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[G] short guide on easy wins in PvZ - Page 20

Forum Index > StarCraft 2 Strategy
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kronikra
Profile Joined September 2012
Australia1 Post
September 09 2012 12:56 GMT
#381
I'm a gold level player and I've had so many wins with this build it's ridiculous. Just tonight I took a diamond player apart piece by piece after getting to 4 base gas. All I need now is a build like this for PvT and PvP!
jovikoro
Profile Joined September 2012
Israel1 Post
Last Edited: 2012-09-10 02:09:08
September 10 2012 02:04 GMT
#382
1800 pt. toss here, this build has been working really well for me. What I normally try to do though is I turtle on about 2 base until around the 14 minute mark, and then take my third. I also get more warp-gates, about 11-12 on 2 bases. I believe a Protoss here in this thread showcased this vs. GoSuOstojiy. That variation alone has caused me to win a lot of games with this build. I also find that the harder you delay the zerg whilst executing this build; the better -- reason being, you are teching quite hard (archons, zealots, mothership), delaying the potential roach max helps so much in achieving success with this, i.e. I often do a stalker/zealot poke to force more fighting units, perhaps I will get 1-2 more void-rays to pressure the zerg harder and kill more. I also often commit really hard to killing stray overlords, and sometimes I even put the 2-3 voidrays behind their mineral line and kill like 4-5 drones. Everything counts towards delaying the roach max that many people are having trouble with. I feel like once you're maxed on heavy archon/zealot/mothership, nothing can really stop you as long as you engage well. (Perhaps a baneling toilet, but archons fare very well vs banelings + you can get a scout off on that, and get high templar with storm as mentioned in the OP's post.)
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
September 10 2012 12:58 GMT
#383
Seems like it works pretty well on diamond league. I like to keep building voidrays (up to 10 with upgraded weapons) because they are so effective against corruptors and broodlords. It's so satisfying when they come to raze your third and they don't see anything apart from a mothership ready to vortex :D
Ty!
applepielon
Profile Blog Joined May 2012
United States78 Posts
September 17 2012 04:03 GMT
#384
does anyone have clean replays of this build executed well for me to get benchmarks from?
Demicore
Profile Joined October 2011
France503 Posts
Last Edited: 2012-09-18 15:40:54
September 18 2012 15:22 GMT
#385
Very well-written and entertaining writeup; can't wait to get home and try it out. You sir, are a sir.

Edit: holy shit I'm lttp
"I love male nipples in starcraft; the two go together so well." ~Tasteless
Quadron
Profile Joined September 2012
United States6 Posts
September 18 2012 21:55 GMT
#386
I gotta say when I saw this build I was skeptical, but after trying it 15 or so times, and winning all but one of those games, I'd say it works. Sometimes it works better than others, but it almost always works.

Usually, when I move out, the zerg has mass infestor/broodlord. The zergs typically try to counter this by throwing the mass infested terran into the vortex with the archons, but since I still have zlots going into it, the the infested terran AI auto targets the zlots, preventing the archons from taking damage for the initial phase, which allows the archons to deal massive splash with little to no losses. Anyway, I usually lose almost all zlots in the first engagement and I also don't have any more energy for vortex, which is why I usually try to follow this up by adding about 12-15 stalkers with blink to replace zlots to counter any left over broodlords.

Here's why in my opinion this is a much more effect than a mass stalker + colls + mothership (usually with a couple archons).

1) This build allows you to get out so many more archons than complementing a colls/stalker ball normally allows (12-15 archons typically at least) And the thing is that when you've got 10+ archons going into a vortex, unless they have mass banelings + mass roaches in the vortex, everything, and I mean, everything is going to die in the first two zaps coming out of the vortex.

2) Archon toilets with only stalkers/colls/couple archons aren't scary for zergs (aside from the fact that they can split the zerg army). Without 6+ archons + zlots to tank going into the toilet, there just isn't as much splash damage coming out and archons die too easily without zlots to tank damage while they deal damage.

I theorize that the best zlot/archon/vortex counter would be mass baneling/roach because the banes immediately deal with the zlots, which means that the archons no longer have the zlots to tank for them, which makes you trade roaches for archons, instead of for zlots. And pure roach does okay agaginst pure archon (mediocre trade for both, but since roaches are cheaper...) Any zergs want to test this out?
applepielon
Profile Blog Joined May 2012
United States78 Posts
September 18 2012 22:32 GMT
#387
Could one of you guys who has been doing really well throw up a replay? I've been doing it off 2 base like so: http://drop.sc/254566

But I would love to see a fast third style.
DeathToSquid
Profile Joined July 2012
United States20 Posts
Last Edited: 2012-09-26 13:43:12
September 19 2012 01:33 GMT
#388
Dear Applepielon;

I'll post a game; I'm in diamond so I hope it is helpful for you. The fast 3rd is my favorite part of this build, I think it is very solid and should be taken as long as he is on 3 or more bases. Make sure to deny vision.

As I've been moving up the ladder I have been transitioning into doing more warp prism drops. Also, I like attacking at about 150 food (instead of 200), as this is usually before he gets hive tech and there is absolutely nothing your army can't roll over (Some good zergs can manage to nullify my mothership and then use properly positioned broodlord infestor roach armies to kill zlot archon late game. These are usually my only late game losses).

Description of the game:
Zerg goes 3 base into muta agression; protoss mothership rushes into zealot archon. Mutas are defended, protoss then transitions into warpprism harass with zealots and 2 big pushes at the front (in one of these pushes protoss loses their entire army; but hurts Z so bad that it is not really a problem). After several trades, the zerg is picked apart, loses his bases and his greater spire while it is morphing. Protoss wins.

If I (protoss) had been better, I would have taken a 4th (and potentially 5th) and cannons to defend while harassing then added on more gateways and a second forge (or added stargates and gotten carrier upgrades). I have ridiculous amounts of money late game for no real reason, I could have used more production and upgrades. Also, the prism harass could have been mirco'd better and I should have seen (and killed) the bottom base.

If zerg had been better he would have kept his mutas alive and harassing for a lot longer, defended the multi pronged attacks more elegantly and put his greater spire somewhere better defended and not so obvious. Also, a neural parasite on the mothership would have really helped him out if he could pull it off, he clearly researched it for this purpose but was never able to use it.


http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=271610#/replay_overview

There are many transitions after you get the 3rd up, this is just one choice.

Also, I watched your replay and I have a few simple comments if you are interested:

+ Show Spoiler +
1) If you move to 3 basing, you need to keep that void ray alive (be much more defensive with it). It can help a lot against early roach pressure.

2) Scout that 3rd by 5:30 or so, if he is 2 base all-in you need to know ASAP.

3) leave a wall off at your natural, just warp in the archons outside your nat (unless he gets mutas). Having that wall helps prevent zergling runbuys later in the game. If he had decided to send in 50 lings at any point after you moved out, your base would have been screwed (or at least all the probes and tech he wanted to pick off)

4) If he is going kinda infestor heavy, leaving a few unmorphed templar can be very useful, just feedback the infestors and then morph.

Cheney always seemed squiddy to me.
Enemony
Profile Joined August 2011
Canada49 Posts
Last Edited: 2012-10-10 01:11:21
October 10 2012 01:08 GMT
#389
[image loading]


http://www.4shared.com/photo/aCj-oyzH/easy_win_trollol.html

I am in diamond league, and my opponent scouted, and rushed broodlords without infestors. This is the result :D (sorry I couldn't figure out how to put the photo on this post, please check out the link, will not disappoint)
Engaging TC130 Mental Dislocator!
0-Sony
Profile Joined May 2011
France1 Post
October 31 2012 13:37 GMT
#390
Hi everybody,

Can we have some replays of that strategy please? I would like to use it on Europe server. I hope that it will work for me :D
Hmm A question please, the compo is mainly of Zealot Archon ? no stalker? Should we add some Void Ray ?

What do you do against Fungal? Fungal deny the Spell of Vortex... and what about Mind Control ?

When you attack are you 3-0-3 ?
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
November 03 2012 12:30 GMT
#391
I played against this yesterday and I recognized it and thought I was ready. Except the guy NEVER attacked. It's the most frustrating shit ever to have basically the entire map, endless resources, and have this guy crawling over the map with cannons, mothership, templar, archons for 30 minutes.

If you don't mind long games as P try this. Definitely takes almost no control, macro, or anything, just patience.
ModeratorI know Teamliquid is known as a massive building
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 03 2012 17:41 GMT
#392
On November 03 2012 21:30 zatic wrote:
I played against this yesterday and I recognized it and thought I was ready. Except the guy NEVER attacked. It's the most frustrating shit ever to have basically the entire map, endless resources, and have this guy crawling over the map with cannons, mothership, templar, archons for 30 minutes.

If you don't mind long games as P try this. Definitely takes almost no control, macro, or anything, just patience.

(1) Now you know how much it sucks to play against a passive Zerg that makes 70 spines and waits for 3/3/3 and 3/3 air upgrades before a-moving to victory.

(2) Next time, just send some corruptor hit squads after the mothership. If you have spines, infestors and endless resources, you can afford to throw away 10 or 20 or 30 corruptors to kill the mothership. It's not cost-efficient, but once the mothership is dead, you have a nice long window where your army is invincible.
Avicularia
Profile Joined February 2012
540 Posts
November 04 2012 22:27 GMT
#393
On November 04 2012 02:41 kcdc wrote:
(2) Next time, just send some corruptor hit squads after the mothership. If you have spines, infestors and endless resources, you can afford to throw away 10 or 20 or 30 corruptors to kill the mothership. It's not cost-efficient, but once the mothership is dead, you have a nice long window where your army is invincible.


This is the thing most people do against this build, and also the thing you should never do. Mothership should be hidden behind mass archons, canons, and if this fails there is still "oh shit" button aka vortex. So no point to waste gass and minerals like that. It's better to make drops or something.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 05 2012 17:35 GMT
#394
On November 05 2012 07:27 Avicularia wrote:
Show nested quote +
On November 04 2012 02:41 kcdc wrote:
(2) Next time, just send some corruptor hit squads after the mothership. If you have spines, infestors and endless resources, you can afford to throw away 10 or 20 or 30 corruptors to kill the mothership. It's not cost-efficient, but once the mothership is dead, you have a nice long window where your army is invincible.


This is the thing most people do against this build, and also the thing you should never do. Mothership should be hidden behind mass archons, canons, and if this fails there is still "oh shit" button aka vortex. So no point to waste gass and minerals like that. It's better to make drops or something.

Do the corruptor snipe before P has mass archons and cannons.
Wingblade
Profile Joined April 2012
United States1806 Posts
November 05 2012 18:41 GMT
#395
I do a similar build, but I drop a second star with my fleet beacon, and build about 8-10 voidrays after I start the Mothership. Voidrays are needed IMO if the Zerg spots the third and pumps out a wave of speedlings before the Mothership completes. Plus they do a very good job defending the Mothership from corrupters should an opponent try a Mothership dive. Masters player here btw. But the concept is still something I love. Feels like P needs a metagame transition against Zerg.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
freizya
Profile Joined October 2012
United States223 Posts
November 05 2012 23:36 GMT
#396
how do i watch the replay? when i try opening it on windows media player it says file wont work
Avicularia
Profile Joined February 2012
540 Posts
Last Edited: 2012-11-05 23:44:50
November 05 2012 23:44 GMT
#397
On November 06 2012 03:41 Wingblade wrote:
I do a similar build, but I drop a second star with my fleet beacon, and build about 8-10 voidrays after I start the Mothership. Voidrays are needed IMO if the Zerg spots the third and pumps out a wave of speedlings before the Mothership completes. Plus they do a very good job defending the Mothership from corrupters should an opponent try a Mothership dive. Masters player here btw. But the concept is still something I love. Feels like P needs a metagame transition against Zerg.

It takes ages to kill zerlings with voids. Why not zelots if you need them anyway?
And roach attacks is what kill this build, not speed lings :p

EDIT: UP, you need to watch it in game :p Like other replays.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
November 06 2012 00:01 GMT
#398
On November 06 2012 08:36 freizya wrote:
how do i watch the replay? when i try opening it on windows media player it says file wont work


You can watch replays by putting them in the documents/starcraft2/youraccountname.charactercode/replays/multiplayer folder and opening them inside sc2; click on the camera button to see all the replays you have saved.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Day9notdead
Profile Joined June 2012
Russian Federation501 Posts
Last Edited: 2012-11-06 01:50:04
November 06 2012 01:49 GMT
#399
I see what Finale was thinking "Hyun makes a ton of broodlords so if I just make mass voids I willl win, right? ... right??"
Day9notdead
Profile Joined June 2012
Russian Federation501 Posts
November 06 2012 01:51 GMT
#400
On November 06 2012 10:49 Day9notdead wrote:
I see what Finale was thinking "Hyun makes a ton of broodlords so if I just make mass voids I willl win, right? ... right??"

right..
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