The HotS Terran Help Me Thread - Page 25
Forum Index > StarCraft 2 Strategy |
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
Snoodles
401 Posts
| ||
KamiDaHobo
United States10 Posts
On March 27 2013 12:44 ThePianoDentist wrote: not too bad. try to make sure youre constantly producing scvs, no gaps between them. also once the game gets going youll be having to make 3 supply depots at a time, its better to overmake them than to undermake them. you had at least 5 barracks on 2 bases which is nice, but when you make your third go up to 8 barracks straight away. like depots its better to overmake production than undermake it. also medivacs go very well with bio so as soon as your factory finishes make a starport that you can put a reactor on to get medivacs out! when your refineries finish you often forget to fill them up with 2 additional scvs One thing to note is your hotkey system. while there is no right hotkey system macro and multitasking are infinitely easier with a setup you can use well and are happy with. Most people dont have their cc's on 1 and their army on 3, but if that works for you you can stick with it...its just when you get better you will want to hotkey select units like ghosts, or vikings on hotkeys on their own, and I find it awkward combining attack move with the buttons to the right, therefore most people will have their army on the leftmost hotkeys (1-3 or 1-4 etc) then their ccs, then their production to the right of that what would be useful for you is to learn a build order as your actions seemed a bit random at times, a build order helps you play with purpose and trying to successfully execute a set build really helps your macro skills, heres an example which you could use in all matchups: 10 depot 12 barracks 13 gas make orbital command and marines after orbital make 2nd depot at 100 gas make a factory at next 50 gas put reactor on barracks have 1 scv always building a depot (when he finishes 1 build another) keep making marines and making widow mines from your factory at 100 more gas make a starport when starport finish make medivac drop widow mines in opponents base and make 2nd command centre now make 2 more barracks and engineering bay get 2nd gas use new 2 barracks to get stim and combat shield get a turret in each mineral line for detection and antiair thats just an example, you can use any opening you like, just find something that suits you and you find fun to play 2v2s are a more relaxed way to kind of get into the game and get better at playing your race and learning the game without being quite as stressful as 1v1s. Oh man, MANY thanks for these tips. You're right on all counts, even the hotkey setup! I always see the pros and other high-level players make their CC hotkey at number 4, and always wondered why. In my low-skill brain I always though it should be #1, as making workers is 'first priority', as silly as it sounds :p. I'm encouraged that the stuff I DID do wasn't too terrible, it at least means I have my mind in the right place. I'll start looking at build orders, and do some practice games to find a better Hotkey setup, and I'll be off to the races. Thanks again! :D | ||
iGrepair
34 Posts
| ||
DBS
515 Posts
On March 28 2013 06:45 iGrepair wrote: What are some good 2 bas all ins for terran it seems we are forced to macro even though our late game vs toss in particular is non existant Late-game TvP is actually kind of a joke, i've been playing lots and haven't lost by doing lost of multitasking with the Turbovacs to buy time to a transition to ~8 ravens. Let energy build up, Have big engagment EMP and Seeker everything and you should be fine, I've always been good at TvP lategame but the raven Tranistion is awesome, You can also use them for harass and protecting your vikings w/PDD's, Just make sure you don't seeker the zealots as the splash will slaughter your marines. To more directly answer your question, I don't know, as i always play for the late game. | ||
Thor.Rush
Sweden702 Posts
| ||
Spoink
Austria150 Posts
On March 28 2013 07:40 Thor.Rush wrote: Anyone know where I can get some pro terran replays from this month? I just started playing HotS and I'd like to learn properly.. http://acer.taketv.net/ On the left side you can find Replaypacks(not only terran). There are some pretty good ones. | ||
Thor.Rush
Sweden702 Posts
![]() | ||
ThePianoDentist
United Kingdom698 Posts
On March 28 2013 07:03 DBS wrote: Late-game TvP is actually kind of a joke, i've been playing lots and haven't lost by doing lost of multitasking with the Turbovacs to buy time to a transition to ~8 ravens. Let energy build up, Have big engagment EMP and Seeker everything and you should be fine, I've always been good at TvP lategame but the raven Tranistion is awesome, You can also use them for harass and protecting your vikings w/PDD's, Just make sure you don't seeker the zealots as the splash will slaughter your marines. To more directly answer your question, I don't know, as i always play for the late game. sounds really cool...gonna have to try that :D | ||
ThePianoDentist
United Kingdom698 Posts
On March 28 2013 01:04 Snoodles wrote: Now that early game reapers, hellions, and mines are standard, it begs the question of how to macro behind it. Let's say your reaper is right outside your opponents base. Are there any rules you follow to make sure your buildings get placed on time or whatever, or do you simply focus on your reaper the whole time you're there? For example, what I try to do is poke in, and then right click outside of my opponents base. While my reaper's running away, I camera key to my base, lay down my barracks or whatever, and then double tap to re-engage my reaper. That said, my early harass macro still sucks. In TvZ it's either lose my hellions or bank minerals at home. One or the other. thats why i think playing these kind of aggressive styles really improves you as a player, because if you keep doing it your multitask will get good enough that you will be able to do both at the same time. Yes you could play a more passive style that is not beyond your multitasking capabilities but then I personally dont think youll improve as much, so my advice is just to stick at it until you can get it so you can harrass but still get your build on time! | ||
Spoink
Austria150 Posts
On March 28 2013 08:19 ThePianoDentist wrote: sounds really cool...gonna have to try that :D Adding Battlecruisers is also fun! ![]() | ||
ThePianoDentist
United Kingdom698 Posts
On March 27 2013 20:19 ApocAlypsE007 wrote: Is CC 1st still viable in any form in TvT and TvP in HotS? Can I stop 8-8 proxy reaper with CC 1st? I will go cc first in tvt on some maps, is it korhal compound? the massive one with 4 player spawns? as its not a likely map to proxy on...but certainly 2 player maps would never cc first in tvt. as for tvp i dont even feel safe doing gasless expands so no cc first for me | ||
EZR-Aeron
New Zealand64 Posts
| ||
Thor.Rush
Sweden702 Posts
On March 28 2013 07:03 DBS wrote: Late-game TvP is actually kind of a joke, i've been playing lots and haven't lost by doing lost of multitasking with the Turbovacs to buy time to a transition to ~8 ravens. Let energy build up, Have big engagment EMP and Seeker everything and you should be fine, I've always been good at TvP lategame but the raven Tranistion is awesome, You can also use them for harass and protecting your vikings w/PDD's, Just make sure you don't seeker the zealots as the splash will slaughter your marines. To more directly answer your question, I don't know, as i always play for the late game. So it's MMM ghost with 8 ravens? Would love to see that in action ^^ | ||
Hyp3
United States41 Posts
| ||
ScienceRob
United States382 Posts
| ||
iGrepair
34 Posts
On March 28 2013 11:09 Hyp3 wrote: Whats a standard Terran opening in hots now? Can someone give me a good opener to work with because im lost 10 depot 12 barracks 15 refinery after 2 marines reactor on barracks CC factory (widow mines) starport (start a medivac) when medivac is finished--> add two refineries --> add 2 barracks--> add E-Bay (double tech lab on barracks to start upgrades ASAP, even in TvT) then you keep producing til you can afford another CC after that CC two more barracks and e bay armory from there its all on you btw this was done by innovation at MLG im sure you could find it somewhere this is very standard on the korean server you can be aggresive or defensive with the first medivac that pops out this build can be used for all match ups effectivly once you get used to it | ||
iky43210
United States2099 Posts
| ||
Everlong
Czech Republic1973 Posts
On March 28 2013 18:36 iky43210 wrote: mid master currently, since every zerg blind starts speed for lings very early now, what is the greediest build I can do to punish that while also ensures i'm doing enough pressure / timing push so I don't get overwhelmed by zerg's econ? I think reactor hellion expo with fast 3rd cc.. You could go for 2 factory bf, but that is risky in case he goes roaches. I find reactor factory expand really good, since you can produce 2-4 mines really fast for roaches or some ling/bling attacks. Then you can secure your 3rd realatively easy with mines and free siege mode. | ||
iky43210
United States2099 Posts
On March 28 2013 18:40 Everlong wrote: I think reactor hellion expo with fast 3rd cc.. You could go for 2 factory bf, but that is risky in case he goes roaches. I find reactor factory expand really good, since you can produce 2-4 mines really fast for roaches or some ling/bling attacks. Then you can secure your 3rd realatively easy with mines and free siege mode. what do you follow up with the factory expand? bio or mech? and how do you put the pressure so zergs econ don't explode? thanks in advance | ||
Everlong
Czech Republic1973 Posts
On March 28 2013 18:45 iky43210 wrote: what do you follow up with the factory expand? bio or mech? and how do you put the pressure so zergs econ don't explode? thanks in advance I follow up with mech, but you can go bio too if your going to get 1 factory. Basically, by poking with hellions you force units (no larvae abuse). With good micro, you can fry zergling endlessy until he gets speed (that is 100/100 I think). If you make even more hellions, he needs roaches/crawlers (big eco hit), etc.. You can also deny creep spread and you deny fast 3rd by not allowing anything to get out of his base. You can follow up with anything basically. Banshee to hit his 3rd even harder, drop if you prefer aggresive/multitasking play, upgrades/mech if you like to go for late-game and so on.. You need to experiment a bit to see what fits your style best. But I feel like you need to do at least something to check his eco and make him play fair, otherwise you might be overrun even if you play near perfecty macro wise. | ||
| ||