• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:35
CEST 19:35
KST 02:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)94
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8135 users

[G] ZvP 7 pooling to success! - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
Math.random();
Profile Joined July 2011
433 Posts
Last Edited: 2012-07-18 15:51:50
July 18 2012 15:49 GMT
#21
Thank you for the guid. It felt like maphack when I exactly could prepared for my opponent's follow-up after his 7 pool.
But I think in general 6-7 pool is very hard to deal with if your opponent is good.
Sanctimonius
Profile Joined October 2010
United Kingdom861 Posts
July 18 2012 16:30 GMT
#22
On July 18 2012 21:22 Flonomenalz wrote:
So 7 pool into roach ling all in?

Um, okay, nice guide.


Actually it is. If you watch the videos, which it seems you didn't you'll notice in some cases he ends up ahead on harvester count when he expands. So he's made a build that takes advantage of the current metagame (I must see like one in ten toss going gateway first), sets himself ahead where he can do what he wants - settle down for a macro game, all in or something in between.
You live the life you choose.
CryMore
Profile Joined March 2010
United States497 Posts
July 18 2012 17:44 GMT
#23
If you aren't going all-in why not just 8-pool? You get 9-drones, a drone scout, and no supply block while hitting with lings when there are still no cannons or zealot.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Aro
Profile Joined October 2010
Canada36 Posts
July 18 2012 18:03 GMT
#24
On July 18 2012 21:14 Aelonius wrote:
Douillos, only a complete spastic would miss it and not adjust to it.
It's a very unfavourable tactic as you bank on the hope that he may not see the hatchery.

Proxy hatch is actually really strong in the scenario where toss sacs the pylon/forge and drops a cannon in their mineral line. You can easily drop it just out of sight of the nexus where it's very difficult for toss to scout (because he's confined to the area covered by his cannon by your lings). At that point you add a few lings/drones, send 2 drones when the hatch is ~50% (depending on the map of course) and spine up at the proxy hatch.

I haven't lost with this variation the 4-5 times I've played it at the mid master (NA) level. If anyone wants to see/practice against it, I'm happy to do some games. Aro.828 on NA.
johax
Profile Joined August 2010
Sweden165 Posts
July 18 2012 18:13 GMT
#25
But you're not ahead if you have a 2-3 drone lead after 5 minutes vs a protoss. You put yourself in a worse position than you would have been in if you'd just grab your 3 bases, and socke could have just left a probe down at his wall to make your 6 lings useless, he reacted really bad.
YPJake
Profile Joined August 2011
United States7 Posts
July 19 2012 00:42 GMT
#26
Otter I liked the guide. It's taking advantage of the fact that ~90% of toss FFE. It puts you ahead. I tried 3 or 4 games of this today and I enjoyed the way it makes the match play out. It abuses all of toss players tight timings at the diamond/masters level. Good guide.
Copying a pro's build without understanding it leads to a lot more losses than wins.
AnOtter
Profile Joined June 2012
Australia25 Posts
July 19 2012 00:57 GMT
#27
On July 19 2012 02:44 CryMore wrote:
If you aren't going all-in why not just 8-pool? You get 9-drones, a drone scout, and no supply block while hitting with lings when there are still no cannons or zealot.


Feel free to experiment with different maps, but I know for a fact that on maps with larger rush distances (antiga cross comes to mind) he will be able to finish a wall with a cannon, and you will be way behind. 7-pool, with proper execution, should guarantee that he will be forced to retreat to his main.
Good enough for a poke!
AnOtter
Profile Joined June 2012
Australia25 Posts
July 19 2012 01:02 GMT
#28
On July 19 2012 03:13 johax wrote:
But you're not ahead if you have a 2-3 drone lead after 5 minutes vs a protoss. You put yourself in a worse position than you would have been in if you'd just grab your 3 bases, and socke could have just left a probe down at his wall to make your 6 lings useless, he reacted really bad.


I'll definitely agree that Socke didn't react very well by his standards, but that's one of the purposes of this build. By forcing the game into an unusual, though not uneven, position, you encourage the protoss to make mistakes while you, as a practised 7 pooler, know exactly what to do.
Good enough for a poke!
johax
Profile Joined August 2010
Sweden165 Posts
July 19 2012 01:13 GMT
#29
On July 19 2012 10:02 AnOtter wrote:
Show nested quote +
On July 19 2012 03:13 johax wrote:
But you're not ahead if you have a 2-3 drone lead after 5 minutes vs a protoss. You put yourself in a worse position than you would have been in if you'd just grab your 3 bases, and socke could have just left a probe down at his wall to make your 6 lings useless, he reacted really bad.


I'll definitely agree that Socke didn't react very well by his standards, but that's one of the purposes of this build. By forcing the game into an unusual, though not uneven, position, you encourage the protoss to make mistakes while you, as a practised 7 pooler, know exactly what to do.

the only difference in your game vs socke was that your economy is delayed and you're on one hatch less than you should. why do you think being behind is an advantage?
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
July 19 2012 01:22 GMT
#30
7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.
Luppa <3
Moosegills
Profile Joined March 2011
United States558 Posts
July 19 2012 01:27 GMT
#31
On July 19 2012 10:22 ODKStevez wrote:
7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.


It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead.
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
tskarzyn
Profile Joined July 2010
United States516 Posts
July 19 2012 01:36 GMT
#32
On July 19 2012 10:27 Moosegills wrote:
Show nested quote +
On July 19 2012 10:22 ODKStevez wrote:
7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.


It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead.


Sure they are ahead that very moment, but they have to rebuild the forge and take a very late expo or try to kill you via 4gate (which is easy to stop). DRG did 6 pool vs hero in recent tournament, Hero opted for sacking forge and 4gating, DRG got speedlings and kept threatening a backstab until his econ was strong, and eventually won via muta.

Unless toss does a full wall off and stops the lings from getting in his base, you can do a lot of economic damage and buy yourself plenty of time to drone up.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 19 2012 01:40 GMT
#33
On July 19 2012 10:36 tskarzyn wrote:
Show nested quote +
On July 19 2012 10:27 Moosegills wrote:
On July 19 2012 10:22 ODKStevez wrote:
7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.


It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead.


Sure they are ahead that very moment, but they have to rebuild the forge and take a very late expo or try to kill you via 4gate (which is easy to stop). DRG did 6 pool vs hero in recent tournament, Hero opted for sacking forge and 4gating, DRG got speedlings and kept threatening a backstab until his econ was strong, and eventually won via muta.

Unless toss does a full wall off and stops the lings from getting in his base, you can do a lot of economic damage and buy yourself plenty of time to drone up.


I vote against the usage of the term "backstab". All in favour say aye!

Very nice guide. Yes protoss is technically ahead after sacking his forge/pylon but he has to play blind, which is where zerg catches up by being super greedy (as he should)
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
July 19 2012 02:05 GMT
#34
Looks good, thanks for the guide
kwark_uk: @father_sc learn to play maybe?
oZe
Profile Joined January 2011
Sweden492 Posts
July 19 2012 03:25 GMT
#35
Thanks for putin in the work! 5 videos with commentary is like 5 more than most guide threads have. Just wish some ppl would keep their preconceived notions to themselves in this thread.

Will try this on the ladder when I get a chance.

Ps. People saying 6/7 pools don't work should maybe find out about this thing they call GSL ^^
The worst kinds of organized crime are religion & government.
foobs
Profile Joined November 2011
5 Posts
July 19 2012 05:43 GMT
#36
On July 19 2012 10:36 tskarzyn wrote:
Show nested quote +
On July 19 2012 10:27 Moosegills wrote:
On July 19 2012 10:22 ODKStevez wrote:
7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.


It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead.


Sure they are ahead that very moment, but they have to rebuild the forge and take a very late expo or try to kill you via 4gate (which is easy to stop). DRG did 6 pool vs hero in recent tournament, Hero opted for sacking forge and 4gating, DRG got speedlings and kept threatening a backstab until his econ was strong, and eventually won via muta.

Unless toss does a full wall off and stops the lings from getting in his base, you can do a lot of economic damage and buy yourself plenty of time to drone up.


I saw the same game, on Taldarim Altar where it is hard for the zerg to take a 3rd. A perfect solution to counter Hero's map pick. Gave DRG absolute dominance on the map.

I tried this several times today after seeing DRG do it and won each game. One with a proxy hatch in his nat, one w/ a nydus and another just from behind ahead. Quite effective at least a diamond. Very, very fun too! A nice change of pace from droning until sentry immortal rolls me since I obviously don't have the timings down yet for that push =x
Douillos
Profile Joined May 2010
France3195 Posts
July 19 2012 08:29 GMT
#37
On July 18 2012 21:14 Aelonius wrote:
Douillos, only a complete spastic would miss it and not adjust to it.
It's a very unfavourable tactic as you bank on the hope that he may not see the hatchery.


oh really? Only a spastic would let the toss see it while the lings harass anywhere they can.
Look a giraffe! Look a fist!!
Cozopt
Profile Joined August 2011
United States17 Posts
July 19 2012 08:39 GMT
#38
On July 18 2012 16:36 S2Glow wrote:
lol , this is why 6/7 dont work against high level player. they know what to do. i thought u got brilliant idea

This is something you would assume is true, and yet I see pro streams where Zergs will still 6/7 pool, for example Catz does it every once in a while. I've only seen one scenario where the protoss walled off his natural and was wayyyy ahead by the 6/7 pool failing, but every other time I've seen the Zerg force the protoss to his main base. It's important to consider that with the queen you can catch up in drones as well, which is important to the idea of it actually not failing even though you may be directly behind in workers from the get-go.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
July 19 2012 09:12 GMT
#39
On July 19 2012 01:30 Sanctimonius wrote:
Show nested quote +
On July 18 2012 21:22 Flonomenalz wrote:
So 7 pool into roach ling all in?

Um, okay, nice guide.


Actually it is. If you watch the videos, which it seems you didn't you'll notice in some cases he ends up ahead on harvester count when he expands. So he's made a build that takes advantage of the current metagame (I must see like one in ten toss going gateway first), sets himself ahead where he can do what he wants - settle down for a macro game, all in or something in between.

What are you talking about?

Everyone knows eco 6-7 pool takes advantage of the ZvP metagame of FFE. Most people do it with a 6 pool, I thought maybe he would have something new to add with a 7 pool, maybe an X amount of drones pulled that guarantees a win against 15 nex, or maybe a 7 pool with a hatch cancel spine in the main after you've killed off the forge, idk, something NEW that most people don't know about already.

If the Protoss reacts properly, if you drone up and expand before them (which you obviously should) at most you end up with a 4-8 drone lead (I haven't really tested it, but this is based off my experiences) depending on how many lings you made. That isn't good at all. The eco 6 pool relies on the Protoss messing up with probe micro, or blindly going 15 nex. Your subsequent all in relies on lack of scouting, like any all in.

Keep in mind that I'm not trying to belittle the work you put into the guide. It's well written, just the information has already been known and discussed many times. Unless you know for a fact that the opponent you're playing is going 15 nex, or you're on Tal'darim, there's really no reason to NOT go 3 hatch before Lair and get a 10-15+ drone lead while being able to hold off just about any all in if you scout properly.

If you're going to go against the metagame trend that many Protosses are struggling against, you better have a very good reason.

I love crazymoving
AnOtter
Profile Joined June 2012
Australia25 Posts
July 19 2012 09:54 GMT
#40
On July 19 2012 18:12 Flonomenalz wrote:
Show nested quote +
On July 19 2012 01:30 Sanctimonius wrote:
On July 18 2012 21:22 Flonomenalz wrote:
So 7 pool into roach ling all in?

Um, okay, nice guide.


Actually it is. If you watch the videos, which it seems you didn't you'll notice in some cases he ends up ahead on harvester count when he expands. So he's made a build that takes advantage of the current metagame (I must see like one in ten toss going gateway first), sets himself ahead where he can do what he wants - settle down for a macro game, all in or something in between.

What are you talking about?

Everyone knows eco 6-7 pool takes advantage of the ZvP metagame of FFE. Most people do it with a 6 pool, I thought maybe he would have something new to add with a 7 pool, maybe an X amount of drones pulled that guarantees a win against 15 nex, or maybe a 7 pool with a hatch cancel spine in the main after you've killed off the forge, idk, something NEW that most people don't know about already.

If the Protoss reacts properly, if you drone up and expand before them (which you obviously should) at most you end up with a 4-8 drone lead (I haven't really tested it, but this is based off my experiences) depending on how many lings you made. That isn't good at all. The eco 6 pool relies on the Protoss messing up with probe micro, or blindly going 15 nex. Your subsequent all in relies on lack of scouting, like any all in.

Keep in mind that I'm not trying to belittle the work you put into the guide. It's well written, just the information has already been known and discussed many times. Unless you know for a fact that the opponent you're playing is going 15 nex, or you're on Tal'darim, there's really no reason to NOT go 3 hatch before Lair and get a 10-15+ drone lead while being able to hold off just about any all in if you scout properly.

If you're going to go against the metagame trend that many Protosses are struggling against, you better have a very good reason.


Thanks for the feedback buddy, I wasn't aware that there were many recent guides on the eco ZvP 7 pool before I made this, must have been some kind of glitch with the search function :S. I also wasn't aware that it was possible to hold off any all in with a 10 drone lead on 3 hatches! That's a startling insight, I'll make sure to inform every pro zerg that has lost to sentry immortal in the last 6 months that their scouting just wasn't up to scratch! My condolences also to all the protoss players, none of whom currently enjoy a >50% winrate in PvZ because of the difficulty in beating 3 hatch. In future, I'll personally consult you before making a guide to ensure that my reasons are good enough. Thanks again for your insightful addition to this thread, and for going out of your way to avoid bellitling me by simply saying my work was pointless! =D
Good enough for a poke!
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
16:00
PHSC2 Tour S26 Cup #6
RotterdaM585
Liquipedia
Online Event
15:00
Yamato Cup #7
killerbeecast17
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 585
ByuN 536
ProTech84
BRAT_OK 54
EmSc Tv 23
MindelVK 15
Vindicta 11
StarCraft: Brood War
Shuttle 1483
Mini 576
Soulkey 160
ggaemo 143
Sexy 82
Free 43
soO 37
Shine 22
Rock 19
HiyA 16
[ Show more ]
IntoTheRainbow 15
zelot 12
yabsab 9
firebathero 0
Dota 2
420jenkins972
monkeys_forever166
Counter-Strike
fl0m7033
Heroes of the Storm
Khaldor523
Liquid`Hasu514
Other Games
singsing1542
B2W.Neo633
Beastyqt526
elazer211
ArmadaUGS99
Livibee70
Mew2King63
Organizations
Other Games
gamesdonequick1094
StarCraft 2
TaKeTV 386
EmSc2Tv 24
EmSc Tv 23
angryscii 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 44
• Airneanach11
• Reevou 5
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix9
• Michael_bg 7
• Pr0nogo 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1914
Other Games
• Shiphtur342
Upcoming Events
WardiTV Weekly
17h 25m
Sparkling Tuna Cup
1d 16h
INu's Battles
1d 17h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
2 days
Replay Cast
3 days
CrankTV Team League
3 days
OSC
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.