[G] TheCore - Advanced Keyboard Layout - Page 214
Forum Index > StarCraft 2 Strategy |
JaKaTaKSc2
United States2787 Posts
| ||
Ninjury_J
Canada408 Posts
| ||
JaKaTaKSc2
United States2787 Posts
![]() | ||
Mar_1910
Poland22 Posts
I am pressing subgrup very often during game and new TheCore 0.7 i see that recomandation to have CG with diffrent buildings. What was the idea for changing from / and where is advantage of it? | ||
Snoodles
401 Posts
On May 04 2013 05:24 Mar_1910 wrote: Thx, but I didnt heard about the advatages for change /. Subgrup i think was better on / then now like enter or mouse button (with mouse button i am loosing micro precision). I am pressing subgrup very often during game and new TheCore 0.7 i see that recomandation to have CG with diffrent buildings. What was the idea for changing from / and where is advantage of it? I use [enter] as subgroup now. It works for me, but I guess it depends on the size/shape of your hand. I don't mind abilities on slash because it feels kind of like a "trigger" button now. | ||
Antylamon
United States1981 Posts
| ||
JaKaTaKSc2
United States2787 Posts
Its obscure as fuck, but We didn't want to sacrifice any functionality. | ||
Mar_1910
Poland22 Posts
| ||
Isidor
Sweden5 Posts
On May 04 2013 07:28 JaKaTaK wrote: stop is useful for stutter step micro.. Isn't hold position better for stutter step micro, or is there even a difference between using the two? | ||
CursedFeanor
Canada539 Posts
On May 04 2013 21:05 Isidor wrote: Isn't hold position better for stutter step micro, or is there even a difference between using the two? attack --> move --> attack that's the best method for stutter step micro, not hold (or stop). | ||
Borskey
160 Posts
On May 04 2013 21:15 CursedFeanor wrote: attack --> move --> attack that's the best method for stutter step micro, not hold (or stop). Not true- there's times where it is objectively better to use hold/stop. Go into a unit tester and practice stutter stepping with a banshee against marines. If you attack->move-attack->move you'll see that your banshee makes wide slow turns when you issue the attack command, which gives the marines more time to shoot it. If you move->hold->move->hold your banshee will stop and turn around very quickly, which gives the marines less time to get shots off. Doing it with stop is also mechanically easier and faster as it is less clicking and mouse movement (rightclick->K-rightclick->K for stop/hold vs rightclick->J->MoveMouse->LeftClick->MoveMouse->RightClick->J->MoveMouse->LeftClick, but that's a minor issue. | ||
Smurfeus
United Kingdom2 Posts
So I went into the hotkey editor to test it out and when I pressed right ctrl+shift+k it just appears as ctrl+shift. So I tested more combinations and right ctrl+shift works apart from with the middle row of my keyboard i.e. from a to ' (even more bizarrely right ctrl+shift+# works). A similar problem also occurs with ctrl+alt, which I tested looking for an alternative. Has anyone else had this problem or have any ideas how to resolve it? | ||
Borskey
160 Posts
On May 05 2013 00:03 Smurfeus wrote: Thanks for making this, I'm just getting back into SC2 and want to use this, however I'm having a problem with some of the Ctrl +Shift hotkeys. When I'm trying to make a control group, using ctrl+shift+k for example, it doesn't work. However, left ctrl+shift+k works. So I went into the hotkey editor to test it out and when I pressed right ctrl+shift+k it just appears as ctrl+shift. So I tested more combinations and right ctrl+shift works apart from with the middle row of my keyboard i.e. from a to ' (even more bizarrely right ctrl+shift+# works). A similar problem also occurs with ctrl+alt, which I tested looking for an alternative. Has anyone else had this problem or have any ideas how to resolve it? Probably a problem with your keyboard. Some don't register certain combinations of three or more keys. As a little demonstration of that: try holding down both shift keys and typing the alphabet. You would normally expect to see: ABCDEFGHIJKLMNOPQRSTUVWXYZ What I get: BCEGHIMNOPQRUVWXZ Fortunately for me, ctrl+shift+whatever all works for the control groups for me, so I have no issues with this keyboard. So- maybe try a different keyboard? Or, if ctrl+shift+K is the only example of something screwed up for you, try moving it onto ctrl+shift+M (I'm assuming you're playing ZRM) | ||
CursedFeanor
Canada539 Posts
On May 04 2013 23:16 Borskey wrote: Not true- there's times where it is objectively better to use hold/stop. Go into a unit tester and practice stutter stepping with a banshee against marines. If you attack->move-attack->move you'll see that your banshee makes wide slow turns when you issue the attack command, which gives the marines more time to shoot it. If you move->hold->move->hold your banshee will stop and turn around very quickly, which gives the marines less time to get shots off. Doing it with stop is also mechanically easier and faster as it is less clicking and mouse movement (rightclick->K-rightclick->K for stop/hold vs rightclick->J->MoveMouse->LeftClick->MoveMouse->RightClick->J->MoveMouse->LeftClick, but that's a minor issue. In my head, banshee micro is not called "stutter step micro", so I was talking about marines/marauders stutter step, which is arguably more common and important. In this case, the attack/move is superior because it allows the units not in firing range to keep moving towards the target while the others are attacking. You also get the benefit of easily sniping specific targets, which can't be done with stop command. I know it is slightly more difficult to execute : I was using stop/move before. But once you get fast enough, it doesn't matter and the advantage you gain is more important. | ||
Vanngar
United States30 Posts
| ||
Borskey
160 Posts
On May 05 2013 02:12 Vanngar wrote: Doesn't it depend on the polarity you're moving towards? If you're moving away from enemies then Attack Move will cause your out-of-range units to keep moving, which might be good if you're trying to split against splash, but not if you want to keep a ball. You rightclick away from your opponent, then attack-move towards them, then rightclick away, then attack move towards them, etc | ||
Antylamon
United States1981 Posts
On May 05 2013 00:03 Smurfeus wrote: Thanks for making this, I'm just getting back into SC2 and want to use this, however I'm having a problem with some of the Ctrl +Shift hotkeys. When I'm trying to make a control group, using ctrl+shift+k for example, it doesn't work. However, left ctrl+shift+k works. So I went into the hotkey editor to test it out and when I pressed right ctrl+shift+k it just appears as ctrl+shift. So I tested more combinations and right ctrl+shift works apart from with the middle row of my keyboard i.e. from a to ' (even more bizarrely right ctrl+shift+# works). A similar problem also occurs with ctrl+alt, which I tested looking for an alternative. Has anyone else had this problem or have any ideas how to resolve it? I thought K wasn't a control group at all... are you using large? If I recall correctly, all control groups are supposed to be accessed with the index and ring fingers, while all commands besides build commands are on the pinky and ring fingers. | ||
Borskey
160 Posts
On May 05 2013 04:47 Antylamon wrote: I thought K wasn't a control group at all... are you using large? If I recall correctly, all control groups are supposed to be accessed with the index and ring fingers, while all commands besides build commands are on the pinky and ring fingers. The "inject control group" for Zerg layouts is the only exception- it's still accessed by the index finger, but if you want to create/add to the group it goes on K (since the group itself is on shift+P which would conflict with the regular P control group) | ||
rebelsaint
United States24 Posts
Inject queens I moved to CTRL-O. | ||
lailaiwd
United States65 Posts
| ||
| ||