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[G] Late Game PvT - Page 5

Forum Index > StarCraft 2 Strategy
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BlakeKustard
Profile Joined September 2012
United States11 Posts
September 24 2012 13:20 GMT
#81
Awesome. A lot of really good ideas here.
MahE
Profile Joined April 2011
Canada275 Posts
September 24 2012 19:32 GMT
#82
Thanks for this.
deadmau
Profile Joined September 2010
960 Posts
September 24 2012 20:23 GMT
#83
On September 22 2012 06:10 ineversmile wrote:
Something I try to do in large fights against Terrans is to send a Warp Prism with a 75+energy sentry in it behind enemy lines, then use a big zealot warp-in to create large surface area with guardian shield coming from both ends, forming a big surround. Generally speaking, you want shuttle speed and if you could put HTs in there that only makes it better. There's also the option of dropping a colossus or a pair of immortals, depending on how marine- or marauder-heavy your opponent's force is. If you think about it, a Warp Prism is only the price of 2 Zealots and the supply of one Zealot, but it can completely overhaul the power level of about 8 zealots warped in and really mess up your opponent's kiting due to surrounds. I think having a pair of Prisms in major fights is totally worth the supply.

I'm a bit hungover, so hopefully this tactic came out comprehensively on paper...it's really useful; I hope it helps some other people with their games.


I'm having trouble picturing what you are describing. Are you talking about warping in behind a mineral line? or as you say "behind the enemy lines" as in behind the main army, therefore creating some type of sandwich for your main army to crush his. Maybe a quick paint would do the trick.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 24 2012 20:28 GMT
#84
Pretty sure he's talking about a sandwich. I've seen Hero use speed prisms to flank T's army with HT which works really well, but the zealot warp-in for a flank is a good idea too.
rikter
Profile Joined November 2010
United States352 Posts
September 24 2012 21:03 GMT
#85
Heres a nice little trick for late game PvT:

Scattering a couple DTs into your army can seriously boost your DPS and cause the other guy to make mistakes. If he doesn't factor in the damage or detection from the DT's blended in it can turn a close fight into a laugher. Ive had it happen to me before, so I try to scan the army because if detected its fine. But I don't ALWAYS have scans available, and sometimes I scan and there is nothing there, so I wasted a mule... even within the same game mixing them in sometimes and not others can keep your opponent on his toes, and force him to waste scans or possibly trade very poorly. It works best in the late game because you have enough units and spells going off and whatnot to cover for them, so its more likely to do damage. Even if opponent has ravens or scans always, you just turn them into archons and let him keep wasting scans on your army.
No one wants a box of shit, even if it is for Christmas.
TheDwf
Profile Joined November 2011
France19747 Posts
September 24 2012 21:08 GMT
#86
On September 25 2012 06:03 rikter wrote:
Heres a nice little trick for late game PvT:

Scattering a couple DTs into your army can seriously boost your DPS and cause the other guy to make mistakes. If he doesn't factor in the damage or detection from the DT's blended in it can turn a close fight into a laugher. Ive had it happen to me before, so I try to scan the army because if detected its fine. But I don't ALWAYS have scans available, and sometimes I scan and there is nothing there, so I wasted a mule... even within the same game mixing them in sometimes and not others can keep your opponent on his toes, and force him to waste scans or possibly trade very poorly. It works best in the late game because you have enough units and spells going off and whatnot to cover for them, so its more likely to do damage. Even if opponent has ravens or scans always, you just turn them into archons and let him keep wasting scans on your army.

EMP reveals Dark Templars and lowers their hit points to 40, so they will just evaporate.
rikter
Profile Joined November 2010
United States352 Posts
September 24 2012 21:17 GMT
#87
In the big battle thats an issue, but in a side battle, say with his reinforcements or one of your raiding parties its useful. In a lategame scramble where its not max v max the ghost energy goes towards HTs usually. Even in max v max if you spread its not a guarantee they get hit. Theyre not bad as a flanker either, you just dont want to go overboard.
No one wants a box of shit, even if it is for Christmas.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
September 24 2012 23:38 GMT
#88
On September 25 2012 05:28 kcdc wrote:
Pretty sure he's talking about a sandwich. I've seen Hero use speed prisms to flank T's army with HT which works really well, but the zealot warp-in for a flank is a good idea too.


This is exactly what I was talking about. It's kinda hard to time it out so that your flank hits at a relevant time, but if you're savvy with pulling back your main force to delay the fight a couple seconds, the flank hits just at the right time to give you sick surface area for a lot of chargelots.

On September 25 2012 06:03 rikter wrote:
Heres a nice little trick for late game PvT:

Scattering a couple DTs into your army can seriously boost your DPS and cause the other guy to make mistakes. If he doesn't factor in the damage or detection from the DT's blended in it can turn a close fight into a laugher. Ive had it happen to me before, so I try to scan the army because if detected its fine. But I don't ALWAYS have scans available, and sometimes I scan and there is nothing there, so I wasted a mule... even within the same game mixing them in sometimes and not others can keep your opponent on his toes, and force him to waste scans or possibly trade very poorly. It works best in the late game because you have enough units and spells going off and whatnot to cover for them, so its more likely to do damage. Even if opponent has ravens or scans always, you just turn them into archons and let him keep wasting scans on your army.


This is always a good tactic to use when you're rolling in money and you can afford to basically warp in a DT every time you warp in zealots. I like to take DTs and drop them at certain points along my opponent's reinforcement path, so when Bio is rallied across the map I have some DTS cutting them down along the way. You can do this with Zealots, too--or a mixture of both.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
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