• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:51
CEST 18:51
KST 01:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !1Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
Small VOD Thread 2.0 [ASL21] Ro8 Day 4 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2141 users

[G] Seizing Every Edge: Zerg Economy Management - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 Next All
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 24 2012 14:21 GMT
#101
On July 23 2012 07:46 RampancyTW wrote:
Show nested quote +
On July 23 2012 06:51 TangSC wrote:
On July 23 2012 05:55 RampancyTW wrote:
You will be losing mining time REGARDLESS of whether your transfer or rally, it's just a matter of when you lose it. In fact, being able to double up on more close mineral patches sooner would be an example of a direct economic benefit to transferring. There is also the (not negligible if your expansions are being contested) advantage of keeping minerals in your main for slightly longer.

Your assertion that it is always better to rally instead of transfer is factually incorrect, and misleading. It may be your preference because it's easier, which is completely fine. But it is objectively inferior, albeit not by much, in some situations. Like I said, I just want you to be giving accurate information, or at least a balanced opinion.

Stop letting your ego get in the way of your reason.

I simply disagree with your logic, and I believe the rally method is the more practical and economical choice. It has absolutely nothing to do with ego and there's no need to escalate this argument with personal attacks.
Well, my logic has factual basis, and this is a specific thing that has nothing to do with belief and everything to do with facts.

I just think the earlier income is more beneficial, similar to double-mining the closer patches earlier on. Double-mining them may not let you use larva immediately, but it's a small edge.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2012-07-24 14:35:53
July 24 2012 14:35 GMT
#102
On July 13 2012 06:30 TangSC wrote:
Show nested quote +
On July 13 2012 06:25 EnE wrote:
One issue with the guide in my opinion, is that double clicking to check saturation can be fine, you just add two more drones to the total needed to account for the two drones with gas on the way back to your hatchery.

I think you guys are right, and I've updated the paragraph on boxing vs double-clicking. While I still prefer the box technique, there's nothing wrong at all with double-clicking or control-clicking - in some ways, it is actually faster/easier because you can avoid accidently boxing your gas-drones, your queen, or any units that spawn.

I think its faster to box also queen and gas drones than boxing only mineraldrones. You just have to know that it's 2rows + 4 and queen when you do that.
as useful as teasalt
RampancyTW
Profile Joined August 2010
United States577 Posts
July 24 2012 15:17 GMT
#103
On July 24 2012 23:21 TangSC wrote:
Show nested quote +
On July 23 2012 07:46 RampancyTW wrote:
On July 23 2012 06:51 TangSC wrote:
On July 23 2012 05:55 RampancyTW wrote:
You will be losing mining time REGARDLESS of whether your transfer or rally, it's just a matter of when you lose it. In fact, being able to double up on more close mineral patches sooner would be an example of a direct economic benefit to transferring. There is also the (not negligible if your expansions are being contested) advantage of keeping minerals in your main for slightly longer.

Your assertion that it is always better to rally instead of transfer is factually incorrect, and misleading. It may be your preference because it's easier, which is completely fine. But it is objectively inferior, albeit not by much, in some situations. Like I said, I just want you to be giving accurate information, or at least a balanced opinion.

Stop letting your ego get in the way of your reason.

I simply disagree with your logic, and I believe the rally method is the more practical and economical choice. It has absolutely nothing to do with ego and there's no need to escalate this argument with personal attacks.
Well, my logic has factual basis, and this is a specific thing that has nothing to do with belief and everything to do with facts.

I just think the earlier income is more beneficial, similar to double-mining the closer patches earlier on. Double-mining them may not let you use larva immediately, but it's a small edge.
Transferring allows you to double-mine close patches at the natural earlier. By the time the 2nd injects pop, there is zero difference between transferring and rallying, other than that your main will last slightly longer and you can mine a little more money from doubling up on the expo close patches sooner.

If you can spend your first injects without idling any larvae, there is no benefit to mining the earlier minerals as opposed to transferring. If you thrown down an early gas or anticipate the need to build spines before that first round of injects pops, I recommend against transferring, because you need the earlier money. There's a slight economic benefit to transferring otherwise, though.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 25 2012 16:28 GMT
#104
On July 25 2012 00:17 RampancyTW wrote:
Show nested quote +
On July 24 2012 23:21 TangSC wrote:
On July 23 2012 07:46 RampancyTW wrote:
On July 23 2012 06:51 TangSC wrote:
On July 23 2012 05:55 RampancyTW wrote:
You will be losing mining time REGARDLESS of whether your transfer or rally, it's just a matter of when you lose it. In fact, being able to double up on more close mineral patches sooner would be an example of a direct economic benefit to transferring. There is also the (not negligible if your expansions are being contested) advantage of keeping minerals in your main for slightly longer.

Your assertion that it is always better to rally instead of transfer is factually incorrect, and misleading. It may be your preference because it's easier, which is completely fine. But it is objectively inferior, albeit not by much, in some situations. Like I said, I just want you to be giving accurate information, or at least a balanced opinion.

Stop letting your ego get in the way of your reason.

I simply disagree with your logic, and I believe the rally method is the more practical and economical choice. It has absolutely nothing to do with ego and there's no need to escalate this argument with personal attacks.
Well, my logic has factual basis, and this is a specific thing that has nothing to do with belief and everything to do with facts.

I just think the earlier income is more beneficial, similar to double-mining the closer patches earlier on. Double-mining them may not let you use larva immediately, but it's a small edge.
Transferring allows you to double-mine close patches at the natural earlier. By the time the 2nd injects pop, there is zero difference between transferring and rallying, other than that your main will last slightly longer and you can mine a little more money from doubling up on the expo close patches sooner.

If you can spend your first injects without idling any larvae, there is no benefit to mining the earlier minerals as opposed to transferring. If you thrown down an early gas or anticipate the need to build spines before that first round of injects pops, I recommend against transferring, because you need the earlier money. There's a slight economic benefit to transferring otherwise, though.

I wouldn't go as far as to say there is any economic benefit to transferring, unless you're considering a slower-mining main an economic advantage. I don't really think it is though...what you're doing if you're transferring is double-mining the closer patches and single-mining the far patches. That means the closer mining patches are still going to mine out very early. I think it's best to mine out all the patches in the main quickly, that way you can transfer to your 4th at once when you mine out the main instead of keeping 4-5 drones mining in the main.

Also, even if you don't "anticipate the need", there are builds that produce extra queens and spines early on. The extra minerals saved from not transferring allow you to build these spines/queens and still afford to use larva immediately.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
cresse
Profile Joined July 2012
United States59 Posts
July 25 2012 17:06 GMT
#105
I notice in your video where you demonstrate 4base saturation you move one drone from the natural to the main gas geyser, which I feel is a little excessive in terms of demanding that perfect efficiency. Taking a drone in the main and putting it in that gas, and just building a drone and rallying it to the patch with one worker should be fine (even if that larva comes from the natural). Mineral efficiency is nice but gas efficiency is more important.

Small thing. Probably doesn't matter much either way. But it kind of bugged me.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 25 2012 17:09 GMT
#106
On July 26 2012 02:06 cresse wrote:
I notice in your video where you demonstrate 4base saturation you move one drone from the natural to the main gas geyser, which I feel is a little excessive in terms of demanding that perfect efficiency. Taking a drone in the main and putting it in that gas, and just building a drone and rallying it to the patch with one worker should be fine (even if that larva comes from the natural). Mineral efficiency is nice but gas efficiency is more important.

Small thing. Probably doesn't matter much either way. But it kind of bugged me.

I agree it's probably better to take from the main and just replace it, but I was just trying to emphasize the 16-drone, 2-per-patch as much as humanly possible. Gas efficiency is also very key, and in no way less important than mineral saturation.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TheOnlyRedViper
Profile Joined September 2012
Norway20 Posts
September 29 2012 17:32 GMT
#107
I have one question for you tang, I hope this is good enough for warranting a bump tho.
But wouldn't it be much better income wise if you triple mined the far patches and double mined the close ones?
I mean wouldn't more income per base would be better as opposed to "optimal" saturation ?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
October 21 2012 20:18 GMT
#108
On September 30 2012 02:32 TheOnlyRedViper wrote:
I have one question for you tang, I hope this is good enough for warranting a bump tho.
But wouldn't it be much better income wise if you triple mined the far patches and double mined the close ones?
I mean wouldn't more income per base would be better as opposed to "optimal" saturation ?

It largely depends: it's more efficient to double-mine patches, because it takes less time for the drone to pay for itself than if it's triple mining. However, a triple-mining patch does net you more income than a single-mining patch.

So if you're on two bases, there's no excuse to have 8 drones mining at one base and 24 mining at the other - it's much better to have 16-drone saturation at both. Also if you're expanding to a third or fourth base later in the game, it follows that you should aim to hit 16 saturation at each base rather than oversaturate / undersaturate bases. BUT if you have enough drones, it's important to recognize that there is some benefit to triple mining patches. An example of a time this may come into play is if you're stuck on two bases for a long time, then it may not be a bad idea to triple-mine some patches for a while to gain that extra income, then transfer later once you do take additional bases.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Zheryn
Profile Joined December 2010
Sweden3653 Posts
October 21 2012 20:54 GMT
#109
On July 25 2012 00:17 RampancyTW wrote:
Show nested quote +
On July 24 2012 23:21 TangSC wrote:
On July 23 2012 07:46 RampancyTW wrote:
On July 23 2012 06:51 TangSC wrote:
On July 23 2012 05:55 RampancyTW wrote:
You will be losing mining time REGARDLESS of whether your transfer or rally, it's just a matter of when you lose it. In fact, being able to double up on more close mineral patches sooner would be an example of a direct economic benefit to transferring. There is also the (not negligible if your expansions are being contested) advantage of keeping minerals in your main for slightly longer.

Your assertion that it is always better to rally instead of transfer is factually incorrect, and misleading. It may be your preference because it's easier, which is completely fine. But it is objectively inferior, albeit not by much, in some situations. Like I said, I just want you to be giving accurate information, or at least a balanced opinion.

Stop letting your ego get in the way of your reason.

I simply disagree with your logic, and I believe the rally method is the more practical and economical choice. It has absolutely nothing to do with ego and there's no need to escalate this argument with personal attacks.
Well, my logic has factual basis, and this is a specific thing that has nothing to do with belief and everything to do with facts.

I just think the earlier income is more beneficial, similar to double-mining the closer patches earlier on. Double-mining them may not let you use larva immediately, but it's a small edge.
Transferring allows you to double-mine close patches at the natural earlier. By the time the 2nd injects pop, there is zero difference between transferring and rallying, other than that your main will last slightly longer and you can mine a little more money from doubling up on the expo close patches sooner.

If you can spend your first injects without idling any larvae, there is no benefit to mining the earlier minerals as opposed to transferring. If you thrown down an early gas or anticipate the need to build spines before that first round of injects pops, I recommend against transferring, because you need the earlier money. There's a slight economic benefit to transferring otherwise, though.


In theory you would be able to double-mine on natural faster, however realistically I think you would not be able to use larva/inject/scout/look at minimap etc as good if you're going to try to babysit workers at 2 bases (which in turn would require sick APM since you have to put every drone that comes out from both hatches at the correct mineral patch or it might cause the others to move). I find it hard enough to put them correctly on one base when you have several drones coming out at the same time, like the 11th and 12th drone.
hundred thousand krouner
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
October 24 2012 01:16 GMT
#110
On October 22 2012 05:54 Zheryn wrote:
Show nested quote +
On July 25 2012 00:17 RampancyTW wrote:
On July 24 2012 23:21 TangSC wrote:
On July 23 2012 07:46 RampancyTW wrote:
On July 23 2012 06:51 TangSC wrote:
On July 23 2012 05:55 RampancyTW wrote:
You will be losing mining time REGARDLESS of whether your transfer or rally, it's just a matter of when you lose it. In fact, being able to double up on more close mineral patches sooner would be an example of a direct economic benefit to transferring. There is also the (not negligible if your expansions are being contested) advantage of keeping minerals in your main for slightly longer.

Your assertion that it is always better to rally instead of transfer is factually incorrect, and misleading. It may be your preference because it's easier, which is completely fine. But it is objectively inferior, albeit not by much, in some situations. Like I said, I just want you to be giving accurate information, or at least a balanced opinion.

Stop letting your ego get in the way of your reason.

I simply disagree with your logic, and I believe the rally method is the more practical and economical choice. It has absolutely nothing to do with ego and there's no need to escalate this argument with personal attacks.
Well, my logic has factual basis, and this is a specific thing that has nothing to do with belief and everything to do with facts.

I just think the earlier income is more beneficial, similar to double-mining the closer patches earlier on. Double-mining them may not let you use larva immediately, but it's a small edge.
Transferring allows you to double-mine close patches at the natural earlier. By the time the 2nd injects pop, there is zero difference between transferring and rallying, other than that your main will last slightly longer and you can mine a little more money from doubling up on the expo close patches sooner.

If you can spend your first injects without idling any larvae, there is no benefit to mining the earlier minerals as opposed to transferring. If you thrown down an early gas or anticipate the need to build spines before that first round of injects pops, I recommend against transferring, because you need the earlier money. There's a slight economic benefit to transferring otherwise, though.


In theory you would be able to double-mine on natural faster, however realistically I think you would not be able to use larva/inject/scout/look at minimap etc as good if you're going to try to babysit workers at 2 bases (which in turn would require sick APM since you have to put every drone that comes out from both hatches at the correct mineral patch or it might cause the others to move). I find it hard enough to put them correctly on one base when you have several drones coming out at the same time, like the 11th and 12th drone.

Now this brings up some interesting questions, like what skill level should you be before incorporating these types of drone-micro? Because if it's taking away from your injects and whatnot, then it's actually detrimental to focus too hard on saturation. I think all players should know the basic function of drone-mining as well as the basic statistics (which is why the drills are so helpful), but maybe not focus too hard on them in most games (especially 2+ bases).
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 21 2013 23:30 GMT
#111
Seems like HotS will make a lot of this information irrelevant (ie counting drones) but I still stand by the 16 worker/2 per patch instead of 24/24.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2013-01-21 23:55:28
January 21 2013 23:55 GMT
#112
To check my saturation I have always control clicked my drones. It's extremely fast and as long as you don't have any extra rallied elsewhere on the screen you'll get a quick reading (compensate for one gas by subtracting 2, 2 gas will be two rows and 4).

I dunno out of all the options listed I have always preferred control clicking.

And I'm also for rallying drones over maynarding (really does not seem like it's worth it).

HotS makes a lot of this stuff irrelevant (it's all part of Blizzard's plan to make the game noob friendly )...like pairing workers AND counting, lol. I'm fairly certain drone AI auto pairs perfectly for you now (which is what results in much higher income for most players)...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Henk
Profile Joined March 2012
Netherlands578 Posts
January 22 2013 00:23 GMT
#113
Nothing new, but this guide absolutely helps zergs in a lower league.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 22 2013 02:19 GMT
#114
On January 22 2013 08:55 Qwyn wrote:
HotS makes a lot of this stuff irrelevant (it's all part of Blizzard's plan to make the game noob friendly )...like pairing workers AND counting, lol. I'm fairly certain drone AI auto pairs perfectly for you now (which is what results in much higher income for most players)...

Haha yeah I know, I feel like an old man saying "In my day, we have to COUNT all the workers to know how many were mining." I have definitely noticed triple/single mining patches in HotS though.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2013-01-22 03:29:14
January 22 2013 03:28 GMT
#115
On January 22 2013 08:30 TangSC wrote:
Seems like HotS will make a lot of this information irrelevant (ie counting drones) but I still stand by the 16 worker/2 per patch instead of 24/24.


I think of them more as steps, you have to consider that if you have 16 workers and two bases, you'd get notably more income with them split 8/8 on the close patches rather than 16/0 two on each patch on the first base, and also adding a third worker to a patch, while giving you nothing at all on many close patches, actually works at almost 100% uptime on many of the far ones

In the end your income drop offs happen more like: Most income per worker at 2 per close patch, less income per worker when you start to use far patches, a tiny bit to quite a bit less when you add a third worker to far patches, and almost zero once you go from 20 to 24 workers because the rest were already close patches with 2 workers on them mining at what can often be 100% efficiency aside from the stupid mining AI that i wish you could disable in this game

Ty for the guide, btw, if i didnt already thank you, i read it when you posted it and was glad to see this kind of information being brought up
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
January 22 2013 03:47 GMT
#116
On January 22 2013 11:19 TangSC wrote:
Show nested quote +
On January 22 2013 08:55 Qwyn wrote:
HotS makes a lot of this stuff irrelevant (it's all part of Blizzard's plan to make the game noob friendly )...like pairing workers AND counting, lol. I'm fairly certain drone AI auto pairs perfectly for you now (which is what results in much higher income for most players)...

Haha yeah I know, I feel like an old man saying "In my day, we have to COUNT all the workers to know how many were mining." I have definitely noticed triple/single mining patches in HotS though.


Hmm, well I guess it doesn't pair them all perfectly then, if that's the case.

I do notice a significant burst of mineral income in the early/mid-game compared to WoL though. I wonder why?
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Benz0
Profile Joined July 2012
Germany48 Posts
January 22 2013 05:22 GMT
#117
I have to say that I really like the idea of getting the best out of your economy, even by doing tiny improvement like "use the closest larva to build a drone". As you said it becomes 2nd nature and you don't have to do any other stuff at that time anyway.
BUT I also have to criticize. It's really weird that you choose the closest larva to get small advantages but at the same time don't split your drones or start double mining the close patches from the very beginning on cause you like every patch to be mined.
Like this your choosing smaller advantages over larger. And when you're even focusing on the smallest advantages you should also go for the bigger ones. Otherwise what you're doing seems kinda foolish, coz its not like get the best economy possible but rather get the best economy when you like the style of getting it...
Keep up the great work though!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 22 2013 14:56 GMT
#118
On January 22 2013 14:22 Benz0 wrote:
I have to say that I really like the idea of getting the best out of your economy, even by doing tiny improvement like "use the closest larva to build a drone". As you said it becomes 2nd nature and you don't have to do any other stuff at that time anyway.
BUT I also have to criticize. It's really weird that you choose the closest larva to get small advantages but at the same time don't split your drones or start double mining the close patches from the very beginning on cause you like every patch to be mined.
Like this your choosing smaller advantages over larger. And when you're even focusing on the smallest advantages you should also go for the bigger ones. Otherwise what you're doing seems kinda foolish, coz its not like get the best economy possible but rather get the best economy when you like the style of getting it...
Keep up the great work though!

I see what you're saying, but I do recommend splitting the drones at the beginning, and it's not that I think double-mining every patch with your initial 6 drones is bad - as far as I know it does yield a small economic advantage - but often when players try to double-mine before 1 drone is mining from each patch, the double-mining drones often "bounce" and you end up losing mining time. Many of the suggestions in the guide are based on techniques that I personally use, so naturally I am a bit biased in what I choose to include / not include, though I'll make a note your suggestion in the OP.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Grayboosh
Profile Joined March 2011
United States68 Posts
January 22 2013 15:38 GMT
#119
On July 13 2012 05:31 TangSC wrote:
To keep track of the number of drones mining at each base, I personally recommend using the "BOX TECHNIQUE" to count only the drones harvesting minerals. To use the "BOX TECHNIQUE", simply make a rectangular box between your main hatchery and your minerals, then count all the drones. While you could double-click or control-click to count drones, I prefer the box style to avoid factoring in the drones mining gas. Also, it improves the speed and precision of your boxing, which is a helpful skill in micro engagements. That being said, there's nothing wrong with double-clicking the drones and factoring out the drones that mine gas (minus 2 drones per geyser).
Courtesy of www.TangStarcraft.com


I always wondered why players took the time to box instead of control clicking a drone, particularly because it's easy to accidently include drones on gas or exclude drones on minerals. I suppose if you're "practicing boxing" that's a reason, but personally, I strive to use my APM in the most efficeint way possible.

If there are others out there like me, this may be a helpful tip to check for optimum saturation (including both gas).

1) Ctrl click a drone
2) Make sure you have two and a half rows of drones (20 drones in total)

16 on minerals, 4 on gas, and 2 are not counted because they're inside the gas geysers.


If you're only mining one gas, you should see 2 rows + 2 drones (18 drones total, with one drone in the geyser).
You're goin down gray bush.
porkRaven
Profile Joined December 2010
United States953 Posts
January 24 2013 15:00 GMT
#120
Thanks for the guide. I didn't learn anything new but could be helpful for new players. Perhaps you could've made your guide a more general one for all races because it is pretty easy to apply a large majority of the concepts within your guide to all of the other races.
SHOUTOUTS TO Aylear!!!
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #247
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 356
Hui .304
BRAT_OK 40
MindelVK 4
StarCraft: Brood War
Calm 4383
Sea 1887
Bisu 1775
EffOrt 1480
Light 434
BeSt 393
Horang2 389
Snow 298
Rush 237
Hyuk 191
[ Show more ]
actioN 160
Soma 103
hero 102
Mind 61
PianO 58
Sea.KH 56
Hyun 50
Trikslyr43
Killer 38
Backho 33
Pusan 30
Aegong 28
Rock 24
sorry 23
Hm[arnc] 22
Terrorterran 21
Bale 21
soO 20
Sacsri 16
IntoTheRainbow 13
JulyZerg 11
scan(afreeca) 9
Dota 2
Gorgc5943
qojqva1962
monkeys_forever234
Counter-Strike
fl0m1647
ceh9424
byalli405
adren_tv160
kRYSTAL_31
Heroes of the Storm
XaKoH 131
Other Games
Grubby2992
FrodaN1435
B2W.Neo1036
Liquid`RaSZi985
Beastyqt809
420jenkins285
Livibee114
Mew2King99
QueenE89
RotterdaM87
KnowMe62
ODPixel43
C9.Mang039
Organizations
Other Games
gamesdonequick4974
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 73
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV462
League of Legends
• TFBlade1021
Other Games
• Shiphtur277
Upcoming Events
Replay Cast
7h 9m
Escore
17h 9m
The PondCast
17h 9m
WardiTV Invitational
18h 9m
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
23h 9m
Fjant vs Bly
Serral vs Shameless
OSC
1d 5h
Replay Cast
1d 7h
CranKy Ducklings
1d 17h
RSL Revival
1d 17h
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1d 18h
Krystianer vs TriGGeR
Cure vs Rogue
[ Show More ]
uThermal 2v2 Circuit
1d 22h
BSL
2 days
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
2 days
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2 days
BSL
3 days
Dewalt vs DragOn
Aether vs Jimin
GSL
3 days
Afreeca Starleague
3 days
Soma vs Leta
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Light vs Flash
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.