrote:
My question: What advice would you have for deflecting/minimizing damage from a Terran who does a 1-base all in (assuming we do a standard 1-gate FE)? The unit comp I'm facing is typically 15 or so marines and 1-3 marauders at the 8:15-8:45 mark. I'll usually only have 3 stalkers at that point (and a near-complete colossus), which, along with photon overcharge, isn't enough to hold it.

Scouting-wise: I always send my 13 probe to scout for any gas-first builds (though I'm debating sending a probe sooner as this probe gets trapped behind the Terran's wall virtually 100% of the time). Once I've ruled that out, I don't scout until I get my observer (is it a mistake to wait this long to check on Terran's expo)? My observer is ready by 6:45-7:00 (depending on how well I've followed the build) so it gets to my opponent's natural by around 7:15-7:30. If opponent is guilty of 1-basing, I'll stop making probes and throw down a couple more gateways.

As you can see, my build assumes that the Terran is innocent (of doing a 1-base all in) until proven guilty (evidence = lack of expo at natural). However, I'm finding that (i) I'm unable to stop a Terran who does a 1-base all-in, (ii) in roughly 9 of my last 12 PvTs, the Terran has chosen to do a 1-base all-in (I guess this is a trend?) and I've only held it off once, that too only because they executed poorly. (In the remaining two games, they did proxy widow mines, fml.)

Edit: Here's a replay, http://ggtracker.com/matches/5968207


Pre-watching replay
if you dont see an expo with your scout and based on other intel you should be playing really defensive, not teching to col very fast at all. You can defend an attack like this pretty easily with immortals/stalkers/sentry/zealot and a probe pull if you absolutely need to. Start keeping a probe on the map and sending it in after you start your msc. You can still do the 13 scout, but then hide it on the map afterwards. When it goes back in if you see marines then you know its either 1 rax expo or mine drop. If you get in and see a reactor then he opened reaper, it will be arriving really soon or is already there at your base. While defending the reaper with the msc check the terrans gas if its close to 150 mined and there was an expo then you're facing reaper -> factory. You can stay a little bit to see the factory if you want. Could also be mass reaper if no expo or a fast eng build, but these aren't really common. If you see ~100 gas mined then you're facing bio(3 rax). In your case your opponents are doing builds that dont really make sense.

Post-watching replay
Your early game timings need a lot of refinement. Go grab some of the gfinity replays or iem replays. Can be from many many months ago, it wont matter. Just try to find a robo opening and copy it. Your robo is like 30-40 seconds late. So its worth investing time to fix it.

But to answer your original question, your scout got more than enough info to defend without doing what I suggested above for scouting. You saw 2 rax quite early, so you know he has no expansion. Then you proceed to get a fast col bay without any gates. You're just being greedy here, if you make immortals and add 2 gates before getting your 3rd and 4th gas and robo bay this is an easy hold. The build this guy is doing is a wol build without PO.

However, that being said, in this game even if you just PO earlier and attacked with your stalkers and msc you would have held easily. You wouldn't have even have had to pull probes(although that is an option in some scenarios but not really needed here)


Tyvm for watching my replay and for the thoughtful response. Makes sense - it was stupid of me to not realize that 2 early (and complete) barracks indicates a lack of expo (atleast at the standard time of 3:30 - 4:00).

Regarding my early game timings - yeah, I've been trying (unsuccessfully) to match my timings with Harstem's from the following replay (game vs. Bunny): http://spawningtool.com/16186/

Honestly, some of these timings are ungodly fast (for me, atleast, lol) - for example: CyCore at 2:44, Nexus & MoCo at 3:29 and Robo at 4:48. I tried a couple times and I wasn't able to get close. I could start Robo by 4:52 but, try as I might, I just can't get both the Nexus and MoCo to go down at 3:30 (even in a custom game against no comp). Agreed that my timing slipped a lot more in the replay - I think my robo went down by 5:15 =(

Would you recommend that I prioritize getting to a point where I can do this build while hitting these early-game timings (i.e., from the Harstem tab in the spawningtool link above) before doing anything else? Up until now, I'd assumed that others' builds at my level would be equally delayed =P
-HuShang-
Profile Joined December 2012
Canada393 Posts
Last Edited: 2015-05-08 04:44:32
May 08 2015 04:38 GMT
#6908
On May 08 2015 dchaudh wrote:
Would you recommend that I prioritize getting to a point where I can do this build while hitting these early-game timings


pm me tomorrow on na @hushang.979 and ill tell you what you're messing up in game ;p

Also, harstem played on OG(a map known for getting more resources than normal) and also didnt scout ;p
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
Maestro85
Profile Joined October 2014
Australia30 Posts
May 08 2015 06:39 GMT
#6909

Show nested quote +
On May 07 2015 14:16 Maestro85 wrote:
I'm going to try my luck here.... Stuchiu's GOAT bonus post has a list of amusingly named Protoss Builds. Any chance someone can link them to the BOs please?


This best I can do for you is this: http://www.teamliquid.net/forum/sc2-strategy/447483-the-great-book-of-protoss-bullshit


I've already seen this savant-esque thread and its sequel. Cheers though
Dollar Sign 0 Dollar Sign :)
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
May 08 2015 08:55 GMT
#6910
On May 08 2015 12:09 Tiaraju9 wrote:
I spent the last three years of my life believing with certainty that once hydras were in high numbers you need colossus. My mind will need time to adjust.


Even Void rays can trade efficiently with hydras, it's the forcefield magic.
PiPiGranDe
Profile Joined November 2010
Canada70 Posts
May 08 2015 19:26 GMT
#6911
Hi guys... I'd like to see some matches with Skytoss in PvZ... can anyone pls link some matches?


What's the response vs mass muta+corruptor switch?? Late game? I've losing to this more than anyone when I go skytoss..

Thanks in advance!
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
May 09 2015 08:47 GMT
#6912
I think this is all there is at pro level. I don't like to bring up this VOD because I think it's more Dark messing up and refusing to get vipers than Terminator having the sickest build of all time. Imo, carriers are bad against zerg in almost any situation, either void rays or tempests are always preferable. I would go stargate oracle --> fast 3rd base --> 3 stargates void rays ---> add high templars with storms --> add tempests.



There is also a muta switch in this game, but I think the answer is pretty obvious. All you have to do is to chronoboost out phoenixes from your 3++ stargates, and use your void rays to shift-click down corruptors. Everything shoots up on a skytoss army anyway so that's already a better starting point than most compositions.

Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 09 2015 08:55 GMT
#6913
I think with the swarm host change this is reasonably valid still

http://www.teamliquid.net/forum/sc2-strategy/441482-chargelot-archon-void-ray-pvz
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
PiPiGranDe
Profile Joined November 2010
Canada70 Posts
Last Edited: 2015-05-09 13:14:26
May 09 2015 13:13 GMT
#6914
On May 09 2015 17:47 KingAlphard wrote:
I think this is all there is at pro level. I don't like to bring up this VOD because I think it's more Dark messing up and refusing to get vipers than Terminator having the sickest build of all time. Imo, carriers are bad against zerg in almost any situation, either void rays or tempests are always preferable. I would go stargate oracle --> fast 3rd base --> 3 stargates void rays ---> add high templars with storms --> add tempests.

https://www.youtube.com/watch?v=WapHvdOkbeU

There is also a muta switch in this game, but I think the answer is pretty obvious. All you have to do is to chronoboost out phoenixes from your 3++ stargates, and use your void rays to shift-click down corruptors. Everything shoots up on a skytoss army anyway so that's already a better starting point than most compositions.



My opening is similar to that:

Mine is 1 SG -> 1 phoenix -> fast 3rd -> go into VR production -> chargelot + templar. Sometimes I do 1 build SG or 2 build SG. Late game I add more SGs.

My question is... why do you make tempest for? Or what is tempest good against? Is the supply worth it if Z stays on ground ? Do you always make tempest for your late game?

I tried incorporating carriers and tempests... in my build and I haven't had much success.


@Teoaita: from your article the deathball should be: 'Void Ray/Archon/Templar/Immortal deathball'?

Why choose immortal over colossi? If I may ask?

On ladder, I can deal with anything Z throws at me. Except the big switch to muta/corruptor late game. I lose more often that I win. Maybe it's due to the fact that I refuse to base trade and Z just keeps attacking my bases and I defend too much.

If I'm able to keep the Z off the 4th base for a while, the win is almost locked for me.

By the way, if it helps you guys give me more of a specific answer, I'm a high masters P with 58% winrate in PvZ. Earlier I asked for help for PvT cus my winrate is only 48% *cries*. My PvT is pretty decent at 78%
PiPiGranDe
Profile Joined November 2010
Canada70 Posts
May 09 2015 13:48 GMT
#6915
On May 09 2015 17:55 Teoita wrote:
I think with the swarm host change this is reasonably valid still

http://www.teamliquid.net/forum/sc2-strategy/441482-chargelot-archon-void-ray-pvz


Question: is there any guide for PvT for phoenix build? Phoenix/colossi/chargelot/archon...

Pretty please?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 09 2015 13:56 GMT
#6916
There's a brief mention of an aggressive version of it in an article of ours but otherwise no, we have never written a full guide about it

http://www.teamliquid.net/forum/starcraft-2/477077-wcs-2015-season-1-maps-analysis
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
May 09 2015 14:07 GMT
#6917

My question is... why do you make tempest for? Or what is tempest good against? Is the supply worth it if Z stays on ground ? Do you always make tempest for your late game?

I tried incorporating carriers and tempests... in my build and I haven't had much success.


Tempests are good against everything. But you can't build them from the start because you will lose before you have enough of them.
Once you have enough resources for it, your army should turn into pure tempests + high templars + a few archons to protect your high templars + mothership.
PiPiGranDe
Profile Joined November 2010
Canada70 Posts
May 09 2015 15:18 GMT
#6918
On May 09 2015 23:07 KingAlphard wrote:
Show nested quote +

My question is... why do you make tempest for? Or what is tempest good against? Is the supply worth it if Z stays on ground ? Do you always make tempest for your late game?

I tried incorporating carriers and tempests... in my build and I haven't had much success.


Tempests are good against everything. But you can't build them from the start because you will lose before you have enough of them.
Once you have enough resources for it, your army should turn into pure tempests + high templars + a few archons to protect your high templars + mothership.


KingAlphard... Is your goal to make VRs mid game and include Tempest for late game? As you lose your VRs, you replace them with Tempests?

So air units, is mostly tempests late late game? How do tempests do against mass mutas/corruptors? Do you rely on storm to help with fight this?

If Z don't go SH.. do you find a need to incorporate colossi vs ground army?
PiPiGranDe
Profile Joined November 2010
Canada70 Posts
May 09 2015 15:24 GMT
#6919
On May 09 2015 22:56 Teoita wrote:
There's a brief mention of an aggressive version of it in an article of ours but otherwise no, we have never written a full guide about it

http://www.teamliquid.net/forum/starcraft-2/477077-wcs-2015-season-1-maps-analysis


Interesting.... the phoenix production starts after the 3rd is up. To me it seems, that you are very open for a lot of T timings with drops.

I'm thinking more of phoenix + chargelot/archon + storm for early to mid game compo with 2 bases up to maybe the 10-11 mins mark. Then get 3rd base + start colossi production. Do you guys think this is feasiable? I have tried this to some success but not much... hence my 48% winrate in PvT
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 09 2015 15:32 GMT
#6920
Nop templar openings are extremely unreliable at best and absolutely awful at worst
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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