• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:07
CEST 14:07
KST 21:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris34Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Greatest Players of All Time: 2025 Update A Eulogy for the Six Pool BoxeR's Wings Episode 2 - Fan Translation #1: Maru - Greatest Players of All Time Geoff 'iNcontroL' Robinson has passed away
Tourneys
$5,000 WardiTV Summer Championship 2025 Maestros of The Game—$20k event w/ live finals in Paris $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Post ASL20 Ro24 discussion. BW General Discussion No Rain in ASL20? BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
[ASL20] Ro24 Group F [ASL20] Ro24 Group E [IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group D
Strategy
Muta micro map competition Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Mechabellum Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1116 users

[G] TheStaircase - An Alternative Improvement Method - Pag…

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 60 61 62 63 64 78 Next
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 26 2014 14:50 GMT
#1221
Yes, but the saturation speed benchmarks are all based on matchup specific data, so the mules are taken into account (in a way). It's certainly not perfect but it's the best we can do for the time being.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Tio
Profile Joined April 2014
5 Posts
April 30 2014 21:16 GMT
#1222
I just did a couple of games with the first step of the program, where you can only mine minerals, and it was a lot of fun.
In the end I had 8 bases and 52 baracks constantly pumping out balls of marines to a-move across the map. The zerg player had no idea what hit him. After 20 min game time or so there was just nothing that could stop the huge amount of marines walking across the map. It was a lot of fun, I'll be sure to continue with this, as it really shows how strong macro can be. Thanks a lot for the program !
SpaceDoge
Profile Joined May 2014
1 Post
May 02 2014 16:59 GMT
#1223
Love the staircase
doing step one for terran at the moment did some bot games on harder and have done a few ladder games. even came back after getting hit with a proxy bunker thanks to the power of macro( and a gold base)!
http://ggtracker.com/players/1498461/SpaceDoge there my gg tracker profile, hopefully gonna keep improving and get out of bronze cheese league soon haha
Thanks for coming up with the program
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 02 2014 21:29 GMT
#1224
Sounds excellent Tio and SpaceDoge :D

New videos added to the OP:








Commentatorhttps://www.youtube.com/JaKaTaKtv
Ender1887
Profile Joined May 2014
United States2 Posts
Last Edited: 2014-05-07 16:46:15
May 07 2014 16:38 GMT
#1225
I just wanted to post and say that I love the work that is put into this and the Core. I am fairly new to playing Starcraft - I've played it before, but I haven't really gotten a chance to play on a consistent basis due to work, school, etc, but I've watched the pro league games and am always entertained by the game as well as the talent and competitiveness of the players. So I picked up the game for the first time in about a year a couple days ago and started playing. I think one thing that really turns new players off of any game is not having an understanding of how to play or how to get better. Having a method like the Staircase that gives players direction is extremely helpful. As someone who always strives to improve in everything they do, this is definitely a motivating factor for me to continue playing. I've played two games on level one so far after practicing hot keys with The Core, and have gotten very good results. Granted, I'm playing against AI because I have no confidence in my game yet, but I was able to hit the top benchmarks in saturation in the first game, then top benchmarks for spending in the second. Undoubtedly, there is still much room for improvement.

Here is my question for the experts, though. While I am just starting and working on Macro, should I be focusing on walling off, or focusing on how many gateways I put down and where I put them? As I said, I've hit high benchmarks in saturation speed and economy, but I am kind of just laying buildings down anywhere my mouse guides me right now.

Thanks for reading and any responses. It may seem insignificant to others, but having a new challenge and people to share it with(none of my friends play) is pretty exciting to me.
Ender1887
Profile Joined May 2014
United States2 Posts
May 07 2014 16:44 GMT
#1226
On May 01 2014 06:16 Tio wrote:
I just did a couple of games with the first step of the program, where you can only mine minerals, and it was a lot of fun.
In the end I had 8 bases and 52 baracks constantly pumping out balls of marines to a-move across the map. The zerg player had no idea what hit him. After 20 min game time or so there was just nothing that could stop the huge amount of marines walking across the map. It was a lot of fun, I'll be sure to continue with this, as it really shows how strong macro can be. Thanks a lot for the program !

That is awesome and hilarious. The other guy's reaction would be priceless. I would love to see that replay.
Tio
Profile Joined April 2014
5 Posts
May 08 2014 20:16 GMT
#1227
On May 08 2014 01:44 Ender1887 wrote:
Show nested quote +
On May 01 2014 06:16 Tio wrote:
I just did a couple of games with the first step of the program, where you can only mine minerals, and it was a lot of fun.
In the end I had 8 bases and 52 baracks constantly pumping out balls of marines to a-move across the map. The zerg player had no idea what hit him. After 20 min game time or so there was just nothing that could stop the huge amount of marines walking across the map. It was a lot of fun, I'll be sure to continue with this, as it really shows how strong macro can be. Thanks a lot for the program !

That is awesome and hilarious. The other guy's reaction would be priceless. I would love to see that replay.


Yeah it was awesome! He raged pretty hard and wanted a rematch after that haha.
Can't show the replay though because sadly my PC died a few days ago. It'll be a while before I get acces to my profile again.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 09 2014 17:03 GMT
#1228
Protoss video is now up! Enjoy:




Commentatorhttps://www.youtube.com/JaKaTaKtv
TedBurtle
Profile Blog Joined April 2014
Belarus201 Posts
May 10 2014 15:11 GMT
#1229
On May 10 2014 02:03 JaKaTaK wrote:
Protoss video is now up! Enjoy:


http://www.youtube.com/watch?v=S5UAyFJyCvA&feature=share&list=PLiejbQlQAdGmMwrXvgmMwGDvCDsxgZ2wi&index=3



Thx for the video! :D Looking forward for steps 2-3-4-5
Unbeatable Protoss
Ninjury_J
Profile Joined August 2012
Canada408 Posts
May 10 2014 15:20 GMT
#1230
For anyone who is interested, Jak is doing an all day stream from 9-5 PST in honor of his birthday. Check it out at twitch.tv/thejakatak
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Nott
Profile Joined August 2010
Peru5 Posts
May 12 2014 03:39 GMT
#1231
@JaKaTaK hey, I was just checking the pdf version of the staircase and in the given units for terran it says I can use medivacs but the online version places medivacs in the battle units. Which one is it?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 12 2014 03:51 GMT
#1232
Thanks, nice catch. PDF is wrong. Spreadsheet is correct.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Nott
Profile Joined August 2010
Peru5 Posts
May 12 2014 04:34 GMT
#1233
On May 12 2014 12:51 JaKaTaK wrote:
Thanks, nice catch. PDF is wrong. Spreadsheet is correct.


Great, thanks!
Morik
Profile Joined August 2010
65 Posts
May 16 2014 02:41 GMT
#1234
Hey, question about the rules.

For the steps where you choose one or more battle units: is the recommendation that you stick with that choice for the 4 out of 5 games? Or can you swap each game?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 16 2014 15:25 GMT
#1235
swap as much or as little as you like. Whatever is more fun for you
Commentatorhttps://www.youtube.com/JaKaTaKtv
ZedraC
Profile Joined February 2011
South Africa109 Posts
May 19 2014 10:51 GMT
#1236
Hi,

Since I started playing Random I thought the perfect place to start is with the Staircase, thus concentrating on macro and not a bunch of build order which confuses the hell out of me for 3 different races..... Even though my progress is slow (since I don't get a lot of time to play) I do see progress, thanks to the staircase method.

I noticed my saturation speed, spending, supply blocks and APM improving over just a few games for every race.

I believe if this Staircase is done correctly, you can only improve and have fun at the same time. What I like about it the most is that I actually play better because I have a clear goal every game and I do not tend to get so nervous like before and that the goal is not to win, but improve.

Thanks for a good idea here. I think any low league and new player can benefit from this.

"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
ZedraC
Profile Joined February 2011
South Africa109 Posts
May 19 2014 16:10 GMT
#1237
Hi JaKaTaK,

Did I mention before that I love your work?

From your posts and videos I can see you are extremely intelligent and think things through to the DNA strands, I absolutely love it. I like clever people.

Now, since I have kissed your butt shiny, let me get to the point… ;D

(I am serious though: I DO love your work!) I was considering posting this in the Creep or die thread, but think it is more appropriate here.

Reading this thread (http://www.teamliquid.net/forum/sc2-strategy/449624-mastering-zerg-mechanics-for-high-level-play) it made me think of a few things, but for the purposes of this post I am specifically referring to the “Production cycle” mentioned in there, namely:

Define and master what is commonly referred to as a Production Cycle or an Inject Cycle. This is taking to a full, start-to-finish Zerg breath. An inject cycle takes crucial actions required for macroing effectively and groups them together, to train muscle memory and pace the game. An effective example used by EGJD is:

1. Inject;
2. Queue Overlords x # of hatcheries injected (IE 3 hatcheries injected = 3 overlords);
3. Pre-rally overlord eggs to desired position on mini-map;
4. double-tap dedicated creep queen key and drop tumor;
5. spread nearby tumors;
6. double-tap dedicated scout key and queue up scouting route (can be done with forward lings or main army as well).


Maybe - just maybe - it may be beneficial to add a Step 0.1 (or whatever) to Zerg in the staircase. Thus practicing:

1. building the correct amount of ovies per “production cycle” dependant on step 2 above, and
2. pre rally ovies to certain points
3. scouting…

You are the clever one and have contact with the "creep or die" creator… I am just throwing and idea out there.

Lastly: I have no idea how the “create with mod” thing works, but will it be possible to get a “create with mod: creep or die” option for the new ladder maps?

Thanks a lot kind Sir for just reading this...
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
AmicusVenti
Profile Joined July 2013
United States61 Posts
May 30 2014 07:56 GMT
#1238
I've noticed lately that I've been having trouble hitting the Masters benchmark for saturation speed on the first base, even though looking at the replays I don't think I'm failing to produce SCVs at any time nor am I substantially late on calling down the first mule. It seems possible that this is the result of my choice to open with a 15 gas, as I feel confident that if I didn't, my mineral income would climb much higher. That said, I don't think I should be forced to take gasses very late with a program that aims to be as open ended as The Staircase does.

Sometimes I can reach the benchmark for Saturation Speed, and yet will fail with virtually identical execution of the same opener. My guess is that this is all related to how the game calculates mineral income. I conjecture that it just bases the income factor off of how many minerals were collected in the past n seconds, resulting in a fairly volatile readout. Because of this, even of I do the build identically, the income benchmark may be reached much sooner or later depending how the SCV harvesting lines up.

I'll keep playing a few games to see whether I can overcome this. If it still seems I can't, I may ignore the saturation speed benchmark in favor or something more meaningful (e.g. X SCVs at the Y minute marik).

ZedraC
Profile Joined February 2011
South Africa109 Posts
June 04 2014 17:44 GMT
#1239
Where did the reference sheet disappear to? Am I blind
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 04 2014 18:00 GMT
#1240
sorry if it was a bit unclear. I put a link right under getting started
Commentatorhttps://www.youtube.com/JaKaTaKtv
Prev 1 60 61 62 63 64 78 Next
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Monthly Finals
MaxPax vs TriGGeR
ByuN vs herOLIVE!
Classic vs HeRoMaRinE
Rogue vs TBD
WardiTV512
Harstem276
TKL 166
Rex110
CranKy Ducklings80
IndyStarCraft 76
IntoTheiNu 30
3DClanTV 14
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 276
TKL 166
Rex 110
IndyStarCraft 76
StarCraft: Brood War
Britney 30203
Calm 6494
PianO 1875
Horang2 1626
Rain 1367
Mini 536
EffOrt 384
actioN 382
Larva 377
Stork 330
[ Show more ]
Hyuk 303
BeSt 281
Leta 259
ZerO 252
Light 230
Mong 189
TY 181
Zeus 144
Snow 140
ggaemo 137
firebathero 132
Soulkey 128
Mind 98
Hyun 90
JYJ70
Barracks 60
Rush 52
Liquid`Ret 50
Pusan 46
[sc1f]eonzerg 43
ToSsGirL 43
zelot 33
Sacsri 32
sorry 32
Sharp 29
soO 28
Soma 26
Yoon 22
yabsab 20
ajuk12(nOOB) 12
HiyA 7
Icarus 6
Terrorterran 5
Hm[arnc] 3
Dota 2
qojqva887
XcaliburYe252
XaKoH 179
League of Legends
JimRising 222
Counter-Strike
zeus339
flusha165
oskar162
edward27
Other Games
singsing1963
B2W.Neo1472
DeMusliM317
Lowko308
Pyrionflax183
SortOf140
Hui .108
ArmadaUGS29
Dewaltoss15
ZerO(Twitch)13
MindelVK9
Organizations
Counter-Strike
PGL2396
StarCraft: Brood War
UltimateBattle 201
Other Games
Algost 3
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV45
League of Legends
• Jankos816
• Stunt410
Upcoming Events
Cosmonarchy
3h 54m
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
Big Brain Bouts
3h 54m
Iba vs GgMaChine
TriGGeR vs Bunny
Reynor vs Classic
Serral vs Clem
BSL Team Wars
6h 54m
Team Hawk vs Team Dewalt
BSL Team Wars
6h 54m
Team Hawk vs Team Bonyth
Code For Giants Cup
10h 24m
SC Evo League
23h 54m
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
1d 3h
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
1d 5h
SC Evo League
1d 23h
Maestros of the Game
2 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
[ Show More ]
BSL Team Wars
2 days
Team Bonyth vs Team Sziky
BSL Team Wars
2 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
PiGosaur Monday
4 days
LiuLi Cup
4 days
Replay Cast
5 days
The PondCast
5 days
RSL Revival
5 days
Maru vs SHIN
MaNa vs MaxPax
RSL Revival
6 days
Reynor vs Astrea
Classic vs sOs
Liquipedia Results

Completed

CSL Season 18: Qualifier 1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
Maestros of the Game
EC S1
Sisters' Call Cup
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.