• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:05
CET 16:05
KST 00:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL BW General Discussion [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Dating: How's your luck? Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1679 users

[G] ZvP 7 pooling to success! - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
Math.random();
Profile Joined July 2011
433 Posts
Last Edited: 2012-07-18 15:51:50
July 18 2012 15:49 GMT
#21
Thank you for the guid. It felt like maphack when I exactly could prepared for my opponent's follow-up after his 7 pool.
But I think in general 6-7 pool is very hard to deal with if your opponent is good.
Sanctimonius
Profile Joined October 2010
United Kingdom861 Posts
July 18 2012 16:30 GMT
#22
On July 18 2012 21:22 Flonomenalz wrote:
So 7 pool into roach ling all in?

Um, okay, nice guide.


Actually it is. If you watch the videos, which it seems you didn't you'll notice in some cases he ends up ahead on harvester count when he expands. So he's made a build that takes advantage of the current metagame (I must see like one in ten toss going gateway first), sets himself ahead where he can do what he wants - settle down for a macro game, all in or something in between.
You live the life you choose.
CryMore
Profile Joined March 2010
United States497 Posts
July 18 2012 17:44 GMT
#23
If you aren't going all-in why not just 8-pool? You get 9-drones, a drone scout, and no supply block while hitting with lings when there are still no cannons or zealot.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Aro
Profile Joined October 2010
Canada36 Posts
July 18 2012 18:03 GMT
#24
On July 18 2012 21:14 Aelonius wrote:
Douillos, only a complete spastic would miss it and not adjust to it.
It's a very unfavourable tactic as you bank on the hope that he may not see the hatchery.

Proxy hatch is actually really strong in the scenario where toss sacs the pylon/forge and drops a cannon in their mineral line. You can easily drop it just out of sight of the nexus where it's very difficult for toss to scout (because he's confined to the area covered by his cannon by your lings). At that point you add a few lings/drones, send 2 drones when the hatch is ~50% (depending on the map of course) and spine up at the proxy hatch.

I haven't lost with this variation the 4-5 times I've played it at the mid master (NA) level. If anyone wants to see/practice against it, I'm happy to do some games. Aro.828 on NA.
johax
Profile Joined August 2010
Sweden165 Posts
July 18 2012 18:13 GMT
#25
But you're not ahead if you have a 2-3 drone lead after 5 minutes vs a protoss. You put yourself in a worse position than you would have been in if you'd just grab your 3 bases, and socke could have just left a probe down at his wall to make your 6 lings useless, he reacted really bad.
YPJake
Profile Joined August 2011
United States7 Posts
July 19 2012 00:42 GMT
#26
Otter I liked the guide. It's taking advantage of the fact that ~90% of toss FFE. It puts you ahead. I tried 3 or 4 games of this today and I enjoyed the way it makes the match play out. It abuses all of toss players tight timings at the diamond/masters level. Good guide.
Copying a pro's build without understanding it leads to a lot more losses than wins.
AnOtter
Profile Joined June 2012
Australia25 Posts
July 19 2012 00:57 GMT
#27
On July 19 2012 02:44 CryMore wrote:
If you aren't going all-in why not just 8-pool? You get 9-drones, a drone scout, and no supply block while hitting with lings when there are still no cannons or zealot.


Feel free to experiment with different maps, but I know for a fact that on maps with larger rush distances (antiga cross comes to mind) he will be able to finish a wall with a cannon, and you will be way behind. 7-pool, with proper execution, should guarantee that he will be forced to retreat to his main.
Good enough for a poke!
AnOtter
Profile Joined June 2012
Australia25 Posts
July 19 2012 01:02 GMT
#28
On July 19 2012 03:13 johax wrote:
But you're not ahead if you have a 2-3 drone lead after 5 minutes vs a protoss. You put yourself in a worse position than you would have been in if you'd just grab your 3 bases, and socke could have just left a probe down at his wall to make your 6 lings useless, he reacted really bad.


I'll definitely agree that Socke didn't react very well by his standards, but that's one of the purposes of this build. By forcing the game into an unusual, though not uneven, position, you encourage the protoss to make mistakes while you, as a practised 7 pooler, know exactly what to do.
Good enough for a poke!
johax
Profile Joined August 2010
Sweden165 Posts
July 19 2012 01:13 GMT
#29
On July 19 2012 10:02 AnOtter wrote:
Show nested quote +
On July 19 2012 03:13 johax wrote:
But you're not ahead if you have a 2-3 drone lead after 5 minutes vs a protoss. You put yourself in a worse position than you would have been in if you'd just grab your 3 bases, and socke could have just left a probe down at his wall to make your 6 lings useless, he reacted really bad.


I'll definitely agree that Socke didn't react very well by his standards, but that's one of the purposes of this build. By forcing the game into an unusual, though not uneven, position, you encourage the protoss to make mistakes while you, as a practised 7 pooler, know exactly what to do.

the only difference in your game vs socke was that your economy is delayed and you're on one hatch less than you should. why do you think being behind is an advantage?
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
July 19 2012 01:22 GMT
#30
7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.
Luppa <3
Moosegills
Profile Joined March 2011
United States558 Posts
July 19 2012 01:27 GMT
#31
On July 19 2012 10:22 ODKStevez wrote:
7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.


It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead.
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
tskarzyn
Profile Joined July 2010
United States516 Posts
July 19 2012 01:36 GMT
#32
On July 19 2012 10:27 Moosegills wrote:
Show nested quote +
On July 19 2012 10:22 ODKStevez wrote:
7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.


It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead.


Sure they are ahead that very moment, but they have to rebuild the forge and take a very late expo or try to kill you via 4gate (which is easy to stop). DRG did 6 pool vs hero in recent tournament, Hero opted for sacking forge and 4gating, DRG got speedlings and kept threatening a backstab until his econ was strong, and eventually won via muta.

Unless toss does a full wall off and stops the lings from getting in his base, you can do a lot of economic damage and buy yourself plenty of time to drone up.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 19 2012 01:40 GMT
#33
On July 19 2012 10:36 tskarzyn wrote:
Show nested quote +
On July 19 2012 10:27 Moosegills wrote:
On July 19 2012 10:22 ODKStevez wrote:
7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.


It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead.


Sure they are ahead that very moment, but they have to rebuild the forge and take a very late expo or try to kill you via 4gate (which is easy to stop). DRG did 6 pool vs hero in recent tournament, Hero opted for sacking forge and 4gating, DRG got speedlings and kept threatening a backstab until his econ was strong, and eventually won via muta.

Unless toss does a full wall off and stops the lings from getting in his base, you can do a lot of economic damage and buy yourself plenty of time to drone up.


I vote against the usage of the term "backstab". All in favour say aye!

Very nice guide. Yes protoss is technically ahead after sacking his forge/pylon but he has to play blind, which is where zerg catches up by being super greedy (as he should)
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
July 19 2012 02:05 GMT
#34
Looks good, thanks for the guide
kwark_uk: @father_sc learn to play maybe?
oZe
Profile Joined January 2011
Sweden492 Posts
July 19 2012 03:25 GMT
#35
Thanks for putin in the work! 5 videos with commentary is like 5 more than most guide threads have. Just wish some ppl would keep their preconceived notions to themselves in this thread.

Will try this on the ladder when I get a chance.

Ps. People saying 6/7 pools don't work should maybe find out about this thing they call GSL ^^
The worst kinds of organized crime are religion & government.
foobs
Profile Joined November 2011
5 Posts
July 19 2012 05:43 GMT
#36
On July 19 2012 10:36 tskarzyn wrote:
Show nested quote +
On July 19 2012 10:27 Moosegills wrote:
On July 19 2012 10:22 ODKStevez wrote:
7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.


It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead.


Sure they are ahead that very moment, but they have to rebuild the forge and take a very late expo or try to kill you via 4gate (which is easy to stop). DRG did 6 pool vs hero in recent tournament, Hero opted for sacking forge and 4gating, DRG got speedlings and kept threatening a backstab until his econ was strong, and eventually won via muta.

Unless toss does a full wall off and stops the lings from getting in his base, you can do a lot of economic damage and buy yourself plenty of time to drone up.


I saw the same game, on Taldarim Altar where it is hard for the zerg to take a 3rd. A perfect solution to counter Hero's map pick. Gave DRG absolute dominance on the map.

I tried this several times today after seeing DRG do it and won each game. One with a proxy hatch in his nat, one w/ a nydus and another just from behind ahead. Quite effective at least a diamond. Very, very fun too! A nice change of pace from droning until sentry immortal rolls me since I obviously don't have the timings down yet for that push =x
Douillos
Profile Joined May 2010
France3195 Posts
July 19 2012 08:29 GMT
#37
On July 18 2012 21:14 Aelonius wrote:
Douillos, only a complete spastic would miss it and not adjust to it.
It's a very unfavourable tactic as you bank on the hope that he may not see the hatchery.


oh really? Only a spastic would let the toss see it while the lings harass anywhere they can.
Look a giraffe! Look a fist!!
Cozopt
Profile Joined August 2011
United States17 Posts
July 19 2012 08:39 GMT
#38
On July 18 2012 16:36 S2Glow wrote:
lol , this is why 6/7 dont work against high level player. they know what to do. i thought u got brilliant idea

This is something you would assume is true, and yet I see pro streams where Zergs will still 6/7 pool, for example Catz does it every once in a while. I've only seen one scenario where the protoss walled off his natural and was wayyyy ahead by the 6/7 pool failing, but every other time I've seen the Zerg force the protoss to his main base. It's important to consider that with the queen you can catch up in drones as well, which is important to the idea of it actually not failing even though you may be directly behind in workers from the get-go.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
July 19 2012 09:12 GMT
#39
On July 19 2012 01:30 Sanctimonius wrote:
Show nested quote +
On July 18 2012 21:22 Flonomenalz wrote:
So 7 pool into roach ling all in?

Um, okay, nice guide.


Actually it is. If you watch the videos, which it seems you didn't you'll notice in some cases he ends up ahead on harvester count when he expands. So he's made a build that takes advantage of the current metagame (I must see like one in ten toss going gateway first), sets himself ahead where he can do what he wants - settle down for a macro game, all in or something in between.

What are you talking about?

Everyone knows eco 6-7 pool takes advantage of the ZvP metagame of FFE. Most people do it with a 6 pool, I thought maybe he would have something new to add with a 7 pool, maybe an X amount of drones pulled that guarantees a win against 15 nex, or maybe a 7 pool with a hatch cancel spine in the main after you've killed off the forge, idk, something NEW that most people don't know about already.

If the Protoss reacts properly, if you drone up and expand before them (which you obviously should) at most you end up with a 4-8 drone lead (I haven't really tested it, but this is based off my experiences) depending on how many lings you made. That isn't good at all. The eco 6 pool relies on the Protoss messing up with probe micro, or blindly going 15 nex. Your subsequent all in relies on lack of scouting, like any all in.

Keep in mind that I'm not trying to belittle the work you put into the guide. It's well written, just the information has already been known and discussed many times. Unless you know for a fact that the opponent you're playing is going 15 nex, or you're on Tal'darim, there's really no reason to NOT go 3 hatch before Lair and get a 10-15+ drone lead while being able to hold off just about any all in if you scout properly.

If you're going to go against the metagame trend that many Protosses are struggling against, you better have a very good reason.

I love crazymoving
AnOtter
Profile Joined June 2012
Australia25 Posts
July 19 2012 09:54 GMT
#40
On July 19 2012 18:12 Flonomenalz wrote:
Show nested quote +
On July 19 2012 01:30 Sanctimonius wrote:
On July 18 2012 21:22 Flonomenalz wrote:
So 7 pool into roach ling all in?

Um, okay, nice guide.


Actually it is. If you watch the videos, which it seems you didn't you'll notice in some cases he ends up ahead on harvester count when he expands. So he's made a build that takes advantage of the current metagame (I must see like one in ten toss going gateway first), sets himself ahead where he can do what he wants - settle down for a macro game, all in or something in between.

What are you talking about?

Everyone knows eco 6-7 pool takes advantage of the ZvP metagame of FFE. Most people do it with a 6 pool, I thought maybe he would have something new to add with a 7 pool, maybe an X amount of drones pulled that guarantees a win against 15 nex, or maybe a 7 pool with a hatch cancel spine in the main after you've killed off the forge, idk, something NEW that most people don't know about already.

If the Protoss reacts properly, if you drone up and expand before them (which you obviously should) at most you end up with a 4-8 drone lead (I haven't really tested it, but this is based off my experiences) depending on how many lings you made. That isn't good at all. The eco 6 pool relies on the Protoss messing up with probe micro, or blindly going 15 nex. Your subsequent all in relies on lack of scouting, like any all in.

Keep in mind that I'm not trying to belittle the work you put into the guide. It's well written, just the information has already been known and discussed many times. Unless you know for a fact that the opponent you're playing is going 15 nex, or you're on Tal'darim, there's really no reason to NOT go 3 hatch before Lair and get a 10-15+ drone lead while being able to hold off just about any all in if you scout properly.

If you're going to go against the metagame trend that many Protosses are struggling against, you better have a very good reason.


Thanks for the feedback buddy, I wasn't aware that there were many recent guides on the eco ZvP 7 pool before I made this, must have been some kind of glitch with the search function :S. I also wasn't aware that it was possible to hold off any all in with a 10 drone lead on 3 hatches! That's a startling insight, I'll make sure to inform every pro zerg that has lost to sentry immortal in the last 6 months that their scouting just wasn't up to scratch! My condolences also to all the protoss players, none of whom currently enjoy a >50% winrate in PvZ because of the difficulty in beating 3 hatch. In future, I'll personally consult you before making a guide to ensure that my reasons are good enough. Thanks again for your insightful addition to this thread, and for going out of your way to avoid bellitling me by simply saying my work was pointless! =D
Good enough for a poke!
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko452
Codebar 50
BRAT_OK 43
StarCraft: Brood War
Hyuk 1313
firebathero 425
Killer 298
Shuttle 281
ToSsGirL 148
Mong 114
Sea.KH 83
Aegong 62
Terrorterran 15
eros_byul 2
Dota 2
qojqva3124
Dendi748
BananaSlamJamma269
syndereN148
XcaliburYe138
Counter-Strike
edward201
markeloff102
Other Games
singsing2369
B2W.Neo2159
hiko592
crisheroes437
DeMusliM427
Hui .255
Sick222
Fuzer 198
oskar118
mouzHeroMarine95
ArmadaUGS78
QueenE45
Organizations
StarCraft 2
WardiTV866
Counter-Strike
PGL405
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 82
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2261
• TFBlade456
Other Games
• WagamamaTV249
Upcoming Events
LAN Event
2h 55m
PiGosaur Monday
9h 55m
Replay Cast
17h 55m
WardiTV Korean Royale
20h 55m
LAN Event
23h 55m
OSC
1d 7h
The PondCast
1d 18h
LAN Event
1d 23h
Replay Cast
2 days
LAN Event
2 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.