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Protoss versus Zerg: The Guide - Page 25

Forum Index > StarCraft 2 Strategy
671 CommentsPost a Reply
Prev 1 23 24 25 26 27 34 Next All
There are no plans for a guide to other match-ups at this time. This guide was an entirely organic effort from TL community members of similar interests.
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
November 27 2012 11:25 GMT
#481
This is so fantastic and so comprehensive! I wonder how long it took to write..

The history bit really gave an epic feel to SC2 that I otherwise only get when I read the featured BW threads.
NexCa
Profile Joined March 2011
Germany954 Posts
November 27 2012 11:37 GMT
#482
I can finally see how to beat imba Zergs !

TIME FOR PRACTISE INCOMING !
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 27 2012 11:43 GMT
#483
This has got to be the best written and most in depth guide I have ever seen.

My god, 51000 words...
11/5/14 CATACLYSM | The South West's worst Falco main
Jacmert
Profile Blog Joined October 2011
Canada1709 Posts
November 27 2012 11:59 GMT
#484
Anybody else worried that Zergs are gonna start using this guide to reverse engineer ways to defeat us...? o.O

Ha ha I'm sure that's part of the reason TL released this - they knew it would get the Zerg players interested, too!
Plat Support Main #believe
Zenatsu
Profile Joined February 2011
100 Posts
Last Edited: 2012-11-27 12:12:31
November 27 2012 12:12 GMT
#485
Ladies and gentlemen.

Welcome to theory-crafting. This is the one result.
Smontage
Profile Joined August 2011
United Kingdom2 Posts
November 27 2012 12:13 GMT
#486
I had to recover my old forum account just to let you all know how incredible you are for doing this. Wow. Thankyou. I have been having so many problems with FFE vs... any form of aggression to be honest, even when scouting and trying to respond, but the solutions offered here are so well thought out and clear that I should be getting ahead in no time.

Breathtakingly good. What a day to be Protoss.

One minor gripe I did have is the images showing building placements, perhaps I'm the only one but I just can't take in the exact location of everything unless the building matrix is overlayed - I need to see the grid layout to really 'see' where the buildings are. But yeah maybe that's just me. Thanks again!!
Rossie
Profile Joined November 2012
136 Posts
November 27 2012 12:30 GMT
#487
I don't like it. It's dumbing things down. I took pride in being able to find this stuff out for myself by paying close attention to VODs. Knowledge will no longer be a component of skill, because every Protoss player will know approximately the same stuff.

Also, it's going to obscure the game balance. Will it be fair if PvZ is still 50:50 in win ratios even though Protoss players go to all the trouble of creating and pouring over a guide like this one -- whereas Zerg players can't be bothered to create their own corresponding guide, and have to do do nothing but copy what they saw some other Zerg do?
Xyl
Profile Joined July 2011
United States25 Posts
November 27 2012 12:32 GMT
#488
Jezus! That was one long scroll. Absolutely unreal!
That's a ridiculous amount of content. Well done, fellas.
Clem > Maru > Cure >> Taeja | Stats >> herO | Reynor > Life
haduken
Profile Blog Joined April 2003
Australia8267 Posts
November 27 2012 12:40 GMT
#489
On November 27 2012 17:23 Rollora wrote:

Show nested quote +
On November 27 2012 16:57 haduken wrote:
omfg... can not believe it... please publish it as ebook.

erm what?
It is already in a PDF format


Thanks didn't see it... every protoss player should print and have it next to their PC.
Rillanon.au
Achaia
Profile Joined July 2010
United States643 Posts
November 27 2012 13:41 GMT
#490
Wow awesome guide! I've been debating trying to learn Protoss for a bit but didn't want to do the legwork myself. This would be an easy way to get up to speed on the last couple of years of development in the matchup.
http://www.youtube.com/SCBattleGrounds
Oboeman
Profile Joined January 2011
Canada3980 Posts
November 27 2012 13:52 GMT
#491
On November 27 2012 21:30 Rossie wrote:
I don't like it. It's dumbing things down. I took pride in being able to find this stuff out for myself by paying close attention to VODs. Knowledge will no longer be a component of skill, because every Protoss player will know approximately the same stuff.

Also, it's going to obscure the game balance. Will it be fair if PvZ is still 50:50 in win ratios even though Protoss players go to all the trouble of creating and pouring over a guide like this one -- whereas Zerg players can't be bothered to create their own corresponding guide, and have to do do nothing but copy what they saw some other Zerg do?


I don't think that's something you should worry about, because it takes a lot more work than just reading the material once to be able to adequately incorporate it into your gameplay. This is a great resource for protoss players, but they still need to work to apply it, and they'll still need to be open-minded and flexible.

It is also a great resource for zerg players, because they talk a lot about the strengths and weaknesses of what zerg can do, and what protoss needs to be afraid of at what times, etc.
Emuking
Profile Joined June 2012
United States144 Posts
November 27 2012 14:01 GMT
#492
There is more writing in the 1st post than the rest of the posts in this thread combined. I'm interested to read about Dark Templar and how much is covered on that topic :D
When you want to succeed as bad as you want to breath, then you'll be successful.
Sephiroth6969
Profile Joined August 2012
1 Post
November 27 2012 14:04 GMT
#493
Thank you sooooooooooo much PvZ does be so so hard from the Protoss side.
Shonof
Profile Joined March 2011
Netherlands9 Posts
November 27 2012 14:20 GMT
#494
Great great guide!!!!!!! love it!!!!
cassurai
Profile Joined December 2010
Singapore307 Posts
November 27 2012 14:30 GMT
#495
oh my god. wow
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
November 27 2012 14:40 GMT
#496
holy shit. people graduate university with shorter pieces than that.
TY <3 Cure <3 Inno <3 Special <3
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2012-11-27 15:31:34
November 27 2012 15:28 GMT
#497
I want to point out an issue with this guide and basically every Protoss I ever play on the ladder.

Nobody seems to handle the specific situation of in-base proxy hatch vs nexus first FFE correctly, and I think it needs some addressing.

My standard opening in ZvP has been 13 pool 15 hatch for probably a year or more. I'm glad DRG is finally coming around

Anyway, I scout on 13 very specifically to see the timing of my opponents forge/nexus.

If Protoss goes nexus first, I proxy hatch his main every time and have won every game proceeding from this point onward with the exceptions being in the single digits I'm sure because it puts Protoss in a horrible position of having to choose which base to defend and not having the resources to do so UNLESS HE CANCELS HIS NATURAL NEXUS.

I make 6 lings immediately at pool pop and send them to the front door while my overlord hangs out over my hatchery so I know how P is spending his money on that front.

Pull too many probes and you are killing your economy, pull too few and you won't kill the hatchery in time to prevent the roach flood. You can't afford a pylon and 2 cannons at the in-base hatch because there is no time. You likely won't even finish your wall or the cannon at the front by the time the lings come (though that is possible, it requires dedication to that task and ignoring the hatch).

I offer every Protoss a rematch when they lose to this so they can show me the flaw in my build, few take me up on my offer and none has ever convinced me that they can beat the build consistently.

I offer the idea of cancelling the natural nexus which offers the ability to wall off the front and properly defend the hatchery as a viable build, but this puts Protoss behind and nobody wants to listen to my advice.

If anybody wants to test me on this, I will be happy to play a few rounds to explore the viability of this build and Protoss defense options.
As it turns out, marines don't actually cost any money -Jinro
etherealfall
Profile Joined December 2011
Australia476 Posts
November 27 2012 15:28 GMT
#498
On November 27 2012 21:30 Rossie wrote:
I don't like it. It's dumbing things down. I took pride in being able to find this stuff out for myself by paying close attention to VODs. Knowledge will no longer be a component of skill, because every Protoss player will know approximately the same stuff.

Also, it's going to obscure the game balance. Will it be fair if PvZ is still 50:50 in win ratios even though Protoss players go to all the trouble of creating and pouring over a guide like this one -- whereas Zerg players can't be bothered to create their own corresponding guide, and have to do do nothing but copy what they saw some other Zerg do?


That's not true. Belial as an amazing ZvP guide.
sebvolc
Profile Joined March 2011
Denmark20 Posts
November 27 2012 15:30 GMT
#499
This is great! Good work!

This comprehensive guide to a single matchup from one perspective both shows why it takes time to master the game, and how much you really have to learn to be able to compete in all three matchups either race. And that is to say without a comprehensive and extensive guide such as this.

I hope this can inspire to some more indepth guides to how to play the different races in the different matchups. Since I feel that game understanding is something that you should be able to look up, and not learn for you self from scratch.
<3 <3 <3 TL <3 <3 <3
etherealfall
Profile Joined December 2011
Australia476 Posts
November 27 2012 15:31 GMT
#500
On November 28 2012 00:28 Jermstuddog wrote:
I want to point out an issue with this guide and basically every Protoss I ever play on the ladder.

Nobody seems to handle the specific situation of in-base proxy hatch vs nexus first FFE correctly, and I think it needs some addressing.

My standard opening in ZvP has been 13 pool 15 hatch for probably a year or more. I'm glad DRG is finally coming around

Anyway, I scout on 13 very specifically to see the timing of my opponents forge/nexus.

If Protoss goes nexus first, I proxy hatch his main every time and have won every game proceeding from this point onward with the exceptions being in the single digits I'm sure because it puts Protoss in a horrible position of having to choose which base to defend and not having the resources to do so UNLESS HE CANCELS HIS NATURAL NEXUS.

I make 6 lings immediately at pool pop and send them to the front door while my overlord hangs out over my hatchery so I know how P is spending his money on that front.

Pull too many probes and you are killing your economy, pull too few and you won't kill the hatchery in time to prevent the roach flood. You can't afford a pylon and 2 cannons at the in-base hatch because there is no time. You likely won't even finish your wall or the cannon by the time the lings come (though that is possible, it requires dedication to that task and ignoring the hatch).

I offer every Protoss a rematch when they lose to this so they can show me the flaw in my build, few take me up on my offer and none has ever convinced me that they can beat the build consistently.

I offer the idea of cancelling the natural nexus which offers the ability to wall off the front and properly defend the hatchery as a viable build, but this puts Protoss behind and nobody wants to listen to my advice.

If anybody wants to test me on this, I will be happy to play a few rounds to explore the viability of this build and Protoss defense options.


So, see earlier pool, 15 forge into nexus into cannon + probe pull?
Or do you actually have a proposed solution?
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