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[G] TheCore - Advanced Keyboard Layout - Page 136

Forum Index > StarCraft 2 Strategy
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sonercirit
Profile Joined November 2011
2 Posts
March 10 2013 22:07 GMT
#2701
Hi. I'm playing on a laptop and removing keys is not an option for me. I was wondering if I am have to remove the keys or I can use it without removeing them? Also, Chameleon and Dark Grid will be keep updated or not?

Thanks for the answers.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 10 2013 22:32 GMT
#2702
I'll be updating Chameleon very soon for HotS, (maybe tomorrow). Foxy has also expressed that he will be updating Darkgrid. The issue with using TheCore on a laptop is not the removal of keys (which isn't 100% necessary depending on your keyboard). The issue is that you must tilt the keyboard in order for TheCore to be comfortable and to make sense. It shouldn't be too difficult to pick up a keyboard and plug it into your laptop (many keyboards are USB now and its pretty easy to grab a PS2>USB converter if your keyboard is not.)

So:

1. Get a keyboard and use TheCore
2. Use Chameleon or Darkgrid

:D
Commentatorhttps://www.youtube.com/JaKaTaKtv
kamidesu
Profile Joined December 2012
Thailand25 Posts
March 10 2013 22:55 GMT
#2703
I have just pull out all the keys which are extras compare to the us layout. It seem to work well for me. I guess i will just go with that. (I am ablw to press shift so comfortable by removing these keys). However thx for pointing out what i have to do.
All the japanese key are identical to the us layout except 4 keys on the right.

Now that im using the core i have one question i wanna know. As far i know the core is still in beta so i a lots of change are going to be make to it till the final release. Will their be a lots of difference?
Fruit Dealer ;D First SC2 KING / Jaedong the One and Only Real kING
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 10 2013 23:44 GMT
#2704
@kamidesu

There will only be small changes from this version to 1.0 which should be coming out shortly after the release of HotS
Commentatorhttps://www.youtube.com/JaKaTaKtv
kamidesu
Profile Joined December 2012
Thailand25 Posts
March 11 2013 02:09 GMT
#2705
i am practicing in unrank match
this is so frustrated lol
i am a diamond league player but i am floating on 6k...
arghhh
third game
Fruit Dealer ;D First SC2 KING / Jaedong the One and Only Real kING
kamidesu
Profile Joined December 2012
Thailand25 Posts
March 11 2013 02:38 GMT
#2706
i cannot use camera hotkey comfortable like i used to do with f1... however with more hotkey to use i can hotkey all my hatchery. i guess that solve it. but i am struggling so hard.
Fruit Dealer ;D First SC2 KING / Jaedong the One and Only Real kING
sanddbox_sc2
Profile Joined October 2011
United States173 Posts
March 11 2013 02:49 GMT
#2707
On March 07 2013 07:13 JaKaTaK wrote:
To be clear:

Burrow is being prioritized as ability 3 in 0.6.3 where it was prioritized as ability 4 in 0.6.1.


So what hotkey would this be, and why the change?
kamidesu
Profile Joined December 2012
Thailand25 Posts
March 11 2013 02:59 GMT
#2708
after 4 game
the last game lasted for about 25 min
i am wore out lol
are you arm suppose to feel this much pain in the beginning?
Fruit Dealer ;D First SC2 KING / Jaedong the One and Only Real kING
kamidesu
Profile Joined December 2012
Thailand25 Posts
March 11 2013 03:09 GMT
#2709
i have another question that just pop up in my head
if i were to change create to ctrl with the key
and add to ctrl shift will it affect anything
i like to overwrite my control group when i am in a rush
or sometime didn't even create it at all
Fruit Dealer ;D First SC2 KING / Jaedong the One and Only Real kING
Ninjury_J
Profile Joined August 2012
Canada408 Posts
March 11 2013 03:10 GMT
#2710
Hi Sandbox,

For ZRM: Burrow is going to take M, while ability 4 (Consume, Neural and Creep) will take H. This is because with hatch-tech burrow as well as Swarm Hosts, Burrow seems to be a more "clutch" ability than the others, or in Neural's case, it is used more. Please note, Unburrow will remain on O.

What do you think?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
sanddbox_sc2
Profile Joined October 2011
United States173 Posts
March 11 2013 05:31 GMT
#2711
On March 11 2013 12:10 Ninjury_J wrote:
Hi Sandbox,

For ZRM: Burrow is going to take M, while ability 4 (Consume, Neural and Creep) will take H. This is because with hatch-tech burrow as well as Swarm Hosts, Burrow seems to be a more "clutch" ability than the others, or in Neural's case, it is used more. Please note, Unburrow will remain on O.

What do you think?


I agree that burrow is taking some time to learn to hit efficiently, but I'm not sure I like the switch. I'll probably keep the keys how they are; I just don't see a compelling enough reason to switch.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
March 11 2013 06:30 GMT
#2712
You may have a point: for those used to the beta, it may not be sufficient a difference to promote a switch. However, M is one rating less than H in difficulty level. For new players who start with TheCore in the future, M is a bit more optimal, but it's true that it isn't by much.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 11 2013 13:33 GMT
#2713
@sanddbox

I don't think it would be worth it for you to make the switch, but it is definitely an improvement for the stock version.


@kamidesu

make sure you are tilting your keyboard properly. Also, you should probably start by playing monobattles to learn the layout more quickly, rather than playing the full game right away.
Commentatorhttps://www.youtube.com/JaKaTaKtv
JDub
Profile Joined December 2010
United States976 Posts
March 11 2013 13:50 GMT
#2714
On March 11 2013 22:33 JaKaTaK wrote:
@sanddbox

I don't think it would be worth it for you to make the switch, but it is definitely an improvement for the stock version.


@kamidesu

make sure you are tilting your keyboard properly. Also, you should probably start by playing monobattles to learn the layout more quickly, rather than playing the full game right away.

Also, if you don't enjoy monobattles and want to keep playing ladder games, I recommend doing some very early cheese strats. I started off learning TheCore by doing 2-gate rushes, 1-gate 1-forge cannons+zealots, proxy 2-rax bunker rush, etc. Also you should practice with the Hotkey Trainer custom map, which is really good for practicing the building commands.

Still, expect it to take at least 50 games before you become comfortable.
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
Last Edited: 2013-03-13 01:40:45
March 11 2013 15:12 GMT
#2715
Update.
HotS seems to be very sensitive about the hotkey file.

If you set all the abilities through the front, then copy and paste the entries form this post at the bottom it will work until HotS decides to check the file, and put everything into alphabetical order. Except it deletes some keys if it has to do too much work.

I suggest setting all the keys through the front, then pasting in these entries. If you paste them in alphabetically then so much the better. Otherwise have a shortcut to your hotkey file and be ready to past things back in.


HotS


As I play through the campaign I will list hotkeys that need to be manually pasted into your hotkey file to use TheCore. Yay SEA early access.

Also an early headache. I knew it would be bad given how FUBAR the WoL keys were - like the Tech Reactor key not being able to be set through the front. Imagine that on a grander FUBAR scale, like whoops Kerrigan's keys can't be set through the front fuck you.

Kerrigan Missions
So, paste these into your file, unless you want to go as mad as I just did.
MindBolt/KerriganGhostLab = Single attack, probably snipe
PsionicLift/KerriganGhostLab = AoE attack, probably EMP is good choice


QueenBurstHeal/Queen= same as transfuse, it's on auto cast so probably doesn't matter unless I run into a conflict.


Later you get a choice between these two spells, one can be set through the front. One can't. Probably want these the same key.
WildMutation/K5Kerrigan=
SpawnBanelings/K5Kerrigan=


Later again you get new abilities and again they can't be set in the front. PrimalSlash is a blink attack, PsiStrike is a dash attack, and Heal is a group heal.
PrimalSlash/K5Kerrigan=
PsiStrike/K5Kerrigan=
PrimalHeal/K5Kerrigan=

Because of the way you can only choose one at each tier your keys will should probably be the same as your previous choices at that tier. So for me on a RRM:

PsionicLift = PsiStrike = (passive) = I
MindBolt = PrimalSlash = (passive) = K
WildMutation = SpawnBanelings = PrimalHeal = Apostrophe

There are some passive abilities so if you chose those it would technically free up a hotkey, but only for that mission, and each person might want a different ability there, and I can't go into too much detail with out spoiling things.


General Production
Surprise, surprise. If you make the mistake of evolving your swarm you loose the production hotkey. Below in order.are Zergling, Roach, Hydra, Swarm Host, Mutalisk and Ultralisk. I've focused on ones you can't get to, the rest seem to be in front. Drones can make an automatic extractor like in WoL, also no key in front like in WoL.
MorphToSwarmling/Larva=
MorphToRaptor/Larva=

MorphToCorpser/Larva=
MorphToVile/Larva=

MorphToHydraliskImpaler/Larva=
MorphToHydraliskLurker/Larva=

MorphToSwarmHostSplitB/Larva=
MorphToSwarmHostSplitA/Larva=

MorphToMutaliskBroodlord/Larva=
MorphToMutaliskViper/Larva=

MorphToHotSTorrasque/Larva=
MorphToHotSNoxious/Larva=

AutomatedExtractor/Drone=




Enemy Within
You get an egg laying queen here, who can lay zergling, roach and hydralisk eggs. Of course you may have evolved 1 or more of these by the time you reach this mission and only some can be reached through the front. It would be nice to have the units same as Hatchery production, but the Queen can attack and also has a burrow and another ability. Roach and Hydralisk keys can probably match the Hatchery, Zergling may have to move to your Drone key.
SwarmQueenZergling/HugeSwarmQueen=
SwarmQueenZergling/LargeSwarmQueen=
SwarmQueenZergling/SwarmQueen=
SwarmQueenZergling/SwarmQueenEgg=
SwarmQueenSwarmling/SwarmQueen=
SwarmQueenRaptor/SwarmQueen=
SwarmQueenSwarmling/LargeSwarmQueen=
SwarmQueenRaptor/LargeSwarmQueen=
SwarmQueenSwarmling/HugeSwarmQueen=
SwarmQueenRaptor/HugeSwarmQueen=

SwarmQueenRoach/HugeSwarmQueen=
SwarmQueenRoach/LargeSwarmQueen=
SwarmQueenRoach/SwarmQueenEgg=
SwarmQueenVile/SwarmQueen=
SwarmQueenCorpser/SwarmQueen=
SwarmQueenVile/LargeSwarmQueen=
SwarmQueenCorpser/LargeSwarmQueen=
SwarmQueenVile/HugeSwarmQueen=
SwarmQueenCorpser/HugeSwarmQueen=

SwarmQueenHydralisk/HugeSwarmQueen=
SwarmQueenHydralisk/SwarmQueenEgg=
SwarmQueenHydraliskLurker/SwarmQueen=
SwarmQueenHydraliskImpaler/SwarmQueen=
SwarmQueenHydraliskLurker/LargeSwarmQueen=
SwarmQueenHydraliskImpaler/LargeSwarmQueen=
SwarmQueenHydraliskLurker/HugeSwarmQueen=
SwarmQueenHydraliskImpaler/HugeSwarmQueen=


You start off using these next abilitys a bit, then for the last 3/4 not at all, so probably want these out of the way of production keys above. They are different units but the same ability so probably want to keep the same. I'm trying to be clear without spoiling, hope I'm treading the line properly.

ParasiticInvasion/LarvalQueen=
Consume/Lyote=
Consume/GiantYeti=


Make this a primary ability, you will use a lot
GiantYetiLeap/GiantYeti=



Space Missions
You get a battlecuiser with some abilities. Yamoto and blink are what they say they are. LightningStorm is an EMP pulse. It can also launch and recall fighters.
SJHyperionYamato/SJHyperion=
SJHyperionBlink/SJHyperion=
SJHyperionLightningStorm/SJHyperion=
SJHyperionFighters/SJHyperion=
SJHyperionFightersRecall/SJHyperion=


+ Show Spoiler [changelog] +

edit1: added Swarm Queens
edit2: added another Kerrigan spell
edit3: more Kerrigan.
edit3: Space Mission
edit4: notes at top
JDub
Profile Joined December 2010
United States976 Posts
March 11 2013 15:44 GMT
#2716
@Sixtus, if you can't access them through the front end, how do you figure out what to put in the hotkey file?
Flo10101
Profile Joined February 2011
1 Post
March 11 2013 16:59 GMT
#2717
I am having trouble with CTRL + ; to add to my control group. Its acting like the CTRL SHIFT 0 thing before the fix. Is there a fix for CTRL + ;?? Anyone run into this?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 11 2013 17:46 GMT
#2718
@Sixtus I'll be on the case tomorrow as I won't have access until midnight. Let me know what I can do to help.
Commentatorhttps://www.youtube.com/JaKaTaKtv
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
March 11 2013 18:20 GMT
#2719
Updated.

@JDub, If I'm lucky I can find it quickly in the data editor. If I'm unlucky then I find it slowly.

JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 11 2013 18:42 GMT
#2720
@Sixtus
You are such a boss.
Commentatorhttps://www.youtube.com/JaKaTaKtv
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