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[L][D] Terran Mech: Resources - Page 21

Forum Index > StarCraft 2 Strategy
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Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
August 28 2012 00:56 GMT
#401
I knew the Kespa players would be our meching saviours. <33333
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
DiMano
Profile Joined July 2011
Korea (South)2066 Posts
Last Edited: 2012-08-28 01:09:11
August 28 2012 01:07 GMT
#402
Also Flash showed how good he is at mech TvT

PS: Yeah CJ Entus terran also played mech
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
Last Edited: 2012-08-28 01:21:35
August 28 2012 01:19 GMT
#403
Oh my goodness. That mech TvP is my style! I even had that same situation today. T_T

Although I add ghosts now. Without ghosts that style just dies to mass immortal, then again I've never tried pushing like he did. That owned!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 28 2012 01:27 GMT
#404
On August 28 2012 08:41 Pookie Monster wrote:
after not gaming since season 2 i came back to ladder in June, ive gotten back into high masters using entirely mech builds against all races expect protoss, which i go bio mech in. Im thinking it might be best if you want to go Mech in toss to open with Bio first early Mech just seems to fragile.

Have you looked at some of the replays in this thread? The reps I've uploaded contain a fair amount of tvps where I'm holding off early and/or midgame aggression. I don't find mech to be fragile vs protoss when used right.

I'll check out those proleague games tomorow.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
August 28 2012 01:38 GMT
#405
On August 28 2012 10:07 DiMano wrote:
Also Flash showed how good he is at mech TvT
http://www.youtube.com/watch?v=tP3n_AyuTYk
PS: Yeah CJ Entus terran also played mech


I already open with Hellions but I don't do it like that. Well now I'm going to. Thanks Flash! My god. My master, my hero. I bow down to you.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 28 2012 09:11 GMT
#406
Thank you Dimano for those vods, I'll add them in when I am not in my phone.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2012-08-28 09:55:21
August 28 2012 09:39 GMT
#407
Wow, imagine how good will be mech in HOTS. Like, seriously, fuck that ugly mechanical dog, Battle Hellion and Wodiw Mine will be awesome.. :D
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
Last Edited: 2012-08-28 10:02:16
August 28 2012 10:01 GMT
#408
On August 28 2012 18:39 Everlong wrote:
Wow, imagine how good will be mech in HOTS. Like, seriously, fuck that ugly mechanical dog, Battle Hellion and Wodiw Mine will be awesome.. :D


The widow mine has every intention of being good, but as I said in mech chat yesterday it's entirely possible it won't be worth using.

If it costs more than 0.33 supply (3 per build, kind of like zerglings but more) and over 50 minerals and any gas at all it'll be awful. The spidermine was good mainly for the fact it slowed the enemy down and was free. If it costs stuff it's going to either have to be much harder to kill or do a load of damage or people won't use it.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2012-08-28 10:09:42
August 28 2012 10:07 GMT
#409
On August 28 2012 19:01 Qikz wrote:
Show nested quote +
On August 28 2012 18:39 Everlong wrote:
Wow, imagine how good will be mech in HOTS. Like, seriously, fuck that ugly mechanical dog, Battle Hellion and Wodiw Mine will be awesome.. :D


The widow mine has every intention of being good, but as I said in mech chat yesterday it's entirely possible it won't be worth using.

If it costs more than 0.33 supply (3 per build, kind of like zerglings but more) and over 50 minerals and any gas at all it'll be awful. The spidermine was good mainly for the fact it slowed the enemy down and was free. If it costs stuff it's going to either have to be much harder to kill or do a load of damage or people won't use it.


That all is true, but it will be good for skipping starport + detection for opening mech, which is one of the biggest issues with mech.
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
August 28 2012 10:14 GMT
#410
On August 28 2012 19:07 Everlong wrote:
Show nested quote +
On August 28 2012 19:01 Qikz wrote:
On August 28 2012 18:39 Everlong wrote:
Wow, imagine how good will be mech in HOTS. Like, seriously, fuck that ugly mechanical dog, Battle Hellion and Wodiw Mine will be awesome.. :D


The widow mine has every intention of being good, but as I said in mech chat yesterday it's entirely possible it won't be worth using.

If it costs more than 0.33 supply (3 per build, kind of like zerglings but more) and over 50 minerals and any gas at all it'll be awful. The spidermine was good mainly for the fact it slowed the enemy down and was free. If it costs stuff it's going to either have to be much harder to kill or do a load of damage or people won't use it.


That all is true, but it will be good for skipping starport + detection for opening mech, which is one of the biggest issues with mech.


That's a good point I guess.

I hope they make it good. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2012-08-28 12:34:09
August 28 2012 10:58 GMT
#411
On August 28 2012 18:39 Everlong wrote:
Wow, imagine how good will be mech in HOTS. Like, seriously, fuck that ugly mechanical dog, Battle Hellion and Wodiw Mine will be awesome.. :D

Mech in HOTS is just going to be a metal MMM (Warhound is basically just an armoured marauder (so another garbage 1A unit), and well, the battle hellion feels like an AOE marine..). It doesn't look or feel like mech :/
and the mine . . well, requiring a cost/supply/factory prod time makes it terrible
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 28 2012 16:48 GMT
#412
So my problem with the style Bbyoung used is that I don't see how there could be any other end. Same problem byun had on whirlwind with his marine/tank. Tanks are less mobile than bw because they lack vult mine support, but with charge, blink, warp, colos-cliff-thing, etc, protoss is more mobile. Thus army-passive but harass-intense styles of mech are better. The problem with using heavy tank is that you invest a huge amount of supply that becomes absolutely useless after a certain point. You can't get rid of them efficiently to add in good units, so they're a waste of money as well as a waste of supply.

I do really like his bunker next to tank in main as opposed to in nat though. That's smart.


My problem with skyhigh's play vs last is that he was basically doing a 3base all-in. His 3rd was relatively late (which in and of itself might be ok), but I don't like how he had no 4th in sight. Furthermore he could only safely do his double armory before 2nd fact because he scouted last's double cc. The reason why he won imo is cuz last put a lot of money into ghosts, ghost ups, nukes, tanks, and tank ups. All of these diminished his bio army and prevented him from being able to go air. If last just mass expo'd/oc'd while skyhigh was being passive, sitting on double ups on 3base, and built up his own air force he could've just outmoneyed and overpowered skyhigh imo. Skyhigh's initial drop harass did almost nothing, and that was even against a double cc opening.

The game vs Soo was hillarious. Both players made a ton of mistakes. That thor timing attack shouldn't exist vs a good zerg. He fucking got double armory before facts before doing it too-- he could've had 4 thors at that time instead of 2. I like the part where Soo gets +1 melee and makes almost no lings. Hell I can win going all-in vs a progamer if he lets me get 13 drone kills for free with my first 4 hellions...
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 28 2012 20:43 GMT
#413
I have a question. Is it a good idea to mech on Ohana vs Protoss? I can't seem to secure a 4th, which means I can't transition to banshee tank ghost, then bc ghost. So, should I mech or go back to more standard play on that map?
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 28 2012 21:52 GMT
#414
Ohana is fine for me. Maybe consider taking the lowground expo as your 4th and pfing the tower.

There is no map I wouldn't mech on in any matchup atm.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
August 28 2012 22:16 GMT
#415
On a weirdly long winning streak today by doing odd timing pushes rather than just turtling.

Siege expanding into tank/hellion is working for me with massive pushes on max supply at 2-2 and also I just won the most ridiculous game ever. He wouldn't attack up my ramp due to my tanks, I had 3 OCs in my main and I got 6 hellions, ran past his army and killed all his probes. I couldn't work out how I even held, but I guess when you're just adding tanks it's fine to turtle for a while while they're doing their all in as all it takes is to not die.

Same goes for blink all ins. If you just get turrets to stop the blink and turtle until it's safe to move to your natural on shakuras then it doesn't really matter about not mining your nat for a while as you get your 3rd OC anyway and just double expand once you hold off the blink.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
August 29 2012 11:43 GMT
#416
On August 29 2012 07:16 Qikz wrote:
On a weirdly long winning streak today by doing odd timing pushes rather than just turtling.

Siege expanding into tank/hellion is working for me with massive pushes on max supply at 2-2 and also I just won the most ridiculous game ever. He wouldn't attack up my ramp due to my tanks, I had 3 OCs in my main and I got 6 hellions, ran past his army and killed all his probes. I couldn't work out how I even held, but I guess when you're just adding tanks it's fine to turtle for a while while they're doing their all in as all it takes is to not die.

Same goes for blink all ins. If you just get turrets to stop the blink and turtle until it's safe to move to your natural on shakuras then it doesn't really matter about not mining your nat for a while as you get your 3rd OC anyway and just double expand once you hold off the blink.


I don't have good experience with turrets stopping blink allin. He just parks the observer so that he can snipe those turrets and then blinks in or bust your ramp because since you've been building turrets you don't have actually that much stuff. But I open with Thors. I guess you can rely on turrets if you have sieged tanks behind those.

I just held blink allin followed by warp prism zealots into mineral line while busting my ramp with good amout of gateway units and immortals. I only survived because I focus fired with thors + scv repair I think. Tanks just die too fast.
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
August 29 2012 13:23 GMT
#417
On August 29 2012 20:43 Everlong wrote:
Show nested quote +
On August 29 2012 07:16 Qikz wrote:
On a weirdly long winning streak today by doing odd timing pushes rather than just turtling.

Siege expanding into tank/hellion is working for me with massive pushes on max supply at 2-2 and also I just won the most ridiculous game ever. He wouldn't attack up my ramp due to my tanks, I had 3 OCs in my main and I got 6 hellions, ran past his army and killed all his probes. I couldn't work out how I even held, but I guess when you're just adding tanks it's fine to turtle for a while while they're doing their all in as all it takes is to not die.

Same goes for blink all ins. If you just get turrets to stop the blink and turtle until it's safe to move to your natural on shakuras then it doesn't really matter about not mining your nat for a while as you get your 3rd OC anyway and just double expand once you hold off the blink.


I don't have good experience with turrets stopping blink allin. He just parks the observer so that he can snipe those turrets and then blinks in or bust your ramp because since you've been building turrets you don't have actually that much stuff. But I open with Thors. I guess you can rely on turrets if you have sieged tanks behind those.

I just held blink allin followed by warp prism zealots into mineral line while busting my ramp with good amout of gateway units and immortals. I only survived because I focus fired with thors + scv repair I think. Tanks just die too fast.


Turrets work for me as I siege a tank just behind the turret to punish any kind of snipe. I mean he can move in to try and snipe the turret but he takes tank fire and I just repair.

Also all the time he takes trying to take the turrets out I'm building up a bigger tank count and adding on hellions with my 3rd CC on the way. They usually can't bust small ramps either as long as you have SCVs to repair the bunker and you keep a tank or two at your main ramp.

Usually if they go for a bust it means they've stopped making blink stalkers and tried to kill you with immortals/zealots by which case your defense is basically already secure with your tank count.

This is my experience anyway.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
September 01 2012 13:34 GMT
#418
Wow, following the advice of Qikz, I started going siege expand into double cc, then hellion tank. The more immortal chargelot your opponent has, the more hellions you want to get. What are other peoples opinions on this, will it work when I get to a higher level?
4Servy
Profile Joined August 2008
Netherlands1542 Posts
September 01 2012 13:42 GMT
#419
Passive mech openers imho sux, you want to be doing stuff in his base to see what hes up to and turtle up accordingly.
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
Last Edited: 2012-09-01 13:58:47
September 01 2012 13:48 GMT
#420
The only reason I find seige expand works for me is that I've never been beaten by early agression and my build means I'm safe against the majority of cheese that protoss can send at me (DT's etc. etc.). I find it so safe that I don't really worry about scouting after the first SCV. From there I just scout for when he expands.

EDIT: As I say that I die to proxy void ray with 4 gate.

Well damn that hit me hard.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
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