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[G] Roach-Ling Revisited: Zerg vs Terran (HotS) - Page 6

Forum Index > StarCraft 2 Strategy
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ultrakiss
Profile Blog Joined April 2012
97 Posts
February 27 2013 02:18 GMT
#101
thank you very much tang
Ninjury_J
Profile Joined August 2012
Canada408 Posts
February 27 2013 02:24 GMT
#102
Tang, are you modifying to build to pool first, or leaving it as is?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 27 2013 02:42 GMT
#103
On February 27 2013 11:24 Ninjury_J wrote:
Tang, are you modifying to build to pool first, or leaving it as is?

I'm going to leave it as is, HotS is still developing and I'm working on ZvP next. If hatch-first ever becomes a long-forgotten Zerg dream, I'll definitely modify the build.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 10 2013 17:30 GMT
#104
I miss my hatch-tech burrow but only 2 days til release :D

The ZvP one will be released asap, it's mostly done but I just want to wait to see any new changes. Does anyone know if beta replays will be accessible after release?
Coaching www.allin-academy.com | Team www.All-Inspiration.com
MoonCricket
Profile Joined September 2011
222 Posts
March 17 2013 08:45 GMT
#105
On February 27 2013 10:52 TangSC wrote:
Show nested quote +
On February 27 2013 03:54 ultrakiss wrote:
Hi I've been using this build pretty much since you wrote it and I have a pretty sick win rate vs T. I havent been able to play too much because of midterms, but is the concensus that a reaper opening/proxy reaper shuts this down? or can you do an adjustment like pool before gas and get stuff out fast enough to deal with the first reaper without drones? This is assuming I scout on 10 and see gas+rax or gas and no rax(proxy).

I know that if I get e-bay blocked I can hit a similar timing off a gas/pool opener instead of the hatch first. Even when I dont do much damage/use the roaches defensively I feel like Im still ok as long as I keep the roaches alive for a decent amount of time with the burrow.

Also, does T scouting this incoming (say seeing the roaches pop) with the reaper make this worthless? For instance, If they respond by getting an extra siege tank does my just delaying the expo make this worth it? Or if they throw down extra bunkers+marauders?

*this is assuming that you do the roaches+burrow and not the all in with speedlings and follow by droning +teching or taking a third.

At my level of play I've been fine, but Im just wondering why I haven't seen any high level/pro players doing something like this. It seems like such a good opener. There must be a reason its not being used?

With hatch-first, you auto-lose at least 3-5 Drones if he does proxy reapers, and if he gets a bunker at expansion it's worse. I think a 15 Pool/15Hatch with a comparable gas timing (17/18) will defend reasonably well though, and not delay your push long.


I agree, I've found 15 Hatchery, 16 Extractor, 15 Spawning Pool to be better on large maps and worse on small maps because of the combined risk of Proxy Reapers and 11/11, and as evidence you can watch Stephano's MLG performance as he executed the 15 Hatchery, 16 Extractor, 15 Spawning Pool build for Roach/Burrow rushes exclusively and lost dramatically to Proxy Reapers and 11/11.

The risk of Proxy Reapers to 15/16/15 is probably too great on small maps, I've tried 13 Scout, 14 Pool, 16 Hatch, 15 Gas to good effect and you can soft counter any Engineering Bay blocks from Barracks Expand with a Proxy Hatch in their main.

I really don't think the contortions you have to go to fend off a Reaper is worth the better economic set up unless you know your opponent's prefer CC first.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 18 2013 22:25 GMT
#106
On March 17 2013 17:45 MoonCricket wrote:
Show nested quote +
On February 27 2013 10:52 TangSC wrote:
On February 27 2013 03:54 ultrakiss wrote:
Hi I've been using this build pretty much since you wrote it and I have a pretty sick win rate vs T. I havent been able to play too much because of midterms, but is the concensus that a reaper opening/proxy reaper shuts this down? or can you do an adjustment like pool before gas and get stuff out fast enough to deal with the first reaper without drones? This is assuming I scout on 10 and see gas+rax or gas and no rax(proxy).

I know that if I get e-bay blocked I can hit a similar timing off a gas/pool opener instead of the hatch first. Even when I dont do much damage/use the roaches defensively I feel like Im still ok as long as I keep the roaches alive for a decent amount of time with the burrow.

Also, does T scouting this incoming (say seeing the roaches pop) with the reaper make this worthless? For instance, If they respond by getting an extra siege tank does my just delaying the expo make this worth it? Or if they throw down extra bunkers+marauders?

*this is assuming that you do the roaches+burrow and not the all in with speedlings and follow by droning +teching or taking a third.

At my level of play I've been fine, but Im just wondering why I haven't seen any high level/pro players doing something like this. It seems like such a good opener. There must be a reason its not being used?

With hatch-first, you auto-lose at least 3-5 Drones if he does proxy reapers, and if he gets a bunker at expansion it's worse. I think a 15 Pool/15Hatch with a comparable gas timing (17/18) will defend reasonably well though, and not delay your push long.


I agree, I've found 15 Hatchery, 16 Extractor, 15 Spawning Pool to be better on large maps and worse on small maps because of the combined risk of Proxy Reapers and 11/11, and as evidence you can watch Stephano's MLG performance as he executed the 15 Hatchery, 16 Extractor, 15 Spawning Pool build for Roach/Burrow rushes exclusively and lost dramatically to Proxy Reapers and 11/11.

The risk of Proxy Reapers to 15/16/15 is probably too great on small maps, I've tried 13 Scout, 14 Pool, 16 Hatch, 15 Gas to good effect and you can soft counter any Engineering Bay blocks from Barracks Expand with a Proxy Hatch in their main.

I've been leaning towards 15Pool / 15 Gas / 17 Hatch on smaller maps, because you can build your queen on 16, then overlord, then 3 sets of Lings. When you queen pops you can move to expansion with it and 6 lings and you're golden. Then you can drone, get your 2nd queen, and have the option of building Speedlings with your first inject to go for 14 Speedling pressure around 5:30. It also follows into the 8 Roach/Speedling timing very well.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
March 18 2013 22:29 GMT
#107
On March 19 2013 07:25 TangSC wrote:
Show nested quote +
On March 17 2013 17:45 MoonCricket wrote:
On February 27 2013 10:52 TangSC wrote:
On February 27 2013 03:54 ultrakiss wrote:
Hi I've been using this build pretty much since you wrote it and I have a pretty sick win rate vs T. I havent been able to play too much because of midterms, but is the concensus that a reaper opening/proxy reaper shuts this down? or can you do an adjustment like pool before gas and get stuff out fast enough to deal with the first reaper without drones? This is assuming I scout on 10 and see gas+rax or gas and no rax(proxy).

I know that if I get e-bay blocked I can hit a similar timing off a gas/pool opener instead of the hatch first. Even when I dont do much damage/use the roaches defensively I feel like Im still ok as long as I keep the roaches alive for a decent amount of time with the burrow.

Also, does T scouting this incoming (say seeing the roaches pop) with the reaper make this worthless? For instance, If they respond by getting an extra siege tank does my just delaying the expo make this worth it? Or if they throw down extra bunkers+marauders?

*this is assuming that you do the roaches+burrow and not the all in with speedlings and follow by droning +teching or taking a third.

At my level of play I've been fine, but Im just wondering why I haven't seen any high level/pro players doing something like this. It seems like such a good opener. There must be a reason its not being used?

With hatch-first, you auto-lose at least 3-5 Drones if he does proxy reapers, and if he gets a bunker at expansion it's worse. I think a 15 Pool/15Hatch with a comparable gas timing (17/18) will defend reasonably well though, and not delay your push long.


I agree, I've found 15 Hatchery, 16 Extractor, 15 Spawning Pool to be better on large maps and worse on small maps because of the combined risk of Proxy Reapers and 11/11, and as evidence you can watch Stephano's MLG performance as he executed the 15 Hatchery, 16 Extractor, 15 Spawning Pool build for Roach/Burrow rushes exclusively and lost dramatically to Proxy Reapers and 11/11.

The risk of Proxy Reapers to 15/16/15 is probably too great on small maps, I've tried 13 Scout, 14 Pool, 16 Hatch, 15 Gas to good effect and you can soft counter any Engineering Bay blocks from Barracks Expand with a Proxy Hatch in their main.

I've been leaning towards 15Pool / 15 Gas / 17 Hatch on smaller maps, because you can build your queen on 16, then overlord, then 3 sets of Lings. When you queen pops you can move to expansion with it and 6 lings and you're golden. Then you can drone, get your 2nd queen, and have the option of building Speedlings with your first inject to go for 14 Speedling pressure around 5:30. It also follows into the 8 Roach/Speedling timing very well.


could you write a more detailed build order for this? Would be of great help.
Thank you.
moo...for DRG
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 18 2013 22:30 GMT
#108
On March 19 2013 07:29 neoghaleon55 wrote:
Show nested quote +
On March 19 2013 07:25 TangSC wrote:
On March 17 2013 17:45 MoonCricket wrote:
On February 27 2013 10:52 TangSC wrote:
On February 27 2013 03:54 ultrakiss wrote:
Hi I've been using this build pretty much since you wrote it and I have a pretty sick win rate vs T. I havent been able to play too much because of midterms, but is the concensus that a reaper opening/proxy reaper shuts this down? or can you do an adjustment like pool before gas and get stuff out fast enough to deal with the first reaper without drones? This is assuming I scout on 10 and see gas+rax or gas and no rax(proxy).

I know that if I get e-bay blocked I can hit a similar timing off a gas/pool opener instead of the hatch first. Even when I dont do much damage/use the roaches defensively I feel like Im still ok as long as I keep the roaches alive for a decent amount of time with the burrow.

Also, does T scouting this incoming (say seeing the roaches pop) with the reaper make this worthless? For instance, If they respond by getting an extra siege tank does my just delaying the expo make this worth it? Or if they throw down extra bunkers+marauders?

*this is assuming that you do the roaches+burrow and not the all in with speedlings and follow by droning +teching or taking a third.

At my level of play I've been fine, but Im just wondering why I haven't seen any high level/pro players doing something like this. It seems like such a good opener. There must be a reason its not being used?

With hatch-first, you auto-lose at least 3-5 Drones if he does proxy reapers, and if he gets a bunker at expansion it's worse. I think a 15 Pool/15Hatch with a comparable gas timing (17/18) will defend reasonably well though, and not delay your push long.


I agree, I've found 15 Hatchery, 16 Extractor, 15 Spawning Pool to be better on large maps and worse on small maps because of the combined risk of Proxy Reapers and 11/11, and as evidence you can watch Stephano's MLG performance as he executed the 15 Hatchery, 16 Extractor, 15 Spawning Pool build for Roach/Burrow rushes exclusively and lost dramatically to Proxy Reapers and 11/11.

The risk of Proxy Reapers to 15/16/15 is probably too great on small maps, I've tried 13 Scout, 14 Pool, 16 Hatch, 15 Gas to good effect and you can soft counter any Engineering Bay blocks from Barracks Expand with a Proxy Hatch in their main.

I've been leaning towards 15Pool / 15 Gas / 17 Hatch on smaller maps, because you can build your queen on 16, then overlord, then 3 sets of Lings. When you queen pops you can move to expansion with it and 6 lings and you're golden. Then you can drone, get your 2nd queen, and have the option of building Speedlings with your first inject to go for 14 Speedling pressure around 5:30. It also follows into the 8 Roach/Speedling timing very well.


could you write a more detailed build order for this? Would be of great help.
Thank you.

15pool
15gas
17hatch
16queen
18overlord
18-21 Lings
21Queen
23Overlord
Drones until inject finishes
4xSets of Lings with first inject (8 + the initial 6 = 14 Speedlings to pressure).
Then keep droning while you poke.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
April 18 2013 02:20 GMT
#109
How does this build do against someone going for tanks first (no mines, no hellions) or just a bunch of marines after 1raxFE?
I imagine it would do little damage and leave me behind compared to standard play.

Are there any BO losses I should take in consideration? Is this a blind build or should I abort it in some cases? If so, what scouting information should I get?

Thx.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 19 2013 14:30 GMT
#110
On April 18 2013 11:20 Azoryen wrote:
How does this build do against someone going for tanks first (no mines, no hellions) or just a bunch of marines after 1raxFE?
I imagine it would do little damage and leave me behind compared to standard play.

Are there any BO losses I should take in consideration? Is this a blind build or should I abort it in some cases? If so, what scouting information should I get?

Thx.

Well in WoL it used to be that if Terran went for siege tanks, they'd be behind economically because they'd have to stay on one base for a while and research the tech - and if you got in there at 7:15 you'd often still win because they would have just 1 tank unsieged. Now, with Widow Mines and already-upgraded tanks, it's harder to deal game-ending damage with this build; they can have 2 tanks sieged behind the depots and SCVs pulled to repair. In that scenario, it's best just to power Drones from 50-60 supply and get your third started by 7:15, then just keep macroing.

I wouldn't say it's a build order loss, because you do still get a good amount of time to safely power Drones after the attack, but if you make the 8 Roaches and 12-16 Zerglings, and do absolutely no damage, you will have to cut a few corners to stay even. If I did no damage early on, I would most often Drone to a fully-saturated 3 bases with at least 4 gas (60-70 Drones) without producing any units (just relying on the already-build Roach/Ling to hold the Xel / defend). You may die to some sort of early 2base all-in, but it's a risk you have to take when your aggression is completely shut down.

I don't think this build needs to be aborted based on scouting information, but you may decide only to make like 4-5 Roaches and a few Speedlings to go for a "fake", which allows for a faster transition. It's something I've done quite often when matched against the same opponent.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 19 2013 18:34 GMT
#111
So do you still advocate the 15 hatch version in the OP, or the 15 pool version above?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2013-04-20 23:37:05
April 20 2013 23:36 GMT
#112
On April 20 2013 03:34 Ninjury_J wrote:
So do you still advocate the 15 hatch version in the OP, or the 15 pool version above?

Hatch-first is still viable against reapers, especially with gas before pool, so I lean towards hatch-first in most of my games. Both versions work pretty well though.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Chris2124
Profile Joined August 2010
Scotland4 Posts
April 21 2013 07:26 GMT
#113
Been using this build (hatch-first) with great success recently. Doesn't fair too well against lots of rax (no reaper/hellion) from my experience, but that can be scouted before getting all the roaches.

Do you know how the economy is compared to the standard 4 Queen opening? How far behind does it set you if, in the unlikely scenario, you don't get much any damage done?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 22 2013 14:31 GMT
#114
On April 21 2013 16:26 Chris2124 wrote:
Been using this build (hatch-first) with great success recently. Doesn't fair too well against lots of rax (no reaper/hellion) from my experience, but that can be scouted before getting all the roaches.

Do you know how the economy is compared to the standard 4 Queen opening? How far behind does it set you if, in the unlikely scenario, you don't get much any damage done?

Yeah if they go for a 1Rax FE into 3 Barracks walling their natural, it's tough to break in. Those Barracks builds aren't ideal, but luckily they're rare and map-specific. And, as you mention, you can scout with the first set of Lings you build.

You're pretty delayed compared to a standard 4 Queen opening. You sit on 22~ Drones until about 7:00. 4 Queen openings let you reach full 2-base saturation about a minute earlier than this build I would suspect, though I don't have any specific numbers on the difference between the two builds.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
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