• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:19
CEST 21:19
KST 04:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 ASL21 General Discussion vespene.gg — BW replays in browser BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1721 users

The HotS Protoss Help Me Thread - Page 109

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 107 108 109 110 111 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
TarLaPaN
Profile Joined June 2012
United States113 Posts
June 01 2013 06:54 GMT
#2161
On June 01 2013 00:38 ThyLastPenguin wrote:
Okay, I got 2 questions.

First question is about hotkeys (I know it's preference, but I wanna hear what you guys do anyways). In a scenario where you have HTs, a main army and a momma core, do you hotkey the mothership core to your main army or to a seperate one?
I keep mine seperate, but it seems that I always forget about it and it ends up just being a waste of supply for me, but I can imagine that if it's in my main army I could be slow on hitting FFs or Guardian Shields on my sentries (something I seem to forget anyways, so much to learn in this game -_-).
My main issue is that (I use the core hotkeys, so I've changed it into standard so it makes more sense) I find it annoying to go 1 (Main army) - Amove; 2 (HTs) - move; 3 (MC) - move; 4 (Secondary army/harrass/whatever) - Amove.
I just feel that is a lot of work and end up forgetting - just want to know people's opinions on how to hotkey the MC.

2nd question - I hear alot about spreading HTs across the map in PvT, I was just wondering if people could give me some examples of how/when to do this? I've done it once in a single game, where I could predict that the enemy was likely to go through a certain choke and just put a HT there, ready. I still lost that game though (Mine drops with no detection = sad protoss for the rest of that game) so I don't know how effective it really was.
Basically, any examples in VODs or just hypothetical scenarios (I can actually imagine that if someone could draw dots with paint on a map that'd help me, but I'm not sure if I'm asking too much here :p) of when to put HTs on the map.

High Diamond player, btw.

Thanks in advance <3


I'm Diamond as well, so maybe my advice will be helpful:
I used to be all about hotkeying everything armywise, but lately i've realized it can slow you down. You can always click on your MSC during a battle and spam a few time warps. So I am one of the people who has it on move command over a colossus. If you want you can hotkey it to a side mouse button or something but you don't need to attack move with it.

Regarding HT's, I always hotkey them separately, but I try not to put more than 3 in one group simply because of EMPs. I put one in my main asap so it can began to gather energy for a storm in case of drops.

Deckard.666
Profile Joined September 2012
152 Posts
Last Edited: 2013-06-01 08:03:35
June 01 2013 08:03 GMT
#2162
@ThyLastPenguin

-The optimal way of doing it is controlling your MsCore separately, in a different control group. If you have the speed to do it, then it's all fine. If you find yourself slowed down by it too much, then there isn't really much to say - you're forced to have it in the same control group as your main army. Personally, I just put the MsCore on a different hotkey and then have it follow one of my units, usually a collosus, when I move out to attack; that way I don't have to move it around individually, and can quickly select it during any engagement to micro it properly.

-You should start spreading HT's when you're at 3+ bases, with an already established economy and resources to spare. If putting HT's around will cut significantly into your army, then you shouldn't do it.
About how to do it, you normally want 1 HT in each of your bases (along with some cannons maybe) to defend any possible drops or w/e, and some placed out in the map, preferable in ramps/bushes/choke points. The goal of these HT's placed out in the map is to storm passing armies or feedback medivacs/ghosts. This is especially effective when coupled with constant counter attacks and runbys, as his attention will be split and he will most likely take a very ugly storm or take additional damage from your counterattacks, depending where he devotes his attention.
Undead1993
Profile Joined January 2012
Germany17651 Posts
June 01 2013 10:49 GMT
#2163
seriously i dont know where to ask, so i am protoss and i guess that's a thread that should help me so i ask here:
the normal ladder station has all spawning positions enabled is it right?
SEKO SEKO SEKO SEKO SEKO
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 01 2013 10:51 GMT
#2164
It was changed to cross only recently.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2013-06-01 10:54:44
June 01 2013 10:53 GMT
#2165
On June 01 2013 19:49 Undead1993 wrote:
seriously i dont know where to ask, so i am protoss and i guess that's a thread that should help me so i ask here:
the normal ladder station has all spawning positions enabled is it right?

I wouldn't mind answering, but there is a thread for simple question. This is a protoss help me thread. You should use that thread for things not specifically related to protoss.
To live is to fight, to fight is to live!
Undead1993
Profile Joined January 2012
Germany17651 Posts
June 01 2013 10:54 GMT
#2166
On June 01 2013 19:51 Teoita wrote:
It was changed to cross only recently.

oh ok ty i thought i got hacked like 3 games in a row :D
SEKO SEKO SEKO SEKO SEKO
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
June 01 2013 13:07 GMT
#2167
Couldn't find it via google. Is there a guide to the Protoss blink pressure after expansion (twilight before nexus I think) build against Terran? I am Terran myself and would like to see how it gets set up and work on counters against it.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-06-01 13:14:44
June 01 2013 13:11 GMT
#2168
I have never seen a build like that in a pro game. Could you name any vods of pros doing it?

That said, the closest thing to what you are looking for (also super outdated) would be this:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=257168

edit: also from a long ass time ago, this game
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-06-01 13:17:18
June 01 2013 13:15 GMT
#2169
I think what he's talking about is the build HerO did against Lucifron in their ATC ace match but that's a twilight council after expand. I think you put down the TC around the time you'd usually get a robo and go straight for blink + 3/4 more gates to put on pressure.

HerO does this a lot on stream, he goes into storm from there. It's a weird composition of blink/templar but it actually works really well if you have good control and you're able to snipe bio units when they're out on the map. Plus it's obviously amazing against drop harass.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
June 01 2013 14:44 GMT
#2170
Yeah I'm talking about the style HerO does use but I'm not exactly sure if it hits very early. I think its twilight either before or right after the second nexus to have blink as fast as possible and the additional gateways after so you can really pressure Terran and blink into his main for example.

Will check out HerOs stream and yeah, he's using kind of such a style vs LucifroN but in a more defensive and not too aggressiv way. Thanks
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2013-06-01 16:48:16
June 01 2013 16:44 GMT
#2171
On June 01 2013 23:44 Type|NarutO wrote:
Yeah I'm talking about the style HerO does use but I'm not exactly sure if it hits very early. I think its twilight either before or right after the second nexus to have blink as fast as possible and the additional gateways after so you can really pressure Terran and blink into his main for example.

Will check out HerOs stream and yeah, he's using kind of such a style vs LucifroN but in a more defensive and not too aggressiv way. Thanks


The main problem from all I've seen is that you can't have that many stalkers before stim finishes. Since most chronos go on probes when you do a 2 base strategy, blink finishes later too. But if you want to figure out the timings, I'd say try the DT drop build but research blink instead. You can spam chrono boosts on probes, msc expand (23 supply, before third pylon), then go twilight (possibly --> robo for observers) and then stalker and add gateways as resources allow.

A truly good version of this build would probably require msc scouting or something along those lines, as getting a robo just in case the terran does a widow mine drop is pretty bad for agressive blink play. I'm pretty sure a forge + msc or hallucination scouting (the sentry must be started before getting the nexus though) would also do the job against these very early medivac timings (though hallucination scouting would suck against gas first because it would hit much earlier than the protoss could react). Of course, you can also go for an unsafe version of 2 base blink that would totally skip cannons or observers, just to see how you have to react against the riskiest/greediest all-in possible.

As you can see, a 2 base blink all-in timing would have the following cons - delayed blink, less stalkers, and vulnerability to widow mines. I'd love to try out a 2 base blink build, but I'm skeptical of its useful as of now. Maybe it's doable in a BoX against a terran player who you wouldn't expect to go for a widow mine drop, so you could blindly skip detection.
To live is to fight, to fight is to live!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 01 2013 16:54 GMT
#2172
What naruto is talking about is harassment, not an all-in.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2013-06-01 17:07:26
June 01 2013 17:02 GMT
#2173
On June 02 2013 01:54 Teoita wrote:
What naruto is talking about is harassment, not an all-in.

So getting an early forge or robo is "ok". A very early 2-base blink timing would probably finish at 8:00 without any chronos, assuming the protoss goes msc --> nexus --> twilight at 4:20. I think getting blink any earlier than this would be a little nuts and detrimental to the harassment itself, because you can't have a good amount of blink stalkers earlier than that if you're going 2 base.
To live is to fight, to fight is to live!
Blaeu
Profile Joined April 2012
United States10 Posts
June 01 2013 17:13 GMT
#2174
Speaking of harassment, I'm having a hard time figuring out how to do that well as Protoss in the early-ish game. I feel like I know what options are available to me, but they all seem to require so much of a commitment to make them work. I feel like I either spend too much money on the harassment, or invest too much into a tech path I don't want for my macro game.

Take PvT as an example. I one gate expand into robo, gates, double forge, etc. Think "standard" for the sake or argument. I never get a Stargate and I usually get a Dark Shrine late in the game. I do get blink, but not fast enough to put any sort of pressure on with it.

On the flip side, in PvZ I open Stargate for Phoenix. This does all me to harass, however, I'm having problems against a roach/hydra/corruptor push Zerg does around 13-15 minutes. I never seem to have enough of what I need to defend that push. However, if I open Robo/TC, I can always hold any ground push from the Zerg while getting up my third without issue... I just die to Mutas.

Or, PvZ you are doing 4 gate pressure. How many resources do you spend on warp ins? It's not like you just work with what you brought, you continue to reenforce directly. The ability that makes our all-ins so strong really blurs the line on harass for me.

Does anyone have any tips or general advice? I would love to be able to put on some pressure while not weakening my macro game too much.
"We do not stop playing because we get old, we get old because we stop playing." -- George Bernard Shaw
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 01 2013 17:24 GMT
#2175
You can get a warp prism out to harass with zealots in pvt. I'd recommend watching sos' games from this gsl in the group stages, as well as flash vs parting, to have a rough idea of the builds.

The push you are talking about in pvz should be holdable with good execution, but on some maps it's really hard. Honestly, on maps like Planet S and Star Station i just 2base because holding a third vs any lair bust is so so hard.

If you are 4gating zerg you should keep warping in until he either a) has roaches or b) has an overwhelming amount of lings, ie, your zealots die before the reinforces can join them.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
vhapter
Profile Joined May 2010
Brazil677 Posts
June 01 2013 17:39 GMT
#2176
The most harassment-oriented macro build I've seen in PvT - aside from the dt drop build - was indeed chargelot + templar tech and counter dropping the terran. Since you're not worried about getting colossi out, getting a warp prism is prety good use of your robo tech. I haven't tried this style yet, but it looks really strong. Pretty entertaining too if you ask me. ^_^
To live is to fight, to fight is to live!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 01 2013 17:40 GMT
#2177
It's my go to build atm and it fucking rocks. It's basically an update on Parting's WoL build, and I FUCKING LOVE IT. Turned PvT from my worst to best matchup, which it's never been since 2010.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
vhapter
Profile Joined May 2010
Brazil677 Posts
June 01 2013 17:57 GMT
#2178
On June 02 2013 02:40 Teoita wrote:
It's my go to build atm and it fucking rocks. It's basically an update on Parting's WoL build, and I FUCKING LOVE IT. Turned PvT from my worst to best matchup, which it's never been since 2010.


Wow, you must be crazy good at PvZ and coinfliPvP. PvT is the easiest protoss matchup imo. It was my best matchup in WoL by far. It was my worst matchup when HOTS came out, so many new timings and things to account for. After watching Tails's stream, I found a solid PvT build order and it became my best matchup once again.

I wish there was such a magic build for PvZ. It's just too hard to play a straightforward game against zerg.
To live is to fight, to fight is to live!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-06-01 18:07:59
June 01 2013 18:07 GMT
#2179
PvP has always shifted between my worse and middle matchup. I was ok at it at the end of WoL tho. PvZ has been my best since i first started.

That said, when i'm frustrated in PvZ (which is really often lol) i just rely on really straightforward and well executed 2base timings (read: i'm a cheesy asshole for a while after losing to mutas).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Blaeu
Profile Joined April 2012
United States10 Posts
June 01 2013 18:12 GMT
#2180
On June 02 2013 03:07 Teoita wrote:
PvP has always shifted between my worse and middle matchup. I was ok at it at the end of WoL tho. PvZ has been my best since i first started.

That said, when i'm frustrated in PvZ (which is really often lol) i just rely on really straightforward and well executed 2base timings (read: i'm a cheesy asshole for a while after losing to mutas).


Although you may have mentioned this somewhere in this thread, what two base timings do you use? I'm so frustrated with PvZ right now I'm not playing. I'm thinking I should just learn a two base all-in, win or lose, and move on to my next match. At the very least I'll feel confident to start playing again instead of practicing PvZ BOs.
"We do not stop playing because we get old, we get old because we stop playing." -- George Bernard Shaw
Prev 1 107 108 109 110 111 367 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#52
TKL 2754
RotterdaM957
SteadfastSC306
IndyStarCraft 230
BRAT_OK 97
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 2839
RotterdaM 945
SteadfastSC 275
IndyStarCraft 235
MaxPax 227
ProTech144
elazer 121
BRAT_OK 113
UpATreeSC 111
MindelVK 20
EmSc Tv 10
StarCraft: Brood War
Sea 3374
Rock 22
GoRush 19
NaDa 7
Dota 2
qojqva2191
monkeys_forever373
Counter-Strike
pashabiceps2132
edward123
Heroes of the Storm
Liquid`Hasu352
Other Games
Grubby6520
Liquid`RaSZi2148
C9.Mang0202
KnowMe187
Hui .166
Pyrionflax116
Trikslyr61
ZombieGrub7
Organizations
Counter-Strike
PGL1445
StarCraft 2
EmSc Tv 10
EmSc2Tv 10
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 224
• Reevou 3
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV587
• lizZardDota244
Other Games
• imaqtpie1595
• Shiphtur324
Upcoming Events
Replay Cast
4h 41m
The PondCast
14h 41m
Kung Fu Cup
15h 41m
WardiTV Qualifier
18h 41m
GSL
1d 14h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
5 days
Patches Events
6 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.