Protoss versus Zerg: The Guide - Page 13
Forum Index > StarCraft 2 Strategy |
There are no plans for a guide to other match-ups at this time. This guide was an entirely organic effort from TL community members of similar interests. | ||
ElmOaid
Sudan41 Posts
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soiii
Germany266 Posts
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dobber
Bulgaria12 Posts
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NovemberstOrm
Canada16217 Posts
Good job guys, amazing effort put into it | ||
13JackaL
United States577 Posts
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bittman
Australia8759 Posts
I look forward to eventually seeing one for every MU, but trying to keep this updated will be something with HotS just around the corner. | ||
Aoxer
44 Posts
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Qwertify
United States2531 Posts
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InfusedTT.DaZe
Romania693 Posts
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FloTheSheep
Austria5 Posts
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Mr.Bimbles
Iceland457 Posts
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Maxd11
United States680 Posts
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GumBa
United Kingdom31935 Posts
We need guides like this for every MU Big thumbs up for the guys Like Monk who made this possible great initiative! | ||
dbarreda
Mexico4 Posts
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Jaeger
United States1150 Posts
Because a Hatch takes 100 seconds to build and a cannon takes 40, a well timed cannon rush will start the cannons when the Hatch is about 65% complete to make sure it finishes right as the cannons are also finishing. If the cannons were to complete before the Hatch, the Zerg player could just cancel it setting the Protoss player behind. On the other hand, if the Hatch finishes before the cannons, it will turn into completely wasted minerals since the few Lings built in the early game are not enough to defend it. Specifically you want to place your cannon just after the hatchery is at 960 hp. | ||
Berceno
Spain401 Posts
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snively
United States1159 Posts
◦Mid level Protoss players in the diamond to high masters range will benefit the most as they will be able to fill in certain strategical holes in their play. marry me | ||
-Switch-
Canada506 Posts
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Akamu
United States309 Posts
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sparkk51
United States137 Posts
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