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[G] ZvP 7 pooling to success!

Forum Index > StarCraft 2 Strategy
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AnOtter
Profile Joined June 2012
Australia25 Posts
July 18 2012 07:12 GMT
#1
Hi folks, I'm Otter and I'm a high diamond zerg player from Australia! 7 pooling against protoss is one of my favourite things to do but seems quite unpopular at the moment, so I thought I'd throw together a guide and some videos for you guys to explain why I love it so much =D

This version of the 7 pool is definitely not an all in (although I like to follow up with one) but instead does early economic damage to put you at an advantage while setting up your exapnsion =D. It is not without risk, however, as if you totally fail to damage his economy you will pretty much straight up lose D=.

The core build
+ Show Spoiler +
7 pool (send next drone to scout on 4 player maps)
Drone to 9
Double extractor trick
3xLings
12 overlord
12 queen
Drone to 17
Ling or drone (depending upon risk of cannons at nat)
18 hatch


The all-in follow up
+ Show Spoiler +
Queen at main asap, transfer to nat
Drone to 36, overlord and double gas
Drone to 44, overlord then grab 3rd gas and roach warren
Ling speed asap
Mass overlords
Mass roaches and lings to taste, enjoy!


Execution
+ Show Spoiler +
I go into quite a bit more detail in the vids I've linked but the basic idea is not to try to kill him with the lings but to damage his economy as much as possible. If he is walling his nat, break it, you should always be able to kill a gateway and sneak past. Engage the cannon at your discretion, but it will almost always be better to leave it and harass the probes. The alternative is that he has abandoned his pylon and forge and is cannoning his mineral line. In this case, go straight for the main and see what you can do, attacking the pylon should force him to pull probes and you can generally kill one of the extractors. Also important is to rally your 12 overlord to your natural, to see any cannon shennanigans that might be going on there. For more info, watch the vids!


Rather than trying to analyse replays with text, which is often quite dry and a bit of a bother to download, I've uploaded some games with commentary to youtube! (Including a game against Socke from the TSL qualifiers!) Please feel free to comment on the youtube videos or in this thread, constructive criticism welcome (although I would encourage you to watch my game against Socke first. That game was taken before I had really developed the playstyle and I think demonstrates that it is legitimate).

Youtube links:
+ Show Spoiler +
Game 1: + Show Spoiler +

Game 2: + Show Spoiler +

Game 3: + Show Spoiler +

Game 4: + Show Spoiler +

Game 5 (against Socke!): + Show Spoiler +



To wrap up, thanks for reading/watching and let me know if you have any questions/suggestions!
Good enough for a poke!
fezvez
Profile Blog Joined January 2011
France3021 Posts
July 18 2012 07:14 GMT
#2
Video against Socke is unavailable =/
AnOtter
Profile Joined June 2012
Australia25 Posts
Last Edited: 2012-07-18 07:28:42
July 18 2012 07:15 GMT
#3
Sorry about that, it's ready now!
Good enough for a poke!
S2Glow
Profile Blog Joined July 2010
Singapore1042 Posts
July 18 2012 07:22 GMT
#4
not bad but it will be perfect if you show game that you lose using 7pool. that will be awesome too
<3 Katelyn , C Zerg. Dying wish is to watch proleague live and see my girlfriend which gonna be soon! <33
AnOtter
Profile Joined June 2012
Australia25 Posts
Last Edited: 2012-07-18 07:29:19
July 18 2012 07:24 GMT
#5
Socke game is ready now, it will provide plenty of losing! =D
Good enough for a poke!
fezvez
Profile Blog Joined January 2011
France3021 Posts
July 18 2012 07:32 GMT
#6
No problem, it's just that you wrote :
although I would encourage you to watch my game against Socke first


Anyway, watched two videos for the moment. At first, I thought : "how original, 7 pool into macro mode". But in fact, you do actually develop quite appropriately the follow ups, namely the drone counts. Thanks, I'll put it!

Also, one question : how pitifully does it fail against gate first openings? I personally always open gate expand (diamond zergs seem to be flabbergasted and they do not know how to properly allin it it seems) for the Adonminus opening
S2Glow
Profile Blog Joined July 2010
Singapore1042 Posts
July 18 2012 07:36 GMT
#7
lol , this is why 6/7 dont work against high level player. they know what to do. i thought u got brilliant idea
<3 Katelyn , C Zerg. Dying wish is to watch proleague live and see my girlfriend which gonna be soon! <33
AstrOtoss
Profile Joined June 2012
Australia19 Posts
July 18 2012 07:37 GMT
#8
Sick guide man, as a protoss player facing 7 pool is probably one of most frustrating builds to react to just because you feel like you are much more ahead than you really are when you defend!
AnOtter
Profile Joined June 2012
Australia25 Posts
July 18 2012 07:38 GMT
#9
Thanks for the feedback fezvez! I haven't played against too many gate first openings with this style, and never against the Adonminus opening, so I'm not too sure how it would go. If you're only building a 12 gate, the 6 lings would at the very least force a forge and cannon, as they could kill the gateway before more than 1 zealot is out (theorycrafting somewhat there). I have played a game where my opponent went gate first at top of ramp, added a forge and cannon to wall, then went one base 3 gate robo all in with warp prism and +1 weapons, an excellent follow up. In general though I think gate first if properly managed would put the toss slightly ahead, although not unwinnable for the zerg.
Good enough for a poke!
AnOtter
Profile Joined June 2012
Australia25 Posts
July 18 2012 07:40 GMT
#10
With respect S2Glow, I make it pretty clear in the vid that I made some serious mistakes and could potentially have beaten Socke (maybe). The point of that vid is not that it will allow a shitty diamond player like me to beat a pro, just that the build is not inherently deficient, as the game stabilised in a very even (if not zerg favoured) position. Thanks for the feedback though =D!
Good enough for a poke!
Host-
Profile Joined December 2010
New Zealand459 Posts
July 18 2012 08:01 GMT
#11
On July 18 2012 16:36 S2Glow wrote:
lol , this is why 6/7 dont work against high level player. they know what to do. i thought u got brilliant idea

You'd be suprised ^.^ I play at mid master kr, and it works really well, as long as you react appropriatly to how they react.

Ie. if they sack the forge you expo and macro and prepare for 4gate.
Drunken.Jedi
Profile Joined June 2009
Germany446 Posts
July 18 2012 08:02 GMT
#12
On July 18 2012 16:38 AnOtter wrote:
Thanks for the feedback fezvez! I haven't played against too many gate first openings with this style, and never against the Adonminus opening, so I'm not too sure how it would go. If you're only building a 12 gate, the 6 lings would at the very least force a forge and cannon, as they could kill the gateway before more than 1 zealot is out (theorycrafting somewhat there). I have played a game where my opponent went gate first at top of ramp, added a forge and cannon to wall, then went one base 3 gate robo all in with warp prism and +1 weapons, an excellent follow up. In general though I think gate first if properly managed would put the toss slightly ahead, although not unwinnable for the zerg.

A protoss opening with gateway at ramp can just add another gateway and then make a pylon for the full block. Shortly before the 1st zealot finishes, he pulls something like 4 or 5 probes and then cancels the blocking pylon when the zealot is out. Probes and zealot will easily drive away the lings. Then he just moves out once he has 5 zealots and transitions into anything he wants. He doesn't even have to cut probe production for this.
AnOtter
Profile Joined June 2012
Australia25 Posts
July 18 2012 08:29 GMT
#13
On July 18 2012 17:02 Drunken.Jedi wrote:
A protoss opening with gateway at ramp can just add another gateway and then make a pylon for the full block. Shortly before the 1st zealot finishes, he pulls something like 4 or 5 probes and then cancels the blocking pylon when the zealot is out. Probes and zealot will easily drive away the lings. Then he just moves out once he has 5 zealots and transitions into anything he wants. He doesn't even have to cut probe production for this.


Thanks for the insight Drunken.Jedi, I really just haven't played enough games against gateway first. My advice to anyone coming up against this would be to drop 1-2 spines, get enough lings to be safe, then keep droning and head for roaches
Good enough for a poke!
taylor71432
Profile Joined August 2010
United States19 Posts
July 18 2012 09:51 GMT
#14
Definitely going to be trying this on the ladder, as I'm not high plat lol xD. Would be awesome if 10/12 of my games wasn't zvz lol
[url=http://sc2sig.com/profile/us/1010720/1/Stryker/][img]http://sc2sig.com/s/us/1010720-1.png[/img][/url] [url=http://sc2sig.com]get your own starcraft 2 signature at sc2sig.com[/url]
Douillos
Profile Joined May 2010
France3195 Posts
July 18 2012 11:19 GMT
#15
If you want a real all in, proxy the hatchery (on 18) in the toss main and make spines and lings xD
Its HILARIOUS!

Of course this works only if he went for FFE. if he went gateway first well, your kinda fucked anyways =-=
Look a giraffe! Look a fist!!
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
July 18 2012 12:14 GMT
#16
Douillos, only a complete spastic would miss it and not adjust to it.
It's a very unfavourable tactic as you bank on the hope that he may not see the hatchery.
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
July 18 2012 12:22 GMT
#17
So 7 pool into roach ling all in?

Um, okay, nice guide.
I love crazymoving
AnOtter
Profile Joined June 2012
Australia25 Posts
July 18 2012 12:32 GMT
#18
On July 18 2012 21:22 Flonomenalz wrote:
So 7 pool into roach ling all in?

Um, okay, nice guide.


Well the roach ling follow up is the only one that I feel is solid enough to write down, but there are plenty of options. If he expands, you could go for a fast third, 2 base muta-ling is fun and if he one bases, you will obviously need to adapt and be more defensive. Thanks for the feedback!
Good enough for a poke!
The_Unseen
Profile Joined March 2011
France1923 Posts
July 18 2012 14:56 GMT
#19
On July 18 2012 21:22 Flonomenalz wrote:
So 7 pool into roach ling all in?

Um, okay, nice guide.


See, this kind of posts is the reason why I don't participate in the strategy forums so much now. Such short-sighted BS.

To OP, nice work.
I got five reasons for you to shut up
Sspinner
Profile Joined May 2011
United States26 Posts
July 18 2012 15:29 GMT
#20
On July 18 2012 21:22 Flonomenalz wrote:
So 7 pool into roach ling all in?

Um, okay, nice guide.


Waiting for a link to all the guides you have taken time to write up
Math.random();
Profile Joined July 2011
433 Posts
Last Edited: 2012-07-18 15:51:50
July 18 2012 15:49 GMT
#21
Thank you for the guid. It felt like maphack when I exactly could prepared for my opponent's follow-up after his 7 pool.
But I think in general 6-7 pool is very hard to deal with if your opponent is good.
Sanctimonius
Profile Joined October 2010
United Kingdom861 Posts
July 18 2012 16:30 GMT
#22
On July 18 2012 21:22 Flonomenalz wrote:
So 7 pool into roach ling all in?

Um, okay, nice guide.


Actually it is. If you watch the videos, which it seems you didn't you'll notice in some cases he ends up ahead on harvester count when he expands. So he's made a build that takes advantage of the current metagame (I must see like one in ten toss going gateway first), sets himself ahead where he can do what he wants - settle down for a macro game, all in or something in between.
You live the life you choose.
CryMore
Profile Joined March 2010
United States497 Posts
July 18 2012 17:44 GMT
#23
If you aren't going all-in why not just 8-pool? You get 9-drones, a drone scout, and no supply block while hitting with lings when there are still no cannons or zealot.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Aro
Profile Joined October 2010
Canada36 Posts
July 18 2012 18:03 GMT
#24
On July 18 2012 21:14 Aelonius wrote:
Douillos, only a complete spastic would miss it and not adjust to it.
It's a very unfavourable tactic as you bank on the hope that he may not see the hatchery.

Proxy hatch is actually really strong in the scenario where toss sacs the pylon/forge and drops a cannon in their mineral line. You can easily drop it just out of sight of the nexus where it's very difficult for toss to scout (because he's confined to the area covered by his cannon by your lings). At that point you add a few lings/drones, send 2 drones when the hatch is ~50% (depending on the map of course) and spine up at the proxy hatch.

I haven't lost with this variation the 4-5 times I've played it at the mid master (NA) level. If anyone wants to see/practice against it, I'm happy to do some games. Aro.828 on NA.
johax
Profile Joined August 2010
Sweden165 Posts
July 18 2012 18:13 GMT
#25
But you're not ahead if you have a 2-3 drone lead after 5 minutes vs a protoss. You put yourself in a worse position than you would have been in if you'd just grab your 3 bases, and socke could have just left a probe down at his wall to make your 6 lings useless, he reacted really bad.
YPJake
Profile Joined August 2011
United States7 Posts
July 19 2012 00:42 GMT
#26
Otter I liked the guide. It's taking advantage of the fact that ~90% of toss FFE. It puts you ahead. I tried 3 or 4 games of this today and I enjoyed the way it makes the match play out. It abuses all of toss players tight timings at the diamond/masters level. Good guide.
Copying a pro's build without understanding it leads to a lot more losses than wins.
AnOtter
Profile Joined June 2012
Australia25 Posts
July 19 2012 00:57 GMT
#27
On July 19 2012 02:44 CryMore wrote:
If you aren't going all-in why not just 8-pool? You get 9-drones, a drone scout, and no supply block while hitting with lings when there are still no cannons or zealot.


Feel free to experiment with different maps, but I know for a fact that on maps with larger rush distances (antiga cross comes to mind) he will be able to finish a wall with a cannon, and you will be way behind. 7-pool, with proper execution, should guarantee that he will be forced to retreat to his main.
Good enough for a poke!
AnOtter
Profile Joined June 2012
Australia25 Posts
July 19 2012 01:02 GMT
#28
On July 19 2012 03:13 johax wrote:
But you're not ahead if you have a 2-3 drone lead after 5 minutes vs a protoss. You put yourself in a worse position than you would have been in if you'd just grab your 3 bases, and socke could have just left a probe down at his wall to make your 6 lings useless, he reacted really bad.


I'll definitely agree that Socke didn't react very well by his standards, but that's one of the purposes of this build. By forcing the game into an unusual, though not uneven, position, you encourage the protoss to make mistakes while you, as a practised 7 pooler, know exactly what to do.
Good enough for a poke!
johax
Profile Joined August 2010
Sweden165 Posts
July 19 2012 01:13 GMT
#29
On July 19 2012 10:02 AnOtter wrote:
Show nested quote +
On July 19 2012 03:13 johax wrote:
But you're not ahead if you have a 2-3 drone lead after 5 minutes vs a protoss. You put yourself in a worse position than you would have been in if you'd just grab your 3 bases, and socke could have just left a probe down at his wall to make your 6 lings useless, he reacted really bad.


I'll definitely agree that Socke didn't react very well by his standards, but that's one of the purposes of this build. By forcing the game into an unusual, though not uneven, position, you encourage the protoss to make mistakes while you, as a practised 7 pooler, know exactly what to do.

the only difference in your game vs socke was that your economy is delayed and you're on one hatch less than you should. why do you think being behind is an advantage?
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
July 19 2012 01:22 GMT
#30
7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.
Luppa <3
Moosegills
Profile Joined March 2011
United States558 Posts
July 19 2012 01:27 GMT
#31
On July 19 2012 10:22 ODKStevez wrote:
7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.


It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead.
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
tskarzyn
Profile Joined July 2010
United States516 Posts
July 19 2012 01:36 GMT
#32
On July 19 2012 10:27 Moosegills wrote:
Show nested quote +
On July 19 2012 10:22 ODKStevez wrote:
7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.


It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead.


Sure they are ahead that very moment, but they have to rebuild the forge and take a very late expo or try to kill you via 4gate (which is easy to stop). DRG did 6 pool vs hero in recent tournament, Hero opted for sacking forge and 4gating, DRG got speedlings and kept threatening a backstab until his econ was strong, and eventually won via muta.

Unless toss does a full wall off and stops the lings from getting in his base, you can do a lot of economic damage and buy yourself plenty of time to drone up.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
July 19 2012 01:40 GMT
#33
On July 19 2012 10:36 tskarzyn wrote:
Show nested quote +
On July 19 2012 10:27 Moosegills wrote:
On July 19 2012 10:22 ODKStevez wrote:
7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.


It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead.


Sure they are ahead that very moment, but they have to rebuild the forge and take a very late expo or try to kill you via 4gate (which is easy to stop). DRG did 6 pool vs hero in recent tournament, Hero opted for sacking forge and 4gating, DRG got speedlings and kept threatening a backstab until his econ was strong, and eventually won via muta.

Unless toss does a full wall off and stops the lings from getting in his base, you can do a lot of economic damage and buy yourself plenty of time to drone up.


I vote against the usage of the term "backstab". All in favour say aye!

Very nice guide. Yes protoss is technically ahead after sacking his forge/pylon but he has to play blind, which is where zerg catches up by being super greedy (as he should)
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
July 19 2012 02:05 GMT
#34
Looks good, thanks for the guide
kwark_uk: @father_sc learn to play maybe?
oZe
Profile Joined January 2011
Sweden492 Posts
July 19 2012 03:25 GMT
#35
Thanks for putin in the work! 5 videos with commentary is like 5 more than most guide threads have. Just wish some ppl would keep their preconceived notions to themselves in this thread.

Will try this on the ladder when I get a chance.

Ps. People saying 6/7 pools don't work should maybe find out about this thing they call GSL ^^
The worst kinds of organized crime are religion & government.
foobs
Profile Joined November 2011
5 Posts
July 19 2012 05:43 GMT
#36
On July 19 2012 10:36 tskarzyn wrote:
Show nested quote +
On July 19 2012 10:27 Moosegills wrote:
On July 19 2012 10:22 ODKStevez wrote:
7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.


It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead.


Sure they are ahead that very moment, but they have to rebuild the forge and take a very late expo or try to kill you via 4gate (which is easy to stop). DRG did 6 pool vs hero in recent tournament, Hero opted for sacking forge and 4gating, DRG got speedlings and kept threatening a backstab until his econ was strong, and eventually won via muta.

Unless toss does a full wall off and stops the lings from getting in his base, you can do a lot of economic damage and buy yourself plenty of time to drone up.


I saw the same game, on Taldarim Altar where it is hard for the zerg to take a 3rd. A perfect solution to counter Hero's map pick. Gave DRG absolute dominance on the map.

I tried this several times today after seeing DRG do it and won each game. One with a proxy hatch in his nat, one w/ a nydus and another just from behind ahead. Quite effective at least a diamond. Very, very fun too! A nice change of pace from droning until sentry immortal rolls me since I obviously don't have the timings down yet for that push =x
Douillos
Profile Joined May 2010
France3195 Posts
July 19 2012 08:29 GMT
#37
On July 18 2012 21:14 Aelonius wrote:
Douillos, only a complete spastic would miss it and not adjust to it.
It's a very unfavourable tactic as you bank on the hope that he may not see the hatchery.


oh really? Only a spastic would let the toss see it while the lings harass anywhere they can.
Look a giraffe! Look a fist!!
Cozopt
Profile Joined August 2011
United States17 Posts
July 19 2012 08:39 GMT
#38
On July 18 2012 16:36 S2Glow wrote:
lol , this is why 6/7 dont work against high level player. they know what to do. i thought u got brilliant idea

This is something you would assume is true, and yet I see pro streams where Zergs will still 6/7 pool, for example Catz does it every once in a while. I've only seen one scenario where the protoss walled off his natural and was wayyyy ahead by the 6/7 pool failing, but every other time I've seen the Zerg force the protoss to his main base. It's important to consider that with the queen you can catch up in drones as well, which is important to the idea of it actually not failing even though you may be directly behind in workers from the get-go.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
July 19 2012 09:12 GMT
#39
On July 19 2012 01:30 Sanctimonius wrote:
Show nested quote +
On July 18 2012 21:22 Flonomenalz wrote:
So 7 pool into roach ling all in?

Um, okay, nice guide.


Actually it is. If you watch the videos, which it seems you didn't you'll notice in some cases he ends up ahead on harvester count when he expands. So he's made a build that takes advantage of the current metagame (I must see like one in ten toss going gateway first), sets himself ahead where he can do what he wants - settle down for a macro game, all in or something in between.

What are you talking about?

Everyone knows eco 6-7 pool takes advantage of the ZvP metagame of FFE. Most people do it with a 6 pool, I thought maybe he would have something new to add with a 7 pool, maybe an X amount of drones pulled that guarantees a win against 15 nex, or maybe a 7 pool with a hatch cancel spine in the main after you've killed off the forge, idk, something NEW that most people don't know about already.

If the Protoss reacts properly, if you drone up and expand before them (which you obviously should) at most you end up with a 4-8 drone lead (I haven't really tested it, but this is based off my experiences) depending on how many lings you made. That isn't good at all. The eco 6 pool relies on the Protoss messing up with probe micro, or blindly going 15 nex. Your subsequent all in relies on lack of scouting, like any all in.

Keep in mind that I'm not trying to belittle the work you put into the guide. It's well written, just the information has already been known and discussed many times. Unless you know for a fact that the opponent you're playing is going 15 nex, or you're on Tal'darim, there's really no reason to NOT go 3 hatch before Lair and get a 10-15+ drone lead while being able to hold off just about any all in if you scout properly.

If you're going to go against the metagame trend that many Protosses are struggling against, you better have a very good reason.

I love crazymoving
AnOtter
Profile Joined June 2012
Australia25 Posts
July 19 2012 09:54 GMT
#40
On July 19 2012 18:12 Flonomenalz wrote:
Show nested quote +
On July 19 2012 01:30 Sanctimonius wrote:
On July 18 2012 21:22 Flonomenalz wrote:
So 7 pool into roach ling all in?

Um, okay, nice guide.


Actually it is. If you watch the videos, which it seems you didn't you'll notice in some cases he ends up ahead on harvester count when he expands. So he's made a build that takes advantage of the current metagame (I must see like one in ten toss going gateway first), sets himself ahead where he can do what he wants - settle down for a macro game, all in or something in between.

What are you talking about?

Everyone knows eco 6-7 pool takes advantage of the ZvP metagame of FFE. Most people do it with a 6 pool, I thought maybe he would have something new to add with a 7 pool, maybe an X amount of drones pulled that guarantees a win against 15 nex, or maybe a 7 pool with a hatch cancel spine in the main after you've killed off the forge, idk, something NEW that most people don't know about already.

If the Protoss reacts properly, if you drone up and expand before them (which you obviously should) at most you end up with a 4-8 drone lead (I haven't really tested it, but this is based off my experiences) depending on how many lings you made. That isn't good at all. The eco 6 pool relies on the Protoss messing up with probe micro, or blindly going 15 nex. Your subsequent all in relies on lack of scouting, like any all in.

Keep in mind that I'm not trying to belittle the work you put into the guide. It's well written, just the information has already been known and discussed many times. Unless you know for a fact that the opponent you're playing is going 15 nex, or you're on Tal'darim, there's really no reason to NOT go 3 hatch before Lair and get a 10-15+ drone lead while being able to hold off just about any all in if you scout properly.

If you're going to go against the metagame trend that many Protosses are struggling against, you better have a very good reason.


Thanks for the feedback buddy, I wasn't aware that there were many recent guides on the eco ZvP 7 pool before I made this, must have been some kind of glitch with the search function :S. I also wasn't aware that it was possible to hold off any all in with a 10 drone lead on 3 hatches! That's a startling insight, I'll make sure to inform every pro zerg that has lost to sentry immortal in the last 6 months that their scouting just wasn't up to scratch! My condolences also to all the protoss players, none of whom currently enjoy a >50% winrate in PvZ because of the difficulty in beating 3 hatch. In future, I'll personally consult you before making a guide to ensure that my reasons are good enough. Thanks again for your insightful addition to this thread, and for going out of your way to avoid bellitling me by simply saying my work was pointless! =D
Good enough for a poke!
Kotreb
Profile Joined June 2011
Croatia1392 Posts
July 19 2012 11:51 GMT
#41
On July 19 2012 18:54 AnOtter wrote:
Show nested quote +
On July 19 2012 18:12 Flonomenalz wrote:
On July 19 2012 01:30 Sanctimonius wrote:
On July 18 2012 21:22 Flonomenalz wrote:
So 7 pool into roach ling all in?

Um, okay, nice guide.


Actually it is. If you watch the videos, which it seems you didn't you'll notice in some cases he ends up ahead on harvester count when he expands. So he's made a build that takes advantage of the current metagame (I must see like one in ten toss going gateway first), sets himself ahead where he can do what he wants - settle down for a macro game, all in or something in between.

What are you talking about?

Everyone knows eco 6-7 pool takes advantage of the ZvP metagame of FFE. Most people do it with a 6 pool, I thought maybe he would have something new to add with a 7 pool, maybe an X amount of drones pulled that guarantees a win against 15 nex, or maybe a 7 pool with a hatch cancel spine in the main after you've killed off the forge, idk, something NEW that most people don't know about already.

If the Protoss reacts properly, if you drone up and expand before them (which you obviously should) at most you end up with a 4-8 drone lead (I haven't really tested it, but this is based off my experiences) depending on how many lings you made. That isn't good at all. The eco 6 pool relies on the Protoss messing up with probe micro, or blindly going 15 nex. Your subsequent all in relies on lack of scouting, like any all in.

Keep in mind that I'm not trying to belittle the work you put into the guide. It's well written, just the information has already been known and discussed many times. Unless you know for a fact that the opponent you're playing is going 15 nex, or you're on Tal'darim, there's really no reason to NOT go 3 hatch before Lair and get a 10-15+ drone lead while being able to hold off just about any all in if you scout properly.

If you're going to go against the metagame trend that many Protosses are struggling against, you better have a very good reason.


Thanks for the feedback buddy, I wasn't aware that there were many recent guides on the eco ZvP 7 pool before I made this, must have been some kind of glitch with the search function :S. I also wasn't aware that it was possible to hold off any all in with a 10 drone lead on 3 hatches! That's a startling insight, I'll make sure to inform every pro zerg that has lost to sentry immortal in the last 6 months that their scouting just wasn't up to scratch! My condolences also to all the protoss players, none of whom currently enjoy a >50% winrate in PvZ because of the difficulty in beating 3 hatch. In future, I'll personally consult you before making a guide to ensure that my reasons are good enough. Thanks again for your insightful addition to this thread, and for going out of your way to avoid bellitling me by simply saying my work was pointless! =D

lulz. you're my new hero now :D

anyway, good guide, seems very interesting and will definitely try it out soon. thank you for your trouble
If you don't sin Jesus died for nothing.
rd
Profile Blog Joined July 2010
United States2586 Posts
July 19 2012 13:21 GMT
#42
On July 19 2012 10:36 tskarzyn wrote:
Show nested quote +
On July 19 2012 10:27 Moosegills wrote:
On July 19 2012 10:22 ODKStevez wrote:
7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.


It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead.


Sure they are ahead that very moment, but they have to rebuild the forge and take a very late expo or try to kill you via 4gate (which is easy to stop). DRG did 6 pool vs hero in recent tournament, Hero opted for sacking forge and 4gating, DRG got speedlings and kept threatening a backstab until his econ was strong, and eventually won via muta.

Unless toss does a full wall off and stops the lings from getting in his base, you can do a lot of economic damage and buy yourself plenty of time to drone up.


The expo isn't that late, not nearly as late relative to the zerg expo. And they don't need to build the forge before the nexus either.
Qxz
Profile Joined May 2011
Canada189 Posts
July 19 2012 17:23 GMT
#43
I used to do this all the time as high-diamond/low-masters. What I've come to realize is:
- If you manage to get ahead with this, it's because your opponent didn't react correctly (i.e. give up expo, make pylon in minerals).
- If your opponent goes anything else than standard FFE or Nexus first, this puts you behind. Earlier forge timings will get the cannon in time negating any damage, gateway first obviously negates any potential damage except perhaps a little bit of lost mining time if they pull probes.
- On larger, 4-player maps, you have to drone scout very early in addition to sending the overlord, which delays the 3rd pair of zerglings and further puts you behind.

So, while this does work well against players unfamiliar with the build, it's definitely sub-optimal compared to the classic 14-15pool, 3 base opening.
soulglider009
Profile Joined June 2012
United States40 Posts
July 19 2012 18:29 GMT
#44
Having a 7 pool in your BO book for best of X series' is good, but only to be used at the right time, ie against players that don't scout early, on 4 player maps where you know your opponent only 1 probe scouts, etc.

I have to agree with Qxz here, this is a sub-optimal build to be doing as your standard. It only wins when your opponent makes a mistake in reacting, and reacting correctly is not hard. Diamond and below - probably works well. In Masters+ this won't work very well.

-High Masters Protoss
GleaM
Profile Joined June 2011
United States207 Posts
July 19 2012 20:58 GMT
#45
This is kind of a joke to be honest. There are builds that work on low levels and builds that rely on an improper response to not lose outright. I've seen people end up ahead in harvesters after a 1base baneling bust after a 1rax gasless fe. Does that mean but build is good? No. Does that mean the build is not all-in and is simply a "pressure" build? No. Could I catch someone in high masters/gm off guard with a 3rax scv pull TvP vs a nexus first and then kill all probes but one and pull back with 7 scvs? Yes. Could I claim to have a harvester lead? Yes. Was it an all-in? Obviously. All of the arguments in here are rather dim-witted and boneheaded, especially the ones that refer to this build as an eco-7pool. There is no such things. I could 4gate and after it fails start building probes and a nexus. Does this make my build an "eco 4gate"? No obbviously not.

Accept the post for what it is. Someone who wanted to "contribute" wrote a guide for 7pooling and realized they could do a roach/ling all-in behind it. Ok. Very nice.
GleaM
Profile Joined June 2011
United States207 Posts
July 19 2012 21:00 GMT
#46
On July 20 2012 03:29 soulglider009 wrote:
Having a 7 pool in your BO book for best of X series' is good, but only to be used at the right time, ie against players that don't scout early, on 4 player maps where you know your opponent only 1 probe scouts, etc.

I have to agree with Qxz here, this is a sub-optimal build to be doing as your standard. It only wins when your opponent makes a mistake in reacting, and reacting correctly is not hard. Diamond and below - probably works well. In Masters+ this won't work very well.

-High Masters Protoss



This is exactly what I am saying, except this guy stated it much nicer than me and with less explination and counter-argument. I'm even a high masters protoss. Most likely this man is my twin (I am the evil twin)
snexwang
Profile Joined April 2011
Australia224 Posts
July 19 2012 23:55 GMT
#47
On July 18 2012 16:12 AnOtter wrote:
This version of the 7 pool is definitely not an all in
...
It is not without risk, however, as if you totally fail to damage his economy you will pretty much straight up lose D=.
WAT
GleaM
Profile Joined June 2011
United States207 Posts
July 20 2012 04:23 GMT
#48
Yeah... mods feel free to close this... uh... guide.
snexwang
Profile Joined April 2011
Australia224 Posts
July 20 2012 06:46 GMT
#49
Don't be silly. It's a good guide and he's obviously put a good amount of effort into it.

I just thought that minor contradiction was hilarious.
JustinBieberFanboy
Profile Joined July 2012
Brunei Darussalam9 Posts
Last Edited: 2012-07-20 09:30:25
July 20 2012 08:47 GMT
#50


old story bro

http://www.teamliquid.net/forum/viewmessage.php?topic_id=283755
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
July 20 2012 09:35 GMT
#51
On July 20 2012 13:23 GleaM wrote:
Yeah... mods feel free to close this... uh... guide.


What? And I thought all the other posters who like to dispense unwarranted, uncalled for disciplinary action were annoying.

He put time and effort into it, there's no reason for it not to stay.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
hivemind-swe
Profile Joined March 2012
Sweden12 Posts
Last Edited: 2012-07-20 10:47:09
July 20 2012 10:46 GMT
#52
Thanks for the build. I'll give it a try!

On July 20 2012 13:23 GleaM wrote:
Yeah... mods feel free to close this... uh... guide.


Yeah...mods feel free to ban this... uh... troll.

Oh it doesn't work like that? Someone unrelated to the original post that disagrees with the original post can't have the thread closed? Good to know..
GleaM
Profile Joined June 2011
United States207 Posts
July 20 2012 13:10 GMT
#53
Troll? Lol might as well rename the guild "CHEESE YOUR WAY TO DIAMOND AND HERE'S HOW!!!!"
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