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The HotS Terran Help Me Thread - Page 15

Forum Index > StarCraft 2 Strategy
Post a Reply
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
OwnDizzzld
Profile Joined September 2011
United Kingdom18 Posts
March 21 2013 16:22 GMT
#281
How are terrans dealing with ultras? .. I really struggle against them atm
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
March 21 2013 16:31 GMT
#282
On March 22 2013 01:22 OwnDizzzld wrote:
How are terrans dealing with ultras? .. I really struggle against them atm

Depends if you went mech siege tanks and thors do great. With bio all u cand do is make marauders and kite.
uncarlo
Profile Joined December 2010
United States16 Posts
Last Edited: 2013-03-21 17:14:07
March 21 2013 17:13 GMT
#283
Hello, can somebody explain why YoDa's Reaper FE into Widow Mine Drop only works on versus Terran? I started studying and practicing this build yesterday, and I was wondering that. I haven't yet tried it in real games, just been playing vs the AI. And I'm curious as to why it wouldn't work vZ or vP.

This is the build
born to fast expand
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-03-21 18:05:48
March 21 2013 17:31 GMT
#284
On March 22 2013 01:22 OwnDizzzld wrote:
How are terrans dealing with ultras? .. I really struggle against them atm


Style? Bio or mech?

If mech then you should have sick upgrades by now, maintaining a double digit tank count at all times, so grab a couple thors and thats it. Watch out for the constant tech switches (BL>Ultra>BL>Ultra) as that could easily leave you gimped at some areas...but obviously you'll want a decent viking count at all times too to counter the vipers.

If bio
Depending how far into the ultra stage you are. If the opponent is struggling and managed to ink out a couple ultras along with his ling bling infestor composition then sticking with bio is fine. As long as you can prevent the build up. If you are looking at a progressively harder and harder to deal with amount, get tanks. By this time if you were toe to toe with the zerg, you should be on 4 bases by now, which means 10+ barracks, 2+starports, and 2 or more factories depending if you utilized mines/hellions at all or not, so pumping out tanks shouldnt be a big problem.

When kiting against ultra+ling+bling army, try to focus fire down the ultra while kiting, as those in large numbers are a total pain, and you wan to keep the number down (and they cost a shitton, plus the zerg is usually busy injecting+spreading creep to bother microing them)

If you needed tanks mid game then the upgrades you got then will definetely help heaps, and if not, start grabbing weapon upgrades asap.

Adding in thors when your style is bio is weird, as 1. You dont have enough factories to quickly pump tank+thor at the same time, and 2. No upgrades on the thors. Tanks you want 4-6 at least when dealing with heavy counts, and obviously a large amount of marines and marauders to help.

If you are barely holding on your third base and his ultras are already knocking on your front wall then thats a completely different story.

On March 22 2013 02:13 uncarlo wrote:
Hello, can somebody explain why YoDa's Reaper FE into Widow Mine Drop only works on versus Terran? I started studying and practicing this build yesterday, and I was wondering that. I haven't yet tried it in real games, just been playing vs the AI. And I'm curious as to why it wouldn't work vZ or vP.

This is the build


Reapers effectiveness in TvZ is drastically reduced due to queens, speedlings, and roaches. Normally you dont even bother getting reapers at all in this matchup due to the effectiveness of hellion/banshees, even for scouting purposes.
Handling counter attacks also becomes rather sketchy as reapers dont have enough dps (if they are alive)

Widowmines are great in TvZ, and widowmine drops are definetely a total pain in the ass to deal with from a zerg PoV, but you want that to hit as early as possible, and reaper gas cost prevents that.

Reapers effectiveness in TvP is the absolute worst due to the current style of rushing mothership core along with a stalker early on, both shuts down reapers hard. Reapers at most can scout a bit, but due to the current heavy usages of stargate openers, you want more marines asap now, and reapers take up barracks usage. They also cannot shoot up, and have shit dps when it comes to defense.

Widowmines are good in TvP for defense purposes, so nowadays you see 12rax 15gas(after orbital), 2 marines into reactor (for heavy marines), expand (15 gas allows this), factory on 100 gas (for widowmine defense), starport after factory (for early dropship for attacking or defending)

To elaborate especially on the TvP part, people are using starport builds HEAVILY. Reapers do not do SHIT against that. Oracle builds have been killing terrans left and right, so at most people will open one reaper and go scout, while the rest of the time people will just focus on getting a high marine count early on, rely on scan for scouting, and throw down turrets+bunkers as needed. Obviously widowmines are great for defense here, but thats a seperate experience.

YoDas build has one part where I see a specific korean GM using - 4 widowmine drop. Except, he opens 11 gas 13 rax into fast factory + reactor on rax. Im not sure how he does it, but looking at his build order each game, then his match history, it seems like hes been enjoying quite a lot of success with this build.
But as you can see, he skips the reapers entirely, as 50gas a pop for a long ass build time unit isnt that great in the other two matchups. Widowmine drops effectiveness drops drastically as the game progresses.

From a personal point of view (kr dia-masters..not sure havent been promoted yet, all opponents have been masters in both ranked and unranked), players are starting to adapt very well to widowmines drops in general, and I can see them lose effectiveness over time....but thats not to say a good reaper micro wont fuck up somebody's opening hard.
Stop procrastinating
JamesMantis
Profile Joined November 2011
Italy5 Posts
March 21 2013 23:18 GMT
#285
Hi Eu Master, how do you deal with the 3 base ling baneling allin wich life smashed flash with at the IEM? consider that you are obviously on 3 base and you are bioing.
zbedlam
Profile Joined October 2010
Australia549 Posts
March 22 2013 00:46 GMT
#286
Which weapon upgrade apply to widow mines?
blackone
Profile Joined November 2010
Germany1314 Posts
March 22 2013 01:47 GMT
#287
None, they do spell damage which is unaffected by upgrades or armor.
Fake)Plants
Profile Blog Joined January 2010
United States373 Posts
March 22 2013 02:23 GMT
#288
I have a quick question about TvT. How are you guys dealing with drops in the mid game? I like to take a quick 3rd going marine-tank-medivac and I keep getting caught out of position when I least expect. It seems like if I drop or they figure out my plans they just abuse the medivac speed and spread me out until I die.

Later on in the game, I feel like I have enough turret coverage / sensor towers to deal with them. But should I consider mines before tanks until I have my 3rd up and running?
Q( ' '(Q
Kaught
Profile Joined April 2012
Chile3 Posts
Last Edited: 2013-03-22 02:28:20
March 22 2013 02:27 GMT
#289
Hi guys im having a lot of fun playin terran , my tvz is a little decent but im really bad at tvp and tvt, can anyone give me a strong build macro game oriented or any advice about how to deal for these games?.(replays or BO stuff).
And other thing, how can i improve my "marine split" ?
Hihi :D
Lennac
Profile Joined March 2012
Canada12 Posts
March 22 2013 03:22 GMT
#290
Not really a "help me", but Terran related nonetheless. I'm not very good, silver league, but improving. My standard build is around the 10 minute mark I have 3 rax, expansion to my natural, tech lab on 1 rax, reactors on the others, starport with reactor.

I basically am trying to learn to macro my economy as best as I can so my army consists entirely of marines/marauders with medivac's as support. I also throw down the engi bay and upgrade as much as possible. If this gets stopped and we progress into late game I start throwing in tanks, banshees to counter certain units, etc. etc.

Anyway, playing TvP I stopped a pair of attacks and then launched my whole army at him and won the game (yay). Anyway, he said "nice marine cheese" and ragequit I suppose. Anyway, not that it really bothers me, but what is the definition of a marine cheese? I'm not rushing, I thought this was just a typical bio build?

Just a general question of sorts that I'm curious about. Learning the lingo and terminology I feel is important to learning this game as well... though, tertiary compared to in-game knowledge and mechanics, but important nonetheless.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
March 22 2013 03:29 GMT
#291
On March 22 2013 11:27 Kaught wrote:
Hi guys im having a lot of fun playin terran , my tvz is a little decent but im really bad at tvp and tvt, can anyone give me a strong build macro game oriented or any advice about how to deal for these games?.(replays or BO stuff).
And other thing, how can i improve my "marine split" ?


I would recommend going to YouTube and searching up MLG Dallas' casts, and check around r/AllThingsTerran for some build order advice and replays.

As far as Marine splitting, if you're not Diamond or better, Marine splitting shouldn't be an area of focus for you, as your APM will almost always be better spent doing something else less precision-based during your fights. Just pre-split the Marines (groups of 3-4 Marines spread out a little) and then you can have a better chance of hitting your macro keys for reinforcement while you're doing the less-intensive techniques of pulling back and letting the Mines/Tanks take shots on Banes.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
March 22 2013 03:50 GMT
#292
Hello, I used to play Protoss but I switched to Terran for HOTS.

How do you keep track of the opponent's army as Terran? Protoss have observers, Zerg have creep, overlords, and burrowed zerglings. What do Terrans have?

Lennac
Profile Joined March 2012
Canada12 Posts
March 22 2013 03:52 GMT
#293
Terran has Ravens.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
March 22 2013 03:54 GMT
#294
On March 22 2013 12:52 Lennac wrote:
Terran has Ravens.


-_-

DrDevice
Profile Joined December 2010
Canada132 Posts
March 22 2013 03:58 GMT
#295
On March 22 2013 12:50 Empirimancer wrote:
Hello, I used to play Protoss but I switched to Terran for HOTS.

How do you keep track of the opponent's army as Terran? Protoss have observers, Zerg have creep, overlords, and burrowed zerglings. What do Terrans have?

Mainly we have the ability to place a marine here and there around the map in critical places, the same way zergs put a zergling here and there in critical places for vision. Also scan is obviously good but situationally since it's expensive. However the later in the game it gets and the more territory you need to defend, the more orbitals/scans you should have.
HanSomPa
Profile Joined December 2012
United States87 Posts
March 22 2013 04:08 GMT
#296
On March 22 2013 12:50 Empirimancer wrote:
Hello, I used to play Protoss but I switched to Terran for HOTS.

How do you keep track of the opponent's army as Terran? Protoss have observers, Zerg have creep, overlords, and burrowed zerglings. What do Terrans have?




Frankly, you have to be active with your army. So to summarize, map control. It's all about controlling your opponent through drops and pokes and that's how you know where his army is. Your force it where you want it to be.

Drops and pokes against all races to keep them honest. You use scans only to, clear creep, snipe observers, and early game to determine allins and such so you're not playing blind.
He will win who knows when to fight and when not to fight. He will win who knows how to handle both superior and inferior forces.
Lennac
Profile Joined March 2012
Canada12 Posts
Last Edited: 2013-03-22 04:11:05
March 22 2013 04:10 GMT
#297
On March 22 2013 12:54 Empirimancer wrote:
Show nested quote +
On March 22 2013 12:52 Lennac wrote:
Terran has Ravens.


-_-



I thought you were asking about detector units specifically (observers, overseers). Marine's are cheap, particularly later in the game, so as someone already said, you can place single units in strategic places. Or use small groups to constantly scout... Additionally scans can be very important... But I don't like using them unless I have to, preferring to utilize the orbital energy for MULEs.

So I guess to answer your question fully. It's a combination of Ravens (for detection), Marines for cheap ground scout, and scans for instant detection/reveal. Much like Zerg's combination of Overseer's, creep, and burrowed lings, you need to decide how best to utilize your options.
KonanTenshi
Profile Joined June 2012
Sweden210 Posts
March 22 2013 05:47 GMT
#298
Ravens IS NOT the option I'd go for if you want to see your opponents location... just go for a medivac and speed it around, or just mass scan itll you find em (only do this is you can afford it ^^) Place single units in strategic points to see where they can be movin through...

Kinda that's it
Curious
HTOMario
Profile Blog Joined March 2012
United States439 Posts
March 22 2013 06:06 GMT
#299
On March 22 2013 12:50 Empirimancer wrote:
Hello, I used to play Protoss but I switched to Terran for HOTS.

How do you keep track of the opponent's army as Terran? Protoss have observers, Zerg have creep, overlords, and burrowed zerglings. What do Terrans have?



Sacrifice a marine / watch towers / scans.
GM Mech T
J.E.G.
Profile Joined May 2010
United States389 Posts
March 22 2013 06:52 GMT
#300
and sensor towers
Do or do not; there is no try.
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