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Been using the setup for a few days now with a few of my own changes.
A few observations: - Many of the building hotkeys can be secondarily(?) mapped to their standard counterparts without hassle to assist with the learning process. Chrono Boost/Scan/Creep to C, Morph Orbital to B, PF to P, etc, etc. Lift/Land/Morph Lair can be set to L if "Set Rally Point" is changed to O.
- Uproot/Root for Spines/Spores can be set to W/S with Y as a backup
- For control groups, I found switching the roles of 3/4 (2/3 in my case) and E/R to be much easier to use as there's less travel time for your index finger while your middle finger stays on the skill hotkeys.
- Swapping the hotkeys for Pylon/Depot and Gate/Rax also felt better, possible cause you're using your stronger middle finger rather your ring finger for a task that occurs more often (that or I'm just using the wrong hand position)
On May 06 2012 21:05 Lynzherg wrote: Hey JakaTaK -- Thank you for the hard work, I added the keyboard layout today and have practised in FFA games. I will keep practising with this keyboard layout as it feels groovier than the standard layout. The thing that confuses me still after 5-6 FFA games are the control groups, ctrl+f=1 c+d=2 c+r=3 c+e=4
Those keys are laid out like this but the bindings are backwards, it feels like im selecting keys from right to left and the control groups on my bar show them the other way around? Does that make any sense?
E R ------ 4 3 D F ------ 2 1 Also, tell me, are you working on someting from scratch again?
Love Lynzh No, it actually doesn't make any sense if you try matching it with the hotkey bar. Just change the order of the control group hotkeys to go: 3 - 4 - 5 - E - R - T - G - B with D - F either at the start or end.
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On May 06 2012 16:07 superbarnie wrote: So, JaKaTaK, are you going to make a new layout with major changes or just minor changes?
FoxyMayhem and I are going to be working on a fresh layout from scratch. I will continue to update Chameleon (and make JaKaTaK Lefty) and give support to people who are giving feedback and want to stick with this setup. The new setup we are working on is very different from either Darkgrid and Chameleon, If you are down to try a new setup, this one is going to be better. But if you stick with Chameleon you will still be much better off than if you stuck with grid or standard. Any helpful comments you have that add to this layout will be considered as we are creating the new one. Long term this should give everyone a wider variety of layouts to choose from that are better than standard and grid, that way they can pick the setup they think is best for them. The new layout will be harder to learn, but more efficient. The choice is yours:
Darkgrid Chameleon Righty and Lefty TheCore Zerg Righty TheCore Protoss Righty TheCore Terran Righty TheCore Random Righty TheCore Zerg Lefty TheCore Protoss Lefty TheCore Terran Lefty TheCore Random Lefty
Foxy and I are very very excited to be working together on this new project :D
On May 05 2012 09:32 Frozenhelfire wrote: Just some advice for the new one. Queen inject and creep tumor should be switched. The tumor hotkey is far more efficient, but inject is used a lot more. Personally as a Zerg player I changed space bar back to the base cam because using caps lock doesn't work well with my hand. I usually use shift while injecting with base cam so caps lock doesn't work very well for me. I really like the feel of using D->S->S... while hitting space with thumb :D
The biggest issue I have with Chameleon right now is the lack of utilization of the spacebar. It is actually the easiest key to press aside from the homekeys ASDF and should be used for something much more frequent than tabbing (I think) I also didn't start using shift with my injects until recently. I will be working on using the darkgrid layered inject and incorporating keybinds to make that easy to do in Chameleon as well as the new project. Thanks for the input :D
On May 06 2012 21:05 Lynzherg wrote: Hey JakaTaK -- Thank you for the hard work, I added the keyboard layout today and have practised in FFA games. I will keep practising with this keyboard layout as it feels groovier than the standard layout. The thing that confuses me still after 5-6 FFA games are the control groups, ctrl+f=1 c+d=2 c+r=3 c+e=4
Those keys are laid out like this but the bindings are backwards, it feels like im selecting keys from right to left and the control groups on my bar show them the other way around? Does that make any sense?
E R ------ 4 3 D F ------ 2 1 Also, tell me, are you working on someting from scratch again?
Love Lynzh IMO, you should not even be associating these new binds with numbers, its like an extra step for your brain to process (F=1=Nexus) its much easier for you to just associate (F=Nexus) and eventually to think (Macro=Fcheck for stuff and fill in blanks, Dcheck for stuff and fill in blanks, etc) all in one thought (Macro) This is very similar to reading music, when I started, I learned the names of all the notes so I would look at a note and think (note=A=this fingering) but eventually I learned to read music faster and my thought process was (note=fingering) and even more advanced takes you to (group of notes=these fingerings)
For the sake of learning the keys I will go back and make it more intuitive, but definitely consider what I wrote above. Thanks for the heads up :D
On May 05 2012 15:28 askTeivospy wrote: edit- to the guy who said he didn't claim it was the best, he called it the "most optimal hotkey set up to date" or something similar to that. that means the best to date....
Thank you
On May 07 2012 00:06 Akinokaze wrote:Been using the setup for a few days now with a few of my own changes. A few observations: - Many of the building hotkeys can be secondarily(?) mapped to their standard counterparts without hassle to assist with the learning process. Chrono Boost/Scan/Creep to C, Morph Orbital to B, PF to P, etc, etc. Lift/Land/Morph Lair can be set to L if "Set Rally Point" is changed to O. - Uproot/Root for Spines/Spores can be set to W/S with Y as a backup - For control groups, I found switching the roles of 3/4 (2/3 in my case) and E/R to be much easier to use as there's less travel time for your index finger while your middle finger stays on the skill hotkeys. - Swapping the hotkeys for Pylon/Depot and Gate/Rax also felt better, possible cause you're using your stronger middle finger rather your ring finger for a task that occurs more often (that or I'm just using the wrong hand position) Show nested quote +On May 06 2012 21:05 Lynzherg wrote: Hey JakaTaK -- Thank you for the hard work, I added the keyboard layout today and have practised in FFA games. I will keep practising with this keyboard layout as it feels groovier than the standard layout. The thing that confuses me still after 5-6 FFA games are the control groups, ctrl+f=1 c+d=2 c+r=3 c+e=4
Those keys are laid out like this but the bindings are backwards, it feels like im selecting keys from right to left and the control groups on my bar show them the other way around? Does that make any sense?
E R ------ 4 3 D F ------ 2 1 Also, tell me, are you working on someting from scratch again?
Love Lynzh No, it actually doesn't make any sense if you try matching it with the hotkey bar. Just change the order of the control group hotkeys to go: 3 - 4 - 5 - E - R - T - G - B with D - F either at the start or end.
I highly suggest against adding secondarily bound keys as their standard counterparts. This will make learning the new setup seem easier, but actually it will make it take longer to learn!
S/W sounds great for root/uproot. Initially i wanted to make it the same as burrow/unburrow for consistency, but I definitely agree its better at S/W with Y as backup. Thanks!
E/R are the easiest to press control groups outside of your macro control groups because when harassing you need to be much quicker than when controlling your main army, that being said, nothing wrong with making changes to make the layout more comfortable to you :D
The homekeys I designed around this hotkey layout are ASDF A for plylon/depot S for barracks/gateway. Your pinky is stronger than your ring finger, you build more pylons than gateways per game (probably) and that is why I have given A to pylon and S to gateway. Does that make sense?
EDITED for name change
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The first testable version of the new layout will be ready in a week. In the mean time, if you're willing, we need some usage statistics data so we can get the new one up to spec. We need to know how frequently attack is used compared to ability 1 and ability 2. Here's the website for a tracking key strokes, http://whatpulse.org/ . Please run it while playing and give me the exported image file.
Thanks a ton!
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On May 07 2012 07:32 monkybone wrote: I just wanted to toss an idea out there: What I've noticed gumiho doing is hotkeying a depot in his wall. This will allow you to instantly open and close the gates without moving the camera in situations where you either see a zergling runby, or if you decide to rally your units out of your base.
sweet man, I dig it :D definitely good to use flexibly with the control groups early game on CG's you haven't used yet :D
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I personally do not think it is a good idea to change the hot keys like you have. Here are my reasons:
1) It may be faster but how certain are you that it is better for winning? Theoretically it may seem better, but we would need some sort of quantifiable test to determine this. This is my weakest argument, but just because everything is closer and well defined does not necessarily mean it better. Consider this example: it may seem like it would be best to group every single unit into its own ctrl group in a fight. Let us say you have 10 marines, theoretically it would be better to have each marine in its own ctrl group and them micro the 10 marines by using the hotkey and clicking instead of clicking on each marine individually. But when you get right down to it, it is just better to just use the mouse in those situations. It is better for winning. This example is just to show where theory does not work as well as it should. Again, this is my weakest argument but the argument still stands: where is your research (on a large population) that this is the better way to win?
2) In general, I am apposed to custom hotkeys. I think that everyone should use the same hotkeys. This keeps the game standard. Some may want variation, but you can do that by getting different keyboards (i.e. mechanical vs matte) or whatever to still feel like you have some control. It also makes it a more challenging game, and people will really respect that you can use so many ctrl groups for example. But I do agree that there are some very bad original hotkeys such as "p" for patrol. This is one of the few hotkeys I changed to make it closer (changed it to J).
3) You set up may not work for certain hand sizes. It may work better for smaller hands. For example, I prefer using 1-0 for ctrl groups. In fact, I can reach with my pinky on the ctrl key and my pointer finger to the 8 key on my blackwidow keyboard. I therefore have a fast way to use up to 8 ctrl groups (which I utilize all of them).
4) I do not double click anything. I find it faster/more accurate to ctrl click in order to select all of one unit. Perhaps I am misinterpreting your set up, but I think it would pose problems. Especially when using the shift + ctrl + click to add all of one type of unit to the ctrl group.
5) If your friend is playing sc2 and he needs to go take a dump, you cannot hop on and play for him. Your keys are all different. I guess you would need to make friends who use your set up. I personally like the idea of being able to play anytime anywhere even without my account. (again I only have like one or two hotkeys that I changed, patrol to J and overlord speed to U)
6) There are other rts type games where hotkey customization is not allowed. For example brood wars, wc3 and ages of empires. I still play these games from time to time and this set up would mess everything up and prevent me from playing these games.
Final thoughts:
I applaud your effort and I have too thought about this a lot and tested out different set ups. Like grid and what not. Nevertheless, I think it is more theoretical than practical for winning games. I also think some of the normal hotkeys are retarded and blizzard should change them to be closer such as obvious ones like patrol.
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On May 07 2012 09:27 Reptile-Rome wrote: I personally do not think it is a good idea to change the hot keys like you have. Here are my reasons:
1) It may be faster but how certain are you that it is better for winning? Theoretically it may seem better, but we would need some sort of quantifiable test to determine this. This is my weakest argument, but just because everything is closer and well defined does not necessarily mean it better. Consider this example: it may seem like it would be best to group every single unit into its own ctrl group in a fight. Let us say you have 10 marines, theoretically it would be better to have each marine in its own ctrl group and them micro the 10 marines by using the hotkey and clicking instead of clicking on each marine individually. But when you get right down to it, it is just better to just use the mouse in those situations. It is better for winning. This example is just to show where theory does not work as well as it should. Again, this is my weakest argument but the argument still stands: where is your research (on a large population) that this is the better way to win?
2) In general, I am apposed to custom hotkeys. I think that everyone should use the same hotkeys. This keeps the game standard. Some may want variation, but you can do that by getting different keyboards (i.e. mechanical vs matte) or whatever to still feel like you have some control. It also makes it a more challenging game, and people will really respect that you can use so many ctrl groups for example. But I do agree that there are some very bad original hotkeys such as "p" for patrol. This is one of the few hotkeys I changed to make it closer (changed it to J).
3) You set up may not work for certain hand sizes. It may work better for smaller hands. For example, I prefer using 1-0 for ctrl groups. In fact, I can reach with my pinky on the ctrl key and my pointer finger to the 8 key on my blackwidow keyboard. I therefore have a fast way to use up to 8 ctrl groups (which I utilize all of them).
4) I do not double click anything. I find it faster/more accurate to ctrl click in order to select all of one unit. Perhaps I am misinterpreting your set up, but I think it would pose problems. Especially when using the shift + ctrl + click to add all of one type of unit to the ctrl group.
5) If your friend is playing sc2 and he needs to go take a dump, you cannot hop on and play for him. Your keys are all different. I guess you would need to make friends who use your set up. I personally like the idea of being able to play anytime anywhere even without my account. (again I only have like one or two hotkeys that I changed, patrol to J and overlord speed to U)
6) There are other rts type games where hotkey customization is not allowed. For example brood wars, wc3 and ages of empires. I still play these games from time to time and this set up would mess everything up and prevent me from playing these games.
Final thoughts:
I applaud your effort and I have too thought about this a lot and tested out different set ups. Like grid and what not. Nevertheless, I think it is more theoretical than practical for winning games. I also think some of the normal hotkeys are retarded and blizzard should change them to be closer such as obvious ones like patrol.
1. I view mouse control vs control groups as a spectrum. On one end, you have only mouse control, no hotkeys. On the other end, you have your example, 1 hotkey per unit. Both of these sides are pretty ridiculous, using one or the other makes no sense at all. However, there is a middle section in this spectrum that I view as acceptable, just as good as another in the section, and up to preference. The suggested use of the jakatak layout involves many unit hotkeys, so it is farther up the hotkey spectrum, but as it utilizes just as many macro hotkeys as many zerg standard hotkey layout users do, I don't see anything wrong with it; it's in the middle part of this spectrum.
2. Well, patrol seems like an unreasonably placed hotkey. It's so far away on the keyboard. But no, 0 is perfect. To use it I have to put my finger on the control key and stretch instead of just moving my hand over, but because I agree with it and not patrol, it's perfectly fine. I don't see your reasoning behind moving patrol to "J" and not moving the 0 control group to a more accessible part of the keyboard. It just seems contradictory. You are saying that patrol is a stupidly placed hotkey, but the hotkey that is adjacent to it and just as inaccessible is reasonably placed.
3. Just like you, I can reach control-8 reasonably and used it when I used standard. However, I don't see why, just because you can, you should reach farther? Sure, I can easily press 8, but even you can more easily press B as a hotkey. This layout works just as well for all hand sizes because every key is reachable for practically everybody, the exception being babies.
4. I don't see why you can't use control-shift-click to add units to control groups. The actions of adding all units of one type to the units selected and then adding them to the control group does not involve any of the sequences that would assign one of the layered location hotkeys.
5. I see this as an inconvenience rather than a problem. You could always move a small hotkey file to the game and you could easily switch layouts, after re-hotkeying things in the game. There is some truth to this sentiment though. I agree with you.
6. I am not entitled to answer this question as I have not played brood war since switching hotkey layouts.
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On May 05 2012 01:30 JaKaTaK wrote:Show nested quote +On May 04 2012 14:49 Jakatak_ wrote: I will try this, but btw, we both have the same name and people have been confusing me with you hahaha. hahahaha! Are you the masters jakatak that got on the day9 daily one time??? People keep confusing me with you too! :D Nice to finally meet you :D
lol I was on the day9 burrowed baneling daily yea lol! I've been hearing a lotta love towards you from streams and places like reddit! best of luck to you man :D
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nice idea, but I guess, I won't try it out by myself, since I'm totally fine with grid layout although I'm probably the only leftie who controls his mouse with the "weak" right hand, I'm pretty fast with my strong left and also have naturally better (more precise) motion with it on the keyboard
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On May 07 2012 17:35 Jakatak_ wrote:Show nested quote +On May 05 2012 01:30 JaKaTaK wrote:On May 04 2012 14:49 Jakatak_ wrote: I will try this, but btw, we both have the same name and people have been confusing me with you hahaha. hahahaha! Are you the masters jakatak that got on the day9 daily one time??? People keep confusing me with you too! :D Nice to finally meet you :D lol I was on the day9 burrowed baneling daily yea lol! I've been hearing a lotta love towards you from streams and places like reddit! best of luck to you man :D
Sweet! To be honest, I was super bummed when i saw you on the show because I thought, "now i have to change my name before I post the hotkeys and start the show..." But I decided, "fuck it. There will be two jakataks :D"
I hope you agree that it was a good decision, besides, I got the first JaKaTaK on TL
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On May 07 2012 19:06 Creager wrote:nice idea, but I guess, I won't try it out by myself, since I'm totally fine with grid layout  although I'm probably the only leftie who controls his mouse with the "weak" right hand, I'm pretty fast with my strong left and also have naturally better (more precise) motion with it on the keyboard 
On my show, I'm putting myself in the shoes of a new player by switching to left handed mouse and right handed keyboard. Crazy stuff. If ever you plan on switching back, the new setup is gonna have a baller lefty version :D
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On May 03 2012 03:38 JaKaTaK wrote:Show nested quote +On May 02 2012 19:10 Crushgroove wrote:On May 02 2012 16:13 Drazzzt wrote:On May 02 2012 15:40 Crushgroove wrote: This would almost be good if you put camera-state-saves and camera state control groups in there somewhere, but you completely overlooked them. I suppose I could continue using the function keys as I do..... but If the goal is efficiency, that would eliminate the point. Aehm? He hasn't forgotten them at all? He just calls them "screen hotkeys" and they are the GREY keys. 1, tab, alt-q,alt-w,alt-a etc. ( to set them he uses shift-tab, shift-1, strg-q, strg-w etc.) Am I missing sth? (even though it might be confusing that he uses strg-q and shift-1 and not shift-q, shift-1 (thus changing the assignment keys) So he uses only tab and 1 for camera? You're saying he uses all of the alt keys for that also... I didn't see that he called them "screen hotkeys", but that hardly seems more efficient to me.. Wouldn't the old way of just hitting one button to recall a camera state, instead of alt+ a button be more efficient? Okay, so the most commonly changed screen hotkeys (for chronoboost, creep and rally point type things) are on 1 and Tab. to bind them I press shift+1 and shift+tab (as this is faster than ctrl+1 and ctrl+tab) The less commonly changed screen hotkeys are set to Alt+Q, Alt+W, Alt+A, Alt+S, Alt+C, Alt+V. To bind them I use Ctrl+Q,Ctrl+W,Ctrl+A,Ctrl+S,Ctrl+C,Ctrl+V. The issue is that I can't figure out a way to incorporate a single key stroke method of snapping to bases without reaching far across the keyboard. The two options I can see are: 1. Use Alt+ the keys 2. Use F1-F5, 7, U, and J (or 6, Y, H, N for non-zergs and precision zergs) Any ideas that you think will work better?
Sorry took so long to get back to you, didn't see your reply.
I use F1 - F8, and bind them with Shift+ F[key]. A variant on BW camera keys. Using one key-press to recall a camera state seems so much better than ALT+[key], if only because often you RECALL a camera save in the heat of action.
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I can't wait for this. The moment the new version comes out, I'm going to devote it to muscle memory ASAP; one of the things that bothered me about the SC (BW and 2) hotkey layouts from the get-go is how damn inefficient they were.
Mid-masters Z player, too; I'll be sure to track my progress :D
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On May 07 2012 09:27 Reptile-Rome wrote: I personally do not think it is a good idea to change the hot keys like you have. Here are my reasons:
1) It may be faster but how certain are you that it is better for winning? Theoretically it may seem better, but we would need some sort of quantifiable test to determine this. This is my weakest argument, but just because everything is closer and well defined does not necessarily mean it better. Consider this example: it may seem like it would be best to group every single unit into its own ctrl group in a fight. Let us say you have 10 marines, theoretically it would be better to have each marine in its own ctrl group and them micro the 10 marines by using the hotkey and clicking instead of clicking on each marine individually. But when you get right down to it, it is just better to just use the mouse in those situations. It is better for winning. This example is just to show where theory does not work as well as it should. Again, this is my weakest argument but the argument still stands: where is your research (on a large population) that this is the better way to win?
2) In general, I am apposed to custom hotkeys. I think that everyone should use the same hotkeys. This keeps the game standard. Some may want variation, but you can do that by getting different keyboards (i.e. mechanical vs matte) or whatever to still feel like you have some control. It also makes it a more challenging game, and people will really respect that you can use so many ctrl groups for example. But I do agree that there are some very bad original hotkeys such as "p" for patrol. This is one of the few hotkeys I changed to make it closer (changed it to J).
3) You set up may not work for certain hand sizes. It may work better for smaller hands. For example, I prefer using 1-0 for ctrl groups. In fact, I can reach with my pinky on the ctrl key and my pointer finger to the 8 key on my blackwidow keyboard. I therefore have a fast way to use up to 8 ctrl groups (which I utilize all of them).
4) I do not double click anything. I find it faster/more accurate to ctrl click in order to select all of one unit. Perhaps I am misinterpreting your set up, but I think it would pose problems. Especially when using the shift + ctrl + click to add all of one type of unit to the ctrl group.
5) If your friend is playing sc2 and he needs to go take a dump, you cannot hop on and play for him. Your keys are all different. I guess you would need to make friends who use your set up. I personally like the idea of being able to play anytime anywhere even without my account. (again I only have like one or two hotkeys that I changed, patrol to J and overlord speed to U)
6) There are other rts type games where hotkey customization is not allowed. For example brood wars, wc3 and ages of empires. I still play these games from time to time and this set up would mess everything up and prevent me from playing these games.
Final thoughts:
I applaud your effort and I have too thought about this a lot and tested out different set ups. Like grid and what not. Nevertheless, I think it is more theoretical than practical for winning games. I also think some of the normal hotkeys are retarded and blizzard should change them to be closer such as obvious ones like patrol.
This deserves a second response, just to emphasize how wrong it is.
1. Not only your weakest argument, but not even valid at all. First, you acknowledge the customization is likely faster than Standard. You seem to be arguing between using hotkeys vs. not using hotkeys, instead of using this (or any) custom setup vs. Standard. So, if you want to control everything by mouse only, it doesn't matter what hotkey setup you use. If you choose to use hotkeys, then an optimized setup is better than standard, as you've already said.
2. You're "opposed" to using custom hotkeys, yet you acknowledge you use them yourself. Need I say more ? Ok, I will. Blizzard has added hotkey customization to the game, therefore it is part of the game. Part of becoming a better gamer, is everything that goes into your gameplay, from posture, hand position, studying the metagame, following build orders, and yes, making your in-game actions as efficient as possible. If you want to be the best player using a "Standard" layout, that's your choice (even though you already said you made changes), but people play the game for many reasons. Using a customized hotkey layout adds to the enjoyment because it assists your gameplay in all scenarios except one, which you don't even practice.
3. You think stretching your hand across the keyboard to activate your 8th control group is efficient ? Are you trolling ?
4. Double clicking vs. ctrl+clicking is personal choice and has nothing to do with a given layout. I would surmise that any method of adding units in any customized setup is easier than reaching across the keyboard to select Shift + 8.
5. Ok, as I write this, I'm becoming more convinced that you're trolling. But if you're not, this fails on a number of levels. What if your friend has a different hand size than you ? Would that be a problem with your point #3 ? What if your friend customized his setup, so that even if you use standard, he can't ? What if your friend... anyways, this is stupid.
6. What ? Are you suggesting that you can only play games where the keys used are the exact same to the games you've gotten used to ? Are you old enough to drive ? How in the world can you drive when there is no keyboard or mouse.
Yeah, I'm pretty sure I've been trolled, but I wrote too much just to say 'Fuck it' and delete my post.
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Lolol Kaitlin! I think this guy is trolling too, but thanks for having my back in any case :D
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On May 08 2012 02:28 Crushgroove wrote:Show nested quote +On May 03 2012 03:38 JaKaTaK wrote:On May 02 2012 19:10 Crushgroove wrote:On May 02 2012 16:13 Drazzzt wrote:On May 02 2012 15:40 Crushgroove wrote: This would almost be good if you put camera-state-saves and camera state control groups in there somewhere, but you completely overlooked them. I suppose I could continue using the function keys as I do..... but If the goal is efficiency, that would eliminate the point. Aehm? He hasn't forgotten them at all? He just calls them "screen hotkeys" and they are the GREY keys. 1, tab, alt-q,alt-w,alt-a etc. ( to set them he uses shift-tab, shift-1, strg-q, strg-w etc.) Am I missing sth? (even though it might be confusing that he uses strg-q and shift-1 and not shift-q, shift-1 (thus changing the assignment keys) So he uses only tab and 1 for camera? You're saying he uses all of the alt keys for that also... I didn't see that he called them "screen hotkeys", but that hardly seems more efficient to me.. Wouldn't the old way of just hitting one button to recall a camera state, instead of alt+ a button be more efficient? Okay, so the most commonly changed screen hotkeys (for chronoboost, creep and rally point type things) are on 1 and Tab. to bind them I press shift+1 and shift+tab (as this is faster than ctrl+1 and ctrl+tab) The less commonly changed screen hotkeys are set to Alt+Q, Alt+W, Alt+A, Alt+S, Alt+C, Alt+V. To bind them I use Ctrl+Q,Ctrl+W,Ctrl+A,Ctrl+S,Ctrl+C,Ctrl+V. The issue is that I can't figure out a way to incorporate a single key stroke method of snapping to bases without reaching far across the keyboard. The two options I can see are: 1. Use Alt+ the keys 2. Use F1-F5, 7, U, and J (or 6, Y, H, N for non-zergs and precision zergs) Any ideas that you think will work better? Sorry took so long to get back to you, didn't see your reply. I use F1 - F8, and bind them with Shift+ F[key]. A variant on BW camera keys. Using one key-press to recall a camera state seems so much better than ALT+[key], if only because often you RECALL a camera save in the heat of action.
The new setup solves this problem super efficiently!!! We should be releasing super alpha experimental builds by the end of the week (crosses fingers) to anyone brave enough to test em :D
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Sign me up, I'm definitely in
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I'm so going to start using this, I got used to having alt as a modifier key back in my wow days so I'm already used to this kind of setup, thank you!
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Will the new version be much different from your released version that it'd be counter-intuitive to start learning your released hotkey setup now?
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The new version is going to be more different than anything you've looked at before (most likely). If you want the most efficient setup we got, this is going to be it, I would wait. If you're down to test it once we get the first build out, PM me, we'd love to have you on board :D
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