• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:37
CET 20:37
KST 04:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site ASL21 General Discussion KK Platform will provide 1 million CNY Recent recommended BW games Gypsy to Korea
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group C [ASL21] Ro24 Group A [Megathread] Daily Proleagues
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1184 users

[G] Seizing Every Edge: Zerg Economy Management

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 7 Next All
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-07-18 14:31:06
July 12 2012 20:31 GMT
#1
[G] Seizing Every Edge: Zerg Economy Management

[image loading]

Hello Ladies and Gentlemen of Team Liquid!

I sincerely appreciate that you've taken the time to view my newest guide on Zerg Economics. Everyone knows that solid economy management makes a considerable difference in SC2, but it is still a subject that is only briefly touched in guides and tutorials. It's probably because drone saturation isn't always as interesting as innovative new build orders and play styles, but that doesn't diminish its importance.

Now obviously I'm not saying that it's more important to check your third base's mineral saturation than manage a game-deciding battle. What I'm saying is that economy management is an improvable skill: I strongly believe that if you take the time to understand and practice it, you become faster and more effective. Furthermore, it will improve other areas of your game play: mouse precision, boxing, hand speed, multitasking. Whether you play a 1-base all-in style or refuse to leave the creep until you're maxed with broodlords, you will benefit from reaching and maintaining optimal mineral saturation. That's why I'm so excited to present an economy-focused guide with three goals:

1) Add structure to players' economy by introducing the concept of optimal mineral saturation: 16 Drones per base, 2 Drones per patch.

2) Suggest methods of reaching optimal mineral saturation as early as possible, and maintaining it throughout the game.

3) Offer tips and drills to help players quickly point out their own mistakes and fix them.

An Introduction: Calculations

+ Show Spoiler +
"Double-mining drones harvest at peak efficiency (42-42.5 minerals/minute)"

Stream Video: An Introduction to Zerg Economy Management
Stream Video: An Economic Walkthrough of ZvT, ZvP, ZvZ

Calculations:
16 Drones mining 2 per patch return ~670 minerals/minute, roughly 42 minerals/minute per drone.
20 Drones mining 2 per patch on closer patches and 3 per patch on further patches return ~750 minerals/minute, roughly 37.5 minerals/minute per drone.
20 Drones mining 2 per patch on 2 bases (16 Drones at main, 4 drones at natural) return ~850 minerals/minute, roughly 42 minerals per drone.

You lose nearly 5 minerals per minute per drone when you go over 2-drones per patch, meaning you lose approximately 80-100 minerals per minute if you have 20 drones mining with four triple-mining patches when they could be mining more efficiently at an expansion. This is why it's so important to make sure you're double mining at all your patches, because if you're sitting with 16 drones but some of your closer patches are single mining while your far-back patches triple mine, you're losing mining efficiency. In other words, you can more than double the effectiveness of a drone/probe/scv by transferring it to a new expansion instead of leaving it at a base with 16+ miners.


Zerg Economics Part 1: Counting Drones

+ Show Spoiler +
"Over/undersaturating bases is a cardinal sin for Zerg players."

Since we generally aim to stay one base ahead, Zerg players must pay closer attention to saturation. Protoss or Terran players may oversaturate their natural expansion so that they can transfer workers to their third base, but since Zergs tend to take their third much earlier, there is usually no reason to oversaturate a mineral field. The picture below depicts optimal mineral saturation:

[image loading]

8 Mineral Patches x 2 Drones per Patch = 16 Drones
In other words, to optimally saturate a mineral field you need 16 Drones (2 full rows). It is also absolutely essential that the drones double-mine each patch, a topic explored in more detail in the stream videos and drills.

To keep track of the number of drones mining at each base, I personally recommend using the "BOX TECHNIQUE" to count only the drones harvesting minerals. To use the "BOX TECHNIQUE", simply make a rectangular box between your main hatchery and your minerals, then count all the drones. While you could double-click or control-click to count drones, I prefer the box style to avoid factoring in the drones mining gas. Also, it improves the speed and precision of your boxing, which is a helpful skill in micro engagements. That being said, there's nothing wrong with double-clicking the drones and factoring out the drones that mine gas (minus 2 drones per geyser).

Stream Video: Quick Tip - the "BOX TECHNIQUE"

Example A) - Current Drones: 7. We need 9 more drones to optimally saturate this base.
[image loading]

Example B) - Current Drones: 10. We need 6 more drones to optimally saturate this base.
[image loading]

Example C) - Current Drones: 14. We need 2 more drones to optimally saturate this base. Fortunately, we have two building and rallied already
[image loading]

Example D) - Current Drones: 16. Bliss!
[image loading]


Zerg Economics Part 2: Maintaining Optimal Saturation

+ Show Spoiler +
"There is no sense devoting all this effort and time perfecting our mineral saturation if it's disrupted every time we create a structure or fill a gas geyser."

We just discussed the importance of reaching optimal mineral saturation (16 drones/mineral field), and now we need to figure out how to keep it. Here are some general guidelines.

If you must take drones off mining to fill gas or build a structure, choose drones that are...
1) just dropping off minerals.
2) nearer to the gas geyser/where you're placing the building.
3) mining from those mineral patches that are furthest from your hatchery.

To avoid taking drones off of a base with optimal saturation...
1) construct new drones and rally the eggs into the geyser.
2) take three drones off mining, but rally three new drone eggs to the patches you took from.
3) take drones from a base that doesn't have full saturation.

Stream Tutorial: Maintaining Optimal Mineral Saturation


Zerg Economics Part 3: Tips and Drills

+ Show Spoiler +
Tips:

Frequently use the BOX technique to count drones.

Reach 16 drone saturation as early as possible at each base.

Check for single-mining and triple-mining patches.

Be conscious of which drones you use to build structures and fill gas.

Drills:

1) Single-Double-Triple

2) Removing/Adding to Gas

3) Drone Egg-Rally

4) 4-Base Peak Economy Maxout


Feedback Poll:

+ Show Spoiler +
As always, I welcome and appreciate positive feedback as well as criticism. Please comment and let me know the things I'm doing right so I can continue doing them, as well as some things I did wrong so I can fix them in the future.

Poll: Do you find this guide helpful?

5 - Excellent guide, relevant and concise information, interesting style. (139)
 
50%

4 - Solid guide, good analysis, pretty helpful. (60)
 
22%

3 - Average guide, could be improved but probably will help some people. (37)
 
13%

1 - There is nothing to be learned from you, Tang. You're ruining eSports. (32)
 
11%

2 - Some helpful material, overall not very informative. (11)
 
4%

279 total votes

Your vote: Do you find this guide helpful?

(Vote): 5 - Excellent guide, relevant and concise information, interesting style.
(Vote): 4 - Solid guide, good analysis, pretty helpful.
(Vote): 3 - Average guide, could be improved but probably will help some people.
(Vote): 2 - Some helpful material, overall not very informative.
(Vote): 1 - There is nothing to be learned from you, Tang. You're ruining eSports.



- Tang

Courtesy of www.TangStarcraft.com
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 12 2012 20:32 GMT
#2
It would really mean a lot to me if you all would upvote this post on reddit:

Reddit Link

Thanks!
Coaching www.allin-academy.com | Team www.All-Inspiration.com
ValeHavoc
Profile Joined November 2011
United States1 Post
July 12 2012 20:52 GMT
#3
Example 1 of zerg econ pt. 1: 7+11=18
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 12 2012 20:53 GMT
#4
On July 13 2012 05:52 ValeHavoc wrote:
Example 1 of zerg econ pt. 1: 7+11=18

Oops! Thanks very much, updated.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
syriuszonito
Profile Joined June 2011
Poland332 Posts
July 12 2012 21:11 GMT
#5
Useful guide but I have to disagree about ALWAYS using box instead of double click. Imho when there are no drones transfering on the screen faster method is to ctrl click (or double click) drones , you want to see 16 +2 for each gas that you mine at the base (so you wanna see 20 drones if you have 2 gas mining).
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 12 2012 21:19 GMT
#6
On July 13 2012 06:11 syriuszonito wrote:
Useful guide but I have to disagree about ALWAYS using box instead of double click. Imho when there are no drones transfering on the screen faster method is to ctrl click (or double click) drones , you want to see 16 +2 for each gas that you mine at the base (so you wanna see 20 drones if you have 2 gas mining).

Thanks for the feedback, I see where you're coming from. If you prefer to double click your workers, you can. However, I think boxing is one of the most important skills in SC2 (not just being able to make a box, but making a box the size/shape you need quickly). I always recommend using the box technique in the early stages, because even if it's not 100% necessary, it trains a skill that applies in micro engagements.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
EnE
Profile Blog Joined June 2012
417 Posts
Last Edited: 2012-07-12 21:25:55
July 12 2012 21:25 GMT
#7
One issue with the guide in my opinion, is that double clicking to check saturation can be fine, you just add two more drones to the total needed to account for the two drones with gas on the way back to your hatchery.
I'm embarrased by my past actions and even more ashamed of my present thoughts and future endeavors to clear my name.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 12 2012 21:30 GMT
#8
On July 13 2012 06:25 EnE wrote:
One issue with the guide in my opinion, is that double clicking to check saturation can be fine, you just add two more drones to the total needed to account for the two drones with gas on the way back to your hatchery.

I think you guys are right, and I've updated the paragraph on boxing vs double-clicking. While I still prefer the box technique, there's nothing wrong at all with double-clicking or control-clicking - in some ways, it is actually faster/easier because you can avoid accidently boxing your gas-drones, your queen, or any units that spawn.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
rezzan
Profile Joined November 2010
Sweden329 Posts
July 12 2012 21:32 GMT
#9
Ive been talking a bit t with tang and he has very good points and give good feedback and hes a nice guy. He have taught me alot about sc2, and its really showing in my gameplay after his help.

another great guide, !

Sponsored by Play3r.net and eurodomination.net www.twitch.tv/tacowtf
BoggieMan
Profile Blog Joined August 2011
520 Posts
July 12 2012 21:33 GMT
#10
the title is kinda missleading since alot of this can be used by all races, great advice for the players that don't know all this already, i however think you should write that people in the lower leagues should not focus on this at all, cause its kinda silly wasting time practicing stuff like this when its your general gameplay that has huge flaws.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
Last Edited: 2012-07-12 21:43:07
July 12 2012 21:39 GMT
#11
I don't think your example of "fully saturate" with 16 drones is conveying your point. A FULLY saturated base is 30 drones on minerals. I don't care if your mining rate with the third drone is 5 minerals per minute less than the first two. You are still mining faster and you haven't reached saturation until further drones do not add to your mining rate (I gotta assume equilibrium here, not drones still hunting for 2-drone patch). Similar to the sciences, where the saturation point means absolutely nothing more can be absorbed or added, as in the case with adding salt to water, where further salt past saturation point starts a pile of salt at the bottom.

Consider revising your terms for (particularly) the screenshots. You're talking about mining efficiency, but somebody else might talk about per-base mining efficiency. You are literally decreasing your mining rate per base when you stop droning at 16 drones per base because you are below base saturation. The argument becomes why this is desirable (200 supply cap, map-based ease of taking third), but not the confusion with terms you're introducing here.

So please, separate drone mining efficiency from base mining saturation.

EDIT: Optimal drone saturation versus "fully saturate this base," I think is the clearer point to consider. You define the optimal drone saturation because that is the topic you are discussing, then switch pace to assert that 16 drones fully saturate a base.
+ Show Spoiler +
Example A) - Current Drones: 7. We need 9 more drones to fully saturate this base.
[image loading]

Example B) - Current Drones: 10. We need 6 more drones to fully saturate this base.
[image loading]

Example C) - Current Drones: 14. We need 2 more drones to fully saturate this base. Fortunately, we have two building and rallied already
[image loading]


Really, it is merely to optimally saturate the base, having previously defined optimally as mining efficiency per drone and not mining efficiency per base
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 12 2012 21:40 GMT
#12
On July 13 2012 06:33 BoggieMan wrote:
the title is kinda missleading since alot of this can be used by all races, great advice for the players that don't know all this already, i however think you should write that people in the lower leagues should not focus on this at all, cause its kinda silly wasting time practicing stuff like this when its your general gameplay that has huge flaws.

Yeah, I was focused primarily on Zerg but you're definitely correct that Protoss/Terran players can use some of the information. While I completely understand your point of view, I'm going to respectfully disagree that it's silly to practice this at lower levels. It doesn't need to be the chief concern of a bronze level player, but it doesn't mean it hurts to be aware of it. I actually think that the drills might be very helpful for a newer player who still needs to improve those important fundamentals/mechanics: mouse precision, handspeed/apm, boxing. You're right that it's not even close to being as important as things like expanding, keeping larva/resources low, etc.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 12 2012 21:43 GMT
#13
On July 13 2012 06:39 Danglars wrote:
I don't think your example of "fully saturate" with 16 drones is conveying your point. A FULLY saturated base is 30 drones on minerals. I don't care if your mining rate with the third drone is 5 minerals per minute less than the first two. You are still mining faster and you haven't reached saturation until further drones do not add to your mining rate (I gotta assume equilibrium here, not drones still hunting for 2-drone patch). Similar to the sciences, where the saturation point means absolutely nothing more can be absorbed or added, as in the case with adding salt to water, where further salt past saturation point starts a pile of salt at the bottom.

Consider revising your terms for (particularly) the screenshots. You're talking about mining efficiency, but somebody else might talk about per-base mining efficiency. You are literally decreasing your mining rate per base when you stop droning at 16 drones per base because you are below base saturation. The argument becomes why this is desirable (200 supply cap, map-based ease of taking third), but not the confusion with terms you're introducing here.

So please, separate drone mining efficiency from base mining saturation.

EDIT: Optimal drone saturation versus "fully saturate this base," I think is the clearer point to consider. You define the optimal drone saturation because that is the topic you are discussing, then switch pace to assert that 16 drones fully saturate a base.
+ Show Spoiler +
Example A) - Current Drones: 7. We need 9 more drones to fully saturate this base.
[image loading]

Example B) - Current Drones: 10. We need 6 more drones to fully saturate this base.
[image loading]

Example C) - Current Drones: 14. We need 2 more drones to fully saturate this base. Fortunately, we have two building and rallied already
[image loading]


Really, it is merely to optimally saturate the base, having previously defined optimally as mining efficiency per drone and not mining efficiency per base

I agree about the term "fully saturated base", updated to "optimally saturated base". Thanks!
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TheGreenMachine
Profile Joined March 2010
United States730 Posts
Last Edited: 2012-07-12 21:51:17
July 12 2012 21:47 GMT
#14
I LOVE this type of stuff. I've been obsessed with avoiding triple mining+single mining drones with 16 per base. I also learned new things like the ideal drones to put on gas and some fancy drills to get even better where I feel I can improve. Great guide, 10/10 for what I look for ^^

Edit: another thing I do when Im not under pressure (ZvP vs forge) is always build overlords at the hatch with full saturation since drone transfer is about 5-10 minerals and overlords tend to not matter where they come out at.

Also I like to stagger when I make multiple gases since I know I cant perfectly add 9 drones to 3 gases efficiently I wait ~4 seconds between each planning ahead to be able to place them in gas more efficiently.
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Drankme
Profile Joined August 2011
Denmark23 Posts
July 12 2012 21:47 GMT
#15
Great guide. Thanks!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 12 2012 21:50 GMT
#16
On July 13 2012 06:47 TheGreenMachine wrote:
I LOVE this type of stuff. I've been obsessed with avoiding triple mining+single mining drones with 16 per base. I also learned new things like the ideal drones to put on gas and some fancy drills to get even better where I feel I can improve. Great guide, 10/10 for what I look for ^^

Haha me too!! Glad I'm not the only economy-nerd out there
Coaching www.allin-academy.com | Team www.All-Inspiration.com
zoohairZ
Profile Joined September 2010
Canada254 Posts
July 12 2012 22:05 GMT
#17
This is a good post, thanks Tang.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 12 2012 22:09 GMT
#18
On July 13 2012 07:05 zoohairZ wrote:
This is a good post, thanks Tang.

Thanks zoohairZ hopefully see you at NASL?
Coaching www.allin-academy.com | Team www.All-Inspiration.com
zoohairZ
Profile Joined September 2010
Canada254 Posts
July 12 2012 22:12 GMT
#19
On July 13 2012 07:09 TangSC wrote:
Show nested quote +
On July 13 2012 07:05 zoohairZ wrote:
This is a good post, thanks Tang.

Thanks zoohairZ hopefully see you at NASL?



Yup i'll be there :D
Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
July 12 2012 22:26 GMT
#20
Neat little guide
It would be nice to have the gas income rate in the calculations section as well, makes it more complete
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:30
FSL s10 FINALS! PTB vs POG
Freeedom102
Liquipedia
Platinum Heroes Events
15:00
PHSC2 Tour S26 Cup #2
SteadfastSC132
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 181
PiGStarcraft156
SteadfastSC 144
JuggernautJason76
Vindicta 44
SC2Nice 24
PattyMac 4
StarCraft: Brood War
Britney 21428
Mini 929
EffOrt 594
Shuttle 333
Soulkey 128
firebathero 108
hero 86
IntoTheRainbow 10
Dota 2
Gorgc8179
Counter-Strike
fl0m4314
byalli1054
Super Smash Bros
hungrybox299
Heroes of the Storm
Khaldor562
Liquid`Hasu477
MindelVK24
Other Games
summit1g4683
Grubby2388
ArmadaUGS686
Beastyqt621
Trikslyr45
Organizations
Other Games
gamesdonequick1869
StarCraft 2
angryscii 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 25
• CranKy Ducklings SOOP2
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• AfreecaTV YouTube
• intothetv
StarCraft: Brood War
• Airneanach69
• HerbMon 19
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota269
League of Legends
• Jankos1834
Other Games
• imaqtpie1016
• Shiphtur141
Upcoming Events
BSL
23m
RSL Revival
14h 23m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
16h 23m
BSL
23h 23m
Replay Cast
1d 4h
Replay Cast
1d 13h
Afreeca Starleague
1d 14h
Light vs Calm
Royal vs Mind
Wardi Open
1d 15h
Monday Night Weeklies
1d 20h
OSC
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.