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On April 28 2012 15:00 tuestresfat wrote: Sure, not everyone does it, but I thought this was common sense O____o why the need to make a guide on it. because not everyone does it
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On April 28 2012 15:02 Alejandrisha wrote:Show nested quote +On April 28 2012 15:00 tuestresfat wrote: Sure, not everyone does it, but I thought this was common sense O____o why the need to make a guide on it. because not everyone does it so it was to emphasize common knowledge? fair enough.
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United States8476 Posts
Players who come from a wc3 background usually don't do this, because location keys didn't exist. The keys were used for heroes.
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I changed Base Camera Hotkey to middle mouse button, I think it fits a similar role, but it's confusing when you're on 4-5 bases.
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Thanks Alejandrisha just tried the thing with turning off mouse scroll. Feels kinda clumsy, but i do see the possibilities you are talking about. Thanks again.
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Another advantage to practicing camera hotkeys is it'll force you to move your hand more if you're used to having it in that stationary position near the left side. This in turn may make it easier for you to use more control groups.
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Bosnia-Herzegovina439 Posts
On April 28 2012 11:44 Alejandrisha wrote: Disable edge-scrolling in the options if you have to. This is what i have to do. Because i am dumb. :D
I have my main, natural and third on camera hotkeys, for quite some time now. But somehow, i really can't force myself to use them. I realized everything you wrote even before this guide, and somehow i am still scrolling like a complete noob. The funny thing is i realize in game how much it wears me down to scroll and still do it. But it's all over from now on! Even if i lose every single game because im not used to using them i will force myself that i use camera hotkeys for everything i need to do in my MAIN, NATURAL, and THIRD ... when i get used to it i will add maybe forth location that is important, hehe. Nice unusual guide. Very, very important skill to have - yet, i don't think it's used and spread around as much as it should be.
edit: I forgot to thank you, Alejandrisha. ^_^ edit: played one game vs easyAI with scroll disabled. It's soooooo much more effecient and the warm up of the left hand felt really good. I will really enjoy practicing this in my games. I just love the sim city build up inside the screen! I really can't explain to myself why didn't i use this before even though i knew about it. o_O
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thanks for the post. started using them now. rly nice to cover your bases especially against multipronged drops and such
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Because "Ctrl + F3" and "Ctrl + F4" was just SUPER hard for me to do, I came up with an alternative hotkey setup I think will work very well: F1-F4 for selecting locations, F5-F8 for keybinding locations. Only one key!
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On April 28 2012 12:01 Crushgroove wrote: Some other things to consider:
Protoss: Camera save your proxy pylons... don't give it a control group. That way, you can hit 'w', 'camera save key', spam units.
I have my 4th mouse button hotkeyed which at the start i use for my natural, and then for the rest of the game (ie exactly when the nexus finishes) i hotkey it to wherever my proxy pylon/ main warp prism is. Other than that i use the tab through bases button, which i rebound to f2, to chrono nexi and everything else around them.
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France12750 Posts
It completely improved my game once I started to use these, too bad I only use them with my mouse buttons, too hard to reach F& otherwise . That's still 2 camera hotkeys.
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Italy12246 Posts
On April 28 2012 15:14 NrGmonk wrote: Players who come from a wc3 background usually don't do this, because location keys didn't exist. The keys were used for heroes.
Grubby does it though; you can see on his stream he sets his hotkeys for his main, nat and third at the start of the game on the f buttons.
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I see many players that do this in the beginning of the game, but as the game goes on they forget about it completely. I tried this for like a few months a year ago or so, but it didn't really improve anything for me, considering that I could do the same but with hotkeys instead for proxy pylons and such.
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What do you guys think would be more optimal for zerg?
Putting all hatches on 1 hotkey, then using cam hotkeys for each individual base and f1 for rally. Pros: This method I think you save time on injecting, you only need to press the hatchery hotkey once and more hotkey keys available. Cons: You lose the ability to quickly and efficiently change individual rallies for a base and going to inject a base you might have to stretch to f5-f8 often. OR
Putting each hatch that your gonna be injecting on its own hotkey, then spreading camera hotkeys throughout the map. Pros: Quicker army movements, efficient control of rallies and drg uses this method so its a obvious plus. Cons: Injecting is maybe 1 or 2 sec slower( on high base count ) then above method, and when making units you have to cycle through approximately 4 diffrent hotkeys.
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On April 28 2012 13:56 Cycle wrote:I've been advocating this for months and months I just recently put a twist on this though, and here's my current screen key setup: F1 main F2 natural F3 third F4 fourth F5 fifth F6 sixth F7 seventh space rally pointSince I wasn't using the space bar for "most recent action", I changed control+space to set a new screen location, and space bar jumps to it.
Echoing this. Bases are one thing, but having a camera key dedicated to your rally point/proxy pylon and on an easily reachable key like space helps your macro and responsiveness to surprise drops greatly.
(And I strongly recommend that zerg do in addition to rallying non-OL/worker eggs as they are created. Both styles have their place in a game.)
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Screen hotkeys are amazing. Once I got used to them a while back my play improved a ton. It makes everything from maynarding workers to dealing with harass so much easier.
I use F2 for my main, F3 for my nat and F4 for my third. When I place my building down I go Ctrl + F to center it and then Ctrl + F2-4 to save the location. For those of you saying the F-keys are hard to hit, try resting your palm on the Ctrl key and hit the F-keys with your fingers. Works for me at least.
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Someone else use them to control xel naga tower?
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Yeah they're really useful, I switched recently and there's absolutely no reason to go back.
On a vaguely related note, does anyone use middle mouse button drag-scrolling?
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On April 28 2012 22:54 Fenneth wrote: Yeah they're really useful, I switched recently and there's absolutely no reason to go back.
On a vaguely related note, does anyone use middle mouse button drag-scrolling?
I do both out of habit from casting/obsing games. But it doesn't offer any significant benefits over drag-scrolling.
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On April 28 2012 21:58 SwirlQ wrote: What do you guys think would be more optimal for zerg?
Putting all hatches on 1 hotkey, then using cam hotkeys for each individual base and f1 for rally. Pros: This method I think you save time on injecting, you only need to press the hatchery hotkey once and more hotkey keys available. Cons: You lose the ability to quickly and efficiently change individual rallies for a base and going to inject a base you might have to stretch to f5-f8 often. OR
Putting each hatch that your gonna be injecting on its own hotkey, then spreading camera hotkeys throughout the map. Pros: Quicker army movements, efficient control of rallies and drg uses this method so its a obvious plus. Cons: Injecting is maybe 1 or 2 sec slower( on high base count ) then above method, and when making units you have to cycle through approximately 4 diffrent hotkeys.
When I play Zerg now in SC2, I prefer to put all my hatchers on hotkey 4, and then my queens from 5-8, just so I can go through and inject super fast.
I then use the camera positions for my main, nat and third (I could add more for additional bases, but it's not a habit as of yet) and also for rally points and the enemy's natural (wherever the point of most conflict will be so I can be quick to do runby's and stuff).
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