which opening should i choose? the delayed reactor factory opening with like 3-4 Marines and then helldrop or a reaper FE into Hellbats?
I'm not sure about both
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saaaa
Germany419 Posts
July 11 2013 06:18 GMT
#2381
which opening should i choose? the delayed reactor factory opening with like 3-4 Marines and then helldrop or a reaper FE into Hellbats? I'm not sure about both | ||
dargul
Russian Federation125 Posts
July 11 2013 12:01 GMT
#2382
Gml mech terran. Usually he opens with lots of marines(about12) going into 4mine drop +grade for mines into 3cc. Imho mech should play greedy because it needs lots of gas. No need to rush for drops | ||
BurningRanger
Germany303 Posts
July 11 2013 12:15 GMT
#2383
On July 11 2013 15:18 saaaa wrote: assuming i want to go mech which opening should i choose? the delayed reactor factory opening with like 3-4 Marines and then helldrop or a reaper FE into Hellbats? I'm not sure about both Depends a lot on your skill and playstyle. If you're good with Multitasking and maybe even played Bio with a Reaper opening, I guess you should do good with a Reaper FE or some kind of early drop (Hellbat or Mine). The point is that you need to stay on top of your macro while microing Reaper or drop. If you can't do that, I'd suggest a gasless 1 Rax FE or (more similar to Reaper FE) a Reactor Rax FE, which just gets a Reactor on the Rax instead of the Reaper. | ||
Snowbear
Korea (South)1925 Posts
July 11 2013 13:51 GMT
#2384
150/150 is way too much of an investment for me before 12:00, because I'm already gas starved untill then. I would also have to make a second fact because of the techlab researching the blueflame upgrade. I really don't see what to do ![]() | ||
Sprite825
France57 Posts
July 11 2013 14:04 GMT
#2385
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mau5mat
Northern Ireland461 Posts
July 11 2013 14:29 GMT
#2386
On July 11 2013 23:04 Sprite825 wrote: Do you think that this build http://www.youtube.com/watch?v=kkv-geeYe8A is viable in hots, since zergs tend to pressure you in the early game rencently? I was thinking to stop the production of tanks if you scout your opponnent is going for mutas lings, and go to widow mines. If executed well, could probably get you to Masters | ||
Sprite825
France57 Posts
July 11 2013 14:46 GMT
#2387
On July 11 2013 23:29 mau5mat wrote: Show nested quote + On July 11 2013 23:04 Sprite825 wrote: Do you think that this build http://www.youtube.com/watch?v=kkv-geeYe8A is viable in hots, since zergs tend to pressure you in the early game rencently? I was thinking to stop the production of tanks if you scout your opponnent is going for mutas lings, and go to widow mines. If executed well, could probably get you to Masters I'm already master ^^ The only cons that I see is the low medivac count and no creep delay. | ||
A Wild Sosd
Australia421 Posts
July 11 2013 14:51 GMT
#2388
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Sprite825
France57 Posts
July 11 2013 15:13 GMT
#2389
On July 11 2013 23:51 A Wild Sosd wrote: I don't think it would work too well as you don't really get to utilize medivac boost and most players are going for ultras now which would tear up the marine based army, especially with the complete lack of creep denial. In this game, Stephano goes for ultras, and gets shredded, and there's the option of getting 2 more hellions to deny better the creep. I agree with the fact that there is a lack of the medivac use, but I think it's compensate by the strength of the push. The reason why I want to use this build is that I struggle alot at stopping all ins from the zerg, when I go for the cc first into hellbat drop into 4M. | ||
TheBaLinOne
Germany16 Posts
July 11 2013 15:46 GMT
#2390
http://drop.sc/348519 | ||
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Yusei
Canada27 Posts
July 11 2013 19:24 GMT
#2391
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ChillPhiju
Germany57 Posts
July 11 2013 20:47 GMT
#2392
When I usually see a indication for a speedling allin I just wall off my natural as Flash and Innovation do it. Which leads to overcommiting as I can really deduce it from the time the gas has been taken unless it is so late that I already have like 4-6 Hellions by the time it comes. 1.Is there a way to deduce from the amount of workers that a speedling allin/attack is coming or in fact not | ||
Jazzman88
Canada2228 Posts
July 11 2013 21:10 GMT
#2393
On July 12 2013 05:47 ChillPhiju wrote: Having a small problem in TvZ When I usually see a indication for a speedling allin I just wall off my natural as Flash and Innovation do it. Which leads to overcommiting as I can really deduce it from the time the gas has been taken unless it is so late that I already have like 4-6 Hellions by the time it comes. 1.Is there a way to deduce from the amount of workers that a speedling allin/attack is coming or in fact not You can use your SCV scout to check his natural saturation. If he is saving up larva or not putting a lot of Drones on it, you know that he's using them for a more aggressive purpose. If you see more than 8 Zerglings produced with your first couple of Hellions, you should start getting nervous, because macro Zerg play focuses on getting Queens and a very small amount of Zerglings to ward against run-bys. If he's made 16 Zerglings, you're in trouble and about to get busted. If you're in doubt, I would pull back just a little bit at about 6:30, as a quick speed finishes either just before or after that timing and you could get trapped mid-map. If you're a little back, you can put the Hellions against or behind your wall and just laugh at the Zerglings. | ||
forsakeNXE
Germany539 Posts
July 11 2013 23:18 GMT
#2394
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policymaker
Greece152 Posts
July 12 2013 00:13 GMT
#2395
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shinosai
United States1577 Posts
July 12 2013 01:34 GMT
#2396
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policymaker
Greece152 Posts
July 12 2013 02:15 GMT
#2397
On July 12 2013 10:34 shinosai wrote: Having a problem in PvT, and it seems like some copied/standard timing push since I've seen it so many times. Basically stalker sentry zealot push at the expo while sending 2-3 oracles at main. It seems like the stargate is impossible to reliably scout, so I'll never have turrets there unless I do them blindly. Is the correct response to just blind turret or should I do mines? If u scout double gas and expansion, its probably oracles(either proxy or not). If u scout double gas no expansion its mostly DT or blink stalkers. If u fear oracles, try innovations safe TVP opening(with reaper for scouting and a mine for defense), and until ur medivac is out and u see no oracle, place that mine in ur mineral line where the oracle should be coming, its a guarranted hit. at ur natural or front, ALWAYS bunker up. Absolutely no reason to die to a MSC stalker poke | ||
A Wild Sosd
Australia421 Posts
July 12 2013 03:01 GMT
#2398
On July 12 2013 10:34 shinosai wrote: Having a problem in PvT, and it seems like some copied/standard timing push since I've seen it so many times. Basically stalker sentry zealot push at the expo while sending 2-3 oracles at main. It seems like the stargate is impossible to reliably scout, so I'll never have turrets there unless I do them blindly. Is the correct response to just blind turret or should I do mines? I've been using the build that I saw taeja doing and it works really well holding off pretty much everything. It's pretty much a reaper into mine drop. The reaper can scout gas and pylon count as well as keeping the toss in his base while you get a healthy marine and mine count to stop any attacks. I'm not completely sure on the BO but I think it is: 12 rax 12 gas Reaper Reactor CC Fact --> 4 mines Starport ebay and 2nd gas (not too sure if it is before or after additional rax_ 2 more rax 3rd cc 4th and 5th rax | ||
noSec
Brazil37 Posts
July 12 2013 05:11 GMT
#2399
I did a runby with 4 hellions in a zerg's main and it took longer then ever to burn that drone line fleeing. Just want to know something about it or if it is just my imagination =D Thanks... | ||
Steppo
Germany3 Posts
July 12 2013 05:56 GMT
#2400
On July 12 2013 08:18 forsakeNXE wrote: Is there any like 15gas banshee build with the new patch and a relativly fast cc which is safe in tvt? ![]() On reddit, i read that someone was going for double 15 gas (only 2 SCV's in each gas however) and that it would turn out quite nicely with cloak while expanding relatively fast. You could try that.. haven´t tried that myself though. Additionally you could use sc2planner to try compose your one build, once they update the cost change ![]() | ||
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