• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:59
CEST 14:59
KST 21:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !14Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BW General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread War of Dots, 2026 minimalst RTS Warcraft III: The Frozen Throne Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1537 users

[G] TheCore - Advanced Keyboard Layout - Page 214

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 212 213 214 215 216 432 Next
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-05-03 20:10:05
May 03 2013 20:09 GMT
#4261




Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
May 03 2013 20:12 GMT
#4262
Ohh you beat me to the punch. Was just about to do that :p
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 03 2013 20:13 GMT
#4263
gg ninjury... gg
Commentatorhttps://www.youtube.com/JaKaTaKtv
Mar_1910
Profile Joined October 2012
Poland22 Posts
May 03 2013 20:24 GMT
#4264
Thx, but I didnt heard about the advatages for change /. Subgrup i think was better on / then now like enter or mouse button (with mouse button i am loosing micro precision).
I am pressing subgrup very often during game and new TheCore 0.7 i see that recomandation to have CG with diffrent buildings.

What was the idea for changing from / and where is advantage of it?
Snoodles
Profile Joined March 2012
401 Posts
May 03 2013 21:51 GMT
#4265
On May 04 2013 05:24 Mar_1910 wrote:
Thx, but I didnt heard about the advatages for change /. Subgrup i think was better on / then now like enter or mouse button (with mouse button i am loosing micro precision).
I am pressing subgrup very often during game and new TheCore 0.7 i see that recomandation to have CG with diffrent buildings.

What was the idea for changing from / and where is advantage of it?



I use [enter] as subgroup now. It works for me, but I guess it depends on the size/shape of your hand. I don't mind abilities on slash because it feels kind of like a "trigger" button now.
Antylamon
Profile Joined March 2011
United States1981 Posts
May 03 2013 21:57 GMT
#4266
Quick question, in what situations is stop useful? I'm sure we've gone over it before, but I can't search the entire thread. :/
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 03 2013 22:28 GMT
#4267
stop is useful for stutter step micro and for defending army units. Ex. If you are moving a group of vikings and need to go away to respond to a drop, the best possible action is often stop. If you use hold position they will not engage on any units that get close to them, so the opposing air forces can easily pick them off one by one, even when they would have won the battle were they on stop.

Its obscure as fuck, but We didn't want to sacrifice any functionality.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Mar_1910
Profile Joined October 2012
Poland22 Posts
May 03 2013 23:10 GMT
#4268
Thanks, I will check enter, i tried one game a it was fine. Thx.
Isidor
Profile Joined February 2012
Sweden5 Posts
May 04 2013 12:05 GMT
#4269
On May 04 2013 07:28 JaKaTaK wrote:
stop is useful for stutter step micro..


Isn't hold position better for stutter step micro, or is there even a difference between using the two?
Que sera sera
CursedFeanor
Profile Joined August 2010
Canada539 Posts
May 04 2013 12:15 GMT
#4270
On May 04 2013 21:05 Isidor wrote:
Show nested quote +
On May 04 2013 07:28 JaKaTaK wrote:
stop is useful for stutter step micro..


Isn't hold position better for stutter step micro, or is there even a difference between using the two?


attack --> move --> attack
that's the best method for stutter step micro, not hold (or stop).
Borskey
Profile Joined February 2012
160 Posts
May 04 2013 14:16 GMT
#4271
On May 04 2013 21:15 CursedFeanor wrote:
attack --> move --> attack
that's the best method for stutter step micro, not hold (or stop).


Not true- there's times where it is objectively better to use hold/stop.

Go into a unit tester and practice stutter stepping with a banshee against marines. If you attack->move-attack->move you'll see that your banshee makes wide slow turns when you issue the attack command, which gives the marines more time to shoot it. If you move->hold->move->hold your banshee will stop and turn around very quickly, which gives the marines less time to get shots off.

Doing it with stop is also mechanically easier and faster as it is less clicking and mouse movement (rightclick->K-rightclick->K for stop/hold vs rightclick->J->MoveMouse->LeftClick->MoveMouse->RightClick->J->MoveMouse->LeftClick, but that's a minor issue.
Smurfeus
Profile Joined September 2010
United Kingdom2 Posts
May 04 2013 15:03 GMT
#4272
Thanks for making this, I'm just getting back into SC2 and want to use this, however I'm having a problem with some of the Ctrl +Shift hotkeys. When I'm trying to make a control group, using ctrl+shift+k for example, it doesn't work. However, left ctrl+shift+k works.

So I went into the hotkey editor to test it out and when I pressed right ctrl+shift+k it just appears as ctrl+shift. So I tested more combinations and right ctrl+shift works apart from with the middle row of my keyboard i.e. from a to ' (even more bizarrely right ctrl+shift+# works). A similar problem also occurs with ctrl+alt, which I tested looking for an alternative.

Has anyone else had this problem or have any ideas how to resolve it?
Borskey
Profile Joined February 2012
160 Posts
Last Edited: 2013-05-04 15:11:06
May 04 2013 15:05 GMT
#4273
On May 05 2013 00:03 Smurfeus wrote:
Thanks for making this, I'm just getting back into SC2 and want to use this, however I'm having a problem with some of the Ctrl +Shift hotkeys. When I'm trying to make a control group, using ctrl+shift+k for example, it doesn't work. However, left ctrl+shift+k works.

So I went into the hotkey editor to test it out and when I pressed right ctrl+shift+k it just appears as ctrl+shift. So I tested more combinations and right ctrl+shift works apart from with the middle row of my keyboard i.e. from a to ' (even more bizarrely right ctrl+shift+# works). A similar problem also occurs with ctrl+alt, which I tested looking for an alternative.

Has anyone else had this problem or have any ideas how to resolve it?


Probably a problem with your keyboard. Some don't register certain combinations of three or more keys.

As a little demonstration of that: try holding down both shift keys and typing the alphabet.

You would normally expect to see:
ABCDEFGHIJKLMNOPQRSTUVWXYZ

What I get:
BCEGHIMNOPQRUVWXZ

Fortunately for me, ctrl+shift+whatever all works for the control groups for me, so I have no issues with this keyboard.

So- maybe try a different keyboard? Or, if ctrl+shift+K is the only example of something screwed up for you, try moving it onto ctrl+shift+M (I'm assuming you're playing ZRM)
CursedFeanor
Profile Joined August 2010
Canada539 Posts
May 04 2013 16:49 GMT
#4274
On May 04 2013 23:16 Borskey wrote:
Show nested quote +
On May 04 2013 21:15 CursedFeanor wrote:
attack --> move --> attack
that's the best method for stutter step micro, not hold (or stop).


Not true- there's times where it is objectively better to use hold/stop.

Go into a unit tester and practice stutter stepping with a banshee against marines. If you attack->move-attack->move you'll see that your banshee makes wide slow turns when you issue the attack command, which gives the marines more time to shoot it. If you move->hold->move->hold your banshee will stop and turn around very quickly, which gives the marines less time to get shots off.

Doing it with stop is also mechanically easier and faster as it is less clicking and mouse movement (rightclick->K-rightclick->K for stop/hold vs rightclick->J->MoveMouse->LeftClick->MoveMouse->RightClick->J->MoveMouse->LeftClick, but that's a minor issue.


In my head, banshee micro is not called "stutter step micro", so I was talking about marines/marauders stutter step, which is arguably more common and important. In this case, the attack/move is superior because it allows the units not in firing range to keep moving towards the target while the others are attacking. You also get the benefit of easily sniping specific targets, which can't be done with stop command. I know it is slightly more difficult to execute : I was using stop/move before. But once you get fast enough, it doesn't matter and the advantage you gain is more important.
Vanngar
Profile Joined May 2013
United States30 Posts
Last Edited: 2013-05-04 17:13:22
May 04 2013 17:12 GMT
#4275
Doesn't it depend on the polarity you're moving towards? If you're moving away from enemies then Attack Move will cause your out-of-range units to keep moving, which might be good if you're trying to split against splash, but not if you want to keep a ball.
Borskey
Profile Joined February 2012
160 Posts
May 04 2013 17:58 GMT
#4276
On May 05 2013 02:12 Vanngar wrote:
Doesn't it depend on the polarity you're moving towards? If you're moving away from enemies then Attack Move will cause your out-of-range units to keep moving, which might be good if you're trying to split against splash, but not if you want to keep a ball.


You rightclick away from your opponent, then attack-move towards them, then rightclick away, then attack move towards them, etc
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-05-04 19:47:38
May 04 2013 19:47 GMT
#4277
On May 05 2013 00:03 Smurfeus wrote:
Thanks for making this, I'm just getting back into SC2 and want to use this, however I'm having a problem with some of the Ctrl +Shift hotkeys. When I'm trying to make a control group, using ctrl+shift+k for example, it doesn't work. However, left ctrl+shift+k works.

So I went into the hotkey editor to test it out and when I pressed right ctrl+shift+k it just appears as ctrl+shift. So I tested more combinations and right ctrl+shift works apart from with the middle row of my keyboard i.e. from a to ' (even more bizarrely right ctrl+shift+# works). A similar problem also occurs with ctrl+alt, which I tested looking for an alternative.

Has anyone else had this problem or have any ideas how to resolve it?

I thought K wasn't a control group at all... are you using large?

If I recall correctly, all control groups are supposed to be accessed with the index and ring fingers, while all commands besides build commands are on the pinky and ring fingers.
Borskey
Profile Joined February 2012
160 Posts
May 04 2013 23:41 GMT
#4278
On May 05 2013 04:47 Antylamon wrote:

I thought K wasn't a control group at all... are you using large?

If I recall correctly, all control groups are supposed to be accessed with the index and ring fingers, while all commands besides build commands are on the pinky and ring fingers.


The "inject control group" for Zerg layouts is the only exception- it's still accessed by the index finger, but if you want to create/add to the group it goes on K (since the group itself is on shift+P which would conflict with the regular P control group)
rebelsaint
Profile Joined June 2011
United States24 Posts
May 05 2013 02:19 GMT
#4279
Regarding the Zerg control groups for hatches and inject queens, I have changed my add to hatchery group to be Alt-O (ZRL layout). This way I can immediately set the camera location to the hatchery when I add it. Alt-O-J adds my main hatch and sets my first camera all at once. Alt-O-K for my natural, etc. To reset the group if I ever have to, I picked Ctrl-"." but I never use it and it could probably be anything you wanted. I don't ever accidentally add anything to that group because I have to hit Alt to do so.

Inject queens I moved to CTRL-O.
lailaiwd
Profile Joined October 2012
United States65 Posts
May 05 2013 09:39 GMT
#4280
Dear Jak, I just started using the Core and have some questions about the control groups. Right now I have command centers on K and Production on L. My army units are on I,O, and P. I use 8 for upgrades and 9 and 0 for drops. When I tap through these buttons it feels a bit weird though. What do you suggest that I change? I play terran by the way.
In Mvp I trust.
Prev 1 212 213 214 215 216 432 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#87
IntoTheiNu 1240
WardiTV814
OGKoka 473
Rex147
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 473
sc2solar 195
Rex 147
ProTech122
StarCraft: Brood War
Sea 9326
Bisu 2311
Horang2 1815
Jaedong 1159
EffOrt 615
Mini 529
ggaemo 478
Hyuk 455
BeSt 295
Soulkey 291
[ Show more ]
Light 260
firebathero 203
Rush 200
Mong 153
Snow 139
Pusan 126
ToSsGirL 115
Zeus 112
Hyun 92
hero 69
Sharp 67
Backho 65
ZerO 60
[sc1f]eonzerg 50
Sea.KH 49
Sexy 44
Barracks 40
scan(afreeca) 38
NaDa 36
Aegong 30
Movie 26
Sacsri 21
Icarus 21
soO 20
GoRush 20
sorry 19
910 19
Noble 14
Terrorterran 10
zelot 7
Dota 2
Gorgc6686
XcaliburYe83
Counter-Strike
olofmeister2753
byalli499
zeus398
allub293
markeloff177
Other Games
singsing2233
B2W.Neo795
hiko435
Lowko378
crisheroes260
Happy235
Pyrionflax194
monkeys_forever106
ZerO(Twitch)19
Organizations
Counter-Strike
PGL1353
StarCraft: Brood War
UltimateBattle 1288
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5835
Other Games
• WagamamaTV260
Upcoming Events
Monday Night Weeklies
3h 1m
Replay Cast
11h 1m
The PondCast
21h 1m
Kung Fu Cup
22h 1m
GSL
1d 20h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
6 days
Patches Events
6 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.