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The HotS Protoss Help Me Thread - Page 150

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
July 31 2013 10:40 GMT
#2981
Yeah pretty much. While your zealots can wreck things around the map, he will have a hard time pushing, and if he focuses hardcore on a base and you are in trouble you can just sac that and take another far away base.

If he's doing ultra/ling, muta/corruptor or if he's being dumb and still sticking with roach/hydra for the whole game (you'd be surprised how many people try and fail this) you shouldn't expand as aggressively.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
July 31 2013 10:40 GMT
#2982
+ Show Spoiler +
I've been experimenting with a 5 stalker rush with gas steal into 3 gate with whatever tech I feel is best for the situation and I'm currently on a 12 game win streak in PvP. My thoughts behind it are:

If he builds a mothership core and expands, I should be able to kill the nexus with 3 gate pressure or at least pick off some stuff while teching(I can provide replays when I get home). If he reactively chronoboosts warpgate to put on pressure I should be able to see it with an initial stalker poke and prepare accordingly with sentries since he won't have his initial units out as fast as I do and his first unit is very likely to be a zealot attacking the assimilator in his base.
In other words his choices can be:
- tech and ignore early defense which makes my 5 stalker push game winning in some situations.
- mothership core expand which leaves them with very late tech while I'm already teching (to stargate usually because I feel like it punishes a core expand the hardest)
- chrono warpgate and attack which I just need to hold while making probies and teching

It's been working for me at masters level and I haven't run into anything that really screws me over hard. Obviously I don't do it if I see double assimilator, instead I'd do a 3 stalker opening with tech after my first stalker. Any feedback, criticism, thoughts?

PS: sometimes I even see if they're chronoboosting warpgate or not if their cyber core is in vision range of my assimilator. And I think I can always see whether or not they're making a core.


Still looking for feedback yo! Wanna know if this is viable at all to throw into the mix, especially because I'm having lots of fun with it.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
BernabusStarcraft2
Profile Joined September 2012
Scotland112 Posts
July 31 2013 10:45 GMT
#2983
PvP is really pissing me off. There is no safety on the ladder it seams so luck based. I would say 50% of my pvp games are build order wins.
Blink>SG
SG>Robo
Robo>Blink
Robo>DT
DT>Blink

Like there is no safe way to play. PvP is the shittest mu in the game, it was fine in wings when i could just 2 gate Robo and play nice and safe. Is there any build that exists that is OK against everything else. Or at least dosnt auto lose me games?
Bling. MC. DeMusliM. EG.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
July 31 2013 10:48 GMT
#2984
My initial response would be "why not", the gas steal is a nice touch. If you try that stuff vs tech you can easily get caught out of position by things like DT or oracles (i'm usually the teching assholes and i beat players much better than me on paper that way), but if you limit his tech it should work.

That said, there already were decent builds in WoL that would fast expand while staying on one gas for quite a bit, so i think he can definitely hold off your push with correct play.

You shouldn't expect to kill off the nexus but the push can still put you in a good spot if you scare him into cutting probes and playing overly defensively (easy way to lose if you aren't used to fast expanding in PvP). Also scouting with an assimilator can be chancy because you might not see his cyber core.

That said, yeah, why not. Keep in mind that realistically you will hardly do it since the vast majority of people go 15/15 gas anyway.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
July 31 2013 10:49 GMT
#2985
On July 31 2013 19:45 BernabusStarcraft2 wrote:
PvP is really pissing me off. There is no safety on the ladder it seams so luck based. I would say 50% of my pvp games are build order wins.
Blink>SG
SG>Robo
Robo>Blink
Robo>DT
DT>Blink

Like there is no safe way to play. PvP is the shittest mu in the game, it was fine in wings when i could just 2 gate Robo and play nice and safe. Is there any build that exists that is OK against everything else. Or at least dosnt auto lose me games?


You could try either some kind of fast expand into robo (which is more or less a 2gate robo adapted to hots) or a dt expo with a robo.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-07-31 11:10:56
July 31 2013 11:08 GMT
#2986
On July 31 2013 19:48 Teoita wrote:
My initial response would be "why not", the gas steal is a nice touch. If you try that stuff vs tech you can easily get caught out of position by things like DT or oracles (i'm usually the teching assholes and i beat players much better than me on paper that way), but if you limit his tech it should work.

That said, there already were decent builds in WoL that would fast expand while staying on one gas for quite a bit, so i think he can definitely hold off your push with correct play.

You shouldn't expect to kill off the nexus but the push can still put you in a good spot if you scare him into cutting probes and playing overly defensively (easy way to lose if you aren't used to fast expanding in PvP). Also scouting with an assimilator can be chancy because you might not see his cyber core.

That said, yeah, why not. Keep in mind that realistically you will hardly do it since the vast majority of people go 15/15 gas anyway.


Nice, sounds good. I used to do this build a lot at the end of WoL and it worked like a charm as people would desperately tech or make sentries to hold a push, both of which left me in a super good spot if I followed up with phoenixes. Just recently remembered it again and been trying it in HotS, working well so far.
As I said, if there's double gas I just open 3 stalker with tech or stalker/core for a gateway expand.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
July 31 2013 16:38 GMT
#2987
On July 31 2013 05:22 vhapter wrote:+ Show Spoiler +

I've held a very aggressive gateway pressure build the other day with a 1 gate FE. The guy only had 3 gateways for some reason (maybe he went double gas and only made stalkers... can't recall), but he definitely spent 4 chronos on his cybernetics core. I'm not sure if canceling your nexus is absolutely necessary, but I did cancel mine and photon overcharge bought me enough time to pretty much win the game once my first or second immortal came out. I didn't even scout on 13, all I did was spot his proxy pylon and then I canceled my nexus. And I wasn't doing a 3 gate robo build either, it was just a 2 gate robo build like Naniwa does (2 chronos on wg). I didn't send a probe scout to his base at all, all I did was spot his pylon and the fact that he warped in units at about 5:45, which was enough information to adapt to his push.

On July 31 2013 02:49 LiSAuCE wrote:
One last question. Do you expand immediately after 1 gate and sentry? Or do you get core before also. What's the expand timing.

Thanks for all the help. 4 gate is easy enough to scout, so no worries there. If I get one gate fe down I think i'll do really well in my league (plat). Most of them 4 gate or one base.

Time to ditch the trusty 3 stalker opening....


I think you should take a look at Naniwa's 1 gate FE. I do something pretty similar. I've decided to add a spoiler tag because I don't want to post a wall of text.

Naniwa's 1 gate FE + notes:
+ Show Spoiler +
If you get a stalker first, like Naniwa, you can freely scout around with it, a probe, and your msc (generally just for proxy stargates or pylons, you don't want to lose it). If you get a sentry first (my favorite way of doing it), you won't have as much map control, but you will have enough energy for 2 force fields or a hallucinated phoenix before 6 minutes, which is fairly useful imo. It's advisable to get a sentry and a stalker out as your first 2 units, so you can both force field your ramp and have dps to deal with a msc and whatnot. The build goes like this:

Chrono on probes until your msc is out
13 gate
14 gas (3 probes)
cybernectics core --> gas (3 probes)
(...)
WG (chrono x2) + sentry (or stalker)

Do not get a msc right away! First, you should get 16 probes on minerals + a spare one to build the nexus and scout around/build proxy pylons. After building this last probe, go ahead and build your msc.

You can start your second gateway unit before or after your nexus. It doesn't matter much. The next thing to worry about is building a gateway at 4:50-4:55, since wg will finish at about 6:00. You will get another sentry and a robo (about 5:10). Then you get a pylon (can be proxied or not), and you can resume probe production or cut probes if you need to warp in units (it's ok to warp in 2 more units for defense imo). What's nice at this point is that if you don't see any form of very early aggression, you can hallucination a phoenix to scout your opponent and not make too many units in case they also expanded as well as scout their tech choices.


Naniwa's 1 gate FE VODs:
+ Show Spoiler +




By the way, if you're a replay freak, you should be able to find these 2 replays in dreamhack's latest replay pack. And I find this build much better than what Rsvp used to do to be totally honest... I'm obviously not even close to his level, but still. I'd been tweaking my own 1 gate FE just before Naniwa did this strategy, and surprisingly the only thing different from Naniwa's build that I was considering doing, but wasn't part of my build yet, was the 2 chrono's on wg. Besides my first gateway unit, of course.


Thanks a lot, my 1gate fe was always pretty half arsed lol. Liking those vods, Naniwa builds are always really good to steal.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
vhapter
Profile Joined May 2010
Brazil677 Posts
July 31 2013 16:53 GMT
#2988
No problem! By the way, I'm surprised how much better I've been doing against my zerg buddy with that sOs build you suggested. My win rate against him shifted drastically - I would only win about 20% of our games or something, and I won about 80% of our most recent games. Although I have to admit, at first I thought it was going to be almost impossible to do this build on the ladder, since you only get extra gateways at about 10 minutes into the game (lol). But I guess it will work out just fine, it's a pretty sick build.
To live is to fight, to fight is to live!
LiSAuCE
Profile Joined August 2011
United States47 Posts
July 31 2013 17:09 GMT
#2989
Someone mentioned scouting zerg constantly because they can tech switch so fast. I'm assuming this is again with hallucinated phoenix? I find observers to be much less effective getting into zerg bases because of spores being put up against SG. This is a pretty big change from WOL, as no one used halluc back then.

Also, is there a specific timings that are scary? You mentioned hydralisks into mutas, does that happen around 11, 12, 13 min? Or is it just constant scouting?
"Ashley Schaeffer BMW! Woo!"
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2013-07-31 17:31:20
July 31 2013 17:14 GMT
#2990
Yep, gotta use hallucination, observers and/or stargate units alone are much much less reliable.

As far as hydra into muta goes, they generally try to pressure your third with a few hydras as you are establishing it. This will (almost) always force you into a heavy commitment to colossus, so then they just get a spire but use it for mutas instead of corruptors. The fact that in the fight they might pick off your initial phoenixes is an added bonus for them.

It's annoying as shit to scout, the only way to see it coming is to check his rally point and note he's producing a handful of lings rather than additional roach/hydra, while staying at lair tech.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
LiSAuCE
Profile Joined August 2011
United States47 Posts
July 31 2013 17:23 GMT
#2991
On August 01 2013 02:14 Teoita wrote:
Yep, gotta use hallucination, observers and/or stargate units alone are much much less reliable.

As far as hydra into muta goes, they generally try to pressure your third with a few mutas as you are establishing it. This will (almost) always force you into a heavy commitment to colossus, so then they just get a spire but use it for mutas instead of corruptors. The fact that in the fight they might pick off your initial phoenixes is an added bonus for them.

It's annoying as shit to scout, the only way to see it coming is to check his rally point and note he's producing a handful of lings rather than additional roach/hydra, while staying at lair tech.


You mean pressure my third with something other than mutas right? lings?
"Ashley Schaeffer BMW! Woo!"
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2013-07-31 17:29:06
July 31 2013 17:28 GMT
#2992
Hydra/ling or roach/hydra usually. I don't know how common that woud be at whatever level you play at, but it's a fitting example of the kind of stuff zerg players can (and like to) do these days.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
July 31 2013 17:30 GMT
#2993
Yeah there was just a typo in that post. 'mutas" pressuring the third should be 'hydras'
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
iLevitate
Profile Joined April 2012
United States225 Posts
August 01 2013 15:05 GMT
#2994
Can anyone give me their insight on Huk's immorals + storm pvz style? I saw it and thought it really interesting and might confuse zerg players who use roach/ hydras vipers
You lose, You learn
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
August 01 2013 15:30 GMT
#2995
First off, huk's builds never make sense so don't try to read much into them.

That said, immortal/storm was always a very strong alternative to colossus/stalker when going up against roach/hydra play. It's very, very strong, but has the glaring weakness of not dealing well with either mutas or swarm hosts. That said, it absolutely wrecks roach/hydra stuff and is more solid against ultra/ling.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Whitewing
Profile Joined October 2010
United States7483 Posts
August 01 2013 17:48 GMT
#2996
On August 02 2013 00:30 Teoita wrote:
First off, huk's builds never make sense so don't try to read much into them.

That said, immortal/storm was always a very strong alternative to colossus/stalker when going up against roach/hydra play. It's very, very strong, but has the glaring weakness of not dealing well with either mutas or swarm hosts. That said, it absolutely wrecks roach/hydra stuff and is more solid against ultra/ling.


It's also substantially less vulnerable to vipers and can deal with infestor play better, and it has more harass options (yay storm/immortal drops!)

But yeah, in general, stalker/colossus is more versatile.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
August 01 2013 17:50 GMT
#2997
Well with colo you should be going templar the instant you see hive so vs vipers you will have the potential to storm drop anyway. The harass options come, as usual, from freeing up robo time to make warp prisms.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-08-01 18:02:01
August 01 2013 17:55 GMT
#2998
Alright Teo, did you see Harstem vs Dayshi game 4?
What the actual fuck. How do you even react to that? Stalker/colossus got shredded and if Dayshi hadn't played terribly I think he'd have won. Like, it makes no sense at all but it kinda does.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
August 01 2013 18:11 GMT
#2999
Fuck me if i know. I figure, seeing as i'm me and all, probably go blink into templar/immortal?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-08-01 18:25:36
August 01 2013 18:25 GMT
#3000
Well at least I'm not the only one questioning everything I thought I knew
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
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