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[G] TheStaircase - An Alternative Improvement Method - Pag…

Forum Index > StarCraft 2 Strategy
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 26 2014 14:50 GMT
#1221
Yes, but the saturation speed benchmarks are all based on matchup specific data, so the mules are taken into account (in a way). It's certainly not perfect but it's the best we can do for the time being.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Tio
Profile Joined April 2014
5 Posts
April 30 2014 21:16 GMT
#1222
I just did a couple of games with the first step of the program, where you can only mine minerals, and it was a lot of fun.
In the end I had 8 bases and 52 baracks constantly pumping out balls of marines to a-move across the map. The zerg player had no idea what hit him. After 20 min game time or so there was just nothing that could stop the huge amount of marines walking across the map. It was a lot of fun, I'll be sure to continue with this, as it really shows how strong macro can be. Thanks a lot for the program !
SpaceDoge
Profile Joined May 2014
1 Post
May 02 2014 16:59 GMT
#1223
Love the staircase
doing step one for terran at the moment did some bot games on harder and have done a few ladder games. even came back after getting hit with a proxy bunker thanks to the power of macro( and a gold base)!
http://ggtracker.com/players/1498461/SpaceDoge there my gg tracker profile, hopefully gonna keep improving and get out of bronze cheese league soon haha
Thanks for coming up with the program
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 02 2014 21:29 GMT
#1224
Sounds excellent Tio and SpaceDoge :D

New videos added to the OP:








Commentatorhttps://www.youtube.com/JaKaTaKtv
Ender1887
Profile Joined May 2014
United States2 Posts
Last Edited: 2014-05-07 16:46:15
May 07 2014 16:38 GMT
#1225
I just wanted to post and say that I love the work that is put into this and the Core. I am fairly new to playing Starcraft - I've played it before, but I haven't really gotten a chance to play on a consistent basis due to work, school, etc, but I've watched the pro league games and am always entertained by the game as well as the talent and competitiveness of the players. So I picked up the game for the first time in about a year a couple days ago and started playing. I think one thing that really turns new players off of any game is not having an understanding of how to play or how to get better. Having a method like the Staircase that gives players direction is extremely helpful. As someone who always strives to improve in everything they do, this is definitely a motivating factor for me to continue playing. I've played two games on level one so far after practicing hot keys with The Core, and have gotten very good results. Granted, I'm playing against AI because I have no confidence in my game yet, but I was able to hit the top benchmarks in saturation in the first game, then top benchmarks for spending in the second. Undoubtedly, there is still much room for improvement.

Here is my question for the experts, though. While I am just starting and working on Macro, should I be focusing on walling off, or focusing on how many gateways I put down and where I put them? As I said, I've hit high benchmarks in saturation speed and economy, but I am kind of just laying buildings down anywhere my mouse guides me right now.

Thanks for reading and any responses. It may seem insignificant to others, but having a new challenge and people to share it with(none of my friends play) is pretty exciting to me.
Ender1887
Profile Joined May 2014
United States2 Posts
May 07 2014 16:44 GMT
#1226
On May 01 2014 06:16 Tio wrote:
I just did a couple of games with the first step of the program, where you can only mine minerals, and it was a lot of fun.
In the end I had 8 bases and 52 baracks constantly pumping out balls of marines to a-move across the map. The zerg player had no idea what hit him. After 20 min game time or so there was just nothing that could stop the huge amount of marines walking across the map. It was a lot of fun, I'll be sure to continue with this, as it really shows how strong macro can be. Thanks a lot for the program !

That is awesome and hilarious. The other guy's reaction would be priceless. I would love to see that replay.
Tio
Profile Joined April 2014
5 Posts
May 08 2014 20:16 GMT
#1227
On May 08 2014 01:44 Ender1887 wrote:
Show nested quote +
On May 01 2014 06:16 Tio wrote:
I just did a couple of games with the first step of the program, where you can only mine minerals, and it was a lot of fun.
In the end I had 8 bases and 52 baracks constantly pumping out balls of marines to a-move across the map. The zerg player had no idea what hit him. After 20 min game time or so there was just nothing that could stop the huge amount of marines walking across the map. It was a lot of fun, I'll be sure to continue with this, as it really shows how strong macro can be. Thanks a lot for the program !

That is awesome and hilarious. The other guy's reaction would be priceless. I would love to see that replay.


Yeah it was awesome! He raged pretty hard and wanted a rematch after that haha.
Can't show the replay though because sadly my PC died a few days ago. It'll be a while before I get acces to my profile again.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 09 2014 17:03 GMT
#1228
Protoss video is now up! Enjoy:




Commentatorhttps://www.youtube.com/JaKaTaKtv
TedBurtle
Profile Blog Joined April 2014
Belarus201 Posts
May 10 2014 15:11 GMT
#1229
On May 10 2014 02:03 JaKaTaK wrote:
Protoss video is now up! Enjoy:


http://www.youtube.com/watch?v=S5UAyFJyCvA&feature=share&list=PLiejbQlQAdGmMwrXvgmMwGDvCDsxgZ2wi&index=3



Thx for the video! :D Looking forward for steps 2-3-4-5
Unbeatable Protoss
Ninjury_J
Profile Joined August 2012
Canada408 Posts
May 10 2014 15:20 GMT
#1230
For anyone who is interested, Jak is doing an all day stream from 9-5 PST in honor of his birthday. Check it out at twitch.tv/thejakatak
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Nott
Profile Joined August 2010
Peru5 Posts
May 12 2014 03:39 GMT
#1231
@JaKaTaK hey, I was just checking the pdf version of the staircase and in the given units for terran it says I can use medivacs but the online version places medivacs in the battle units. Which one is it?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 12 2014 03:51 GMT
#1232
Thanks, nice catch. PDF is wrong. Spreadsheet is correct.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Nott
Profile Joined August 2010
Peru5 Posts
May 12 2014 04:34 GMT
#1233
On May 12 2014 12:51 JaKaTaK wrote:
Thanks, nice catch. PDF is wrong. Spreadsheet is correct.


Great, thanks!
Morik
Profile Joined August 2010
65 Posts
May 16 2014 02:41 GMT
#1234
Hey, question about the rules.

For the steps where you choose one or more battle units: is the recommendation that you stick with that choice for the 4 out of 5 games? Or can you swap each game?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 16 2014 15:25 GMT
#1235
swap as much or as little as you like. Whatever is more fun for you
Commentatorhttps://www.youtube.com/JaKaTaKtv
ZedraC
Profile Joined February 2011
South Africa109 Posts
May 19 2014 10:51 GMT
#1236
Hi,

Since I started playing Random I thought the perfect place to start is with the Staircase, thus concentrating on macro and not a bunch of build order which confuses the hell out of me for 3 different races..... Even though my progress is slow (since I don't get a lot of time to play) I do see progress, thanks to the staircase method.

I noticed my saturation speed, spending, supply blocks and APM improving over just a few games for every race.

I believe if this Staircase is done correctly, you can only improve and have fun at the same time. What I like about it the most is that I actually play better because I have a clear goal every game and I do not tend to get so nervous like before and that the goal is not to win, but improve.

Thanks for a good idea here. I think any low league and new player can benefit from this.

"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
ZedraC
Profile Joined February 2011
South Africa109 Posts
May 19 2014 16:10 GMT
#1237
Hi JaKaTaK,

Did I mention before that I love your work?

From your posts and videos I can see you are extremely intelligent and think things through to the DNA strands, I absolutely love it. I like clever people.

Now, since I have kissed your butt shiny, let me get to the point… ;D

(I am serious though: I DO love your work!) I was considering posting this in the Creep or die thread, but think it is more appropriate here.

Reading this thread (http://www.teamliquid.net/forum/sc2-strategy/449624-mastering-zerg-mechanics-for-high-level-play) it made me think of a few things, but for the purposes of this post I am specifically referring to the “Production cycle” mentioned in there, namely:

Define and master what is commonly referred to as a Production Cycle or an Inject Cycle. This is taking to a full, start-to-finish Zerg breath. An inject cycle takes crucial actions required for macroing effectively and groups them together, to train muscle memory and pace the game. An effective example used by EGJD is:

1. Inject;
2. Queue Overlords x # of hatcheries injected (IE 3 hatcheries injected = 3 overlords);
3. Pre-rally overlord eggs to desired position on mini-map;
4. double-tap dedicated creep queen key and drop tumor;
5. spread nearby tumors;
6. double-tap dedicated scout key and queue up scouting route (can be done with forward lings or main army as well).


Maybe - just maybe - it may be beneficial to add a Step 0.1 (or whatever) to Zerg in the staircase. Thus practicing:

1. building the correct amount of ovies per “production cycle” dependant on step 2 above, and
2. pre rally ovies to certain points
3. scouting…

You are the clever one and have contact with the "creep or die" creator… I am just throwing and idea out there.

Lastly: I have no idea how the “create with mod” thing works, but will it be possible to get a “create with mod: creep or die” option for the new ladder maps?

Thanks a lot kind Sir for just reading this...
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
AmicusVenti
Profile Joined July 2013
United States61 Posts
May 30 2014 07:56 GMT
#1238
I've noticed lately that I've been having trouble hitting the Masters benchmark for saturation speed on the first base, even though looking at the replays I don't think I'm failing to produce SCVs at any time nor am I substantially late on calling down the first mule. It seems possible that this is the result of my choice to open with a 15 gas, as I feel confident that if I didn't, my mineral income would climb much higher. That said, I don't think I should be forced to take gasses very late with a program that aims to be as open ended as The Staircase does.

Sometimes I can reach the benchmark for Saturation Speed, and yet will fail with virtually identical execution of the same opener. My guess is that this is all related to how the game calculates mineral income. I conjecture that it just bases the income factor off of how many minerals were collected in the past n seconds, resulting in a fairly volatile readout. Because of this, even of I do the build identically, the income benchmark may be reached much sooner or later depending how the SCV harvesting lines up.

I'll keep playing a few games to see whether I can overcome this. If it still seems I can't, I may ignore the saturation speed benchmark in favor or something more meaningful (e.g. X SCVs at the Y minute marik).

ZedraC
Profile Joined February 2011
South Africa109 Posts
June 04 2014 17:44 GMT
#1239
Where did the reference sheet disappear to? Am I blind
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 04 2014 18:00 GMT
#1240
sorry if it was a bit unclear. I put a link right under getting started
Commentatorhttps://www.youtube.com/JaKaTaKtv
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