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[L][D] Terran Mech: Resources - Page 9

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MistSC2
Profile Joined February 2012
Sweden583 Posts
August 06 2012 21:57 GMT
#161
Wow thanks a bunch! will defenetly try and catch your stream more times in the future aswell!
Maru, TY, Clem <3
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-08-06 23:05:14
August 06 2012 22:38 GMT
#162
On August 07 2012 03:48 Nightmarjoo wrote:
I can never get any viewers on my stream, how do you guys succeed?


Well the more you stream the more followers you will get. For the longest time I was only getting like 1-2 viewers lol. But then 3, sometimes 4, and now i have 5-10.

1 thing that helped me a lot is to post your stream on reddit. I'm not sure anymore actually if knowing that you play mech or mostly mech on stream attracts more or less viewers, cus I know there are many who only want to play the "standard safe" way. But anyways, once I posted in the allthingsterran and sc2 general reddits, my average viewers jumped from 5 to 10, sometimes 15. But now it's more like 5-10 again, either because I stream less often and/or the people who followed me from reddit forgot about me or got lazy to check my stream out.

A general rule I found is that the average number of concurrent viewers you have is very close to 10% of your followers. I found this true most of the time for even really popular streams.

Also have good quality... i think that's one thing that hurts me. I can stream a decent quality but these days it seems most people think that anything less than 1080p is bad quality =/

Also from different stream/poll threads, it seems that most people do prefer commentary, because most people watch streams to learn. Also I found it's really effective to have people talking other than you. It makes it more lively and feel more social. For example, you can just join a skype call with a few friends. If they are watching your stream and talking about it that's great, but it can even help if they're just going on about their own lives and just discussing other things. Hopefully your friends won't mind you giving commentary while they talk heheh.

Also I think I get many more viewers at night... and generally the longer you stream the higher your number builds up, even if those viewers are often afk. I live in EST, when I stream at 10 pm or especially even later like 2-6am, it seems i get a lot more viewers (I've checked my stats). I'm not sure why, maybe it's coincidence, or maybe europeans/asians watch streams much more often than the americas? I guess it's also because many stay up late (especially teens/kids) and also because many people have work until the evening, and at 10 pm everyone on west coast should be done with work too. Back when I was only getting 1-3 viewers at a time, I went on a 17 hours sc2 marathon (with breaks) and my viewer count hit ~10 at one point, that started from like midnight all the way to evening of the next day.

Also (yes, i'm gonna keep using this as a introductory word :D) I like to make my stream titles very accurate and updated. This way your followers know what you are streaming, so when they see the email "XXX is streaming "Mid masters mech"" they know exactly if they want to watch or not. If you have "Streaming SC2 Terran" but they see you playing LoL they might get lazy and never check again.

I also see most people from polls do prefer a set scheduled time. Since most people watch streams to learn, this makes sense. These are serious people who want to catch your stream and stay organized. This way they can set aside time in their schedules and know they will catch you, instead of hoping they don't miss much by checking their email constantly.

Anyways maybe hopefully this may help a bit? haha

Note: Hey I skipped around in your stream a bit, it sounds like you're getting a lot of sound distortion. To fix this you might need a combination of things: Turn your recording volume down, turn your volume down if you're using stereo mix, turn your music/game speed down, or buy VAC to improve sound quality. Anyways, if it's softer then compensate by increasing output volume in your encoder (I use FME, I think you use xsplit? I'm not sure if you can increase output volume in xsplit like that)

Note2: Argh seems I won't get to play sc2 for another few hours or may be til tomorrow.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Crowned
Profile Joined August 2011
United States368 Posts
August 07 2012 00:34 GMT
#163
Man mech is frustrating, I want to stick with it but one false move and you lose... I really want to get this down (
It's cool to love to win, but it's better to hate to lose.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
August 07 2012 00:48 GMT
#164
On August 07 2012 09:34 Crowned wrote:
Man mech is frustrating, I want to stick with it but one false move and you lose... I really want to get this down (


It's frustrating at first, but much like with every other style in the game if you don't stick with it you'll never get good with it. I learnt with Mech TvZ even though I lost 15 games in a row I didn't want to give up as the alternative I couldn't bear thinking about. Banelings... *shudders*

Just keep getting back on that horse and go for another game. Every game will be practice for you and you'll slowly start to learn what works and doesn't work in your style and also what to look out for.

In TvT I've been opening 15CC into Mech (might change that) and I just straight up lost to a guy doing 2 rax reaper as I was only getting 1 marine at a time and even they were late. I know that that's a possibility now and I'll make sure to never lose to that again.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ordinarY
Profile Joined July 2012
United States55 Posts
August 07 2012 02:41 GMT
#165
On August 07 2012 09:34 Crowned wrote:
Man mech is frustrating, I want to stick with it but one false move and you lose... I really want to get this down (


just start thinking about "ok what kills me here" because there are quite a few things that exploit mech's glaring weaknesses. in TvZ, if you reactor hellion->cloakshee you can basically build order lose if he 12 roach rushes you, or if he is going 2 base spire and you don't get turrets.

by dying to these over and over, I have learned almost every freaking way to scout for these, and when they show up. I know exactly when I need to scout it, and what my response needs to be if it is coming.

TvZ mech is amazingly easy to play in comparison to tank/marine. The reason i've started playing this exclusively is because tanks can be so incredibly cost in-efficient vs bane/lings. But once you get past the 12 roach push, and the 2base muta play, nearly the only things that will give you trouble are roach drops, or just massing roaches.

Just keep toughing it out, and eventually you will discover what makes it frustrating, and how to smooth them out.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 07 2012 03:06 GMT
#166
Thanks yoshi. Yeah I use xsplit just cuz that's what I know to use. Should I switch to another program?

Yeah I checked my vods and it seems like the sound quality is fine for either the music or the game effects, but having both at the same time sounds like shit.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Scoobasteve
Profile Joined August 2011
United States32 Posts
August 07 2012 03:26 GMT
#167
Long live mech!
Any fool can criticize, complain, and condemn - and most fools do.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-08-07 04:05:24
August 07 2012 04:03 GMT
#168
On August 07 2012 12:06 Nightmarjoo wrote:
Thanks yoshi. Yeah I use xsplit just cuz that's what I know to use. Should I switch to another program?

Yeah I checked my vods and it seems like the sound quality is fine for either the music or the game effects, but having both at the same time sounds like shit.


Np

Yeah, it only sounds bad when there is a lot AKA the battles really. I prefer FME to be honest, it gives me higher performance with less strain. Also xsplit is horrible at encoding the text, if you look at your VOD I think you can know what I mean. It's all heavily pixelized. Xsplit has some advantages though like being able to set up overlays easier and such but if you're not too into that I would recommend FME.

Here's 2 guides that are extremely comprehensive if you want to try FME. You just need mic + stereo mix to commentate. Also download VH Capture from CNET (it's safe).

+ Show Spoiler +
http://www.destinysc2.com/newbies-guide-to-streaming/
(All the pictures are missing but the descriptions should be enough to figure it out)


(Explains how to set up VH Capture and Part 4 is a simplified/shorter guide to FME)


If you got questions I can help ya ^^


On August 07 2012 09:34 Crowned wrote:
Man mech is frustrating, I want to stick with it but one false move and you lose... I really want to get this down (


Adding on to what Qikz/ordinarY said, I remember when I was sort of stuck around the 750 Masters level at the end of 2 season in a row, but then suddenly, I stopped making the same mistakes and I just felt I finally "learned" many things like looking at the minimap very often to siege up in time in the right positions, then got a really high winrate until i leveled out in the 1000-1100 range. I think with mech especially, you just have to be patient. You might keep losing stupidly now, but eventually it should click and you just feel like you got a lot better.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
MetalGear
Profile Joined February 2012
Australia47 Posts
August 07 2012 08:33 GMT
#169
What are people's thoughts on the Ruind style opening of 14cc into 2 rax double gas and then factory? So far it seems ok against most aggression with good scouting and bunker placement. But it does seem to transition into mech extremely well.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 07 2012 09:57 GMT
#170
CC first gives extra minerals, which can't even be used for progressing mech if they're being blown on an extra barracks and marines. I think it's a silly build.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Rhuubarb
Profile Joined September 2010
Australia102 Posts
Last Edited: 2012-08-07 10:13:44
August 07 2012 10:12 GMT
#171
I like the CC first build in TvP atm. I use it to transition into 2 reactor fac, 2 tech fac and use the 2 rax for ghosts and go hellion/tank/ghost/(viking) like ST_Hack did. If I was going a more banshee style, I wouldn't do the CC first (in TvP).

In other matchups I don't like it as much as I don't need the rax (for ghosts).

EDIT: Yeah I copied it from ruined too. SEA ftw!
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 07 2012 10:17 GMT
#172
So what advantage do you get using that opening over safer builds?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Rhuubarb
Profile Joined September 2010
Australia102 Posts
August 07 2012 10:36 GMT
#173
I find that the opening transitions to ghosts much smoother than my old build (lyynas) and having 2 rax early makes me feel a lot safer and feel I can push out (with marine/tank) to punish really greedy builds.

Basically I don't feel it's that unsafe and enjoy the feel of the build, so it's a personal thing. It gives me confidence in game as I feel I'm not behind (economically) and feel I'm safe from random cheese (cause I have a number of marines), and feel I have the ability to push out and punish certain builds. I also feel that getting the earlier CC lets me get the 3rd/4th gasses quickly and get a 3rd cc quickly too if needed.
Pnissen
Profile Joined September 2011
Denmark110 Posts
Last Edited: 2012-08-07 11:16:03
August 07 2012 11:07 GMT
#174
I think the CC into 2 rax and then transitioning into mech in both tvt and tvp is nice if you can get away with the early CC. I feel like the that the extra rax makes it easier to hold certain pressure builds and on top of that they can be used for building add ons and scouting later. However for safety reasons I use a less economical but probably more safe option of going for 1 rax expo into 2 gas and then adding the 2nd rax. In TvP as Rhubarb mentions the extra marines also makes it more comfortable to move out on the map with marines and 2 tanks for example. The replay from gumiho vs mma in this thread showcases the build that im talking about. Because its TvT the starport is needed as well here. Gumiho keeps every building naked thus being able to pump hellions, marines, vikings or medivacs at first. But depending on scouting he can put up the add ons that he feels is needed.
Mvp - INnoVation - Maru
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2012-08-07 17:42:44
August 07 2012 17:41 GMT
#175
1rax cc gasgas rax isn't safe tvp. I'll try the cc first opening out to get a feel for it, but I expect there are all-ins you can't scout in time to react in time to defend, as is the case with 1rax cc gasgas. And it seems like the ways to adapt to all-ins would not transition well into mech, leaving you vulnerable to a 2base timing later. When I used 1rax cc gasgas end of last season tvp I had great success with it. When I used it early this season (when everyone is all-inning to climb quickly) I encountered several scenarios where what I would scout would look inoccuous, and then my 2nd scv scout would identify that it was an all-in and I would immediately take all scvs off gas, make a 2nd bunker, and add 2-3 rax and pump marines, and still lose because there just wasn't enough time to get a proper marine count. It's a great build if you know your opponent will 1gate nex or nex first, but only then.

So then I tried 1rax cc raxrax gasgasgasgas instead. That was working out well at first, then I encountered a midgame timing attack at 12:00 with heavy immortal that I found I couldn't stop for simple lack of gas. When the attack came I would have 12-16 marines, 2nd thor just finishing, and a raven without 100 energy. Maybe I could've held by lifting my 3rd and making 5 bunkers in my nat, but by that point there is absolutely 0 advantage garnered by having opened 1rax cc. Even if I could hold that attack I would be behind. My cc thor opening in contrast has 3 thors, a 100 energy raven, and a banshee by that time. It can hold anything but a super fast 4gate (which is easy to scout and get a tank out instead vs), and holds the 2base timing.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
August 07 2012 18:08 GMT
#176
On August 08 2012 02:41 Nightmarjoo wrote:
1rax cc gasgas rax isn't safe tvp. I'll try the cc first opening out to get a feel for it, but I expect there are all-ins you can't scout in time to react in time to defend, as is the case with 1rax cc gasgas. And it seems like the ways to adapt to all-ins would not transition well into mech, leaving you vulnerable to a 2base timing later. When I used 1rax cc gasgas end of last season tvp I had great success with it. When I used it early this season (when everyone is all-inning to climb quickly) I encountered several scenarios where what I would scout would look inoccuous, and then my 2nd scv scout would identify that it was an all-in and I would immediately take all scvs off gas, make a 2nd bunker, and add 2-3 rax and pump marines, and still lose because there just wasn't enough time to get a proper marine count. It's a great build if you know your opponent will 1gate nex or nex first, but only then.

So then I tried 1rax cc raxrax gasgasgasgas instead. That was working out well at first, then I encountered a midgame timing attack at 12:00 with heavy immortal that I found I couldn't stop for simple lack of gas. When the attack came I would have 12-16 marines, 2nd thor just finishing, and a raven without 100 energy. Maybe I could've held by lifting my 3rd and making 5 bunkers in my nat, but by that point there is absolutely 0 advantage garnered by having opened 1rax cc. Even if I could hold that attack I would be behind. My cc thor opening in contrast has 3 thors, a 100 energy raven, and a banshee by that time. It can hold anything but a super fast 4gate (which is easy to scout and get a tank out instead vs), and holds the 2base timing.


If you want to upload a replay I wouldn't mind going through it. In my opinion on most maps (aside from daybreak) 1/1/1 off of 1 gas works quite well and you still get your expo before 7 minutes, most often doing enough damage to justify the later cc. If you can hide your gas more often than not it can straight up kill a greedy player.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2012-08-07 18:31:38
August 07 2012 18:28 GMT
#177
Replay of what?

I was explaining the evolution of my mech openings to what I'm doing currently and the reasoning for it; relevant to the cc first stuff because I don't think it's safe/viable.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Crowned
Profile Joined August 2011
United States368 Posts
August 07 2012 22:18 GMT
#178
Thanks for the tips guys, still working at this TvZ mech. I just played a decent game vs a mid-masters Zerg on my smurf, would still like some tips if you guys can check it out. (I know my macro slipped big time when I was trying to do some pressure with initial hellions/banshee.)

http://drop.sc/235219

Thanks in advance
It's cool to love to win, but it's better to hate to lose.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 07 2012 22:51 GMT
#179
Didn't scout for 3rd or gas (could've died to a 3gas roach/bane attack). Hellion/banshee control was poor, poor macro during the aggression too. Your factories were so late that you were starting your first 2 thors when you should've already had 4 thors and 2 tanks. Lifted your 3rd incredibly late as well. Didn't stay on top of upgrades. Too many thors, very late extra factories. +3 mech attack is more important than +1 ship armour. You're fighting broodlord away from pf/turrets. Sacked your ravens. Money is extremely high all game. Macro is your biggest weakness. 250mm cannons are good vs ultra. Your lack of hellions is allowing lings to kill your thors. No ghosts. Very slow expos and too few OCs. Not scouting his unit composition. You win imo because your opponent didn't upgrade his broodlords and never made any Roach.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Crowned
Profile Joined August 2011
United States368 Posts
August 08 2012 00:18 GMT
#180
Ok, thanks for the review.
It's cool to love to win, but it's better to hate to lose.
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