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Hi folks, I'm Otter and I'm a high diamond zerg player from Australia! 7 pooling against protoss is one of my favourite things to do but seems quite unpopular at the moment, so I thought I'd throw together a guide and some videos for you guys to explain why I love it so much =D
This version of the 7 pool is definitely not an all in (although I like to follow up with one) but instead does early economic damage to put you at an advantage while setting up your exapnsion =D. It is not without risk, however, as if you totally fail to damage his economy you will pretty much straight up lose D=.
The core build + Show Spoiler +7 pool (send next drone to scout on 4 player maps) Drone to 9 Double extractor trick 3xLings 12 overlord 12 queen Drone to 17 Ling or drone (depending upon risk of cannons at nat) 18 hatch
The all-in follow up + Show Spoiler +Queen at main asap, transfer to nat Drone to 36, overlord and double gas Drone to 44, overlord then grab 3rd gas and roach warren Ling speed asap Mass overlords Mass roaches and lings to taste, enjoy!
Execution + Show Spoiler +I go into quite a bit more detail in the vids I've linked but the basic idea is not to try to kill him with the lings but to damage his economy as much as possible. If he is walling his nat, break it, you should always be able to kill a gateway and sneak past. Engage the cannon at your discretion, but it will almost always be better to leave it and harass the probes. The alternative is that he has abandoned his pylon and forge and is cannoning his mineral line. In this case, go straight for the main and see what you can do, attacking the pylon should force him to pull probes and you can generally kill one of the extractors. Also important is to rally your 12 overlord to your natural, to see any cannon shennanigans that might be going on there. For more info, watch the vids!
Rather than trying to analyse replays with text, which is often quite dry and a bit of a bother to download, I've uploaded some games with commentary to youtube! (Including a game against Socke from the TSL qualifiers!) Please feel free to comment on the youtube videos or in this thread, constructive criticism welcome (although I would encourage you to watch my game against Socke first. That game was taken before I had really developed the playstyle and I think demonstrates that it is legitimate).
Youtube links: + Show Spoiler +
To wrap up, thanks for reading/watching and let me know if you have any questions/suggestions!
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Video against Socke is unavailable =/
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Sorry about that, it's ready now!
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not bad but it will be perfect if you show game that you lose using 7pool. that will be awesome too
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Socke game is ready now, it will provide plenty of losing! =D
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No problem, it's just that you wrote : although I would encourage you to watch my game against Socke first
Anyway, watched two videos for the moment. At first, I thought : "how original, 7 pool into macro mode". But in fact, you do actually develop quite appropriately the follow ups, namely the drone counts. Thanks, I'll put it!
Also, one question : how pitifully does it fail against gate first openings? I personally always open gate expand (diamond zergs seem to be flabbergasted and they do not know how to properly allin it it seems) for the Adonminus opening
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lol , this is why 6/7 dont work against high level player. they know what to do. i thought u got brilliant idea
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Sick guide man, as a protoss player facing 7 pool is probably one of most frustrating builds to react to just because you feel like you are much more ahead than you really are when you defend!
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Thanks for the feedback fezvez! I haven't played against too many gate first openings with this style, and never against the Adonminus opening, so I'm not too sure how it would go. If you're only building a 12 gate, the 6 lings would at the very least force a forge and cannon, as they could kill the gateway before more than 1 zealot is out (theorycrafting somewhat there). I have played a game where my opponent went gate first at top of ramp, added a forge and cannon to wall, then went one base 3 gate robo all in with warp prism and +1 weapons, an excellent follow up. In general though I think gate first if properly managed would put the toss slightly ahead, although not unwinnable for the zerg.
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With respect S2Glow, I make it pretty clear in the vid that I made some serious mistakes and could potentially have beaten Socke (maybe). The point of that vid is not that it will allow a shitty diamond player like me to beat a pro, just that the build is not inherently deficient, as the game stabilised in a very even (if not zerg favoured) position. Thanks for the feedback though =D!
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On July 18 2012 16:36 S2Glow wrote:lol , this is why 6/7 dont work against high level player. they know what to do. i thought u got brilliant idea You'd be suprised ^.^ I play at mid master kr, and it works really well, as long as you react appropriatly to how they react.
Ie. if they sack the forge you expo and macro and prepare for 4gate.
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On July 18 2012 16:38 AnOtter wrote: Thanks for the feedback fezvez! I haven't played against too many gate first openings with this style, and never against the Adonminus opening, so I'm not too sure how it would go. If you're only building a 12 gate, the 6 lings would at the very least force a forge and cannon, as they could kill the gateway before more than 1 zealot is out (theorycrafting somewhat there). I have played a game where my opponent went gate first at top of ramp, added a forge and cannon to wall, then went one base 3 gate robo all in with warp prism and +1 weapons, an excellent follow up. In general though I think gate first if properly managed would put the toss slightly ahead, although not unwinnable for the zerg. A protoss opening with gateway at ramp can just add another gateway and then make a pylon for the full block. Shortly before the 1st zealot finishes, he pulls something like 4 or 5 probes and then cancels the blocking pylon when the zealot is out. Probes and zealot will easily drive away the lings. Then he just moves out once he has 5 zealots and transitions into anything he wants. He doesn't even have to cut probe production for this.
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On July 18 2012 17:02 Drunken.Jedi wrote: A protoss opening with gateway at ramp can just add another gateway and then make a pylon for the full block. Shortly before the 1st zealot finishes, he pulls something like 4 or 5 probes and then cancels the blocking pylon when the zealot is out. Probes and zealot will easily drive away the lings. Then he just moves out once he has 5 zealots and transitions into anything he wants. He doesn't even have to cut probe production for this.
Thanks for the insight Drunken.Jedi, I really just haven't played enough games against gateway first. My advice to anyone coming up against this would be to drop 1-2 spines, get enough lings to be safe, then keep droning and head for roaches
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Definitely going to be trying this on the ladder, as I'm not high plat lol xD. Would be awesome if 10/12 of my games wasn't zvz lol
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If you want a real all in, proxy the hatchery (on 18) in the toss main and make spines and lings xD Its HILARIOUS!
Of course this works only if he went for FFE. if he went gateway first well, your kinda fucked anyways =-=
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Douillos, only a complete spastic would miss it and not adjust to it. It's a very unfavourable tactic as you bank on the hope that he may not see the hatchery.
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So 7 pool into roach ling all in?
Um, okay, nice guide.
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On July 18 2012 21:22 Flonomenalz wrote: So 7 pool into roach ling all in?
Um, okay, nice guide.
Well the roach ling follow up is the only one that I feel is solid enough to write down, but there are plenty of options. If he expands, you could go for a fast third, 2 base muta-ling is fun and if he one bases, you will obviously need to adapt and be more defensive. Thanks for the feedback!
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On July 18 2012 21:22 Flonomenalz wrote: So 7 pool into roach ling all in?
Um, okay, nice guide.
See, this kind of posts is the reason why I don't participate in the strategy forums so much now. Such short-sighted BS.
To OP, nice work.
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On July 18 2012 21:22 Flonomenalz wrote: So 7 pool into roach ling all in?
Um, okay, nice guide.
Waiting for a link to all the guides you have taken time to write up
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Thank you for the guid. It felt like maphack when I exactly could prepared for my opponent's follow-up after his 7 pool. But I think in general 6-7 pool is very hard to deal with if your opponent is good.
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On July 18 2012 21:22 Flonomenalz wrote: So 7 pool into roach ling all in?
Um, okay, nice guide.
Actually it is. If you watch the videos, which it seems you didn't you'll notice in some cases he ends up ahead on harvester count when he expands. So he's made a build that takes advantage of the current metagame (I must see like one in ten toss going gateway first), sets himself ahead where he can do what he wants - settle down for a macro game, all in or something in between.
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If you aren't going all-in why not just 8-pool? You get 9-drones, a drone scout, and no supply block while hitting with lings when there are still no cannons or zealot.
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On July 18 2012 21:14 Aelonius wrote: Douillos, only a complete spastic would miss it and not adjust to it. It's a very unfavourable tactic as you bank on the hope that he may not see the hatchery. Proxy hatch is actually really strong in the scenario where toss sacs the pylon/forge and drops a cannon in their mineral line. You can easily drop it just out of sight of the nexus where it's very difficult for toss to scout (because he's confined to the area covered by his cannon by your lings). At that point you add a few lings/drones, send 2 drones when the hatch is ~50% (depending on the map of course) and spine up at the proxy hatch.
I haven't lost with this variation the 4-5 times I've played it at the mid master (NA) level. If anyone wants to see/practice against it, I'm happy to do some games. Aro.828 on NA.
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But you're not ahead if you have a 2-3 drone lead after 5 minutes vs a protoss. You put yourself in a worse position than you would have been in if you'd just grab your 3 bases, and socke could have just left a probe down at his wall to make your 6 lings useless, he reacted really bad.
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Otter I liked the guide. It's taking advantage of the fact that ~90% of toss FFE. It puts you ahead. I tried 3 or 4 games of this today and I enjoyed the way it makes the match play out. It abuses all of toss players tight timings at the diamond/masters level. Good guide.
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On July 19 2012 02:44 CryMore wrote: If you aren't going all-in why not just 8-pool? You get 9-drones, a drone scout, and no supply block while hitting with lings when there are still no cannons or zealot.
Feel free to experiment with different maps, but I know for a fact that on maps with larger rush distances (antiga cross comes to mind) he will be able to finish a wall with a cannon, and you will be way behind. 7-pool, with proper execution, should guarantee that he will be forced to retreat to his main.
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On July 19 2012 03:13 johax wrote: But you're not ahead if you have a 2-3 drone lead after 5 minutes vs a protoss. You put yourself in a worse position than you would have been in if you'd just grab your 3 bases, and socke could have just left a probe down at his wall to make your 6 lings useless, he reacted really bad.
I'll definitely agree that Socke didn't react very well by his standards, but that's one of the purposes of this build. By forcing the game into an unusual, though not uneven, position, you encourage the protoss to make mistakes while you, as a practised 7 pooler, know exactly what to do.
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On July 19 2012 10:02 AnOtter wrote:Show nested quote +On July 19 2012 03:13 johax wrote: But you're not ahead if you have a 2-3 drone lead after 5 minutes vs a protoss. You put yourself in a worse position than you would have been in if you'd just grab your 3 bases, and socke could have just left a probe down at his wall to make your 6 lings useless, he reacted really bad. I'll definitely agree that Socke didn't react very well by his standards, but that's one of the purposes of this build. By forcing the game into an unusual, though not uneven, position, you encourage the protoss to make mistakes while you, as a practised 7 pooler, know exactly what to do. the only difference in your game vs socke was that your economy is delayed and you're on one hatch less than you should. why do you think being behind is an advantage?
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7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.
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On July 19 2012 10:22 ODKStevez wrote: 7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that.
It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead.
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On July 19 2012 10:27 Moosegills wrote:Show nested quote +On July 19 2012 10:22 ODKStevez wrote: 7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that. It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead.
Sure they are ahead that very moment, but they have to rebuild the forge and take a very late expo or try to kill you via 4gate (which is easy to stop). DRG did 6 pool vs hero in recent tournament, Hero opted for sacking forge and 4gating, DRG got speedlings and kept threatening a backstab until his econ was strong, and eventually won via muta.
Unless toss does a full wall off and stops the lings from getting in his base, you can do a lot of economic damage and buy yourself plenty of time to drone up.
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On July 19 2012 10:36 tskarzyn wrote:Show nested quote +On July 19 2012 10:27 Moosegills wrote:On July 19 2012 10:22 ODKStevez wrote: 7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that. It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead. Sure they are ahead that very moment, but they have to rebuild the forge and take a very late expo or try to kill you via 4gate (which is easy to stop). DRG did 6 pool vs hero in recent tournament, Hero opted for sacking forge and 4gating, DRG got speedlings and kept threatening a backstab until his econ was strong, and eventually won via muta. Unless toss does a full wall off and stops the lings from getting in his base, you can do a lot of economic damage and buy yourself plenty of time to drone up.
I vote against the usage of the term "backstab". All in favour say aye!
Very nice guide. Yes protoss is technically ahead after sacking his forge/pylon but he has to play blind, which is where zerg catches up by being super greedy (as he should)
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Looks good, thanks for the guide
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Thanks for putin in the work! 5 videos with commentary is like 5 more than most guide threads have. Just wish some ppl would keep their preconceived notions to themselves in this thread.
Will try this on the ladder when I get a chance.
Ps. People saying 6/7 pools don't work should maybe find out about this thing they call GSL ^^
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On July 19 2012 10:36 tskarzyn wrote:Show nested quote +On July 19 2012 10:27 Moosegills wrote:On July 19 2012 10:22 ODKStevez wrote: 7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that. It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead. Sure they are ahead that very moment, but they have to rebuild the forge and take a very late expo or try to kill you via 4gate (which is easy to stop). DRG did 6 pool vs hero in recent tournament, Hero opted for sacking forge and 4gating, DRG got speedlings and kept threatening a backstab until his econ was strong, and eventually won via muta. Unless toss does a full wall off and stops the lings from getting in his base, you can do a lot of economic damage and buy yourself plenty of time to drone up.
I saw the same game, on Taldarim Altar where it is hard for the zerg to take a 3rd. A perfect solution to counter Hero's map pick. Gave DRG absolute dominance on the map.
I tried this several times today after seeing DRG do it and won each game. One with a proxy hatch in his nat, one w/ a nydus and another just from behind ahead. Quite effective at least a diamond. Very, very fun too! A nice change of pace from droning until sentry immortal rolls me since I obviously don't have the timings down yet for that push =x
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On July 18 2012 21:14 Aelonius wrote: Douillos, only a complete spastic would miss it and not adjust to it. It's a very unfavourable tactic as you bank on the hope that he may not see the hatchery.
oh really? Only a spastic would let the toss see it while the lings harass anywhere they can.
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On July 18 2012 16:36 S2Glow wrote:lol , this is why 6/7 dont work against high level player. they know what to do. i thought u got brilliant idea This is something you would assume is true, and yet I see pro streams where Zergs will still 6/7 pool, for example Catz does it every once in a while. I've only seen one scenario where the protoss walled off his natural and was wayyyy ahead by the 6/7 pool failing, but every other time I've seen the Zerg force the protoss to his main base. It's important to consider that with the queen you can catch up in drones as well, which is important to the idea of it actually not failing even though you may be directly behind in workers from the get-go.
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On July 19 2012 01:30 Sanctimonius wrote:Show nested quote +On July 18 2012 21:22 Flonomenalz wrote: So 7 pool into roach ling all in?
Um, okay, nice guide. Actually it is. If you watch the videos, which it seems you didn't you'll notice in some cases he ends up ahead on harvester count when he expands. So he's made a build that takes advantage of the current metagame (I must see like one in ten toss going gateway first), sets himself ahead where he can do what he wants - settle down for a macro game, all in or something in between. What are you talking about?
Everyone knows eco 6-7 pool takes advantage of the ZvP metagame of FFE. Most people do it with a 6 pool, I thought maybe he would have something new to add with a 7 pool, maybe an X amount of drones pulled that guarantees a win against 15 nex, or maybe a 7 pool with a hatch cancel spine in the main after you've killed off the forge, idk, something NEW that most people don't know about already.
If the Protoss reacts properly, if you drone up and expand before them (which you obviously should) at most you end up with a 4-8 drone lead (I haven't really tested it, but this is based off my experiences) depending on how many lings you made. That isn't good at all. The eco 6 pool relies on the Protoss messing up with probe micro, or blindly going 15 nex. Your subsequent all in relies on lack of scouting, like any all in.
Keep in mind that I'm not trying to belittle the work you put into the guide. It's well written, just the information has already been known and discussed many times. Unless you know for a fact that the opponent you're playing is going 15 nex, or you're on Tal'darim, there's really no reason to NOT go 3 hatch before Lair and get a 10-15+ drone lead while being able to hold off just about any all in if you scout properly.
If you're going to go against the metagame trend that many Protosses are struggling against, you better have a very good reason.
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On July 19 2012 18:12 Flonomenalz wrote:Show nested quote +On July 19 2012 01:30 Sanctimonius wrote:On July 18 2012 21:22 Flonomenalz wrote: So 7 pool into roach ling all in?
Um, okay, nice guide. Actually it is. If you watch the videos, which it seems you didn't you'll notice in some cases he ends up ahead on harvester count when he expands. So he's made a build that takes advantage of the current metagame (I must see like one in ten toss going gateway first), sets himself ahead where he can do what he wants - settle down for a macro game, all in or something in between. What are you talking about? Everyone knows eco 6-7 pool takes advantage of the ZvP metagame of FFE. Most people do it with a 6 pool, I thought maybe he would have something new to add with a 7 pool, maybe an X amount of drones pulled that guarantees a win against 15 nex, or maybe a 7 pool with a hatch cancel spine in the main after you've killed off the forge, idk, something NEW that most people don't know about already. If the Protoss reacts properly, if you drone up and expand before them (which you obviously should) at most you end up with a 4-8 drone lead (I haven't really tested it, but this is based off my experiences) depending on how many lings you made. That isn't good at all. The eco 6 pool relies on the Protoss messing up with probe micro, or blindly going 15 nex. Your subsequent all in relies on lack of scouting, like any all in. Keep in mind that I'm not trying to belittle the work you put into the guide. It's well written, just the information has already been known and discussed many times. Unless you know for a fact that the opponent you're playing is going 15 nex, or you're on Tal'darim, there's really no reason to NOT go 3 hatch before Lair and get a 10-15+ drone lead while being able to hold off just about any all in if you scout properly. If you're going to go against the metagame trend that many Protosses are struggling against, you better have a very good reason. Thanks for the feedback buddy, I wasn't aware that there were many recent guides on the eco ZvP 7 pool before I made this, must have been some kind of glitch with the search function :S. I also wasn't aware that it was possible to hold off any all in with a 10 drone lead on 3 hatches! That's a startling insight, I'll make sure to inform every pro zerg that has lost to sentry immortal in the last 6 months that their scouting just wasn't up to scratch! My condolences also to all the protoss players, none of whom currently enjoy a >50% winrate in PvZ because of the difficulty in beating 3 hatch. In future, I'll personally consult you before making a guide to ensure that my reasons are good enough. Thanks again for your insightful addition to this thread, and for going out of your way to avoid bellitling me by simply saying my work was pointless! =D
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On July 19 2012 18:54 AnOtter wrote:Show nested quote +On July 19 2012 18:12 Flonomenalz wrote:On July 19 2012 01:30 Sanctimonius wrote:On July 18 2012 21:22 Flonomenalz wrote: So 7 pool into roach ling all in?
Um, okay, nice guide. Actually it is. If you watch the videos, which it seems you didn't you'll notice in some cases he ends up ahead on harvester count when he expands. So he's made a build that takes advantage of the current metagame (I must see like one in ten toss going gateway first), sets himself ahead where he can do what he wants - settle down for a macro game, all in or something in between. What are you talking about? Everyone knows eco 6-7 pool takes advantage of the ZvP metagame of FFE. Most people do it with a 6 pool, I thought maybe he would have something new to add with a 7 pool, maybe an X amount of drones pulled that guarantees a win against 15 nex, or maybe a 7 pool with a hatch cancel spine in the main after you've killed off the forge, idk, something NEW that most people don't know about already. If the Protoss reacts properly, if you drone up and expand before them (which you obviously should) at most you end up with a 4-8 drone lead (I haven't really tested it, but this is based off my experiences) depending on how many lings you made. That isn't good at all. The eco 6 pool relies on the Protoss messing up with probe micro, or blindly going 15 nex. Your subsequent all in relies on lack of scouting, like any all in. Keep in mind that I'm not trying to belittle the work you put into the guide. It's well written, just the information has already been known and discussed many times. Unless you know for a fact that the opponent you're playing is going 15 nex, or you're on Tal'darim, there's really no reason to NOT go 3 hatch before Lair and get a 10-15+ drone lead while being able to hold off just about any all in if you scout properly. If you're going to go against the metagame trend that many Protosses are struggling against, you better have a very good reason. Thanks for the feedback buddy, I wasn't aware that there were many recent guides on the eco ZvP 7 pool before I made this, must have been some kind of glitch with the search function :S. I also wasn't aware that it was possible to hold off any all in with a 10 drone lead on 3 hatches! That's a startling insight, I'll make sure to inform every pro zerg that has lost to sentry immortal in the last 6 months that their scouting just wasn't up to scratch! My condolences also to all the protoss players, none of whom currently enjoy a >50% winrate in PvZ because of the difficulty in beating 3 hatch. In future, I'll personally consult you before making a guide to ensure that my reasons are good enough. Thanks again for your insightful addition to this thread, and for going out of your way to avoid bellitling me by simply saying my work was pointless! =D lulz. you're my new hero now :D
anyway, good guide, seems very interesting and will definitely try it out soon. thank you for your trouble
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On July 19 2012 10:36 tskarzyn wrote:Show nested quote +On July 19 2012 10:27 Moosegills wrote:On July 19 2012 10:22 ODKStevez wrote: 7 pool is very useful these days since every Protoss does the FFE build and the 7 pool will punish that. It doesn't "punish" it. As long as they scout it like a normal person would they just build pylon and cannon in base and they are ahead. Sure they are ahead that very moment, but they have to rebuild the forge and take a very late expo or try to kill you via 4gate (which is easy to stop). DRG did 6 pool vs hero in recent tournament, Hero opted for sacking forge and 4gating, DRG got speedlings and kept threatening a backstab until his econ was strong, and eventually won via muta. Unless toss does a full wall off and stops the lings from getting in his base, you can do a lot of economic damage and buy yourself plenty of time to drone up.
The expo isn't that late, not nearly as late relative to the zerg expo. And they don't need to build the forge before the nexus either.
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I used to do this all the time as high-diamond/low-masters. What I've come to realize is: - If you manage to get ahead with this, it's because your opponent didn't react correctly (i.e. give up expo, make pylon in minerals). - If your opponent goes anything else than standard FFE or Nexus first, this puts you behind. Earlier forge timings will get the cannon in time negating any damage, gateway first obviously negates any potential damage except perhaps a little bit of lost mining time if they pull probes. - On larger, 4-player maps, you have to drone scout very early in addition to sending the overlord, which delays the 3rd pair of zerglings and further puts you behind.
So, while this does work well against players unfamiliar with the build, it's definitely sub-optimal compared to the classic 14-15pool, 3 base opening.
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Having a 7 pool in your BO book for best of X series' is good, but only to be used at the right time, ie against players that don't scout early, on 4 player maps where you know your opponent only 1 probe scouts, etc.
I have to agree with Qxz here, this is a sub-optimal build to be doing as your standard. It only wins when your opponent makes a mistake in reacting, and reacting correctly is not hard. Diamond and below - probably works well. In Masters+ this won't work very well.
-High Masters Protoss
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This is kind of a joke to be honest. There are builds that work on low levels and builds that rely on an improper response to not lose outright. I've seen people end up ahead in harvesters after a 1base baneling bust after a 1rax gasless fe. Does that mean but build is good? No. Does that mean the build is not all-in and is simply a "pressure" build? No. Could I catch someone in high masters/gm off guard with a 3rax scv pull TvP vs a nexus first and then kill all probes but one and pull back with 7 scvs? Yes. Could I claim to have a harvester lead? Yes. Was it an all-in? Obviously. All of the arguments in here are rather dim-witted and boneheaded, especially the ones that refer to this build as an eco-7pool. There is no such things. I could 4gate and after it fails start building probes and a nexus. Does this make my build an "eco 4gate"? No obbviously not.
Accept the post for what it is. Someone who wanted to "contribute" wrote a guide for 7pooling and realized they could do a roach/ling all-in behind it. Ok. Very nice.
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On July 20 2012 03:29 soulglider009 wrote: Having a 7 pool in your BO book for best of X series' is good, but only to be used at the right time, ie against players that don't scout early, on 4 player maps where you know your opponent only 1 probe scouts, etc.
I have to agree with Qxz here, this is a sub-optimal build to be doing as your standard. It only wins when your opponent makes a mistake in reacting, and reacting correctly is not hard. Diamond and below - probably works well. In Masters+ this won't work very well.
-High Masters Protoss
This is exactly what I am saying, except this guy stated it much nicer than me and with less explination and counter-argument. I'm even a high masters protoss. Most likely this man is my twin (I am the evil twin)
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On July 18 2012 16:12 AnOtter wrote: This version of the 7 pool is definitely not an all in ... It is not without risk, however, as if you totally fail to damage his economy you will pretty much straight up lose D=. WAT
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Yeah... mods feel free to close this... uh... guide.
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Don't be silly. It's a good guide and he's obviously put a good amount of effort into it.
I just thought that minor contradiction was hilarious.
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On July 20 2012 13:23 GleaM wrote: Yeah... mods feel free to close this... uh... guide.
What? And I thought all the other posters who like to dispense unwarranted, uncalled for disciplinary action were annoying.
He put time and effort into it, there's no reason for it not to stay.
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Thanks for the build. I'll give it a try!
On July 20 2012 13:23 GleaM wrote: Yeah... mods feel free to close this... uh... guide.
Yeah...mods feel free to ban this... uh... troll.
Oh it doesn't work like that? Someone unrelated to the original post that disagrees with the original post can't have the thread closed? Good to know..
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Troll? Lol might as well rename the guild "CHEESE YOUR WAY TO DIAMOND AND HERE'S HOW!!!!"
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