• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:07
CET 01:07
KST 09:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Gypsy to Korea RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues 2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10748 users

[D] PvZ - Establishing third with Skytoss (viable?) - Page…

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 8 9 10 11 12 48 Next All
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
May 03 2012 18:47 GMT
#181
If you played magic the gathering you would probably use a blue deck.. just sayin
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Tommyth
Profile Joined April 2012
Poland117 Posts
May 03 2012 18:53 GMT
#182
On May 04 2012 02:36 the p00n wrote:
So I actually watched a few replays and this build is incredibly weak. You have no means of reinforcing early as you're only on 1-2 gates and 1 stargate. You lose to any major attack that is not roaches (and if your opponent has good control, multitasking and splitting up forces while still managing them-abilities perhaps even to roaches). Fast lings, hydrae, banelings, nydus worms, drop tech, ...,


You watched the replays? No field-testing? Lings, banes, drops and nydus can be used effectively against every build provided u are not prepared. OP never said he's neglecting scouting, so I don't understand this point. Fast Hydrae are perfectly holdable (I actually tried it) with void ray - supported cannons, even without mothership (don't know what u exactly mean by fast hydrae).

On May 04 2012 02:36 the p00n wrote:
Not only this but your endgame composition is extremely vulnerable to mass infestors (the Ophidian guy in one of your replays has extremely poor control and awareness and generally seemed like a poor player). Your answer for this appears to be Mass Recall, which is great, but it means you are never able to push the zerg and you are extremely vulnerable when you do not have enough energy for a vortex. You have to ask yourself:


Infestors are indeed very hard to deal when used defensively, but are slightly less useful offensively, as u have few rows of cannons shooting at everything that gets close to the fleet. Besides, HT.

On May 04 2012 02:36 the p00n wrote:

1. How are you going to deal with a Zerg who mass fungals your army, when you do not have mass recall?

Right now there is no way to deal with this. In other words, you are unable to move out with all of your void rays unless you have mass recall. If you do absolutely no damage and get caught by a fungal immediately, you have just lost however long it takes for a mothership to regenerate 100 energy, allowing the zerg to do as he pleases.

2. How are you going to deal with a Zerg attacking you with mass Infestor/Hydrae? What do you do when you are trying to get your 4th base (or defend it) and he shows up with 10 overseers and a maxed out infestor/hydrae army (with a billion resources in the bank, too, probably)?

Again, there is no answer for this either.


1. OP said so many times NOT to move out when mass recall is not available...

2. Again, Few HT's behind cannons would melt this kind of composition...

U sound like this build prohibits scouting and making anything that is not a void ray, mothership or cannon. Yes, mass void rays are absolutely beatable, so is any other strategy if u don't know how to react to your opponents actions...

Few crucial mistakes that I made during my games and u definetely want to avoid:

- don't make too many carriers in the end, 2-4 is enough, they do nice in distracting hydrae fire, but when carrier count matches VR's, the composition becomes suprisingly weak (interceptors die fast, can be NPed, easily focus fired).

- remember that zerg can remax almost outright - its easier to win bit by bit rather than in one push, lock him on his current base count, be patient,

Fogetaboudit
Profile Joined July 2010
United States232 Posts
May 03 2012 18:54 GMT
#183
On May 04 2012 03:47 Th1rdEye wrote:
If you played magic the gathering you would probably use a blue deck.. just sayin


rofl I never played MTG but my friends are into it. had to do a quick google and I came up with this.

+ Show Spoiler +
For the most part, blue likes to take it slow. It despises hasty actions and is also very big on deception, cloaking the truth and concealing its true motives. As the ruler of air and water, blue has always found a way to make its more aggressive creatures effective infiltrators through some form of evasion, typically flying. It also has a unique skill in the matters of time, usually reversing it by unsummoning things. Blue, as the color of intelligence, takes great pride in never running out of options. It loves to draw cards so that it always has a plan for what may come (ironically, Saviors of Kamigawa established large hands as being "wisdom," not intelligence).


epic!
How2getMaster
Profile Joined August 2011
Germany124 Posts
May 03 2012 19:28 GMT
#184
Hey again :D
Today I played it on ladder once and it didn´t work out. I have to admit that I was not confident in only building Voids and that was the problem!
In this game I lost because I saw him going only Hydra and I startet Colo tech but it would´ve way better to set up 5-6 stargates instead of just 3.
So well I guess I learned from it that building anything but Voids is bad^^
I also didn´t harras verry well because of Taldarim haha (So hard to harras main)

http://drop.sc/171304

Greetings.
DiamondToss looking for a team :)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-05-03 20:11:45
May 03 2012 20:11 GMT
#185
Just curious, could you post all the replays against oOOoOphidian? I'd like to watch them sometime and run a couple quick analyses with sc2gears and the like. I'd like to look at it as sort of a BoX.
(╯°□°)╯︵ ┻━┻
Tree0
Profile Joined May 2012
United States1 Post
May 03 2012 22:17 GMT
#186
I found this build is vulnerable to early mutas when you have 3-4 voids and mothership isn't out yet. I started putting 1-2 cannons in my main mineral line if i was unable to scout.

Also, you should try upgrading shields. It helps out your cannon hp and buffs up air defense as well. I saw in your replay you were at 2 0 3.

Otherwise, this strat is great. Makes people type LOL when they lose haha love it
ssch
Profile Joined July 2011
Austria14 Posts
May 03 2012 22:31 GMT
#187
wow, I love this strategy, good work man. Would like to see it in a pro game soon!
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
May 03 2012 22:35 GMT
#188
wouldnt mass hydras just kill this off reallly quickly? :s
Bomber & Jaedong & FlaSh & SNSD <3
ssch
Profile Joined July 2011
Austria14 Posts
May 03 2012 22:41 GMT
#189
nope

On April 30 2012 22:24 Fogetaboudit wrote:



In small numbers you are absolutely correct, but we are trying to max out with this army, kinda like how 10 marauders beats 5 tanks but 30 marauders loses to 15 tanks (I'm not Terran but you understand what I'm saying) Void rays in large numbers are just absurd, they literally counter Hydras when they are stacked, especially off creep and engaging near edges. Infested terrans actually get mostly sniped up during the hatching.[/QUOTE]
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
May 03 2012 23:41 GMT
#190
just dont clump up your void rays or you will lose all of them to a single infestor
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
kiklion
Profile Joined April 2011
99 Posts
May 04 2012 02:10 GMT
#191
Recently played against this as zerg. It is extremely easy to scout it. One benefit is seeing 2 stargates can either be this, or a ~7 gate +1 ~9 minute timing. So the zerg can easily react 'wrong'.

Personally, I won by dropping double spire, taking a fourth and fifth on Ohana LE. I made a set of mutas (~14) followed by corruptors. I hit the main, killing probes and an assimilator, pulled back and went back in with my corruptors waiting by the fourth. Soon as he pulled in his air units I Focus fired the mothership/carriers/voidrays with corruptors and mutas (1/1) Lost all of my units but he only had a few stalkers left. Kept trading similarly, but being ahead 2 bases and denying the fourth continually he ran out of economy.
Fogetaboudit
Profile Joined July 2010
United States232 Posts
May 04 2012 02:28 GMT
#192
On May 04 2012 11:10 kiklion wrote:
Recently played against this as zerg. It is extremely easy to scout it. One benefit is seeing 2 stargates can either be this, or a ~7 gate +1 ~9 minute timing. So the zerg can easily react 'wrong'.

Personally, I won by dropping double spire, taking a fourth and fifth on Ohana LE. I made a set of mutas (~14) followed by corruptors. I hit the main, killing probes and an assimilator, pulled back and went back in with my corruptors waiting by the fourth. Soon as he pulled in his air units I Focus fired the mothership/carriers/voidrays with corruptors and mutas (1/1) Lost all of my units but he only had a few stalkers left. Kept trading similarly, but being ahead 2 bases and denying the fourth continually he ran out of economy.


If he had stalkers he was doing it wrong. :D

Seriously though, I like your opening and I think it's one of the best opening's versus this. However, I would argue that if the Toss has good enough execution, he can win versus double Spire. I don't think your strategy is much of a "hard counter," my buddy beat me using the same thing but I was not able to scout the Mutas, and took too much damage. He is also sick good at this game. I believe making a scouting Phoenix is important, especially if you are not facing any quick aggression against your third, and can't find where the gas is going.

Trading often is very strong, because the airball gets strong in big numbers, similar to how Zerg behaves against mech, imo. Of course if the Protoss "overturtles" you are going to have an advantage as well.

I think if both sides execute well, the next obstacle will be for the Protoss to establishing a fourth, without being too far behind.

Thanks for your input, it sounds like you played well against it.
Fogetaboudit
Profile Joined July 2010
United States232 Posts
Last Edited: 2012-05-04 02:55:17
May 04 2012 02:48 GMT
#193
On May 04 2012 05:11 ticklishmusic wrote:
Just curious, could you post all the replays against oOOoOphidian? I'd like to watch them sometime and run a couple quick analyses with sc2gears and the like. I'd like to look at it as sort of a BoX.

I'm not sure if this is the best idea, I would rather not feed the fire, to be honest.

I'd rather just let it die out (unless he comes in here and starts talking more sh*t again, then I'll post all of them.)

Suffice it to say we both won and lost games and my losses were due to a lot of stupid mistakes, (getting supply blocked, forgetting detection, etc) not much can be learned from them, and they are not that interesting anyways.

However, if a mannered/respectful person of similar skill would like to help me work on this strategy I would be more than willing to play a pack of games for some in depth SC2 gears analysis, good idea!
Fogetaboudit
Profile Joined July 2010
United States232 Posts
Last Edited: 2012-05-04 05:55:11
May 04 2012 02:52 GMT
#194
On May 04 2012 07:17 Tree0 wrote:
I found this build is vulnerable to early mutas when you have 3-4 voids and mothership isn't out yet. I started putting 1-2 cannons in my main mineral line if i was unable to scout.

Also, you should try upgrading shields. It helps out your cannon hp and buffs up air defense as well. I saw in your replay you were at 2 0 3.

Otherwise, this strat is great. Makes people type LOL when they lose haha love it


Yeah I agree, I'm starting to think 100% reactive Phoenix is not entirely sufficient against a well played zerg, especially if they wait for a ton of gas before showing their hand. IMO you can make reactive Phoenix against like 10 mutas, but against 20 it gets pretty dangerous and your on thin ice.
gronnelg
Profile Joined December 2010
Norway354 Posts
May 04 2012 07:53 GMT
#195
This strategy seems interesting, and really different. I have a question though:
Does this strategy work because of the current meta game? i.e. would this work in a different metagame? e.g. would it be viable against early aggression, or greedy zerg play (going straight for ~80 drones)?
Lulzez || My stream: http://www.twitch.tv/gronnelg
Fogetaboudit
Profile Joined July 2010
United States232 Posts
Last Edited: 2012-05-04 08:57:06
May 04 2012 08:37 GMT
#196
On May 04 2012 16:53 gronnelg wrote:
This strategy seems interesting, and really different. I have a question though:
Does this strategy work because of the current meta game? i.e. would this work in a different metagame? e.g. would it be viable against early aggression, or greedy zerg play (going straight for ~80 drones)?


I think it has had an easier time winning a lot of games than it probably should because of the current metagame, but that doesn't mean its not viable. Unfortunately, winning game after game after game of opponents making a few roaches, this has slowed the process of identifying the weaknesses in the build, and that was a big reason for this post.

After some dedicated practice I've noticed that drones strait into an overwhelming muta count (16+) can be a problem if you don't scout for it. Which is why I now suggest mixing in 1 phoenix to identify where the zergs gas is going (if you don't see anything with your VoidRay poke.)

While I've lost to some early timing attacks, it has never been very decisive, and in each of these cases I have always been very unhappy with my execution in these games. (Late cannons, lazy scouting, bad micro, supply blocks, etc) I think the defensive potential of this build really shocks the people who try it.

Against 80 drones, you've got yourself a macro game. There are of course no simple answers here, but getting your third/fourth should be easier, and you have a tech advantage, army advantage. and an econ disadvantage. It\s important to note that the zerg HAS to make some defense against mass Stargate, if they don't things can really spiral out of control. Also, I've been working on a +1 zealot + VoidRay light pressure to control the zergs drone count, however this slows my third a bit.

I think there are a million variations to this strategy, but I think the main points of opening up with air, and a Mothership, and relying on some more cannons for defense, are incredibly powerful and underused/ not explored.
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
May 04 2012 09:10 GMT
#197
Only engaging when Recall is ready will limit your harass/attack option alot. And as far as I can tell, you should die against a good zerg with good creepspread, who's taking expansions while going infestors. Sure, you've got replays - and sure, you can recall out of fungals. But if you're "only" on 3base, you'll eventually mine out. Once you do so you'll have to be the aggressor. And when you can't engage all his infestors, you're in big trouble. What would you do if he had a single ling burrowed where you'd take a 4th? No observer... You'd have to go pylon --> cannon --> and after the cannon finishes and the ling is dead, only then can you make your nexus, and by then he'll know the jig is up.

However, I do find this to be a quite fun tactics. I love the mineral dumping into cannons, knowing runbys will be difficult to manage - plus warpgate units simply eats your supply. And I love your ability to actually attack with your force without ever commiting since you can just recall.

Weaknesses: Fungals and neural (on the mothership). No detection. Restriction in bases.
Strengths: Mobility, strength, costefficiency, hit and run potential, strong defenses while getting your high tech army

Basicly you get some things protoss usually don't. But then again. You're forcing yourself to play super defensive, so you'll be behind on workers and bases.
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
Fogetaboudit
Profile Joined July 2010
United States232 Posts
Last Edited: 2012-05-04 09:35:32
May 04 2012 09:23 GMT
#198
On May 04 2012 18:10 Mentalizor wrote:
Only engaging when Recall is ready will limit your harass/attack option alot. And as far as I can tell, you should die against a good zerg with good creepspread, who's taking expansions while going infestors. Sure, you've got replays - and sure, you can recall out of fungals. But if you're "only" on 3base, you'll eventually mine out. Once you do so you'll have to be the aggressor. And when you can't engage all his infestors, you're in big trouble. What would you do if he had a single ling burrowed where you'd take a 4th? No observer... You'd have to go pylon --> cannon --> and after the cannon finishes and the ling is dead, only then can you make your nexus, and by then he'll know the jig is up.

However, I do find this to be a quite fun tactics. I love the mineral dumping into cannons, knowing runbys will be difficult to manage - plus warpgate units simply eats your supply. And I love your ability to actually attack with your force without ever commiting since you can just recall.

Weaknesses: Fungals and neural (on the mothership). No detection. Restriction in bases.
Strengths: Mobility, strength, costefficiency, hit and run potential, strong defenses while getting your high tech army

Basicly you get some things protoss usually don't. But then again. You're forcing yourself to play super defensive, so you'll be behind on workers and bases.

Please understand that this is not a "3 base all-in" its rather a "reliable way to secure 3 bases, and lead to a macro game" I've had 7 bases on Metropolis before (utilizing the easy splitmap, and islands) versus a zerg who starved on his 5-7 bases.

The detection problem you mention kinda sucks, and it has hurt me before, lately I've been getting a Robo when on 3 base, just for observer, and in some games this leads to a really nice transition when on 4 base for double robo colossus, particularly if they are very infestor heavy.

But imo your weaknesses, particularily about restriction in bases, are pretty accurate. For this reason, I think this strategy, while potentially viable on all maps, is defiantely stronger on certain maps.

The easier it is to cut the map in half, the better. The more gas there is, the better. Islands are good, as well as space to fly with no ground support possible.

Tal Darim like maps kinda suck, but Metropolis like maps are really really awesome.
Decendos
Profile Joined August 2011
Germany1341 Posts
May 04 2012 10:14 GMT
#199
how do you deal with mass infestor neural parasiting your VRs so that they dont get recalled?

have you ever played vs ling hydra infestor nydus attack to kill your 3rd base? i am playing around with it, hitting at about 11:30-12:00 with 8-10 hydras, 4-6 infestors and lots of lings. think that would give you huge trouble establishing a 3rd.

another thing: do you get a sentry? i think you´ll need at least one or will outright lose against the zenio 3 base ling bling all in.

i like your overall plan going fast mothership and harrass with recall, but i think you´ll have to adapt and dont go mass VR on double stargate but add robo oder TC tech instead, so you dont die early on.
Nyast
Profile Joined November 2010
Belgium554 Posts
May 04 2012 10:19 GMT
#200
Have you considered splitting your voidrayball to do multi pronged harass/attacks ?

It's more dangerous since you can't just recall it all, but on the other hand, Zerg won't know how/where to split his army, so if he messes up his split ( ex.: you split your voidrays 50/50% but he splits 30%/70% ) you can always recall the part of your army that is overwhelmed, while the other part does a lot of damage.
Prev 1 8 9 10 11 12 48 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Maru vs Solar
Rogue vs MaxPax
herO vs Clem
SHIN vs ByuN
herO vs SHIN
TBD vs ByuN
PiGStarcraft543
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft543
ViBE216
Ketroc 54
StarCraft: Brood War
Britney 17379
Shuttle 376
LancerX 40
Super Smash Bros
C9.Mang0311
AZ_Axe128
Other Games
summit1g9108
tarik_tv4074
shahzam452
mouzStarbuck221
crisheroes195
ProTech118
PPMD41
ToD5
Organizations
Other Games
BasetradeTV35
StarCraft 2
angryscii 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 136
• RyuSc2 16
• davetesta13
• Berry_CruncH2
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie864
• Scarra783
• Shiphtur158
Upcoming Events
RSL Revival
9h 53m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
14h 53m
BSL
19h 53m
RSL Revival
1d 9h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 11h
BSL
1d 18h
Replay Cast
1d 23h
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.