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The HotS Terran Help Me Thread - Page 20

Forum Index > StarCraft 2 Strategy
Post a Reply
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
awakenx
Profile Joined May 2011
United States341 Posts
March 24 2013 03:23 GMT
#381
On March 24 2013 12:05 koalahide wrote:
Didn't want to make my own thread on this, basically just started playing the game again and I need fresh openers for each matchup as T. I used to just do 1 rax FE vs. everything but apparently that's very outdated now.

Any help?


Reaper FE vs everything now. Reaper is a good scout and can often do some sort of damage or at least give early map control.
WorstMicroNA
koalahide
Profile Joined March 2013
Australia5 Posts
March 24 2013 03:31 GMT
#382
On March 24 2013 12:23 awakenx wrote:
Show nested quote +
On March 24 2013 12:05 koalahide wrote:
Didn't want to make my own thread on this, basically just started playing the game again and I need fresh openers for each matchup as T. I used to just do 1 rax FE vs. everything but apparently that's very outdated now.

Any help?


Reaper FE vs everything now. Reaper is a good scout and can often do some sort of damage or at least give early map control.


Could you point me in the direction of a basic Reaper FE BO updated for HoTS? Since apparently they don't need tech labs anymore.
awakenx
Profile Joined May 2011
United States341 Posts
March 24 2013 03:43 GMT
#383
This post has some guides that are mostly reaper FE's.

I'm not that knowledgeable on reaper FE's because I was one of those people who still kept (and still is) trying to 1 Rax FE
WorstMicroNA
DW-Unrec
Profile Blog Joined August 2011
492 Posts
March 24 2013 05:56 GMT
#384
Can you guys list me some 2/one-and-a-half base all-ins for TvP matchups?

So far I found one, which is a 11 minute full upgraded +1 attack


I was looking for something cheesier, like a 9 minute attack.
Klyberess
Profile Joined October 2010
Sweden345 Posts
March 24 2013 06:03 GMT
#385
On March 24 2013 14:56 DW-Unrec wrote:
Can you guys list me some 2/one-and-a-half base all-ins for TvP matchups?

So far I found one, which is a 11 minute full upgraded +1 attack http://www.youtube.com/watch?feature=player_embedded&v=gPRnweqiR64#!

I was looking for something cheesier, like a 9 minute attack.

You could always try the old 1rax fe -> 5rax gasless all-in, but maybe nexus cannon counters that?
EmpireHappy <3 STHack <3 ByunPrime
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
March 24 2013 06:56 GMT
#386
On March 24 2013 15:03 Klyberess wrote:
Show nested quote +
On March 24 2013 14:56 DW-Unrec wrote:
Can you guys list me some 2/one-and-a-half base all-ins for TvP matchups?

So far I found one, which is a 11 minute full upgraded +1 attack http://www.youtube.com/watch?feature=player_embedded&v=gPRnweqiR64#!

I was looking for something cheesier, like a 9 minute attack.

You could always try the old 1rax fe -> 5rax gasless all-in, but maybe nexus cannon counters that?


That shit is asking for MSC + oracle combo to face rape the marines T_T
Stop procrastinating
JohnGreggor
Profile Joined March 2010
Canada148 Posts
Last Edited: 2013-03-24 08:07:22
March 24 2013 07:54 GMT
#387
http://drop.sc/312834

What was I supposed to do to come back after fucking up the turret? He just ignored my siege tanks and 1Ad into me. Was it already unwinnable?
Edit: Also, does anyone have a build that doesn't involve widow mine drops?
govie
Profile Blog Joined November 2012
9334 Posts
March 24 2013 07:56 GMT
#388
On March 24 2013 14:56 DW-Unrec wrote:
Can you guys list me some 2/one-and-a-half base all-ins for TvP matchups?

So far I found one, which is a 11 minute full upgraded +1 attack http://www.youtube.com/watch?feature=player_embedded&v=gPRnweqiR64#!

I was looking for something cheesier, like a 9 minute attack.


If u want a 9-minute push, i'm thinkin u could need a FE into 1/1/1 so your medivacs are out earlier, but i dont know if it's viable.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
March 24 2013 08:08 GMT
#389
On March 24 2013 16:54 Gono wrote:
http://drop.sc/312834

What was I supposed to do to come back after fucking up the turret? He just ignored my siege tanks and 1Ad into me. Was it already unwinnable?

You were very far behind after the banshee but it was more what happened after it that completely lost you the game tbh. You didn't really scout at all which led to you blindly making marines against hellions which could have been fixed with a single scan. You also had alot of energy on your orbitals that you never used which would of helped you to catch up alot. You spent alot on turrets after the banshee came which made them a bit pointless. You let your third sit idle for a while when it could have been making scv's to saturate your main/nat. You let your reapers at the start sit for a really long time without doing any poking as well. You also shouldve tried to apply some counter pressure via drops.

Anyway to sum up wining form your position after the banshee was very hard but there were alot of small things you could have done that would have helped your chances.
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
JohnGreggor
Profile Joined March 2010
Canada148 Posts
March 24 2013 09:23 GMT
#390
On March 24 2013 17:08 A Wild Sosd wrote:
Anyway to sum up wining form your position after the banshee was very hard but there were alot of small things you could have done that would have helped your chances.

Thanks. I'm just getting into T from zerg so pretty much everything about them is foreign to me, even being able to maphax the middle of their base >,<
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
March 24 2013 10:24 GMT
#391
On March 24 2013 12:05 koalahide wrote:
Didn't want to make my own thread on this, basically just started playing the game again and I need fresh openers for each matchup as T. I used to just do 1 rax FE vs. everything but apparently that's very outdated now.

Any help?


Still works dude...Its all about the transition + reaction. If your BO is tight and scouting is fine it should be too big of a problem.

Obviously you might have some issues in TvT if they go 8/8/8 (no proper counter yet), or fast stargate oracle+msc harrasses.

For the TvP part, 12 rax 15 orbital+marine+gas+depot, 2 marines, expand+ reactor, bunker at nat, factory at 100, starport at completion and make 2 mines. Build will allow you to camp a single marine in the bunker, leave the rest at the natural near the minerals ready to intercept, and a mine in the main behind the mineral line. If he out of range from your mine, drag your workers away and bait him into range.
Expand again at this point if you want.
Stop procrastinating
kyllinghest
Profile Joined December 2011
Norway1607 Posts
March 24 2013 10:42 GMT
#392
On March 24 2013 14:56 DW-Unrec wrote:
Can you guys list me some 2/one-and-a-half base all-ins for TvP matchups?

So far I found one, which is a 11 minute full upgraded +1 attack http://www.youtube.com/watch?feature=player_embedded&v=gPRnweqiR64#!

I was looking for something cheesier, like a 9 minute attack.

Nexus cannon and the potential for oracles makes it kinda hard to just randomly go for an all in that quick. If I were you Id rather go for a delayed two base attack MVP style. 1-1 upgrades, loads of marauders, loads of scvs and also overbuild vikings if they go colossus. I think its either an attack like that, proxy reapers or a fast mine drop that is your best options if you wanna go all in. HotS protoss can potentially be so ubersafe around the 9-10 minute mark when they can have several oracles, planetary nexus and perhaps timewarp.
"NO" -Has
govie
Profile Blog Joined November 2012
9334 Posts
March 24 2013 11:44 GMT
#393
On March 24 2013 19:42 kyllinghest wrote:
Show nested quote +
On March 24 2013 14:56 DW-Unrec wrote:
Can you guys list me some 2/one-and-a-half base all-ins for TvP matchups?

So far I found one, which is a 11 minute full upgraded +1 attack http://www.youtube.com/watch?feature=player_embedded&v=gPRnweqiR64#!

I was looking for something cheesier, like a 9 minute attack.

Nexus cannon and the potential for oracles makes it kinda hard to just randomly go for an all in that quick. If I were you Id rather go for a delayed two base attack MVP style. 1-1 upgrades, loads of marauders, loads of scvs and also overbuild vikings if they go colossus. I think its either an attack like that, proxy reapers or a fast mine drop that is your best options if you wanna go all in. HotS protoss can potentially be so ubersafe around the 9-10 minute mark when they can have several oracles, planetary nexus and perhaps timewarp.


Build 1 raven for pdd's, medi's, some hellbats, marauders with concussive and marines --> a-move, could work. If i remember correctly, pdd helps against nexus cannon. If so, u basiccaly play a fast FE into a 1/1/1 build. Dunno if it's viable tho.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Zaixer
Profile Joined June 2010
Sweden82 Posts
March 24 2013 14:30 GMT
#394
I have to ask about the Bel'Shir Vestige map in TvZ. How the hell do you wall off there? Every expo have 3+ different attack paths. I couldnt find a pro replay of that map, anyone got a good example
Vari
Profile Joined September 2010
United States532 Posts
March 24 2013 15:21 GMT
#395
I don't think you should 1 rax expand in tvt. rax at 12, gas at 13, and scout. you can get aggressive if they 1 rax expo or have any tech option necessary available to defend. ... this ignores maps like whirlwind where proxies won't happen (big maps w/ multiple spawn locations)

I don't like it in tvp either although I think it's more acceptable than tvt... oracles are just very good against marines. if you pull too few to a single oracle and they get wiped you will get stomped by a timing
Stroke Me Lady Fame
vaderseven
Profile Joined September 2008
United States2556 Posts
March 24 2013 15:26 GMT
#396
Is there a working Build Order tester in HotS?
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
March 24 2013 15:42 GMT
#397
On March 24 2013 23:30 Zaixer wrote:
I have to ask about the Bel'Shir Vestige map in TvZ. How the hell do you wall off there? Every expo have 3+ different attack paths. I couldnt find a pro replay of that map, anyone got a good example


I played one game and banned it forever lol...didnt even give it a second thought.
Stop procrastinating
OOmpa
Profile Joined November 2010
17 Posts
March 24 2013 16:05 GMT
#398
For those who haven't discovered this yet, here is a link with a pick of terran builds from MLG

https://docs.google.com/document/d/1cjuhuvG673Ow2czXLJW88p3bsstLqG5E_nCww0RmHzo/preview?pli=1&sle=true

Maxie
Profile Joined August 2010
Sweden2653 Posts
March 24 2013 16:36 GMT
#399
Any pointers regarding ghost and viking control in TvP? I find that my control is literally the worst ever. How should I handle my ghosts if I don't have cloak/if he has an observer that is very hard to get rid of? If he can see my ghosts at all I end up being able to EMP like a third of his army tops before they die which is just horrid (I've been leading with my ghosts in front of my army in order to EMP before the engagement).
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
March 24 2013 20:07 GMT
#400
Can anyone review this game? I was playing with a friend on skype talking whole game so there are tons of errors, but could anyone give me some idea, how to deal with this? Thank you..

http://drop.sc/313192

This is master league, for what it's worth.
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