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[G] TheCore - Advanced Keyboard Layout - Page 143

Forum Index > StarCraft 2 Strategy
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Juvator
Profile Joined July 2010
Netherlands199 Posts
March 18 2013 01:02 GMT
#2841
I just found this thread and since I havn't played in some time I think that would be as good a time as any to learn a new hotkey setup. I've never really fiddled much with the hotkeys, so the fact that someone else spent so much time doing that makes me very confident that it will be worth learning.

War does not determine who is right - only who is left.
Rorance
Profile Joined January 2011
Canada41 Posts
Last Edited: 2013-03-18 02:50:49
March 18 2013 02:44 GMT
#2842
Like Juvator, I haven't played in a long time and think I will try this layout as I dive into HotS, I just have a couple concerns on some physical limitations I might have.

I have been a FPS player since UT'99 with most of my time playing games being Counter-Strike by far. I grew up with my hand over Shift-WAD-Space and as such my pinky finger is especially prone to locking up and getting extremely sore and fatigued by the time i'm done my first game. Also it's extremely inaccurate, even when i'm just staring at the keyboard trying to hit keys my pinky refuses to get out of it's locked position it's been in for the past 15 years over my shift key. I have always used my pinky as a sort of anchor point to find any other key, it never leaves shift.

Is this something a lot of practice will alleviate? or are there any stretches people have done who experienced the same set backs?

Even when i'm typing the QWASZX keys are all pressed by my ring finger >.<
Better red than dead!
Tinweasele
Profile Joined December 2010
22 Posts
March 18 2013 03:50 GMT
#2843
I apologize for the seemingly dumb question, but using the new keybinds i haven't figured out how to trim a selected group down. previously i would hold shift and click away drones trying to get down to 3, and the new ctrl bind doesnt seem to do the same thing. Am i missing something obvious? Thanks for the help.
Zebansis
Profile Joined March 2013
United States6 Posts
Last Edited: 2013-03-18 04:57:26
March 18 2013 04:44 GMT
#2844
Is there a version of this

https://docs.google.com/spreadsheet/ccc?key=0AtFSjIb2ibJTdFQ4LVlIcllUUWtGUVY4cWxyLXd6QUE#gid=21

For the Small / Large key-sets, i just realized, and what added to my confusion, I am using TRS, the small version is just more comfortable.

That being said is there a compilation of the Small key-sets just like this one that was done for the Medium?


Edit:
I figured out how to find whats mapped to what in game so I got my question answered.
Reading what to press and seeing the layouts made all the difference in the world.



That being said, it would be nice to have the reference sheet for the small layouts if its not to much trouble.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
March 18 2013 05:02 GMT
#2845
@ Tinweasele: Shift will still deselect units from the wire frame. We did not change the way that is done (indeed, it cannot be changed). What you used to do should continue to work.

@ Zabansis: It's possible that Jak makes one for the official release. I do not know his plans, however.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
apocriva
Profile Blog Joined April 2011
Canada66 Posts
March 18 2013 11:55 GMT
#2846
The "5 Stages of TheCore" remind me of what I went through when I first got my Razer Naga. That thing took two weeks of nearly giving up on it before it finally clicked, and now I absolutely love it.

I tried out TheCore for the first time last night, and my only complaint thus far is how extensively my pinky is used to hit keys. I've got pretty bad carpal tunnel problems in that finger, I guess. Any thoughts on how to alleviate that?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-03-18 12:14:50
March 18 2013 12:14 GMT
#2847
Yeah this isn' really possible to use for me, the concept seems promising but my pinky finger would need to hit too many keys and it's like 500 times slower than my index finger even if the distance was like the entire keyboard. Furthermore, I have a Topre so my keys are weighed differently for different fingers and thus having my left hand on the right side of the keyboard would feel totally wrong and would kill my pinky finger even more.

Is there an equivalent for having my left hand on the left side of the keyboard normally, even though in theory it might be a bit less optimal(in practice I'm sure it's actually better at least for me and other people whose pinky finger isn't nearly as good as the three other fingers) or do I need to just try to improvise something?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
apocriva
Profile Blog Joined April 2011
Canada66 Posts
Last Edited: 2013-03-18 12:30:47
March 18 2013 12:21 GMT
#2848
Oh, and one other question... With "center on selection" bound to Alt, and "assign camera" bound to Alt+Key, I'm having trouble assigning cameras because the view moves over to my selection as I go to assign a camera!

Wait that's not a question. The question is "What do I do?" lol

Edit: It would help if I could read! lol

2b. What if I want to set the "base location cameras" on an area where there is no building?
If you want to set one of the 6 cameras intended to be set on an area where there is a building, press and hold alt, then click on the minimap where you want the camera do be and press the key for that location.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
March 18 2013 14:06 GMT
#2849
I've been playing with The Core since HotS released Tuesday, and even though I'm far from mastering it, I'm really enjoying it. Thanks guys for making it. What you've made is very impressive and so is the support you've provided.

Now some observations from someone using 0.6.2, TRM layout:

1) I'm a believer in the pinky. J, H, and M feel very natural and quick.
2) I see the potential in the thumb. While it's not natural yet, camera switching is far easier. Still getting used to tabbed production with '/', but I believe I'll get there.
3) I agree with a previous post, that using TAB for messaging would be better than "Enter". Messaging isn't necessary for winning, so why not free it up for something more important? It's also slightly error prone in a bad kind of way.
4) U for liftoff seems error prone and possibly dangerous (right by 'I' for SCV production). I've accidentally lifted my CC more in the last week than since the WoL beta. On the other hand, the system is supposed to be optimal for efficiency and ergonomics, not for ease of learning. I can see the need for "liftoff/land" being faster than say "tech lab". Time will tell if the lifted CC problem goes away.
5) A little time on a hot key trainer definitely pays off.

I believe making changes right now isn't giving the system a fair shake. Even then the changes I'd consider at this point are minimal. Currently, my plan is to get 100-200 games under my belt before making any deviations from the vanilla TRM layout. Also, I intend to do 15 minutes a day on the hotkey trainer for the next week or so in addition to ladder.

Again, thanks.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Ticcie
Profile Joined June 2010
Netherlands43 Posts
March 18 2013 15:05 GMT
#2850
On March 17 2013 13:19 Ninjury_J wrote:
...
Without a use I agree it's confusing and unnecessary. I think we can find something though. I want to say that I think the argument "it gets it out of the way so you don't press it by accident" is a bad one, though. This is because making chat different neither changes the probability of pressing the enter button by mistake, nor does it change the fact that any button can be pressed accidenty anyways.
...


It does not change the probability of hitting the wrong key, but recovery from accidentally hitting the chat key takes more effort than other misses, since you need to get the chat field off your UI again. So moving chat away is +EV imo.

@Jak: There is still a conflict with the F2 and F4 keys for toggling sound/music when you are in the menu. It is a minor thing since the 'play again' button makes using them a lot less frequent, but they have their uses.
More lurking more better
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
March 18 2013 15:11 GMT
#2851
On March 19 2013 00:05 Ticcie wrote:
Show nested quote +
On March 17 2013 13:19 Ninjury_J wrote:
...
Without a use I agree it's confusing and unnecessary. I think we can find something though. I want to say that I think the argument "it gets it out of the way so you don't press it by accident" is a bad one, though. This is because making chat different neither changes the probability of pressing the enter button by mistake, nor does it change the fact that any button can be pressed accidenty anyways.
...


It does not change the probability of hitting the wrong key, but recovery from accidentally hitting the chat key takes more effort than other misses, since you need to get the chat field off your UI again. So moving chat away is +EV imo.

...


My thought, too. The penalty for mistake is potentially greater. Secondly, chat is only important in team games, and even then, anyone serious should be on voice. Why give chat anything close to a good key?
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 18 2013 15:13 GMT
#2852
Hey everyone!

First I want to thank you all for being patient with me. My computer has been down and I haven't been able to access what I want to make changes and consider options. It is still down for now and I will let you know when I'm back up and running again (should be in the next couple of days).

Large and Small Reference Documents
Keeping the medium one accurate and up to date is a bit of a pain already. If we decide to make a large/small one as well, it will take an extensive amount of work/upkeep. I'm still unsure if I'll be able to do this.

Making a CG Smaller or Remove from CG
There was never a button that would remove something from a CG. The closest thing that you can do is the following:

1. Select the CG in question.
2. Shift click each single item you want out of your CG.
or
2. Ctrl+Shift click each group of items you want out of your CG. (really great for removing barracks or warpgates from your army)
3. Create your new CG by pressing Ctrl+Shift and the key for the CG.

Done! :D

Your Pinky and You

Your pinky (though it may not be trained now) has the highest potential for strength, dexterity, and independent motion out of your 4 fingers (the thumb is the best in this regard). What we care about however is not strength, but the latter 2 attributes. However, the pinky is almost always the least used finger, so training it will take time and patience for some. The muscles that control fine motor functions are very small and fragile, so if you have a particularly untrained pinky, make sure to take breaks whenever it is getting tired. It is like building any muscle, when you work it out, it will become sore, and will need enough time to recover.

For pinky training with TheCore, I suggest starting with just attack move (J for xRMx), and any other function that key has. Then, once that key is comfortable, branch out to another pinky key etc until you have all the keys mastered and comfortable. (Playing Monobattles on certain units is often the best way to accomplish this (or use TheStaircase)

If you absolutely can't hack it. Chameleon is the closest to TheCore you can get without the thumb on the modifiers.

Changes for 1.0
Like I mentioned previously, my computer is out of commission for now, which means I can't test, reorganize, and make changes to TheCore for now. When I can, these are my plans:

1. Put unburrow to ability 1. burrow will remain on ability 3.
2. Swap Lift/Land and Add-on priority.
3. Consider moving Tab to chat for all right handed versions.
4. Re-do observing hotkeys so that they do not conflict with playing hotkeys.

I wanted to have 1.0 out a lot sooner, but my PSU crapped out at a really inconvenient time, so its going to be a bit later than expected.

If there's a question that you asked that was unanswered please re-ask it (sorry if I missed anything).

GLHF,
JaK
Commentatorhttps://www.youtube.com/JaKaTaKtv
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2013-03-18 16:36:17
March 18 2013 16:32 GMT
#2853
Thanks for getting the campaign keys up quick you guys! Though not having to inject (at least in the first couple missions, I'm not very far yet) makes the core a bit overkill .
Teching to hive too quickly isn't just a risk: it's an ultrarisk
JDub
Profile Joined December 2010
United States976 Posts
Last Edited: 2013-03-18 17:26:10
March 18 2013 17:25 GMT
#2854
On March 19 2013 00:11 Smackzilla wrote:
Show nested quote +
On March 19 2013 00:05 Ticcie wrote:
On March 17 2013 13:19 Ninjury_J wrote:
...
Without a use I agree it's confusing and unnecessary. I think we can find something though. I want to say that I think the argument "it gets it out of the way so you don't press it by accident" is a bad one, though. This is because making chat different neither changes the probability of pressing the enter button by mistake, nor does it change the fact that any button can be pressed accidenty anyways.
...


It does not change the probability of hitting the wrong key, but recovery from accidentally hitting the chat key takes more effort than other misses, since you need to get the chat field off your UI again. So moving chat away is +EV imo.

...


My thought, too. The penalty for mistake is potentially greater. Secondly, chat is only important in team games, and even then, anyone serious should be on voice. Why give chat anything close to a good key?

I guess I just don't see the problem. Enter is not an easy key to press for medium or large right-handed layouts. I think I may have pressed Enter by mistake once or twice over the course of 200+ games with TheCore, and each time was just b/c I had my hand positioned incorrectly and wasn't resting on the home keys, and I was pressing all the wrong buttons entirely, and the Chat prompt coming up was actually a useful indication that my hand was in the wrong location.

So, why keep chat on Enter? Because if you're a quick typer, and you're used to using Enter for all typing that you do in every application ever created, it's most comfortable to keep chat on Enter. When you do decide to chat while using TheCore, it's nice to be able to chat quickly and comfortably. So, in my opinion, you have:

Moving chat to Tab for medium/large right-handed layouts
Pros:
  1. Avoid annoying chat dialog popup when Enter is pressed by accident.
Cons:
  1. Harder to chat quickly
  2. Confusing for new users

I don't really see how pressing Enter by accident is a real problem for people. Either you have to move your thumb way up awkwardly, or rotate your hand awkwardly to be able to reach it with your index finger. Unless Enter is going to be used for something useful (e.g. camera rotation on Enter and Backslash?), moving it away does more harm than good.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
March 18 2013 17:51 GMT
#2855
So I'm really not in a position to *quantify* the problem with Enter since I've only played with the Core for a week. However, I think we can all agree that accidentally hitting Enter does happen and we're agreed Pro #1 is legit. Personally, it happens when I fat-thumb shift and get Enter accidentally.

Con #1 is perfectly legit, however, it has no impact on winning/losing. An accidental Enter is one of the nastier mistakes you can make.

Con #2 has nothing to do with efficiency, but only ease of learning. In that sense, it seems outside the philosophy of theCore from the original post. "The time has come to choose between what is right, and what is easy."

In short, chat has nothing to do with becoming a mechanical beast, so it should be very low priority. Secondly, even the best players make mistakes, so the impact of those mistakes should be minimized if there is little or no cost to the solution. Cons #1 and #2 have nothing to do with winning or efficiency, therefore their cost is zero.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
JDub
Profile Joined December 2010
United States976 Posts
March 18 2013 20:46 GMT
#2856
I like to chat during my games. Making chat harder for what I perceive to be zero gain (I cannot hit Enter accidentally with my thumb, which rests upon Shift and never moves high enough to press Enter, and I can only hit Enter accidentally with my index finger if my fingers aren't resting on the home keys properly, in which case I am mis-hitting everything) is not worth it.

If the rest of you guys really think Enter is a legitimate risk for mis-hitting, or more importantly, can come up with a legitimate use for it (e.g. camera rotation), then fine, sure, go ahead and switch it. I will still be using Enter for chat, regardless of which direction Jak chooses to go.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
Last Edited: 2013-03-18 22:05:09
March 18 2013 22:02 GMT
#2857
To be fair, Core is already a very chat-unfriendly layout (e.g. left hand on right side of keyboard) and yet we all happily use it. I'm wagering anyone who can adapt to Core could adapt to TAB sending messages. After a little bit of learning, I doubt anyone would ever miss Enter.

P.S. I'm not convinced that you even have to assign something to Enter to justify moving chat to TAB.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
JDub
Profile Joined December 2010
United States976 Posts
March 18 2013 22:33 GMT
#2858
Yes, it is chat unfriendly layout, which is already annoying. I don't want to make it more annoying for myself.

P.S. I think moving chat from enter to tab is stupid.
fengshaun
Profile Joined April 2012
149 Posts
Last Edited: 2013-03-19 01:14:08
March 19 2013 01:13 GMT
#2859
Right now, with the Enter for chat, you can type glhf completely with your left hand, making it a breeze at the start of the game. Moving the chat to Tab would require you to move both of your hands (hence, your right hand off the mouse, and your left to another side of the keyboard), making the initial glhf an absolute hassle! Even if the Chat were to move to Tab, I'll continue to use Enter for it.

Again, everyone is free to do what he pleases with the layout. Forcing it on everyone without a very good reason is not welcome, however.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
March 19 2013 01:22 GMT
#2860
In my opinion, removing your hand to type glhf is not a hassle at all. You are not wasting useful time by not keeping it on the mouse; you have nothing to do after you make your initial worker.

Nobody plans on forcing anyone to do anything. Jak is going to do his best to do some research and try to come up with the best possible answer.

Personally, I think it is only a good move if we find something to put on enter. Enter is an "8" and we use keys as high as 9 and 10, so i think we can definitely find an efficient use.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
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