• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:32
CET 06:32
KST 14:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1715 users

The HotS Terran Help Me Thread - Page 68

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 66 67 68 69 70 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
SgtJoKeR
Profile Joined March 2012
Canada37 Posts
May 02 2013 12:12 GMT
#1341
Hi , I'd like to note that 8-8-8 reaper TvZ is a commonly used build in korean servers and it is very strong. The key to it is that you have a very good micro and also that you can macro behind it. People use it as an all-in and expect to win but the truth about this build is that it shouldn't be used as an all-in and you can transition with it very well. You can do a LOT of damage before zerglings and queen come to play and get ahead in the game.
Why so serious?
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
May 02 2013 12:50 GMT
#1342
On May 02 2013 19:49 sagdashin wrote:
Any tips against Protoss Mothership core + blink stalker allins? I find it ridiculous hard to hold, in fact I have never held it. I go Bombers Reaper FE build, I've tried tanks, additional barracks and/or widow mines upon scouting this with the innital reaper, but with no luck.



User was warned for this post


one thing i noticed when i was losing is I was just getting medivacs out too late, as stalkers would just chip away my marines. widow mines usually arent worth it as once they fire theyre useless supply for ages.

If the kind of build you are talking about involves a fast reactor on rax and fast factory with the fast expand then I find getting that starport up early for medivacs and just making marines and tanks is enough to hold with good positioning....always leave some marines in a bunker at natural and also have a bunker in your main. have tanks back a bit so when they blink in your base they are still not in range of the tanks so they cant snipe them. if he blinks into your main, pull scvs if you need to, with an fe build with mules you have a great economy so can afford to take some worker losses.

Also remember to keep macroing, dont get supply blocked under the pressure and get your 2nd and 3rd rax when you have the money. you can put a techlab on both of these for stim and combat shields and if you hold the blink stalker allin without much damage do a 2 base marine, marauder medivac + tank push. also get an engi bay with your 2nd and 3rd rax to get +1 weapons and because if a protoss all-in fails, dts are a very real possibility.
Brood War Protoss, SC2 Terran/Protoss
duxx
Profile Joined March 2011
Sweden14 Posts
Last Edited: 2013-05-02 13:55:57
May 02 2013 13:52 GMT
#1343
This TvZ build is quite nice, i win alot of games in master league with it

(me playing vs a zerg on the new short rush distance map)

the build is like
12 rax (2 marines before u start reactor)
13 gas
15 orbital
@100 gas start factory
@50 gas reactor on rax
@100% reactor -> switch to factory
2 hellions, tech lab on rax
armory
2 more hellions
Push with 4 hellions
stim + marauder production
hellbats
Push with hellbats/marauders (suggested amount is 6 hellbats and 4-5 marauders~) the amount depends on what you scout and what you think is a good timing to hit.

If that didnt kill him, go ahead and transition to bio play with mines or hellbats
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
May 02 2013 13:54 GMT
#1344
Anyone have the build order Flash used today in his games versus PartinG? It looked like a reaper expo into 3 rax stim/cs/+1/+1 vac timing, but the order of the engi bay and 2nd and 3rd gas timings were different, looked really solid.
TheDwf
Profile Joined November 2011
France19747 Posts
May 02 2013 14:01 GMT
#1345
On May 02 2013 22:54 mau5mat wrote:
Anyone have the build order Flash used today in his games versus PartinG? It looked like a reaper expo into 3 rax stim/cs/+1/+1 vac timing, but the order of the engi bay and 2nd and 3rd gas timings were different, looked really solid.

Game 1
rax gas 12 reaper reactor (stops gas mining at 100) CC (3'40) EB (4'20) +1 (upgrade) rax (5'45) rax (5'55) gas (6'20) fact (6'55) lab lab gas (7'10) stim port reactor gas (8'15) → 3 rax Medivacs

Game 2
rax gas 13 reaper (stops mining at 100) CC (3'33) reactor bunk EB (4'30, 24 gas mined when it started) rax (5'10) +1 (up) rax (5'40) gas (6'08) lab [probably second lab too, forgot to write it] stim fact (7'02) gas (7'10) port reactor gas (8'18) → 3 rax Medivacs
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
Last Edited: 2013-05-02 16:56:22
May 02 2013 16:54 GMT
#1346
On May 02 2013 23:01 TheDwf wrote:
Show nested quote +
On May 02 2013 22:54 mau5mat wrote:
Anyone have the build order Flash used today in his games versus PartinG? It looked like a reaper expo into 3 rax stim/cs/+1/+1 vac timing, but the order of the engi bay and 2nd and 3rd gas timings were different, looked really solid.

Game 1
rax gas 12 reaper reactor (stops gas mining at 100) CC (3'40) EB (4'20) +1 (upgrade) rax (5'45) rax (5'55) gas (6'20) fact (6'55) lab lab gas (7'10) stim port reactor gas (8'15) → 3 rax Medivacs

Game 2
rax gas 13 reaper (stops mining at 100) CC (3'33) reactor bunk EB (4'30, 24 gas mined when it started) rax (5'10) +1 (up) rax (5'40) gas (6'08) lab [probably second lab too, forgot to write it] stim fact (7'02) gas (7'10) port reactor gas (8'18) → 3 rax Medivacs


Perfect, quick question though, when does he put scv's back onto gas? When he starts engi bay? Also, does he stop mining gas after the first 100 (50 reaper + 50 reactor) or the next hundred? (presumably for +1?)
TheDwf
Profile Joined November 2011
France19747 Posts
May 02 2013 17:26 GMT
#1347
On May 03 2013 01:54 mau5mat wrote:
Show nested quote +
On May 02 2013 23:01 TheDwf wrote:
On May 02 2013 22:54 mau5mat wrote:
Anyone have the build order Flash used today in his games versus PartinG? It looked like a reaper expo into 3 rax stim/cs/+1/+1 vac timing, but the order of the engi bay and 2nd and 3rd gas timings were different, looked really solid.

Game 1
rax gas 12 reaper reactor (stops gas mining at 100) CC (3'40) EB (4'20) +1 (upgrade) rax (5'45) rax (5'55) gas (6'20) fact (6'55) lab lab gas (7'10) stim port reactor gas (8'15) → 3 rax Medivacs

Game 2
rax gas 13 reaper (stops mining at 100) CC (3'33) reactor bunk EB (4'30, 24 gas mined when it started) rax (5'10) +1 (up) rax (5'40) gas (6'08) lab [probably second lab too, forgot to write it] stim fact (7'02) gas (7'10) port reactor gas (8'18) → 3 rax Medivacs


Perfect, quick question though, when does he put scv's back onto gas? When he starts engi bay?

Shortly before, otherwise you don't have 100 gas to start +1 when the EB is complete. Probably around 4'10 - 4'15.

Also, does he stop mining gas after the first 100 (50 reaper + 50 reactor)

Yep. Personally I stop mining at the first 100, then again shortly at the next 100 to get +2 rax earlier, then I resume mining and take my second gas.
Marathi
Profile Joined July 2011
298 Posts
Last Edited: 2013-05-02 22:56:02
May 02 2013 22:55 GMT
#1348
When opening with the 15 gas > reactor fact for mines > 2mine drop > 1/1 timing push with 2-4 medivacs and bio in TvP when is a good time to grab my eBay

my BO is this:
+ Show Spoiler +
12 rax
15 gas
15 OC
@50 gas reactor (constant marines)
20 CC
@100 gas factory
@100% factory > starport
mines and medivac when possible

then I do the TL on port and factory (for my rax when complete) and drop 2 rax follow up, then put a reactor on my starport for double medivacs/vikings depending on what I scout

- should I try to squeeze in ebay for 2 and 3 rax? Or straight after?

Also with this style of play which is quite gas heavy (reactored starport, marauders, upgrades) should I try to get my natural gases asap?

I feel like what I am doing is ok but it could be refined and tightened up a good deal which is what I am trying to improve at the minute
eSports tees designed by me - http://tinyurl.com/bqmexd9
S7EFEN
Profile Joined November 2012
86 Posts
Last Edited: 2013-05-02 22:59:17
May 02 2013 22:56 GMT
#1349
Is bio mine the least APM using way to deal with ling/bane/muta? I do well vs roach/hydra/festor going bio but vs ling bane, even with solid splits I tend to just get surrounded and die to banes. Would marine tank be better for someone with less apm?

Also, when do I get drilling claws when going bio mine after cc first > hellions ? I heard somewhere its often neglected for a while.
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2013-05-02 23:12:16
May 02 2013 23:11 GMT
#1350
On May 03 2013 07:55 Marathi wrote:
When opening with the 15 gas > reactor fact for mines > 2mine drop > 1/1 timing push with 2-4 medivacs and bio in TvP when is a good time to grab my eBay

my BO is this:
+ Show Spoiler +
12 rax
15 gas
15 OC
@50 gas reactor (constant marines)
20 CC
@100 gas factory
@100% factory > starport
mines and medivac when possible

then I do the TL on port and factory (for my rax when complete) and drop 2 rax follow up, then put a reactor on my starport for double medivacs/vikings depending on what I scout

- should I try to squeeze in ebay for 2 and 3 rax? Or straight after?

Also with this style of play which is quite gas heavy (reactored starport, marauders, upgrades) should I try to get my natural gases asap?

I feel like what I am doing is ok but it could be refined and tightened up a good deal which is what I am trying to improve at the minute

You get the EB after the 2 labs built by fact/port. The fourth gas timing depends on how fast you want your Armory, for the third you get it after your bio transition, so around 7'30.

On May 03 2013 07:56 S7EFEN wrote:
Is bio mine the least APM using way to deal with ling/bane/muta? I do well vs roach/hydra/festor going bio but vs ling bane, even with solid splits I tend to just get surrounded and die to banes. Would marine tank be better for someone with less apm?

Also, when do I get drilling claws when going bio mine after cc first > hellions ? I heard somewhere its often neglected for a while.

Apm is irrelevant. You will have/need action peaks in fights with both compositions. You can get Drilling Claws as soon as you have a lab on your second fact. Timings vary from one game to another as sometimes it may be preferable to focus on units to press on if you have some kind of momentum. Probably around 13' with CC first.
Azuremein
Profile Joined March 2013
United States2 Posts
May 03 2013 02:48 GMT
#1351
Hello all, I;m new to the community, but judging by the guidelines I believe this would be the right place to post this. I've been gone for roughly 6 months, and came back around the time HotS was released. Naturally, I've been placed in Bronze. I've steadily been working my way up and learning the importance of good essentials (SCV production, always creating units, etc.) But I'm starting to find a trend in early TvT matches in Bronze- Marine/ Medivac/ Tank- A strategy that I can't seem to find a viable counter to. I've tried early Banshee aggression, I've countered with M/M/M, I've tried various Mech builds- Nothing works. Is there anything you folks would suggest?
[IMG]http://www.speedtest.net/result/2684476210.png[/IMG]
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
May 03 2013 04:04 GMT
#1352
Pure marines with no marauders get shredded by mech, blue flame hellions backed backed up by a siege tank line can and will poop on a bio army without marauders. I'm not sure why you're unable to hold this kind of aggression from just reading- now would be great to post a replay or go a little more indepth about what problems you're having with marine/tank. What kind of build order you're using in these situations would help as well.
)))____◎◎◎◎█████
AKomrade
Profile Blog Joined March 2010
United States582 Posts
Last Edited: 2013-05-03 04:05:14
May 03 2013 04:04 GMT
#1353
On May 03 2013 11:48 Azuremein wrote:
Hello all, I;m new to the community, but judging by the guidelines I believe this would be the right place to post this. I've been gone for roughly 6 months, and came back around the time HotS was released. Naturally, I've been placed in Bronze. I've steadily been working my way up and learning the importance of good essentials (SCV production, always creating units, etc.) But I'm starting to find a trend in early TvT matches in Bronze- Marine/ Medivac/ Tank- A strategy that I can't seem to find a viable counter to. I've tried early Banshee aggression, I've countered with M/M/M, I've tried various Mech builds- Nothing works. Is there anything you folks would suggest?

Is it one base or two base? Also, what are you opening with and what structures do you have when it hits?
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
stoppersur
Profile Joined April 2013
29 Posts
May 03 2013 05:38 GMT
#1354
Is hellbat a good counter/react to templar first build?

If not, how should terran react to templar first builds?
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
May 03 2013 08:50 GMT
#1355
On May 02 2013 21:12 SgtJoKeR wrote:
Hi , I'd like to note that 8-8-8 reaper TvZ is a commonly used build in korean servers and it is very strong. The key to it is that you have a very good micro and also that you can macro behind it. People use it as an all-in and expect to win but the truth about this build is that it shouldn't be used as an all-in and you can transition with it very well. You can do a LOT of damage before zerglings and queen come to play and get ahead in the game.

How do you follow this up?
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
TheDwf
Profile Joined November 2011
France19747 Posts
May 03 2013 10:50 GMT
#1356
On May 03 2013 14:38 stoppersur wrote:
Is hellbat a good counter/react to templar first build?

If not, how should terran react to templar first builds?

Yes. Faster upgrades and more Medivacs (up to 10-12) also come in handy.



On May 03 2013 17:50 A Wild Sosd wrote:
Show nested quote +
On May 02 2013 21:12 SgtJoKeR wrote:
Hi , I'd like to note that 8-8-8 reaper TvZ is a commonly used build in korean servers and it is very strong. The key to it is that you have a very good micro and also that you can macro behind it. People use it as an all-in and expect to win but the truth about this build is that it shouldn't be used as an all-in and you can transition with it very well. You can do a LOT of damage before zerglings and queen come to play and get ahead in the game.

How do you follow this up?

"Q. How to play proxy Reapers? How to transition?" in the OP applies to 8-8-8 as well.
BaaL`
Profile Joined May 2010
297 Posts
May 03 2013 13:01 GMT
#1357
Are you sure 8-8-8 is outright bad? The games linked are either drone scouted or pool first (can't see the GSL game, don't have ticket for it), which is clearly a massive advantage for the Zerg.

I don't think you can expect even half the games to get drone scouted or be up against a pool first. Against a hatch first, can this build do enough to either win on the spot or macro behind it? I don't think the counter is all that scary, widow mines and/or marauders can be out in time for roaches and zerglings have no chance against walls.

Personally I started trying this build to add a little diversity, and so far I have not lost with it (EU low masters). Admittedly not the highest level of play, I'm sure my opponents made mistakes.
T.O.P
Profile Joined December 2012
469 Posts
May 03 2013 17:30 GMT
#1358
thank you
I'm not the real T.O.P just a fan!
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
May 03 2013 21:54 GMT
#1359
On May 03 2013 02:26 TheDwf wrote:
Show nested quote +
On May 03 2013 01:54 mau5mat wrote:
On May 02 2013 23:01 TheDwf wrote:
On May 02 2013 22:54 mau5mat wrote:
Anyone have the build order Flash used today in his games versus PartinG? It looked like a reaper expo into 3 rax stim/cs/+1/+1 vac timing, but the order of the engi bay and 2nd and 3rd gas timings were different, looked really solid.

Game 1
rax gas 12 reaper reactor (stops gas mining at 100) CC (3'40) EB (4'20) +1 (upgrade) rax (5'45) rax (5'55) gas (6'20) fact (6'55) lab lab gas (7'10) stim port reactor gas (8'15) → 3 rax Medivacs

Game 2
rax gas 13 reaper (stops mining at 100) CC (3'33) reactor bunk EB (4'30, 24 gas mined when it started) rax (5'10) +1 (up) rax (5'40) gas (6'08) lab [probably second lab too, forgot to write it] stim fact (7'02) gas (7'10) port reactor gas (8'18) → 3 rax Medivacs


Perfect, quick question though, when does he put scv's back onto gas? When he starts engi bay?

Shortly before, otherwise you don't have 100 gas to start +1 when the EB is complete. Probably around 4'10 - 4'15.

Show nested quote +
Also, does he stop mining gas after the first 100 (50 reaper + 50 reactor)

Yep. Personally I stop mining at the first 100, then again shortly at the next 100 to get +2 rax earlier, then I resume mining and take my second gas.

Thanks for the useful guide/tips throughout the thread!

Have you encountered a lot of blink stalker allins with this? Can you hold it with just bunkers as late gas intake you will have +1, but no stim, no tanks, no medivacs at 7:45-8:00 when allin hits. I'm scared to use this after seeing Naniwa crush terrans in EU WCS qualifier and watching Parting vs Last.

Demuslim's variation represented in Day9 daily #583 p1 doesn't take scv's off gas and has extra gas for factory at 5:15 if you don't see expo, would you recommend this to lower skilled players to use instead? I'm masters, but have had some trouble holding blink/DT/delayed oracle.
TheDwf
Profile Joined November 2011
France19747 Posts
May 03 2013 22:32 GMT
#1360
On May 04 2013 06:54 nukkuj wrote:
Have you encountered a lot of blink stalker allins with this? Can you hold it with just bunkers as late gas intake you will have +1, but no stim, no tanks, no medivacs at 7:45-8:00 when allin hits. I'm scared to use this after seeing Naniwa crush terrans in EU WCS qualifier and watching Parting vs Last.

One on Bel'shir Vestige. True, you don't have Stim, but +1 is complete at 7'40 and with tight execution your second and third rax start at 5'30, so by 7'30 you can have 2 Marauders and 4 by 8'. I search Concussive immediately on the first lab, then stim on the second. You may have an awkward moment at the first wave, particularly on Blink-friendly maps such as Akilon Wastes, but with Bunkers and SCVs pulls it seems doable.

Demuslim's variation represented in Day9 daily #583 p1 doesn't take scv's off gas and has extra gas for factory at 5:15 if you don't see expo, would you recommend this to lower skilled players to use instead? I'm masters, but have had some trouble holding blink/DT/delayed oracle.

I don't know which one (3 rax or 1-1-1 transition) is easier since Tank positioning can be very tricky (as you need to place them in such a way that they control space while not being too vulnerable to a massive Blink forward), but yes defending Blink Stalkers with a 1-1-1 transition going Marines/Tanks + one Medivac is perfectly feasible. Factory goes down around 4'30 after reaper reactor expand, though; I don't know what is said in the daily but going straight for fact is preferable if you choose the 1-1-1 option, this way you can squeeze in one or two Mines before Tanks and your Medivac is ready when Protoss hits.
Prev 1 66 67 68 69 70 368 Next
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 171
Nina 137
ProTech125
StarCraft: Brood War
Britney 34901
Shuttle 696
Leta 413
Noble 10
Icarus 8
Dota 2
monkeys_forever417
NeuroSwarm89
League of Legends
JimRising 659
Counter-Strike
fl0m2410
Coldzera 200
Other Games
summit1g14133
C9.Mang0202
ViBE154
WinterStarcraft107
Organizations
Other Games
gamesdonequick960
BasetradeTV32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki9
• Diggity5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1833
• Stunt419
Upcoming Events
The PondCast
4h 28m
RSL Revival
4h 28m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6h 28m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
6h 28m
PiGosaur Monday
19h 28m
RSL Revival
1d 4h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 6h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.