• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:42
CET 03:42
KST 11:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada0SC: Evo Complete - Ranked Ladder OPEN ALPHA2StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Tenacious Turtle Tussle Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1575 users

[L][D]HotS Terran Mech Resources/Q&A - Page 16

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 14 15 16 17 18 33 Next All
Lyyna
Profile Joined June 2011
France776 Posts
September 21 2013 11:58 GMT
#301
On September 21 2013 16:35 fried_rice wrote:

And back on topic: what are the gosu mechers up to? Havent heard from Lyyna in a while and HTOMario doesn't seem to be streaming as often, we still have the mighty avilo but he isn't meching a lot in TvP these days =[

Well, due to mech (and the overall game) terrible state, basically decided few weeks ago to totally stop any serious attempt at playing sc2. Since i got a new connection allowing me to stream since then, i want to try one last time to get back motivation by streaming but well, i don't even want to start the game...
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Dzerzhinsky
Profile Joined March 2011
Scotland327 Posts
September 21 2013 15:37 GMT
#302
I mech every MU at high Masters and stream most of my games.

I agree that mech is in an awful state at the moment though. The Hellbat nerf killed most openers, and with Protoss learning how to use the Mcore, fast Robo and Tempests, and Zergs learning how to build Swarm Hosts and Vipers, it's no surprise that we haven't seen a TvP or TvZ mech game in a major tournament for many months. I doubt we'll ever see it recover at the pro level without a significant buff.

That said, in the real world where we play, I think people really need to start learning how to integrate Ravens into their play. HSM ignores hardened shields and Blinding Cloud, massacres clumped up units, and can 1-shot clumped up Swarm Hosts, while PDD negates Tempest, Hydra and Corruptor fire. And auto-turets aren't bad for harassment either.

A significant Raven count is the only way to get around all the units that hard-counter mech in the late game. Whether you'd still consider it 'mech' is another matter..
"All science would be superfluous if the outward appearance and the essence of things coincided directly."
Kalfos
Profile Joined March 2013
Dominican Republic34 Posts
Last Edited: 2013-09-21 18:07:57
September 21 2013 18:04 GMT
#303

And back on topic: what are the gosu mechers up to? Havent heard from Lyyna in a while and HTOMario doesn't seem to be streaming as often, we still have the mighty avilo but he isn't meching a lot in TvP these days =[

I need some fresh mech BOs to start again.


Well you can't blame them for not Meching so often anymore in TvP. I mean it's possible to go mech in TvP but it's so easily stopped with a couple of Immortals that it discourages them to the point where it's like banging your head against a wall.

I've only come to see Dzerzhinsky and avilo these days going Mech but after that...it's pretty much a dead play style
fried_rice
Profile Blog Joined July 2013
198 Posts
Last Edited: 2013-09-22 00:16:25
September 21 2013 18:54 GMT
#304
On September 21 2013 20:58 Lyyna wrote:
Show nested quote +
On September 21 2013 16:35 fried_rice wrote:

And back on topic: what are the gosu mechers up to? Havent heard from Lyyna in a while and HTOMario doesn't seem to be streaming as often, we still have the mighty avilo but he isn't meching a lot in TvP these days =[

Well, due to mech (and the overall game) terrible state, basically decided few weeks ago to totally stop any serious attempt at playing sc2. Since i got a new connection allowing me to stream since then, i want to try one last time to get back motivation by streaming but well, i don't even want to start the game...


This is very sad news =[ it's that kind of feeling that made me want to try out bio in the first place, that and the new maps in the pool

On September 22 2013 00:37 Dzerzhinsky wrote:
I mech every MU at high Masters and stream most of my games.

I agree that mech is in an awful state at the moment though. The Hellbat nerf killed most openers, and with Protoss learning how to use the Mcore, fast Robo and Tempests, and Zergs learning how to build Swarm Hosts and Vipers, it's no surprise that we haven't seen a TvP or TvZ mech game in a major tournament for many months. I doubt we'll ever see it recover at the pro level without a significant buff.

That said, in the real world where we play, I think people really need to start learning how to integrate Ravens into their play. HSM ignores hardened shields and Blinding Cloud, massacres clumped up units, and can 1-shot clumped up Swarm Hosts, while PDD negates Tempest, Hydra and Corruptor fire. And auto-turets aren't bad for harassment either.

A significant Raven count is the only way to get around all the units that hard-counter mech in the late game. Whether you'd still consider it 'mech' is another matter..


Hey man, I've watched your stream before, good stuff, it's one of the things that might motivate me to even keep playing, although sometimes it pains me to see you being abused by players that are good at exploiting mech's flaws (which isnt even very hard)
Sissors
Profile Joined March 2012
1395 Posts
September 22 2013 21:23 GMT
#305
On September 22 2013 03:04 Kalfos wrote:
Show nested quote +

And back on topic: what are the gosu mechers up to? Havent heard from Lyyna in a while and HTOMario doesn't seem to be streaming as often, we still have the mighty avilo but he isn't meching a lot in TvP these days =[

I need some fresh mech BOs to start again.


Well you can't blame them for not Meching so often anymore in TvP. I mean it's possible to go mech in TvP but it's so easily stopped with a couple of Immortals that it discourages them to the point where it's like banging your head against a wall.

I've only come to see Dzerzhinsky and avilo these days going Mech but after that...it's pretty much a dead play style

Maybe me personally, but my TvZ mech win ratio has been at 0% for months now (literally 0%, not almost, I simply autolose every single game vs zerg where I don't cheese them). While TvP mech still works for me. Granted largely due to protoss players not knowing how to deal with mech, and sure part of it will be that for some reason I simply am not able to beat zerg players, but I do think TvZ is at least as big as a problem as TvP for mech currently.

Even if they don't simply kill me with vipers and/or swarmhosts they simply walk over me with ultralisks. If I beat the ultralisks they simply send in a second wave, since there is little reason for them not to mass expand over the entire map. And ravens are also beyond horrible against ultras (they prolly deal more friendly fire than enemy fire when using seekers on ultras).
fried_rice
Profile Blog Joined July 2013
198 Posts
September 22 2013 22:24 GMT
#306
On September 23 2013 06:23 Sissors wrote:
Show nested quote +
On September 22 2013 03:04 Kalfos wrote:

And back on topic: what are the gosu mechers up to? Havent heard from Lyyna in a while and HTOMario doesn't seem to be streaming as often, we still have the mighty avilo but he isn't meching a lot in TvP these days =[

I need some fresh mech BOs to start again.


Well you can't blame them for not Meching so often anymore in TvP. I mean it's possible to go mech in TvP but it's so easily stopped with a couple of Immortals that it discourages them to the point where it's like banging your head against a wall.

I've only come to see Dzerzhinsky and avilo these days going Mech but after that...it's pretty much a dead play style

Maybe me personally, but my TvZ mech win ratio has been at 0% for months now (literally 0%, not almost, I simply autolose every single game vs zerg where I don't cheese them). While TvP mech still works for me. Granted largely due to protoss players not knowing how to deal with mech, and sure part of it will be that for some reason I simply am not able to beat zerg players, but I do think TvZ is at least as big as a problem as TvP for mech currently.

Even if they don't simply kill me with vipers and/or swarmhosts they simply walk over me with ultralisks. If I beat the ultralisks they simply send in a second wave, since there is little reason for them not to mass expand over the entire map. And ravens are also beyond horrible against ultras (they prolly deal more friendly fire than enemy fire when using seekers on ultras).


Ultras are pretty damn hard to beat. You need to get perfect engagements every time or make him attack into you when ur walled off with PFs and Barracks.
BurningRanger
Profile Joined January 2012
Germany303 Posts
September 23 2013 08:27 GMT
#307
On September 23 2013 06:23 Sissors wrote:
Show nested quote +
On September 22 2013 03:04 Kalfos wrote:

And back on topic: what are the gosu mechers up to? Havent heard from Lyyna in a while and HTOMario doesn't seem to be streaming as often, we still have the mighty avilo but he isn't meching a lot in TvP these days =[

I need some fresh mech BOs to start again.


Well you can't blame them for not Meching so often anymore in TvP. I mean it's possible to go mech in TvP but it's so easily stopped with a couple of Immortals that it discourages them to the point where it's like banging your head against a wall.

I've only come to see Dzerzhinsky and avilo these days going Mech but after that...it's pretty much a dead play style

Maybe me personally, but my TvZ mech win ratio has been at 0% for months now (literally 0%, not almost, I simply autolose every single game vs zerg where I don't cheese them). While TvP mech still works for me. Granted largely due to protoss players not knowing how to deal with mech, and sure part of it will be that for some reason I simply am not able to beat zerg players, but I do think TvZ is at least as big as a problem as TvP for mech currently.

Even if they don't simply kill me with vipers and/or swarmhosts they simply walk over me with ultralisks. If I beat the ultralisks they simply send in a second wave, since there is little reason for them not to mass expand over the entire map. And ravens are also beyond horrible against ultras (they prolly deal more friendly fire than enemy fire when using seekers on ultras).

I'm just Gold, but this is what works for me in Mech v Zerg. I'm playing a 2 base push (Tank, BF-Hellion, Marine) that sometimes kills their 3rd or at least makes them build a ton of units to hold it. During that I'm preparing for BF-Hellbat drops and, when the push is done, I go roast some drones with them. Zerg usually wants to drone up after such a big fight, so it usually criples their eco. This should stop them from expanding all over the map, slows down their Hive and more importantly they have to choose, if they go Ultra, Swarmhost OR Broodlord, instead of being able to have all and techswitch you to death. When BF-Hellbat drops don't work anymore, try BF-Hellion runbys.
Even with Mech, you can't sit on your fingers that much anymore. It's not as demanding as with Bio, but you still have to keep the Zerg busy.

Against Ultras (and Swarmhosts too btw) I'd recommend adding Banshees instead of Ravens. Also go with less Tanks and more Thors to compensate for the lack of anti-air of the Banshees (in case of techswitches). Thors are also too fat to clump that much, so the "splash" of the Ultras isn't that much of an issue.
Try to fight in chokes. When all your Tanks, Thors and Banshees can fire at once, while the Ultras try to climb over each other to get to something to cut to pieces, you should be ok. Also, if your tanks are not sieged, when the fight begins, don't siege them. Ultras are too big for the splash to do much (not even speaking about friendly fire) and the 4 seconds siege-up time can cost you battles.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
fried_rice
Profile Blog Joined July 2013
198 Posts
Last Edited: 2013-09-23 09:03:10
September 23 2013 09:02 GMT
#308
The problem with Banshees is upgrades, past early game they won't do shit against combat units, they are only good at sniping workers and unprotected bases. So unless you're doing some sort of skyterran builds that gets fast +ship attack (or it's super late game and you can afford it), Banshee is not the answer, although having up to 3 can be really useful for general harassment and map control, if you manage to keep them alive they can be very good to snipe workers, or force zerg's mutalisks out of position.

They do shit DPS against units with armor upgrades, especially against ultras, if they merged the attack upgrades at the Armory I think it woul help mech a ton and make Banshees actually useful as a combat unit, and even then, Zerg will have either spores, hydra or corruptor with his SHs.

I've been opening a lot with Hellion/Banshee, I have frost/whirlwind and derelict watcher veto'd, so I only play maps that are hard for Zerg to take a third, making this opening very powerful.

And yeah, against Ultras you need very good positioning or you will flat out lose the game instantly. The hard thing about fighting Ultras vs a zerg with good eco is that winning engagements isn't as significant as winning against other unit comps because Ultras are so supply effective.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-09-23 11:31:50
September 23 2013 11:31 GMT
#309
On September 23 2013 07:24 fried_rice wrote:
Show nested quote +
On September 23 2013 06:23 Sissors wrote:
On September 22 2013 03:04 Kalfos wrote:

And back on topic: what are the gosu mechers up to? Havent heard from Lyyna in a while and HTOMario doesn't seem to be streaming as often, we still have the mighty avilo but he isn't meching a lot in TvP these days =[

I need some fresh mech BOs to start again.


Well you can't blame them for not Meching so often anymore in TvP. I mean it's possible to go mech in TvP but it's so easily stopped with a couple of Immortals that it discourages them to the point where it's like banging your head against a wall.

I've only come to see Dzerzhinsky and avilo these days going Mech but after that...it's pretty much a dead play style

Maybe me personally, but my TvZ mech win ratio has been at 0% for months now (literally 0%, not almost, I simply autolose every single game vs zerg where I don't cheese them). While TvP mech still works for me. Granted largely due to protoss players not knowing how to deal with mech, and sure part of it will be that for some reason I simply am not able to beat zerg players, but I do think TvZ is at least as big as a problem as TvP for mech currently.

Even if they don't simply kill me with vipers and/or swarmhosts they simply walk over me with ultralisks. If I beat the ultralisks they simply send in a second wave, since there is little reason for them not to mass expand over the entire map. And ravens are also beyond horrible against ultras (they prolly deal more friendly fire than enemy fire when using seekers on ultras).


Ultras are pretty damn hard to beat. You need to get perfect engagements every time or make him attack into you when ur walled off with PFs and Barracks.


Hmm, in my experience, Ultras are not a problem at all. Just focus fire them with your Tank/Thor force and they drop like flies. You need to watch out not to get surrounded and as long as you prevent this from happening, you will come out ahead with supply lead.
Dan26
Profile Blog Joined September 2012
Australia239 Posts
September 24 2013 13:00 GMT
#310
On February 02 2013 04:39 avilo wrote:
Show nested quote +
On February 02 2013 04:20 aksfjh wrote:
On February 02 2013 03:36 Everlong wrote:
Ok, cool, you can add following...

Here are players I know that regularly play mech at gm/m level, definitely go check them if you want to learn how to mech in HotS:

Supernova- sick 2base TvP mech push, often mechs in TvT, TvZ

Beastyqt - He is playing mech TvP (there are some cool Vods on his stream) often, TvT mostly, rarely TvZ

avilo - Always mechs TvT, TvZ, never TvP (facepalm), hope he can overcome his issues in TvP

Also, check out Strelok, Trimaster, ForGG (recently started streaming), they also play mech often...

If anyone is interested, I'm willing to start discussion on any topic regarding mech in all matchups as I've been playing and watching a lot of mech games through whole beta..

For avilo, you really shouldn't "facepalm" at the lack of TvP mech. There are some really notable clips and legitimate complaints he's had with TvP mech. Mech is far from the amazing "goto" strat many BW enthusiasts and non-terrans claim it is.


I had another one of those mech TvP games yesterday. Killed about 50 probes, had a "stronger" army than Protoss, 20 tanks pre-sieged with battle hellions in front.

Protoss opened 1 base blink stalker all-in, did zero damage. Went into DTS afterwards, did minimal damage. Then he 1A's immortal's, archons, and chargelots into 20 pre-sieged tanks and he ended up winning the game.

Mech TvP is terrible. It makes you wanna punch kittens, and that is not fun!

TvT/TvZ it can be good though.


Mix in some ghosts and you're good.
Eat like a King, Train like a Champion, Sleep like a Baby
HTOMario
Profile Blog Joined March 2012
United States439 Posts
October 03 2013 22:58 GMT
#311
http://drop.sc/361363
http://drop.sc/361364
http://drop.sc/361362


I'll just leave this here.
GM Mech T
Firestorm
Profile Blog Joined January 2013
Canada341 Posts
October 04 2013 00:02 GMT
#312
Isn't it depressing to any other Mech Terrans how much Tempests hard counter BCs?
"Revenge is sweet... Revenge is a dish best served cold... Revenge is... Ice Cream!"
HTOMario
Profile Blog Joined March 2012
United States439 Posts
October 04 2013 01:28 GMT
#313
On October 04 2013 09:02 Firestorm wrote:
Isn't it depressing to any other Mech Terrans how much Tempests hard counter BCs?


With ravens and a few vikings they don't though.
GM Mech T
Sissors
Profile Joined March 2012
1395 Posts
October 04 2013 06:17 GMT
#314
Then again with HTs on the side of the tempests they do. And no matter how much I respect your mech abilities, a 'few' vikings do not counter tempests. The main problem is also how idiotic little supply tempests take, if they change that to 6 I would be alot happier.
For me also the problem against HT + tempests is the difference in micro required, which isn't my strongest point.With HTs/ghosts added you have the issue his army is alot more flexible than yours. Also his micro (at my level at least) is pretty much a-moving his tempests and micro'ing his templars: storming and feedbacking everything he sees. Meanwhile I have to drop new PDDs closer with ravens, and mostly try to EMP his army while at the same time dodging storms with vikings. And once I start trying to dodge storms there really won't be going of new EMPs until he runs out of storms. And with the range of tempests it is unlikely you manage to snipe/emp HTs before the fight.

I at least have in all my mech games vs toss never been able to beat a late game mass tempest army. Mostly I lose, I have won a handfull times against it, but that was mainly due to bad handling by my opponent of me attacking his economy until even while horribly trading he simply couldn't make new tempests. But in the end imo 4 supply is too low.

Btw @ HTOMario, do you happen to have also some recent replays vs zerg? Overall I have something like 70% win rate vs toss, but only 30% vs zerg, and that is due to all-ins. Haven't won a long game vs zerg in 2 seasons .
HTOMario
Profile Blog Joined March 2012
United States439 Posts
October 04 2013 06:38 GMT
#315
On October 04 2013 15:17 Sissors wrote:
Then again with HTs on the side of the tempests they do. And no matter how much I respect your mech abilities, a 'few' vikings do not counter tempests. The main problem is also how idiotic little supply tempests take, if they change that to 6 I would be alot happier.
For me also the problem against HT + tempests is the difference in micro required, which isn't my strongest point.With HTs/ghosts added you have the issue his army is alot more flexible than yours. Also his micro (at my level at least) is pretty much a-moving his tempests and micro'ing his templars: storming and feedbacking everything he sees. Meanwhile I have to drop new PDDs closer with ravens, and mostly try to EMP his army while at the same time dodging storms with vikings. And once I start trying to dodge storms there really won't be going of new EMPs until he runs out of storms. And with the range of tempests it is unlikely you manage to snipe/emp HTs before the fight.

I at least have in all my mech games vs toss never been able to beat a late game mass tempest army. Mostly I lose, I have won a handfull times against it, but that was mainly due to bad handling by my opponent of me attacking his economy until even while horribly trading he simply couldn't make new tempests. But in the end imo 4 supply is too low.

Btw @ HTOMario, do you happen to have also some recent replays vs zerg? Overall I have something like 70% win rate vs toss, but only 30% vs zerg, and that is due to all-ins. Haven't won a long game vs zerg in 2 seasons .



I don't feel like scouted tempests are a problem and i've won game where it's bc raven ghost viking vs tempest carrier HT.

Also as for zerg games.

GM Mech T
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-10-04 08:26:05
October 04 2013 08:06 GMT
#316
On October 04 2013 15:38 HTOMario wrote:
Show nested quote +
On October 04 2013 15:17 Sissors wrote:
Then again with HTs on the side of the tempests they do. And no matter how much I respect your mech abilities, a 'few' vikings do not counter tempests. The main problem is also how idiotic little supply tempests take, if they change that to 6 I would be alot happier.
For me also the problem against HT + tempests is the difference in micro required, which isn't my strongest point.With HTs/ghosts added you have the issue his army is alot more flexible than yours. Also his micro (at my level at least) is pretty much a-moving his tempests and micro'ing his templars: storming and feedbacking everything he sees. Meanwhile I have to drop new PDDs closer with ravens, and mostly try to EMP his army while at the same time dodging storms with vikings. And once I start trying to dodge storms there really won't be going of new EMPs until he runs out of storms. And with the range of tempests it is unlikely you manage to snipe/emp HTs before the fight.

I at least have in all my mech games vs toss never been able to beat a late game mass tempest army. Mostly I lose, I have won a handfull times against it, but that was mainly due to bad handling by my opponent of me attacking his economy until even while horribly trading he simply couldn't make new tempests. But in the end imo 4 supply is too low.

Btw @ HTOMario, do you happen to have also some recent replays vs zerg? Overall I have something like 70% win rate vs toss, but only 30% vs zerg, and that is due to all-ins. Haven't won a long game vs zerg in 2 seasons .



I don't feel like scouted tempests are a problem and i've won game where it's bc raven ghost viking vs tempest carrier HT.

Also as for zerg games.

http://www.youtube.com/watch?v=JAhZbMs5ou4

Thanks, will watch it soon

If I scout it when his stargates go up I have no problem with it, but how do you make sure you scout it at that point? I regulary scan the toss's main, but if he has 3 stargates being chronoboosted producing tempests in a third/edge of main then he can easily have 6 tempests before I scout it.

That is also the idea/problem I personally have with BCs. Sure it works fine as long as you are ahead of the enemy in production, but if you try to switch to BCs when he already started his tempest production I only see horrible dead in my future. And it makes my micro deficit only worse: tempest carrier HTs means pretty much he can a-move his air units and micro his HTs. While if you go BC you need to cast yamato's once energy is available for them, ravens should drop PDDs. Ghosts need to emp/snipe HTs, and vikings need to dodge storms. Now I freely admit part of the issue is that my micro isn't good in such situations (okay most situations outside stopping 8/8 reapers). But still at my level there is so much more micro I have to do than my opponent that I just have no chance in hell against such an army in a direct fight.


Edit: Watched it. Quite a different composition from what I generally use, so probably there my mistake is (much heavier on widow mines).

Still lets say in your initial attack he would have had a ling on the highground on the top attack path. He would have scouted your army, you wouldn't have known it. Since you also didn't scan or anything, couldn't he then have really easily killed your entire army with tanks unsieged and widow mines unburrowed?
Also did you know he didn't have mutas left? Because the position your tanks were sieged was very good against a ground army, but half your siege tanks could have been taken out if he still had mutas for barely any muta losses.

In the end it also looked to me like you traded fairly inefficient in every fight. Only you were so far ahead after his failed basetrade that it didn't matter anymore.
Maler
Profile Joined December 2011
Denmark5 Posts
October 06 2013 12:39 GMT
#317
Maler, now masterleague full meching terran here.

How do you guys open TvP ?

Would like to hear if any of you have some creative builds for that match up

In tanks we trust
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-10-07 08:17:10
October 07 2013 08:03 GMT
#318
On October 06 2013 21:39 Maler wrote:
Maler, now masterleague full meching terran here.

How do you guys open TvP ?

Would like to hear if any of you have some creative builds for that match up



I've crafted my own build that works for me very well. It is just a solid build overall, not too greedy, not too safe. Going to share it here so that you can try it out or maybe suggest some improvements.

Basically goes like this:

1) Rax (3 Marines, then hold), gas, factory -> CC on high ground -> 2nd gas + continue Marine production
2) @100% factory make tech lab -> Siege Tank
3) @100 gas -> Starport
4) @100%Tank -> leave tech lab for Starport and make 2 wm (or hellion for scouting) from Factory
5) @100% Starport -> attach to tech lab from Factory -> Raven
6) @100% Raven -> Factory goes back to tech lab -> 2nd Siege Tank, Starport can produce Medivac for drop, Banshee for extra safety/harass/scouting, Viking or just nothing to free up resources for upgrades or faster 3rd CC

This gives you detection, fast tank, 2 wm and at least 5 Marines (you can pump as many as you want) and you can move out with this force to secure your natural..

From this point, depending on what you scout, you can increase your production and add 2 more factories, or go for fast upgrades with 1 or 2 armories or even throw in 3rd CC if you feel safe enough.

2WM, Raven, Siege Tank, bunker and cca 5-10 Marines + wall is enough to hold your natural basically against anything. I like to go up to 4 Tanks, then add Thors/Hellbats and secure my 3rd.

Feel free to ask questions or anything.. :-)

edit: Also Master league player.
Maler
Profile Joined December 2011
Denmark5 Posts
October 07 2013 08:30 GMT
#319
Ive tried doing the exact same build as you

Problem is i like the hellbat tank style more, and if you open the way you do it leans more towards the tech heavy style of mech. But ill try it again in some games
In tanks we trust
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 07 2013 08:38 GMT
#320
On October 07 2013 17:30 Maler wrote:
Ive tried doing the exact same build as you

Problem is i like the hellbat tank style more, and if you open the way you do it leans more towards the tech heavy style of mech. But ill try it again in some games


Yeah, that is the style I like because I find it really hard to compete with pure power of Immortals and gateway production. I also hate Tanks being dead supply should he go for Tempests. But Hellbat/Tank + Ghosts style works very well as well (see Strelok).

Hopefully something good can come out of this new patch (at least Tempests won't be that scary so I think Hellbat/Tank style could be a bit better here).
Prev 1 14 15 16 17 18 33 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Enki Epic Series #6 | LiuLi Cup #47
CranKy Ducklings196
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 105
Nathanias 77
RuFF_SC2 63
StarCraft: Brood War
Shuttle 976
Artosis 739
Noble 26
Dota 2
monkeys_forever424
League of Legends
JimRising 475
Counter-Strike
fl0m2008
Super Smash Bros
hungrybox439
Other Games
summit1g13268
Maynarde146
C9.Mang0132
Organizations
Other Games
gamesdonequick978
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22000
Other Games
• Scarra1285
Upcoming Events
WardiTV Korean Royale
9h 18m
OSC
14h 18m
Replay Cast
20h 18m
Replay Cast
1d 6h
Kung Fu Cup
1d 9h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 20h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.