• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:19
CET 14:19
KST 22:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9
Tourneys
[ASL21] Ro24 Group B [Megathread] Daily Proleagues [ASL21] Ro24 Group A [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Darkest Dungeon Nintendo Switch Thread General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3749 users

The HotS Zerg Help Me Thread - Page 100

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 98 99 100 101 102 269 Next
Zheryn
Profile Joined December 2010
Sweden3653 Posts
August 18 2013 08:58 GMT
#1981
I like to open with 2base tech into third in ZvP. I've done a lot of queen/swarm host, but would like to learn a build that gets relatively quick hydras to be able to defend 2base pushes with them, anyone got some VODs or BOs for this?
hundred thousand krouner
11B
Profile Joined March 2010
United States188 Posts
August 18 2013 14:43 GMT
#1982
@ Zheryn

Are you asking for a 2 base ZvP Hydra build or a standard 3 base into Hydra opener?
LoL....Pogue
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
August 18 2013 17:10 GMT
#1983
I'm having trouble against Hellions in ZvT.

In ZvT, I've seen pros make a couple extra queens and fend off the Hellions with that. The Terran pro is always so cautious with his Hellions, but my opponents just run straight into my base and ignore the tickling of the queens, and then they start roasting drones. How do I punish this?
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 18 2013 17:30 GMT
#1984
On August 19 2013 02:10 Salivanth wrote:
I'm having trouble against Hellions in ZvT.

In ZvT, I've seen pros make a couple extra queens and fend off the Hellions with that. The Terran pro is always so cautious with his Hellions, but my opponents just run straight into my base and ignore the tickling of the queens, and then they start roasting drones. How do I punish this?

You should always have a double Evo by the ramp so you can block runbys by putting queens in hold position right in the opening. Or have lings on top of ramp
When I think of something else, something will go here
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2013-08-18 17:36:42
August 18 2013 17:33 GMT
#1985
What about maps like Akilon Wastes, where there's no way to do that? Do I need to make a bunch of speedlings? I'm pretty sure I've seen games where the Zerg hasn't done that and the Hellions still haven't done anything other than poke/kill a couple of tumors.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Zheryn
Profile Joined December 2010
Sweden3653 Posts
August 18 2013 17:58 GMT
#1986
On August 18 2013 23:43 11B wrote:
@ Zheryn

Are you asking for a 2 base ZvP Hydra build or a standard 3 base into Hydra opener?


Pretty quick tech but still take a third at like 7 minutes or something? I don't want to do it like a 2 base all in but I'm not really comfortable with the late tech that comes with super early 3 bases.
hundred thousand krouner
ReMinD_
Profile Joined May 2013
Croatia846 Posts
August 18 2013 18:18 GMT
#1987
On August 17 2013 23:34 blade55555 wrote:
Show nested quote +
On August 17 2013 20:10 Destruktor wrote:
Hey guys! Can I stop mass voids with hidras + infestors ( to FG)? Or maybe another composition? Thanks in advanced


Hydra/swarmhost/ultra/infestor is really strong versus that kind of play, or just hydra/swarmhost/infestor.


Hey, Blade. Can you please expand a bit on that? General playstyle. Is it battle of attrition or more aggressive? How many Swarmhosts, how many Infestors?
Parting: Well, even I can make better maps than these.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 18 2013 18:24 GMT
#1988
On August 19 2013 03:18 ReMinD_ wrote:
Show nested quote +
On August 17 2013 23:34 blade55555 wrote:
On August 17 2013 20:10 Destruktor wrote:
Hey guys! Can I stop mass voids with hidras + infestors ( to FG)? Or maybe another composition? Thanks in advanced


Hydra/swarmhost/ultra/infestor is really strong versus that kind of play, or just hydra/swarmhost/infestor.


Hey, Blade. Can you please expand a bit on that? General playstyle. Is it battle of attrition or more aggressive? How many Swarmhosts, how many Infestors?


I actually a guide based on this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=408919

When I think of something else, something will go here
ReMinD_
Profile Joined May 2013
Croatia846 Posts
August 18 2013 18:28 GMT
#1989
Oh, how did I miss that! Thanks!
Parting: Well, even I can make better maps than these.
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2013-08-18 19:13:50
August 18 2013 19:12 GMT
#1990
On August 19 2013 02:33 Salivanth wrote:
What about maps like Akilon Wastes, where there's no way to do that? Do I need to make a bunch of speedlings? I'm pretty sure I've seen games where the Zerg hasn't done that and the Hellions still haven't done anything other than poke/kill a couple of tumors.


you can do a 4 queen gasless opening, get 5:30 2x gas into lingspeed, 6:00 3rd base + 5th queen. on open maps like akilon you can build a spine to your evo wall + if need 6 slow lings. on maps where 2 evos wall off better you can skip the spine imo and just get 6-8 slow lings there to block. but if you have problems with helion runbys just get a spine at your natural next to your evos.

the timings are vs CC first btw. vs reaper into helions you should get your 3rd a bit later and go for 6 queens or 5 + 1-2 spines or 3 queen with lingspeed. get 3rd before first helions are out though since after that its hard to get a drone there without lingspeed.
11B
Profile Joined March 2010
United States188 Posts
Last Edited: 2013-08-19 07:06:14
August 18 2013 22:49 GMT
#1991
What about maps like Akilon Wastes


Any map like this (wide ramp) takes 4 evo's to completely block or 3 Evo's + 2 Queens. A normal gasless Z opener throws down 2 evo's at 7 minutes for 1/1 ups anyways, so simply thrown down 1 extra evo. Sure it sacrifices a tiny bit of eco but that should top any Hellion runbys. Remember, 1st 2 Hellions start right around 6:00 with an additional 2 pair popping out every 30s after that. Even if you start the Evo's a bit later you'll be fine.

Pretty quick tech but still take a third at like 7 minutes or something?


I'll give you a basic build order which can be used to transition into the style and question you have. Keep in mind I bumped up the 3rd Hatch time slightly. I don't see the need for such a late Hatch. Earlier is still quite safe in most cases. And 5:20 is about as late as I like. Normally I'm at 4:00 (albeit slightly different b/o).
- 9 ovie
- 15 pool
- 16 Hatch
- 15 ovie
- 1st Queen
- 18 > 2 sets of lings (personal choice > I grab both Xal Naga towers > find scouting probe > and enemy base)
- drone drone drone
- 22 - 24 ovie
- 2nd Queen at Main
- drone drone drone
- 31ish ovie
- @ 5:20 seconds START your 3rd Hatch (another expo) and start your 3rd Queen at Natural Hatch (lay creep walk to 3rd)
- @ 5:20s take 2x gas
- drone drone drone
- ovies as need at this point
- @ 6:25 seconds start Lair (1st 100g)
- drone drone drone
- @ 6:50 start Ling speed
- @ 7:00 start RW
- @ 7:10 2x gas
- @ 7:15 2x evo +1/1
- NLT 8:00 start Hydra Den

This build will keep you safe vs most openers......such as 9:20 seconds Immortal/Zealot +1 pushes and definitely vs later Immortal/Sentry/Zealot +1 pushes.

The key part of the build is when to drone and when to make units. Versus an earlier Immortal push of some sort it's best to cut drones at around 52-54, or, 2 base mineral saturation, 2 base gas saturaion, and a 3rd base running around 9-13 drones.

Ideally you want to work your way up to 3 base full mineral and gas saturation while teching towards Hive (finished around 12:00) and immediately start making Vipers. You push out with huge amount of lings/Hydra/Roach with Abduct on Colossi and BC.
LoL....Pogue
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
August 19 2013 01:35 GMT
#1992
This question is more or less directed to blade. How do you take on an end game terran army? Im talking, think of any superpower terran army, and think of a composition to beat it. I faced a turtle terran who went straight for raven/marauder/thor/hellbat/viking/tank. Do I get a lot of swarm hosts + infestors to slowly widdle down the ground army, then come in with hydras and infestors to clean up the skyterran army?
what about a skyterran thorzain army, in theory (NEVER played vs one)? viking/raven/battlecruiser/tank.
If you have a stonger composition, enlighten me on it, and how to beat it.
Thanks in advance
EDIT: My friend recommended the following composition: queen, ultra, infestor, bl, corrupter
sounds pretty good
They don't want you to construct additional pylons
Zheryn
Profile Joined December 2010
Sweden3653 Posts
August 19 2013 05:33 GMT
#1993
On August 19 2013 07:49 11B wrote:
Show nested quote +
What about maps like Akilon Wastes


Any map like this (wide ramp) takes 4 evo's to completely block or 3 Evo's + 2 Queens. A normal gasless Z opener throws down 2 evo's at 7 minutes for 1/1 ups anyways, so simply thrown down 1 extra evo. Sure it sacrifices a tiny bit of eco but that should top any Hellion runbys. Remember, 1st 2 Hellions start right around 6:00 with an additional 2 pair popping out every 30s after that. Even if you start the Evo's a bit later you'll be fine.

Show nested quote +
Pretty quick tech but still take a third at like 7 minutes or something?


I'll give you a basic build order which can be used to transition into the style and question you have. Keep in mind I bumped up the 3rd Hatch time slightly. I don't see the need for such a late Hatch. Earlier is still quite safe in most cases. And 5:20 is about as late as I like. Normally I'm at 4:00 (albeit slightly different b/o).
- 9 ovie
- 15 pool
- 16 Hatch
- 15 ovie
- 1st Queen
- 18 > 2 sets of lings (personal choice > I grab both Xal Naga towers > find scouting probe > and enemy base)
- drone drone drone
- 22 - 24 ovie
- 2nd Queen at Main
- drone drone drone
- 31ish ovie
- @ 5:20 seconds START your 3rd Hatch (another expo) and start your 3rd Queen at Natural Hatch (lay creep walk to 3rd)
- @ 5:20s take 2x gas
- drone drone drone
- ovies as need at this point
- @ 6:25 seconds start Lair (1st 100g)
- drone drone drone
- @ 6:50 start Ling speed
- @ 7:00 start RW
- @ 7:10 2x gas
- @ 7:15 2x evo +1/1
- NLT 8:00 start Hydra Den

This build will keep you safe vs most openers......such as 9:20 seconds Immortal/Zealot +1 pushes and definitely vs later Immortal/Sentry/Zealot +1 pushes.

The key part of the build is when to drone and when to make units. Versus an earlier Immortal push of some sort it's best to cut drones at around 52-45, or, 2 base mineral saturation, 2 base gas saturaion, and a 3rd base running around 9-13 drones.

Ideally you want to work your way up to 3 base full mineral and gas saturation while teching towards Hive (finished around 12:00) and immediately start making Vipers. You push out with huge amount of lings/Hydra/Roach with Abduct on Colossi and BC.


Thanks! Yeah, I guess the third doesn't have to be that late, I just didn't know the timings. Is it tough to defend 2base 4gate pressure builds without ling speed tho? I'll try this build out when I get home today <3
hundred thousand krouner
11B
Profile Joined March 2010
United States188 Posts
Last Edited: 2013-08-19 07:35:11
August 19 2013 07:17 GMT
#1994
Is it tough to defend 2base 4gate pressure builds without ling speed tho? I'll try this build out when I get home today <3


Well a delayed Hatch build actually makes it much more difficult to defend vs Gateway expand > into 4 gate pressure. The reason being is your Hatchery is still morphing at around 6:45 - 7:00, about the time they start attacking with their first 5 zealots and additional ones get warped in around 7:20 - 7:40 (5 zealots and then 9 zealots respectively > in most cases).

Starting a 3rd Hatchery at 4:00 finishes at 5:40 and coincides with Queen injects and if you add 5:40 + 40 seconds inject time + 25 seconds ling morph time gets you the magic number of 6:45 seconds lings are finished (from 3rd Hatch). So basically an early Hatch gives more larvae which means more units to defend with. So it's actually safer (my opinion) ^^.

So here is an alternative opening with 3rd Hatch starting at 4:00:+ Show Spoiler +
- 9 ovie
- 15 pool
- 16 hatch
- 15 Queen
- 17 1 set lings
- drone to 22 supply
- 3:30 send drone (from main) to 3rd expo
- @ 4:00 3rd hatch
- 21 supply 2nd Queen
- 23 supply ovie
- inject with 1st Queen, walk to natural and lay creep tumor -> walk to 3rd
- 3rd Hatch 50% finished start 3rd Queen at natural.
- drone to 28-31
- ovie at 28-31 supply
- drone drone drone
- @ 5:20 2x gas
- drone drone drone
- @ 7:00 start Lair -> not with 1st 100g. We delay a bit to save more minerals to spend
on larave,supply.
- ovies as needed
- drone to 60-63 supply (53-56 drones which aint drone heavy but it's more than the
average Protoss same point in the game)
- @ 7:00 2x evo
- @ 7:20 2x gas
- @ 7:35 start +1/+1 melee/carapace
- @ 7:50 start ling speed
- @ 8:20 Den

** so feel free to add a RW i there if you want... I'm just not thrilled about getting too many
early because they suffer a bit with sentries/Immortals/FF. With lower sentry count
roaches can be good again, i.e., after Hydra/ling pushes initial attack and kill sentries.

- Infestation Pit no later than 9:00 or vs early Colossus Spire 1st -> Pit when you can
afford it.
- make zerglings to 85 supply (goal is 46-50 Lings)
- make hydra's to 110 supply (goal is 12 Hydra)
- as you're accumulating $$ throw down 2 more Hatches (usually in the 9:30 - 9:45 range)
and 2 more Queens.
- this owns all 10:00 + 2 base Immortal pushes while allowing you to simultaneously macro
with the ability to quickly add more drones/gas/tech.
- also, this allows for a nice 10:00 push of your own against any early 3rd play from
Protoss.

- vs earlier aggression like 2 Immortal / WPrism / 12 zealot +1 push around 9:20s you've
got to start your Lair right at 6:30 in order to get 7-8 hydra out by the time he
attacks. Also, you'll need to change up the timing of how you spend your gas. I.e.,
Lair, followed by speed, followed by hydra den. Basically you only get 400g to spend
by 7:40 -> and you need to prioritize the above 3 first. This means you need to delay
double evo's by about 45 seconds or simply opt to just get either +1 attack or
+1 carapace (starting evo @ 7:00).

- vs even earlier aggression like gateway into 4 gate pressure around 6:45 (5 zealots and
4 more warping in around 7:20) you still get 2x gas @ 5:30 (3rd/4th gas around time of
Lair) but you'll need to cut drone production at around 41-42 supply (timing works that
you take 2x gas a bit after). This gives you around 32-33 drones and enough supply room
to make zerglings all the way up to the high 50s (30-36zerglings). @ 100g start speed 1st ->
then 1/1 -> then a delayed Lair (8:00-8:15ish).
LoL....Pogue
Zheryn
Profile Joined December 2010
Sweden3653 Posts
August 19 2013 10:13 GMT
#1995
On August 19 2013 16:17 11B wrote:
Show nested quote +
Is it tough to defend 2base 4gate pressure builds without ling speed tho? I'll try this build out when I get home today <3


Well a delayed Hatch build actually makes it much more difficult to defend vs Gateway expand > into 4 gate pressure. The reason being is your Hatchery is still morphing at around 6:45 - 7:00, about the time they start attacking with their first 5 zealots and additional ones get warped in around 7:20 - 7:40 (5 zealots and then 9 zealots respectively > in most cases).

Starting a 3rd Hatchery at 4:00 finishes at 5:40 and coincides with Queen injects and if you add 5:40 + 40 seconds inject time + 25 seconds ling morph time gets you the magic number of 6:45 seconds lings are finished (from 3rd Hatch). So basically an early Hatch gives more larvae which means more units to defend with. So it's actually safer (my opinion) ^^.

So here is an alternative opening with 3rd Hatch starting at 4:00:+ Show Spoiler +
- 9 ovie
- 15 pool
- 16 hatch
- 15 Queen
- 17 1 set lings
- drone to 22 supply
- 3:30 send drone (from main) to 3rd expo
- @ 4:00 3rd hatch
- 21 supply 2nd Queen
- 23 supply ovie
- inject with 1st Queen, walk to natural and lay creep tumor -> walk to 3rd
- 3rd Hatch 50% finished start 3rd Queen at natural.
- drone to 28-31
- ovie at 28-31 supply
- drone drone drone
- @ 5:20 2x gas
- drone drone drone
- @ 7:00 start Lair -> not with 1st 100g. We delay a bit to save more minerals to spend
on larave,supply.
- ovies as needed
- drone to 60-63 supply (53-56 drones which aint drone heavy but it's more than the
average Protoss same point in the game)
- @ 7:00 2x evo
- @ 7:20 2x gas
- @ 7:35 start +1/+1 melee/carapace
- @ 7:50 start ling speed
- @ 8:20 Den

** so feel free to add a RW i there if you want... I'm just not thrilled about getting too many
early because they suffer a bit with sentries/Immortals/FF. With lower sentry count
roaches can be good again, i.e., after Hydra/ling pushes initial attack and kill sentries.

- Infestation Pit no later than 9:00 or vs early Colossus Spire 1st -> Pit when you can
afford it.
- make zerglings to 85 supply (goal is 46-50 Lings)
- make hydra's to 110 supply (goal is 12 Hydra)
- as you're accumulating $$ throw down 2 more Hatches (usually in the 9:30 - 9:45 range)
and 2 more Queens.
- this owns all 10:00 + 2 base Immortal pushes while allowing you to simultaneously macro
with the ability to quickly add more drones/gas/tech.
- also, this allows for a nice 10:00 push of your own against any early 3rd play from
Protoss.

- vs earlier aggression like 2 Immortal / WPrism / 12 zealot +1 push around 9:20s you've
got to start your Lair right at 6:30 in order to get 7-8 hydra out by the time he
attacks. Also, you'll need to change up the timing of how you spend your gas. I.e.,
Lair, followed by speed, followed by hydra den. Basically you only get 400g to spend
by 7:40 -> and you need to prioritize the above 3 first. This means you need to delay
double evo's by about 45 seconds or simply opt to just get either +1 attack or
+1 carapace (starting evo @ 7:00).

- vs even earlier aggression like gateway into 4 gate pressure around 6:45 (5 zealots and
4 more warping in around 7:20) you still get 2x gas @ 5:30 (3rd/4th gas around time of
Lair) but you'll need to cut drone production at around 41-42 supply (timing works that
you take 2x gas a bit after). This gives you around 32-33 drones and enough supply room
to make zerglings all the way up to the high 50s (30-36zerglings). @ 100g start speed 1st ->
then 1/1 -> then a delayed Lair (8:00-8:15ish).


I always thought you "had" to get metabolic boost to deal with gate expands. Do you recommend not doing that and just produce slowlings?
hundred thousand krouner
11B
Profile Joined March 2010
United States188 Posts
Last Edited: 2013-08-19 18:19:11
August 19 2013 11:29 GMT
#1996
A lot of it comes down to personal preference and comfort. I typically follow a macro heavy style (plus my micro is pitiful ). Most people prefer to get gas first but I've found I do just fine w/out it "early" (I'll start speed at 6:25).

Some food for thought. A Hatch started at 4:00 will be completed 1:20s quicker than a Hatch started at 5:20. In that time 2 full inject cycles could be performed on the early Hatch and 1larvae every 15s naturally for about 5 larvae. So that's what? 4 larvae per inject x2 + 5 = 13 more larvae from the early Hatch. That's quite a few more drones and or zerglings.

A 1 gate expand, into 4 gate pressure will also be lighter on probes than normal because they put down the extra gates earlier than normal and are already making units. So long as you hold with your initial slow lings (which you should! I mean, you have 3 Hatch / 3 Queen injects available) you will be in a strong position.

Also, by starting speed at 6:25 with the 1st 100g means it will finish around 8:15 which also coincides with (approximately) the Protoss's 3rd Warp-in cycle (1st 6:40-50s, 2nd 7:20-30s, 3rd 8:10-20s). With the extra larvae from the early Hatch you would have enough zerglings to kill his 1st 5 zealots (1st warp in) and 2nd 4 zealots (2nd warp in) and kill any proxy pylons.
LoL....Pogue
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 19 2013 12:21 GMT
#1997
Can someone link me a replay of 3 hatch or 3 hatch before pool vs CC first Terran so I can see proper muta/bane timings?
Die tomorrow - Live today
Deleted User 261926
Profile Joined April 2012
960 Posts
August 19 2013 14:44 GMT
#1998
On August 19 2013 21:21 DarKcS wrote:
Can someone link me a replay of 3 hatch or 3 hatch before pool vs CC first Terran so I can see proper muta/bane timings?

They do not change if you plan on going for standard muta ling bane. It's still speed, evo chambers when you have 150 gas on 2 gases, lair, next 50 gas bane nest, next gas on spire (you can squeeze in ovy speed).
MstrJinbo
Profile Joined March 2011
United States1251 Posts
August 20 2013 14:35 GMT
#1999
On August 19 2013 19:13 Zheryn wrote:
Show nested quote +
On August 19 2013 16:17 11B wrote:
Is it tough to defend 2base 4gate pressure builds without ling speed tho? I'll try this build out when I get home today <3


Well a delayed Hatch build actually makes it much more difficult to defend vs Gateway expand > into 4 gate pressure. The reason being is your Hatchery is still morphing at around 6:45 - 7:00, about the time they start attacking with their first 5 zealots and additional ones get warped in around 7:20 - 7:40 (5 zealots and then 9 zealots respectively > in most cases).

Starting a 3rd Hatchery at 4:00 finishes at 5:40 and coincides with Queen injects and if you add 5:40 + 40 seconds inject time + 25 seconds ling morph time gets you the magic number of 6:45 seconds lings are finished (from 3rd Hatch). So basically an early Hatch gives more larvae which means more units to defend with. So it's actually safer (my opinion) ^^.

So here is an alternative opening with 3rd Hatch starting at 4:00:+ Show Spoiler +
- 9 ovie
- 15 pool
- 16 hatch
- 15 Queen
- 17 1 set lings
- drone to 22 supply
- 3:30 send drone (from main) to 3rd expo
- @ 4:00 3rd hatch
- 21 supply 2nd Queen
- 23 supply ovie
- inject with 1st Queen, walk to natural and lay creep tumor -> walk to 3rd
- 3rd Hatch 50% finished start 3rd Queen at natural.
- drone to 28-31
- ovie at 28-31 supply
- drone drone drone
- @ 5:20 2x gas
- drone drone drone
- @ 7:00 start Lair -> not with 1st 100g. We delay a bit to save more minerals to spend
on larave,supply.
- ovies as needed
- drone to 60-63 supply (53-56 drones which aint drone heavy but it's more than the
average Protoss same point in the game)
- @ 7:00 2x evo
- @ 7:20 2x gas
- @ 7:35 start +1/+1 melee/carapace
- @ 7:50 start ling speed
- @ 8:20 Den

** so feel free to add a RW i there if you want... I'm just not thrilled about getting too many
early because they suffer a bit with sentries/Immortals/FF. With lower sentry count
roaches can be good again, i.e., after Hydra/ling pushes initial attack and kill sentries.

- Infestation Pit no later than 9:00 or vs early Colossus Spire 1st -> Pit when you can
afford it.
- make zerglings to 85 supply (goal is 46-50 Lings)
- make hydra's to 110 supply (goal is 12 Hydra)
- as you're accumulating $$ throw down 2 more Hatches (usually in the 9:30 - 9:45 range)
and 2 more Queens.
- this owns all 10:00 + 2 base Immortal pushes while allowing you to simultaneously macro
with the ability to quickly add more drones/gas/tech.
- also, this allows for a nice 10:00 push of your own against any early 3rd play from
Protoss.

- vs earlier aggression like 2 Immortal / WPrism / 12 zealot +1 push around 9:20s you've
got to start your Lair right at 6:30 in order to get 7-8 hydra out by the time he
attacks. Also, you'll need to change up the timing of how you spend your gas. I.e.,
Lair, followed by speed, followed by hydra den. Basically you only get 400g to spend
by 7:40 -> and you need to prioritize the above 3 first. This means you need to delay
double evo's by about 45 seconds or simply opt to just get either +1 attack or
+1 carapace (starting evo @ 7:00).

- vs even earlier aggression like gateway into 4 gate pressure around 6:45 (5 zealots and
4 more warping in around 7:20) you still get 2x gas @ 5:30 (3rd/4th gas around time of
Lair) but you'll need to cut drone production at around 41-42 supply (timing works that
you take 2x gas a bit after). This gives you around 32-33 drones and enough supply room
to make zerglings all the way up to the high 50s (30-36zerglings). @ 100g start speed 1st ->
then 1/1 -> then a delayed Lair (8:00-8:15ish).


I always thought you "had" to get metabolic boost to deal with gate expands. Do you recommend not doing that and just produce slowlings?


You need metabolic boost in case the Protoss doesn't expand and 4 gates you or something. If you know they are going to expand you can delay gas and get roaches out in time for any two base agression.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 20 2013 14:53 GMT
#2000
On August 19 2013 23:44 Karpfen wrote:
Show nested quote +
On August 19 2013 21:21 DarKcS wrote:
Can someone link me a replay of 3 hatch or 3 hatch before pool vs CC first Terran so I can see proper muta/bane timings?

They do not change if you plan on going for standard muta ling bane. It's still speed, evo chambers when you have 150 gas on 2 gases, lair, next 50 gas bane nest, next gas on spire (you can squeeze in ovy speed).


If you don't scout hellions can I go lair before speed? Or is that risky.
Die tomorrow - Live today
Prev 1 98 99 100 101 102 269 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group A + B
WardiTV623
IndyStarCraft 66
musti20045 33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 155
SortOf 131
ProTech119
IndyStarCraft 66
StarCraft: Brood War
Britney 49319
Sea 5010
Bisu 2821
Jaedong 1881
EffOrt 1029
Mini 627
BeSt 601
Soma 576
Hyuk 546
ggaemo 420
[ Show more ]
Stork 403
ZerO 391
Soulkey 294
firebathero 280
Rush 248
Light 236
Snow 196
Pusan 107
hero 85
Mind 83
ToSsGirL 75
Backho 67
Leta 59
Sea.KH 50
Aegong 44
Shinee 36
[sc1f]eonzerg 35
sorry 25
Shine 19
Nal_rA 18
Rock 17
yabsab 16
IntoTheRainbow 15
GoRush 12
Terrorterran 9
910 8
Icarus 7
Dewaltoss 6
zelot 5
eros_byul 1
Dota 2
Gorgc5175
Counter-Strike
olofmeister1857
byalli1385
edward100
oskar72
Other Games
FrodaN3885
singsing1827
B2W.Neo1010
Lowko327
crisheroes296
Fuzer 193
Sick124
XaKoH 108
KnowMe77
ArmadaUGS22
ZerO(Twitch)21
Organizations
Other Games
BasetradeTV92
StarCraft: Brood War
CasterMuse 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• iHatsuTV 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2216
Upcoming Events
Big Brain Bouts
3h 41m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
20h 41m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
1d 1h
BSL
1d 6h
RSL Revival
1d 20h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 22h
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.