[G] PvP Double Gas Steal - Page 4
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InfusedTT.DaZe
Romania693 Posts
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Tyler73123
67 Posts
On July 04 2012 09:37 Kharnage wrote: if i see an early scout, i immediately take 1 gas so this shit can't lose me a game. As someone pointed out, if they have done such an early scout, cutting a probe to put down 1 gas is easily justified. It's just another cheese ladder build that works against people who don't know / think about it. I imagine this is something that you only do on Cloud Kingdom for ladder right? On any other map it makes no sense to cut a probe for early gas just because you see a 9 scout. You have enough time to react if you seem them take a gas on one side of your minerals on any other map. | ||
Payson
United States394 Posts
On July 04 2012 19:32 0Toph wrote: For the low price of under 200 minerals you can block someone's tech by two minutes! It's brilliant! Most players will notice the early scout and because both gases are typically across from one another, the most they should get is 1 gas geyser. They have to delay their gateway and have already cut probes, so basically now they are pretty far behind economically if they put another 75 minerals into stealing gas. See an early scout? Place one probe on hold position on your gas geyser. Voila! He can't steal it now! It's not brilliant, just an unorthodox way to throw off your opponent that can easily be stopped by reacting properly. | ||
tehemperorer
United States2183 Posts
On July 06 2012 04:29 Payson wrote: Most players will notice the early scout and because both gases are typically across from one another, the most they should get is 1 gas geyser. They have to delay their gateway and have already cut probes, so basically now they are pretty far behind economically if they put another 75 minerals into stealing gas. See an early scout? Place one probe on hold position on your gas geyser. Voila! He can't steal it now! It's not brilliant, just an unorthodox way to throw off your opponent that can easily be stopped by reacting properly. Yeah pretty much this, good to know though thanks to this thread. If I didn't read it I might have lost to it instead of a cannon rush. | ||
Tyler73123
67 Posts
On July 04 2012 22:48 InfusedTT.DaZe wrote: hwangsin used to do something similar in nasl pvp, wonder if he still uses it from time to time http://drop.sc/213455 Here's a link to the replay I think you were talking about. It's definitely still very viable. | ||
lordsurya08
United States141 Posts
On July 06 2012 04:29 Payson wrote: Most players will notice the early scout and because both gases are typically across from one another, the most they should get is 1 gas geyser. They have to delay their gateway and have already cut probes, so basically now they are pretty far behind economically if they put another 75 minerals into stealing gas. See an early scout? Place one probe on hold position on your gas geyser. Voila! He can't steal it now! It's not brilliant, just an unorthodox way to throw off your opponent that can easily be stopped by reacting properly. Gas steals are unstoppable (unless you take the gas yourself). Yes, by placing a probe next to the geyser you can prevent the opponent's probe from building the gas but if the opponent's probe does not have vision of the geyser when the build command is given it will be able to build it nonetheless. This is a strange bug. Unfortunately, I don't remember where I learned this. It was from some TL post or a Youtube video (not Husky's video). If anyone else can find it that would be awesome. I can't get on SC2 right now and so I can't test it out to verify that it still works. | ||
soapyy.
United States103 Posts
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tsango
Australia214 Posts
This seems to be a tutorial on performing it, which to be perfectly honest doesnt take a genius to figure out. Surviving the follow up without a gas economy is something i feel like it would be worthwhile exploring as a guide - If you can legitimately play without gas it might even give PvP (potentially other matchups aswell) a new style of opening. | ||
thurst0n
United States611 Posts
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Sein
United States1811 Posts
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Tyler73123
67 Posts
On July 08 2012 20:48 soapyy. wrote: I have had this done to me about 3 times. I just chrono 2 zealots and try to catch up, With the pooled money I just make gates. How does that work out? I often find that your tech is so far behind that you can easily lose to a 4gate or any other kind of play like blink, or a robo/immortal push. | ||
Tyler73123
67 Posts
On July 08 2012 21:47 tsango wrote: I always wondered if there was a 'correct response' to getting both of your gases stolen. This seems to be a tutorial on performing it, which to be perfectly honest doesnt take a genius to figure out. Surviving the follow up without a gas economy is something i feel like it would be worthwhile exploring as a guide - If you can legitimately play without gas it might even give PvP (potentially other matchups aswell) a new style of opening. The only reason you can play gasless and expand safely (with a forge) is because your opponent spent a lot of money sending an early probe, and taking both gasses. Trying to do it vs a regular opponent who is opening standard, they would be able to have a 4gate warp prism / 3gate blink with obs so much faster than a double gas stealer. I don't see it working unless you somehow are able to keep complete map control and deny your opponent of scouting. It's an interesting idea, I just don't see how it would work. | ||
MightTV
Canada2 Posts
This strat is simple yet effective. | ||
Asmodeusx
286 Posts
http://drop.sc/222818 Both players are masters EU. I'm the red protoss in top right. After i sniped first obs, i didn't expect him to have another one already with his army that's why he caught me off guard and did alot of demage, but i was ahead enaugh and it didn't really matter as he got rolled over anyway. | ||
Lazermonkey
Sweden2176 Posts
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