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The HotS Terran Help Me Thread - Page 19

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Rohan
Profile Joined March 2011
United Kingdom83 Posts
March 23 2013 20:32 GMT
#361
Can I ask...what on earth is everyone hotkeying everything too? I've been 'toss for a long time, and wanting to try out Terran since they fit my multitasking and lust for aggression a bit better...but honestly, I'm running out of hotkeys that I can access easily. I'm used to having 1-3 being units, 4-5 being production as Protoss but that's not cutting it as Terran really. Do you all hotkey building seperatly? So factory on 6, Starport 7? I feel almost like I have to relearn a new set of hotkeys where the CCs are on 8 or something. Three pronged drops with limited hotkeys are *hard*.

It's really annoying me! What's everyone using?
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
March 23 2013 21:34 GMT
#362
On March 24 2013 05:32 Rohan wrote:
Can I ask...what on earth is everyone hotkeying everything too? I've been 'toss for a long time, and wanting to try out Terran since they fit my multitasking and lust for aggression a bit better...but honestly, I'm running out of hotkeys that I can access easily. I'm used to having 1-3 being units, 4-5 being production as Protoss but that's not cutting it as Terran really. Do you all hotkey building seperatly? So factory on 6, Starport 7? I feel almost like I have to relearn a new set of hotkeys where the CCs are on 8 or something. Three pronged drops with limited hotkeys are *hard*.

It's really annoying me! What's everyone using?


ok this is my hotkey setup but its a very personal preference type thing with no real correct answer, for example i know many terrans who put all production (rax, fact, port) on same hotkey and tab between them.

What I do is 5 all cc's, 6 all rax, 7 all factories, 8 all starports

1,2,3,4 are army. 1 is main army, 4 are my air units. then 2 and 3 depend on matchup and style. often 2 will be my ghosts. if playing mech 2 is siege tanks, 3 is widow mines. with bio if ive got my ghosts on 2 ill often put the rest of my bio on 3 as otherwise i have to tab to stim but if the game is too hectic I may not have time.

then 0 and 9 I use for hotkeying drop medivacs (use the right control with your thumb to add things to the far right hotkeys)
Brood War Protoss, SC2 Terran/Protoss
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2013-03-23 21:36:02
March 23 2013 21:35 GMT
#363
anyone tried double factory push(any combination of tank hellion, tank mines) before second cc?
Rohan
Profile Joined March 2011
United Kingdom83 Posts
March 23 2013 21:38 GMT
#364
On March 24 2013 06:34 ThePianoDentist wrote:
Show nested quote +
On March 24 2013 05:32 Rohan wrote:
Can I ask...what on earth is everyone hotkeying everything too? I've been 'toss for a long time, and wanting to try out Terran since they fit my multitasking and lust for aggression a bit better...but honestly, I'm running out of hotkeys that I can access easily. I'm used to having 1-3 being units, 4-5 being production as Protoss but that's not cutting it as Terran really. Do you all hotkey building seperatly? So factory on 6, Starport 7? I feel almost like I have to relearn a new set of hotkeys where the CCs are on 8 or something. Three pronged drops with limited hotkeys are *hard*.

It's really annoying me! What's everyone using?


ok this is my hotkey setup but its a very personal preference type thing with no real correct answer, for example i know many terrans who put all production (rax, fact, port) on same hotkey and tab between them.

What I do is 5 all cc's, 6 all rax, 7 all factories, 8 all starports

1,2,3,4 are army. 1 is main army, 4 are my air units. then 2 and 3 depend on matchup and style. often 2 will be my ghosts. if playing mech 2 is siege tanks, 3 is widow mines. with bio if ive got my ghosts on 2 ill often put the rest of my bio on 3 as otherwise i have to tab to stim but if the game is too hectic I may not have time.

then 0 and 9 I use for hotkeying drop medivacs (use the right control with your thumb to add things to the far right hotkeys)


Makes sense. I'm just going to have to adapt I guess!
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
Last Edited: 2013-03-23 22:09:49
March 23 2013 22:09 GMT
#365
On March 24 2013 05:32 Rohan wrote:
Can I ask...what on earth is everyone hotkeying everything too? I've been 'toss for a long time, and wanting to try out Terran since they fit my multitasking and lust for aggression a bit better...but honestly, I'm running out of hotkeys that I can access easily. I'm used to having 1-3 being units, 4-5 being production as Protoss but that's not cutting it as Terran really. Do you all hotkey building seperatly? So factory on 6, Starport 7? I feel almost like I have to relearn a new set of hotkeys where the CCs are on 8 or something. Three pronged drops with limited hotkeys are *hard*.

It's really annoying me! What's everyone using?


1,2,3 Units
4 CC(s)
5 Production (tabbing through them)

if you are confident with them, add:

6 Ebay/Armory
7 Ghost Academy or Fusion Core ... or whatever your lategame tech will be.

That's of course only a sugguestion.
'Your ak is pretty... uhm... dank!'
zhurai
Profile Blog Joined September 2010
United States5660 Posts
March 23 2013 22:13 GMT
#366
1,2,3 units
4 cc
5 rax
6 fact
7 starport
`/0 = upgrades (all of them)

(if I mech it's 5 fact, 6 starport)

trying to make it so
6 = fact+starport
7 upgrades
` = extra army one.
Twitter: @zhurai | Site: http://zhurai.com
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9999 Posts
Last Edited: 2013-03-23 22:22:18
March 23 2013 22:20 GMT
#367
1,2,3 units
4 ccs
5rax +ebays
6 Fact + armories
7 Starports

9+0 drops

i use rax + ebays and fact+armories so i don't have to remember to check upgrades...
RIP Meatloaf <3
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
March 23 2013 22:34 GMT
#368
On March 23 2013 18:13 Cortza wrote:
Show nested quote +
On March 23 2013 17:44 ROOTheognis wrote:
On March 23 2013 16:52 Cortza wrote:
On March 23 2013 16:29 FireMonkey wrote:
as a rule of thumb how many production buildings can terran support per base? kind of how protoss can generally support 4 per base.


It's about 3 buildings afaik. But when you get to 4+ bases its better to get more than you need because its so hard to remax. Filter recommends 14 rax on 3 base so you do the math.


??? 14 is kinda ridiculous lol

usually in a normal game it's

TvP- 8 barracks, 2 starports (if collo obv)
TvZ - 7-8 barracks, 2-3 factory, 1 port
TvT - 7 barracks, 2 factory, 1 port


My mistake. Apologies to filter, it's actually 9 barracks by 14 minutes. I had the numbers mixed.


ah ok that seems alot better ;D <3
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
awakenx
Profile Joined May 2011
United States341 Posts
March 23 2013 22:35 GMT
#369
I have a Deathadder, so I bound the macros to 9, 0

1-4 are my army hotkeys
5 are my productions
6 are my upgrade buildings
7, 8 are whatever
9 is my depot scv
0 are my ccs

typically in TvZ, my 1 hotkey is bound to my main bioball, while 2/3 are bound to drops. In TvP, i bind 1 to my bioball (no ghosts), 2 are my ghosts, and 3 is my MM (so i can kite with the medivacs healing the whole time).

I haven't played enough TvT in HotS to set up any bindings for that.

And I have a question for some terrans:

I wonder, is it advisable if, when you scout colossus, to go 2 starports to immediately pump out vikings? I recall a ThorZaIN build from a while ago (TSL3) that called for this (and has been removed from the TL Wiki), but I've been using it at great success in Diamond league.

However, I can see the problems with it, since it reduces your bio count in favor of being able to deal with colossi easily, but my question is, is it worth it to get double reactor starport vs colossus?
WorstMicroNA
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
Last Edited: 2013-03-23 22:53:41
March 23 2013 22:51 GMT
#370
On March 24 2013 07:35 awakenx wrote:

However, I can see the problems with it, since it reduces your bio count in favor of being able to deal with colossi easily, but my question is, is it worth it to get double reactor starport vs colossus?


Yeah it's pretty sure the safest way to survive. But you definitively don't want to over commit in viking production.
'Your ak is pretty... uhm... dank!'
awakenx
Profile Joined May 2011
United States341 Posts
March 23 2013 22:57 GMT
#371
On March 24 2013 07:51 Striker.superfreunde wrote:
Show nested quote +
On March 24 2013 07:35 awakenx wrote:

However, I can see the problems with it, since it reduces your bio count in favor of being able to deal with colossi easily, but my question is, is it worth it to get double reactor starport vs colossus?


Yeah it's pretty sure the safest way to survive. But you definitively don't want to over commit in viking production.

IIRC, the critical mass for vikings to 1 shot colossus is 14 right, assuming equal upgrades?
WorstMicroNA
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
March 23 2013 23:05 GMT
#372
That's the amount approximately. But keep in mind that protoss can possibly fake out a colossus build, and techs templar alongside.
'Your ak is pretty... uhm... dank!'
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2013-03-23 23:24:40
March 23 2013 23:24 GMT
#373
On March 24 2013 07:57 awakenx wrote:
Show nested quote +
On March 24 2013 07:51 Striker.superfreunde wrote:
On March 24 2013 07:35 awakenx wrote:

However, I can see the problems with it, since it reduces your bio count in favor of being able to deal with colossi easily, but my question is, is it worth it to get double reactor starport vs colossus?


Yeah it's pretty sure the safest way to survive. But you definitively don't want to over commit in viking production.

IIRC, the critical mass for vikings to 1 shot colossus is 14 right, assuming equal upgrades?




Q. How many vikings per colossus is recommended?
TheDwf wrote:
3-4 Vikings per Colossus. No need to make Vikings against a single Colossus without range since it means Protoss is actually teching Templars.

- http://www.teamliquid.net/forum/viewmessage.php?topic_id=251694#tvp_midgame
Twitter: @zhurai | Site: http://zhurai.com
Baum
Profile Blog Joined April 2010
Germany1010 Posts
March 23 2013 23:48 GMT
#374
On March 24 2013 03:44 Whatson wrote:
Show nested quote +
On March 24 2013 02:24 CapTanObviOs wrote:
When I played a lot of the beta, most tosses in masters would go for robotics play. Now that MC has played in MLG, almost all the mid masters tosses I play go for fast stargate. Is there any way to efficiently deal with this with 1 rax FE? I only win nowadays vs toss when I go for innovations reactor expand into marine + mine drop.

Personally, I only go for 1rax FE if I see a 1gate FE or a nexus first. If there's 2 gasses, I go for 15 gas, reaper, 20 CC, factory and starport for widow-mines and vikings + 2 more rax since stargate plays are really common. Some terrans go blind early E-bay with 2 turrets in the mineral lines off 1rax FE, but I think that's a bad investment since oracles + gateway units will still be able to walk all over your front.
EDIT: TheDwf explains it a lot better middle of page 16. Basically, oracles are really freaking good vs 1rax FE, and there's a much more reliable way of stopping them than investing in early ebay + turrets


The problem is while regular gasless fast expands are bad versus stargate reactor expands are complete garbage against blink and immortal all ins. I feel like we haven't even gotten close to what the standard terran opener should be in tvp.
I want to be with those who share secret things or else alone.
Spoink
Profile Joined December 2012
Austria150 Posts
March 24 2013 00:14 GMT
#375
Hey,
a short question: What do you prefer at the moment to play against Zerg(Mech, Bio/Tank, Bio/Mine, etc.)? And when and how do you secure a third with your style?
Lately i just cant take a third, especially against Mutas.
Deleted User 183001
Profile Joined May 2011
2939 Posts
Last Edited: 2013-03-24 00:30:06
March 24 2013 00:29 GMT
#376
I'm a Protoss player seriously considering switching back to my BW race, Terran. I'm a bit tired of the persisting deathball / timing attack nature of Protoss. What sort of resources can help facilitate my switch over to Terran?
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
March 24 2013 01:13 GMT
#377
Hey guys
I have come up with a build for TvT and I just wanted to get some other peoples thoughts on it.
The basic idea of the build is an aggressive reaper opening with a FE into 2 cloaked banshees while constantly producing marines and tanks. Then pushing with 2-4 medivacs 40 Marines and about 5 tanks while taking a third behind it.
I have been making 3-4 reapers and harassing workers + trying to kill a few marines with them as well as scouting and denying mining from an expo. With the 2 banshees I have been trying to harass workers and try and pick off tanks which makes the big push at the front much easier.

So the build order I have been using is 12 rax 14 gas 1 marine into reapers CC when you can afford it which should be around the 20 supply mark, Follow up the CC with 2 more rax a factory and take your 2nd gas, all while still harassing with reapers. make 2 techlabs 1 on a rax and 1 on your factory and add a 3rd gas. Switch starport and factory. Start banshee/cloak/stim/tanks. Push out with 2 banshees and cloak while adding 2 more rax when you have the money for it. Prepare a reactor on one of your rax to switch with starport fro medivacs. Drop your third cc 2more rax and 2 ebays. Float 3rd CC to 3rd location as you push with 40 or so marines and 5 tanks.

Replays:
http://drop.sc/312771
http://drop.sc/312770

I am only a platinum player so my macro mightn't be great and I;m sorry for the poorly written guide. First time doing this
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
March 24 2013 01:14 GMT
#378
On March 24 2013 09:29 JudicatorHammurabi wrote:
I'm a Protoss player seriously considering switching back to my BW race, Terran. I'm a bit tired of the persisting deathball / timing attack nature of Protoss. What sort of resources can help facilitate my switch over to Terran?


I recommend minerals and gas.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Dmn
Profile Blog Joined July 2010
Norway101 Posts
March 24 2013 02:16 GMT
#379
On March 24 2013 09:14 Spoink wrote:
Hey,
a short question: What do you prefer at the moment to play against Zerg(Mech, Bio/Tank, Bio/Mine, etc.)? And when and how do you secure a third with your style?
Lately i just cant take a third, especially against Mutas.


Biomine. Third preferably around 10-12 mins, secure it with hellions/marines/mines. You need turrets and some well placed mines/marines to defend against mutas. Especially when you are spread across 3 bases.

On March 24 2013 09:29 JudicatorHammurabi wrote:
I'm a Protoss player seriously considering switching back to my BW race, Terran. I'm a bit tired of the persisting deathball / timing attack nature of Protoss. What sort of resources can help facilitate my switch over to Terran?


The key to terran are the five Ms: Marines, Marauders, Medivacs, Mines and ofc Mules.
koalahide
Profile Joined March 2013
Australia5 Posts
March 24 2013 03:05 GMT
#380
Didn't want to make my own thread on this, basically just started playing the game again and I need fresh openers for each matchup as T. I used to just do 1 rax FE vs. everything but apparently that's very outdated now.

Any help?
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