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[G] TheCore - Advanced Keyboard Layout - Page 323

Forum Index > StarCraft 2 Strategy
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kingneckbeard
Profile Joined January 2012
United States24 Posts
April 30 2014 01:41 GMT
#6441
@McMatus
In Jak's videos he says that they're skipping 1.1 and now it's 2.0. He also seemed to say that a lot of people on 1.0 wouldn't switch because the gains won't be nearly as large as standard to core 1.0. Main difference is it will offer more flexibility in picking what goes in what control group because it will eliminate a lot of possible finger repetition.
JDub
Profile Joined December 2010
United States976 Posts
April 30 2014 03:53 GMT
#6442
On April 30 2014 06:02 kingneckbeard wrote:
Fixing RRM and the others - Looks like it has to do with the MapDefinitions.ini file. Right now, the line "W = ForwardMouseButton,ForwardMouseButton,P" appears underneath "[RCGMaps]" and the line "V = V,M,M" appears underneath "[RAMaps]". I'm assuming this means that it thinks W and P are control groups (for random), and that V and M are abilities (for random). When you run TheCoreRemapper.py with these lines as they are, you get
"ControlGroupRecall7=V"
in the RRM file. When you swap the lines "W = ForwardMouseButton,ForwardMouseButton,P" and "V = V,M,M" and run TheCoreRemapper.py, you get
"ControlGroupRecall7=M"
Now, I don't know exactly how this thing works, so there might be more to it than what I did, but I think I have the random, terran, and protoss sets in a better place than they were before.
http://pastebin.com/093kp0dR
Something is still wrong with Ralley point and a few ghost hotkeys. I'm in a hurry, and I don't have time to figure it out. It probably has something to do with the MapDefinitions.ini file though. You may even want to start from the original (rather than my version) and make the changes yourself. I don't know exactly what keys should be in each categories, so I'm worried about how my changes affected the small and large layouts.

tl;dr - Need to rearrange MapDefinitions.ini file. I tried to make some of the changes myself, but ralley is still unbound and a few ghost keys. Probably has to do with this file. May want to start from the original and try to make the changes yourself.

Author of TheCoreRemapper checking in here.

The way MapDefinitions.ini was originally designed was to handle the layouts that did or did not use the mouse buttons (e.g. there used to be a distinction between RRMM (mouse buttons) and RRM (no mouse buttons). This distinction relied on different mappings for keys depending on what type of thing that key was doing. This distinction is no longer necessary. I can make the appropriate changes to TheCoreRemapper.py to fix all the broken keys that aren't being mapped properly to the right side of the keyboard.

@Jakatak
I see you have not checked in any changes to the GitHub in the last 7 months. If you want to start using it again for development, I can help you out.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 30 2014 05:22 GMT
#6443
Ohhhhh shit!

Looks like we've got the 2.0 random files all set! Get em from the github if you'd like to adventure with us!

https://github.com/jonnyhweiss/TheCoreConverter

Enjoy.

(keep in mind that the files for zerg terran and toss are still 1.0 on the github, only the random are 2.0.)

Commentatorhttps://www.youtube.com/JaKaTaKtv
Beedebdoo
Profile Joined June 2013
130 Posts
April 30 2014 13:20 GMT
#6444
[image loading]
I think the conversion from 1 to Equals and other things have happened where it should not. As Starcraft can't read this, it simply turns off 'Allow Toggle Conflicts' for me, and deletes the line. Luckily it only leaves Weapons Free on the Ghost unbound.
JDub
Profile Joined December 2010
United States976 Posts
Last Edited: 2014-05-01 12:38:41
April 30 2014 17:20 GMT
#6445
On April 30 2014 22:20 Beedebdoo wrote:
[image loading]
I think the conversion from 1 to Equals and other things have happened where it should not. As Starcraft can't read this, it simply turns off 'Allow Toggle Conflicts' for me, and deletes the line. Luckily it only leaves Weapons Free on the Ghost unbound.

Good catch. Will fix tonight

Update: This has been fixed. The latest versions on GitHub do not have this problem anymore
kingneckbeard
Profile Joined January 2012
United States24 Posts
April 30 2014 21:54 GMT
#6446
On April 30 2014 12:53 JDub wrote:
Show nested quote +
On April 30 2014 06:02 kingneckbeard wrote:
Fixing RRM and the others - Looks like it has to do with the MapDefinitions.ini file. Right now, the line "W = ForwardMouseButton,ForwardMouseButton,P" appears underneath "[RCGMaps]" and the line "V = V,M,M" appears underneath "[RAMaps]". I'm assuming this means that it thinks W and P are control groups (for random), and that V and M are abilities (for random). When you run TheCoreRemapper.py with these lines as they are, you get
"ControlGroupRecall7=V"
in the RRM file. When you swap the lines "W = ForwardMouseButton,ForwardMouseButton,P" and "V = V,M,M" and run TheCoreRemapper.py, you get
"ControlGroupRecall7=M"
Now, I don't know exactly how this thing works, so there might be more to it than what I did, but I think I have the random, terran, and protoss sets in a better place than they were before.
http://pastebin.com/093kp0dR
Something is still wrong with Ralley point and a few ghost hotkeys. I'm in a hurry, and I don't have time to figure it out. It probably has something to do with the MapDefinitions.ini file though. You may even want to start from the original (rather than my version) and make the changes yourself. I don't know exactly what keys should be in each categories, so I'm worried about how my changes affected the small and large layouts.

tl;dr - Need to rearrange MapDefinitions.ini file. I tried to make some of the changes myself, but ralley is still unbound and a few ghost keys. Probably has to do with this file. May want to start from the original and try to make the changes yourself.

Author of TheCoreRemapper checking in here.

The way MapDefinitions.ini was originally designed was to handle the layouts that did or did not use the mouse buttons (e.g. there used to be a distinction between RRMM (mouse buttons) and RRM (no mouse buttons). This distinction relied on different mappings for keys depending on what type of thing that key was doing. This distinction is no longer necessary. I can make the appropriate changes to TheCoreRemapper.py to fix all the broken keys that aren't being mapped properly to the right side of the keyboard.

@Jakatak
I see you have not checked in any changes to the GitHub in the last 7 months. If you want to start using it again for development, I can help you out.


Thanks so much! Glad the original creator is still here. That is a much better solution
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 01 2014 00:47 GMT
#6447
Agreed, kingneckbeard. JDub to the rescue! Now to get on making the Zerg 2.0 layout
Commentatorhttps://www.youtube.com/JaKaTaKtv
witchblade
Profile Joined May 2013
9 Posts
May 01 2014 01:07 GMT
#6448
On May 01 2014 09:47 JaKaTaK wrote:
Agreed, kingneckbeard. JDub to the rescue! Now to get on making the Zerg 2.0 layout

terrna needs buff, first terran then the ops : ) lol
FPyro
Profile Joined September 2013
Germany47 Posts
May 01 2014 01:53 GMT
#6449
Zerg 2.0 layout being worked on right now? That's great news! I'm so hyped!
I've not played for like 2 weeks or so hoping to forget all the "old" hotkeys to get ready for the new 2.0 ! Gonna be so hard to relearn I suppose?
But it's kinda a challenge too and fun when you get the hang of it
Best of luck, Jakatak , hope you don't encounter any difficulties and bugs.
somesuchnonsense
Profile Joined April 2014
United States19 Posts
May 01 2014 20:33 GMT
#6450
Hello,
First time posting here, but I've been trying out the RRM 2.0 alpha, mostly as Terran, and have noticed a few things. The Camera and Control group hotkeys don't seem to match up with the Master Spreadsheet. All the hotkeys work, but many aren't assigned to the same number control group or camera position as designated on the spreadsheet. Not really a big deal in terms of functionality, but it was a little confusing when trying to learn the new layout by referencing the spreadsheet. Also, having CC Scan on a rapid fire key is not ideal, but it looks like this is a limitation of the random layout requirement of a rapid fire key for each protoss warpgate unit.
Overall, I've found the new setup easier to pick up than previous iterations of the core. I mostly attribute this to the improvement in logical consistency in hotkeys. Particularly having all the transform/siege/burrow on the same hotkeys is much more intuitive.
Thanks for all the hard work.
R05
Profile Joined April 2014
Canada47 Posts
May 01 2014 23:21 GMT
#6451
gonna play the shit out of this zerg layout
Anzki
Profile Joined July 2013
Finland24 Posts
May 02 2014 02:18 GMT
#6452
Thanks Jakatak, Core has really improved my play, and it should replace the standard hotkeys completely :D
Fluff237
Profile Blog Joined May 2014
Australia4 Posts
Last Edited: 2014-05-02 13:47:38
May 02 2014 05:21 GMT
#6453
Hi guys,
since I started playing Starcraft I am creating my own course. It is designed for old gamers who are just starting. At the moment I am creating a build order trainer. The trainer is only for The Core TRM as it is the layout I recommend in my course. If anyone is interested to do some usability test you can have access to it there:

http://bepaw.com/mod/buildorder/view.php?id=4

Cheers,
Fluff
FPyro
Profile Joined September 2013
Germany47 Posts
May 02 2014 19:05 GMT
#6454
Hey

You are discriminating against "old gamers"!
Well, I like the idea, would be cool if it worked for german keyboards and Zerg too :p It could be really epic if you included like different builds for different races and hotkey combinations like creating control groups and cameras, etc...
But that might be a bit of work... :D
Jakatak, how is it going? Hope we'll have 2.0 Core ZRM soon?
Fluff237
Profile Blog Joined May 2014
Australia4 Posts
May 03 2014 02:30 GMT
#6455
Thanks FPyro, I ignored a bit the keyboard language problem, it appears faster that I expected I'll have to change my code and let everyone import his own SC2 layout file. I also will let everybody create his/her own BO trainer soon.

Good idea too for the control groups and cameras. I thought about it, I think it is important too as I designed my course for people like me, people who don't know what are the recommended control group/cameras. And it's so true that I actually don't know them all yet, so I didn't implement that yet.
Thanks for your feedback
FPyro
Profile Joined September 2013
Germany47 Posts
May 03 2014 04:30 GMT
#6456
Yea no problem, I love this course as you call it! I'll be extremely helpful for anybody and you should be proud if you can make it work! good luck
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2014-05-03 14:27:13
May 03 2014 14:07 GMT
#6457
I know it's beta atm, but in RRM 2.0, CC, Hold Position, Ghost, Raven, and Ghost Academy are on Q, EBay, Reaper, Siege Mode (upgrade), Siege Tank, Durable Materials, Banshee, Snipe, Auto-Turret, Scan, Salvage, Ship Weps, and Armory are on S, Infantry Weps, Hi-Sec Auto Tracking, Fighter Mode, Tank Mode, Return Cargo, Heal, Uncloak, Unload All, Raise Depot, and Turret are 2, Attack, Combat Shields, Marine, Blue flame, Hellion, Corvid Reactor, Viking, Behemoth Reactor, OC, MULE, Vehicle Weps, and Factory are on W, Hold Fire is on 1, and Halt is on R... (Sorry for the huge list :S)

It seems like anything on Q, S, 2, W, 2, 1, and R haven't been swapped out for their righty counterparts yet

Also, set rally (excluding set bunker rally, which is on C), Load, and Nuke are unbound. I'm not sure if set rally is intentionally unbound or not, but since it's set for Bunker, it seems to be a mistake

I'll update this post with more errors if I find them
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 03 2014 15:37 GMT
#6458
@anty
did you DL from github?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2014-05-03 15:40:08
May 03 2014 15:39 GMT
#6459
On May 04 2014 00:37 JaKaTaK wrote:
@anty
did you DL from github?

No, onedrive. The link from the 2.0 video
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 03 2014 15:41 GMT
#6460
DL from github. I forgot to go back and annotate all that. Doing it now.
Commentatorhttps://www.youtube.com/JaKaTaKtv
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