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For the longest time, I did not think that screen hotkeys were an extremely necessary part of playing efficiently. I was content using only the minimap as well as hotkeyed nexuses, structures and units to move the camera. Then I watched MC's personal cam at the MLG arena event, and realized just how wrong I was. It literally looked like he was playing a different game.
The majority of his actions centered around the same three camera screens, and those exact camera screens were where his camera was centered for almost the entirety of the game. There might be space in between his bases where stuff was going on, and areas on the map where his units were moving through, but he spent a very small portion of time actually looking at those areas simply because he did not need to.
Even if you have separate hotkeys for each of your nexi/hatceries/CC's, efficient use of screen hotkeys will tremendously improve your play in a very small amount of time. Hotkeying the screen with each base centered unlocks a lot of previously wasted motion, focus, and especially time.
The most important resource at your disposal is time, not minerals, not gas, not supply. Edge-scrolling is an enormous drain of this precious resource, and investing time in doing it hampers your ability to tell your story through your actions.
For instance, say you send a worker to your natural to build an expansion, and then send it back to your main to mine. Even with the fastest mouse scrolling sensitivity, you will spend 1-2 seconds of game time edge scrolling. When you edge scroll, you are not actually doing anything. You aren't training units; you aren't adding infrastructure. You're not executing any commands. You are simply wasting time by moving a camera.
1-2 seconds of game time per instance might not sound like a tremendous amount of wasted time, but it certainly adds up. You might commit this error of inefficiency dozens of times throughout a game, potentially adding up to entire minutes of time wasted.
Just a few advantages of making a habit of this practice include:
1. More efficient maynarding: Instead of edge-scrolling to the 'From' base, boxing workers, edge-scrolling to the 'To' base, and then finally sending them to mine, you are suddenly happening upon the 'From' base instantly, boxing workers, instantly happening upon the 'To' base, and then executing the mine command. Depending on where your camera was when you decided to execute this sequence of actions, you can effectively cut out 3+ game seconds of wasted time that is more useful spent elsewhere.
2. Responding to drops/harassment: We've all been there. You are chilling, and suddenly you see 2 red blips on the minimap. You either click on the minimap and send your hotkeyed units to assist, or worse, you grab a bunch of shit and then edge-scroll to the location and do your best to fend it off. In this case, the screen hotkeys save you time even if you were previously using the minimap to a-move your units, or to left click the minimap to gain vision of the harassment and then subsequently warp-in units (if you are protoss), or use whatever you have on the spot to defend. These are precious seconds of effective response time that could save workers (you can maynard away much faster as previously mentioned) or structures, as you will be able to get into a position to defend game seconds more quickly.
3. Infrastructure management: If you are in a battle or paying attention elsewhere but know that now is an appropriate time to add tech or addition unit-producing structures, screen hotkeys will allow you to save time in edge-scrolling or spamming multiple keys to center your main (and if you have all your nexi/hatches/CC's on the same hotkey, this won't always land you at your main depending on where your camera was originally), screen hotkeys will allow you to instantly view the area you need to, cutting out game seconds of wasted time. This is also very valuable for actions you cannot do remotely with normal hotkeys, such as chronoboosting and (at least for me when I play zerg) injects. When I play zerg, I find screen hotkeys especially invaluable as they gives you a great amount of control. Backspacing includes a degree of randomness, so it's probable that you will spend time carrying out redundant or entirely vain mechanical actions. Your mouse is also centered after the first inject, so you can inject multiple hatches without even moving your wrist. Baller. + Show Spoiler +Inject 1 ![[image loading]](http://i.imgur.com/ULeuU.jpg) Inject 2 ![[image loading]](http://i.imgur.com/0I8W5.jpg) Inject 3 ![[image loading]](http://i.imgur.com/khhN2.jpg) Inject 4 ![[image loading]](http://i.imgur.com/RzCQ5.jpg)
Take a minute to look at this screencap:
![[image loading]](http://i1138.photobucket.com/albums/n536/alej15/Untitled-2.jpg)
Note that by hitting the screen hotkey for my main nexus, I am in a position chronoboost 2 forges, a robo, a robo support bay, a twilight, and 10 gateways after a click of a single key, and without wasting any time at all.
If you construct your base so that you have as many important structures as possible on a single screen, your base becomes less of a jumble of randomly placed structures and suddenly appears to have been constructed with some semblance of reason. Of course, you would want to emphasize the parts of your base's layout--depending on the map--to place structures more densely where drop harassment is less common, so placing a great amount of structures on a single screen is not always feasible (On many maps. placing overflow infrastructure at your natural is a smart move, anyway). Either way, you are still cutting out wasted time.
Easier worker counting: It is extremely easy to check the saturation at each of your bases and takes significantly less time if you can queue up the appropriate camera views instantly.
I know former BW players are probably already familiar with the advantages of this technique and (hopefully) use them to their greatest potential, but I personally do not come from a background of seasoned SC gosuness so I had to start from scratch. And it really only a took a day or so before it became second nature. Edge-scrolling between bases suddenly felt extremely clunky and foreign.
How to practice this
Play against the very easy computer a couple of times. Do not let yourself edge-scroll! Disable edge-scrolling in the options if you have to. At the start of the game, set screen hotkeys for your main, natural and 3rd. Once you have started constructing your base structure at each base, center by double tapping the hotkey and overwrite your previous screen hotkey with the new, centralized one. Here's a short VOD of me completing this exercise. For some reason the quality is really low.. sorry in advance  http://www.twitch.tv/alej691/b/316381194
Note: Configure your screen hotkeys in the hotkeys menu before hand and find a setup that is comfortable for you. They are located in the Camera subsection and are Create location 1/Jump to location 1 and so forth. My mouse has a couple extra buttons on it so I use those, but you might find it easier to use the F keys as is standard.
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United States8476 Posts
Do all pros use this? Can you go into your MLG arena vods and check which of the pros do it? That might convince me to start trying it out.
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On April 28 2012 11:46 NrGmonk wrote: Do all pros use this? Can you go into your MLG arena vods and check which of the pros do it? That might convince me to start trying it out. I remember noting that HuK sets his at the start of the game but doesn't always use them to jump around efficiently. Whether or not all of them do it, I think it's the right move to start practicing this asap. I only started emphasizing them 2-3 days ago and I feel sooooo much more comfortable in game moving around.
Checking now, anywho^^
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Coming from a hardcore BW background, screen hotkeys are a MUST for efficient play.
F1 for main cc/nexus/hatchery, F2 for natural, F3 for rally point/ramps, F4 for enemy base then F5-f8 for additional expansions.
I'm pretty sure SC2gears registers screen hotkeys usage towards your APM, because I only average about 120APM (sc2 time) in SC2 but usually over 260APM in SC2gears.
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yup! can't believe some people have no idea about screen hotkeys yet, i use them to inject as zerg and they help me defend drops and allow me to multitask efficiently.
i've been bugging my protoss friend to implement them in his game to improve his basic mechanics and his multitasking.
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I asked Slayers_CoCa on his stream if he used the camera hotkeys, and he said no. Since Zergs don't have to shift-queue+right-click on mineral patches the entire game after build commands, it makes sense why they're not absolutely necessary for them (although still useful).
But they're absolutely necessary for macroing and/or mineral walking workers on 3+ bases as Protoss or Terran. Anyone who says otherwise simply wouldn't know if they've never made a serious attempt at mastering them, and are thus (imo) severely limiting their multi-tasking potential. And yes, nearly every pro terran and protoss I've observed use them, and I've seen A LOT.
TIP: if you're having trouble reaching your function keys, try to raise your palm off of your desk or keyboard and cup your fingers as if you're playing the piano while playing (I learned this from watching MarineKing in person); this allows for wider range of movement without having to stretch your fingers. If after a long time (at least 100 games) this still feels odd, you can do like me and bind them to some homerow keys (though this requires modifying many other hotkeys).
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Have been thinking about doing this for a while, but been too lazy up till now to actually do it. This is good enough impetus to start practicing with it, hopefully I can find it as helpful as you do. Thanks ^^
Also - do you have the screen hotkeys set to default (starting at F5), or did you change them to something different? One reason I've been hesitant to use these till now was how off-centered my hand felt moving up there. I've been thinking about changing it to start at F1 and go from there.
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Some other things to consider:
Protoss: Camera save your proxy pylons... don't give it a control group. That way, you can hit 'w', 'camera save key', spam units.
Zerg: Camera save creep tumors. it makes the process take so much less time in the mid-game as to be silly.
Terran: Camera save your RALLY POINTS. When you need to go grab your units during a battle or after, just hit your camera key and box all those new units.
Using this just for your main bases where you already have buildings keyed is not really the most beneficial way to take advantage of camera saves.
As a BW player, I had to rebind the hotkeys for the camera state saves to F1-F4 so as to mimic BW functionality.
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using screen hotkeys helps me SO MUCH defending against harrass as a zerg. i definitely recommend putting all your hatches on one hotkey and just using screen hotkeys for moving between bases.
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I've only been able to use three of the hotkeys since the range of my hand is limited. But having three location hotkeys to cover three main bases has been more than enough. Subconsciously I had arranged my base so that a lot of the buildings that I want to chronoboost was in view of a location hotkey. Now that I'm aware of it, I'm going to try and align the buildings better for more efficient usage.
For anyone who hasn't used screen hotkeys yet, I highly suggest you do! This is a great guide that explains how beneficial they can be. Well done!
On April 28 2012 12:00 BoondockSnake wrote: Also - do you have the screen hotkeys set to default (starting at F5), or did you change them to something different? One reason I've been hesitant to use these till now was how off-centered my hand felt moving up there. I've been thinking about changing it to start at F1 and go from there.
I changed around my screen hotkeys to start at F1-F4, moving the idle worker to the `/~ key. Much easier to hit for me.
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HerO and MMA use screen hotkeys a lot, when you look at their replays they'll often snap back and forth between their main and their ramp without clicking on the minimap or any other hotkeys. I'm not entirely sure about this, but I believe MMA also screen hotkeys potential drop locations in his TvZ games. In some replays when he's dropping two places at once he'll switch back and forth very quickly between his two drop locations while also clicking around with his main army.
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On April 28 2012 12:12 Whatson wrote: HerO and MMA use screen hotkeys a lot, when you look at their replays they'll often snap back and forth between their main and their ramp without clicking on the minimap or any other hotkeys. I'm not entirely sure about this, but I believe MMA also screen hotkeys potential drop locations in his TvZ games. In some replays when he's dropping two places at once he'll switch back and forth very quickly between his two drop locations while also clicking around with his main army.
Your favorite players list is nearly identical to mine :D. You're only missing Jaedong, Bisu and Flash from BW!
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Anyone who doesn't use screen hotkeys is not reaching their full potential
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If tournaments, such as MLG, relaxed their rules on customized hotkey setups, I imagine more people would use camera hotkeys and the level of play would increase.
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I've been advocating this for months and months  I just recently put a twist on this though, and here's my current screen key setup: F1 main F2 natural F3 third F4 fourth F5 fifth F6 sixth F7 seventh space rally point
Since I wasn't using the space bar for "most recent action", I changed control+space to set a new screen location, and space bar jumps to it.
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I agree, screen hotkeys are amazing. They really allow you to play really quickly. For example, i find the multitasking-challenge in early game TvZ doing a 1/1/1 pressure with no reactor on the rax/fact to be pretty easy to overcome now, since I can go back to my base, macro, and get back so quickly. Without location hotkeys, scrolling would make it hard to pull this off since you need to pay a lot of attention to your army and try to spend as much time micro'ing it as possible.
I only use 4 though, for my 4 bases. I don't have a special hotkey layout, but I wonder why pros don't use special layouts more to have a super optimized system? For example, slayers min plays with exactly the same as default except for a couple location camera keys are switched, he doesn't even remap the backspace button. Players like boxer seem to have decently customized settings (attack on Control, and other stuff), but it still doesn't seem as extreme as the grid layouts shared here on TL.
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Screen location hotkeys are an absolute necessity ^^
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I remember when I was watching a replay from MMA from a certain MLG, (I don't remember, it was a long time ago, maybe 5-6 months ago). If I remember well, MMA had like 2-3 hotkeys for his main/drops etc, and sometimes he was pulling multiple drops during the game, 3-4 attacks at different places. He also rarely hotkeyed his drops/main army but was able to take care of his multiple drops very easily. So I was guessing it's all about the screen capture/save thingy.
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I certainly know lastshadow does it if you watch his stream. He really good.
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Sure, not everyone does it, but I thought this was common sense O____o why the need to make a guide on it.
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On April 28 2012 15:00 tuestresfat wrote: Sure, not everyone does it, but I thought this was common sense O____o why the need to make a guide on it. because not everyone does it
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On April 28 2012 15:02 Alejandrisha wrote:Show nested quote +On April 28 2012 15:00 tuestresfat wrote: Sure, not everyone does it, but I thought this was common sense O____o why the need to make a guide on it. because not everyone does it so it was to emphasize common knowledge? fair enough.
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United States8476 Posts
Players who come from a wc3 background usually don't do this, because location keys didn't exist. The keys were used for heroes.
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I changed Base Camera Hotkey to middle mouse button, I think it fits a similar role, but it's confusing when you're on 4-5 bases.
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Thanks Alejandrisha just tried the thing with turning off mouse scroll. Feels kinda clumsy, but i do see the possibilities you are talking about. Thanks again.
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Another advantage to practicing camera hotkeys is it'll force you to move your hand more if you're used to having it in that stationary position near the left side. This in turn may make it easier for you to use more control groups.
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Bosnia-Herzegovina439 Posts
On April 28 2012 11:44 Alejandrisha wrote: Disable edge-scrolling in the options if you have to. This is what i have to do. Because i am dumb. :D
I have my main, natural and third on camera hotkeys, for quite some time now. But somehow, i really can't force myself to use them. I realized everything you wrote even before this guide, and somehow i am still scrolling like a complete noob. The funny thing is i realize in game how much it wears me down to scroll and still do it. But it's all over from now on! Even if i lose every single game because im not used to using them i will force myself that i use camera hotkeys for everything i need to do in my MAIN, NATURAL, and THIRD ... when i get used to it i will add maybe forth location that is important, hehe. Nice unusual guide. Very, very important skill to have - yet, i don't think it's used and spread around as much as it should be.
edit: I forgot to thank you, Alejandrisha. ^_^ edit: played one game vs easyAI with scroll disabled. It's soooooo much more effecient and the warm up of the left hand felt really good. I will really enjoy practicing this in my games. I just love the sim city build up inside the screen! I really can't explain to myself why didn't i use this before even though i knew about it. o_O
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thanks for the post. started using them now. rly nice to cover your bases especially against multipronged drops and such
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Because "Ctrl + F3" and "Ctrl + F4" was just SUPER hard for me to do, I came up with an alternative hotkey setup I think will work very well: F1-F4 for selecting locations, F5-F8 for keybinding locations. Only one key!
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On April 28 2012 12:01 Crushgroove wrote: Some other things to consider:
Protoss: Camera save your proxy pylons... don't give it a control group. That way, you can hit 'w', 'camera save key', spam units.
I have my 4th mouse button hotkeyed which at the start i use for my natural, and then for the rest of the game (ie exactly when the nexus finishes) i hotkey it to wherever my proxy pylon/ main warp prism is. Other than that i use the tab through bases button, which i rebound to f2, to chrono nexi and everything else around them.
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France12760 Posts
It completely improved my game once I started to use these, too bad I only use them with my mouse buttons, too hard to reach F& otherwise . That's still 2 camera hotkeys.
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Italy12246 Posts
On April 28 2012 15:14 NrGmonk wrote: Players who come from a wc3 background usually don't do this, because location keys didn't exist. The keys were used for heroes.
Grubby does it though; you can see on his stream he sets his hotkeys for his main, nat and third at the start of the game on the f buttons.
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I see many players that do this in the beginning of the game, but as the game goes on they forget about it completely. I tried this for like a few months a year ago or so, but it didn't really improve anything for me, considering that I could do the same but with hotkeys instead for proxy pylons and such.
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What do you guys think would be more optimal for zerg?
Putting all hatches on 1 hotkey, then using cam hotkeys for each individual base and f1 for rally. Pros: This method I think you save time on injecting, you only need to press the hatchery hotkey once and more hotkey keys available. Cons: You lose the ability to quickly and efficiently change individual rallies for a base and going to inject a base you might have to stretch to f5-f8 often. OR
Putting each hatch that your gonna be injecting on its own hotkey, then spreading camera hotkeys throughout the map. Pros: Quicker army movements, efficient control of rallies and drg uses this method so its a obvious plus. Cons: Injecting is maybe 1 or 2 sec slower( on high base count ) then above method, and when making units you have to cycle through approximately 4 diffrent hotkeys.
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On April 28 2012 13:56 Cycle wrote:I've been advocating this for months and months  I just recently put a twist on this though, and here's my current screen key setup: F1 main F2 natural F3 third F4 fourth F5 fifth F6 sixth F7 seventh space rally pointSince I wasn't using the space bar for "most recent action", I changed control+space to set a new screen location, and space bar jumps to it.
Echoing this. Bases are one thing, but having a camera key dedicated to your rally point/proxy pylon and on an easily reachable key like space helps your macro and responsiveness to surprise drops greatly.
(And I strongly recommend that zerg do in addition to rallying non-OL/worker eggs as they are created. Both styles have their place in a game.)
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Screen hotkeys are amazing. Once I got used to them a while back my play improved a ton. It makes everything from maynarding workers to dealing with harass so much easier.
I use F2 for my main, F3 for my nat and F4 for my third. When I place my building down I go Ctrl + F to center it and then Ctrl + F2-4 to save the location. For those of you saying the F-keys are hard to hit, try resting your palm on the Ctrl key and hit the F-keys with your fingers. Works for me at least.
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Someone else use them to control xel naga tower?
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Yeah they're really useful, I switched recently and there's absolutely no reason to go back.
On a vaguely related note, does anyone use middle mouse button drag-scrolling?
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On April 28 2012 22:54 Fenneth wrote: Yeah they're really useful, I switched recently and there's absolutely no reason to go back.
On a vaguely related note, does anyone use middle mouse button drag-scrolling?
I do both out of habit from casting/obsing games. But it doesn't offer any significant benefits over drag-scrolling.
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On April 28 2012 21:58 SwirlQ wrote: What do you guys think would be more optimal for zerg?
Putting all hatches on 1 hotkey, then using cam hotkeys for each individual base and f1 for rally. Pros: This method I think you save time on injecting, you only need to press the hatchery hotkey once and more hotkey keys available. Cons: You lose the ability to quickly and efficiently change individual rallies for a base and going to inject a base you might have to stretch to f5-f8 often. OR
Putting each hatch that your gonna be injecting on its own hotkey, then spreading camera hotkeys throughout the map. Pros: Quicker army movements, efficient control of rallies and drg uses this method so its a obvious plus. Cons: Injecting is maybe 1 or 2 sec slower( on high base count ) then above method, and when making units you have to cycle through approximately 4 diffrent hotkeys.
When I play Zerg now in SC2, I prefer to put all my hatchers on hotkey 4, and then my queens from 5-8, just so I can go through and inject super fast.
I then use the camera positions for my main, nat and third (I could add more for additional bases, but it's not a habit as of yet) and also for rally points and the enemy's natural (wherever the point of most conflict will be so I can be quick to do runby's and stuff).
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I tried camera hotkeys on F1:F4 when custom hotkeys first became an option. Maybe I'm just super nooby, but I couldn't stand contorting my hand like that.
Now I have camera locations on 123456, and control groups on aqwerty (and attack on space). I only play about an hour a week and my mechanics aren't great, so this really helped me personally.
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I hotkey my individual queens, so I can go from hatcheries with 55, 66, 77 etc. I could see this being useful for rally points though.
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I've been trying to get used to this. I even use F1-F4 for ease, but past the first few minutes other things steal attention. For one, it's so natural to just double-tap 4 for my command center. If I get attacked, I just tap space which is where my thumb is always resting anyways and it takes me to wherever the alert is coming from.
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when i played zerg for a while i put the "base camera" on space bar to do the backspace inject method easily. now that i play terran though i still use it to quickly jump between bases when macroing, just a thought, especially cuz it can save you a couple of screen hotkeys for different locations.
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On April 28 2012 11:55 EngrishTeacher wrote: Coming from a hardcore BW background, screen hotkeys are a MUST for efficient play.
F1 for main cc/nexus/hatchery, F2 for natural, F3 for rally point/ramps, F4 for enemy base then F5-f8 for additional expansions.
I'm pretty sure SC2gears registers screen hotkeys usage towards your APM, because I only average about 120APM (sc2 time) in SC2 but usually over 260APM in SC2gears.
I think I'll switch my camera set-up to this. Camera hotkeys are practically a must for jumping between a fight and and a proxy pylon to warp reinforcements.
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I've been having these for months and steadily I started to use them more often, I think they greatly increase how fast I can macro while doing other things compared to before I started using them.
Things like f2 select workers f3 select workers f4 sent workers to your third in a matter of seconds is too awesome not to use. It's like the switch town center button, but actually accurate and faster.
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I can only recommend doing this. Ideally you want to use f1-f6 for bases and bind 2 locations to other keys or mouse buttons (for proxy pylons, opponent's base etc.) . I recently started to check my worker saturations every minute or so and that is so easy with your screen location centered on the mineral line. You wouldn't believe how much difference it makes to have exactly 18/6 per base espcially when you are playing a 2base allin. Chronoboosting is also at least twice as fast with screen locations, even more if your tech is spread. On a related note concerning playing faster as toss I recommend you use a 3rd party software to bind left click on your mousewheel so you can do those 20 gateway warpins in lategame at over twice the speed.
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Why stop at F2-F4? I'm trying to incorporate using the entire Fkey set until F8. You can pretty much hotey all your bases/pylons/reinforcing points/rally point of your opponent when you have an obs over there...it takes a lot of practise, but i think it's what we should aim to.
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I'd like to point out one more use that I haven't seen mentioned as a zerg. On maps like TDA, cloud kingdom, korhal, etc. where you can place an overlord near your opponent's front, I like to put a camera key centered on that location to quickly check the front / gasses as I macro. I find it very helpful!
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I really promote the use of camera hotkeys. They save you so much time and when you get used to them its so helpful. It really only takes a few games to get used to it too!
I personally use a weird setup I guess? My camera hotkeys are x-c-v-b-n-m All expansions usually, but I have z as a quick save it doesn't require shift to save and I just press spacebar and I'm back there. I love it because I can be dropping and save the drop location just by hitting z press c drop mules spacebar back to microing the drop if needed. I want it mainly for battles as I usually add units to control groups soon after they finish and when I double tap it takes me to some units walking over. The problem is its hard to remember to do it when you are in battle ;_;.
When I played Zerg I loved it for injects, it was just so fast and smooth to check all bases even in the late game. I 10000% recommend using camera keys.
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A question for the zergs who hotkey 1 hatchery per control group -- do you use base camera keys or rely on double tapping your hatcheries? Just curious.
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Just started geting into using F3 and F4 for my natural and main and having trouble hitting it and getting my hand back into position to hit 1 and A or 2A depending on army comp. makes me nervous to move my hand that much but this is still obviously the way to improve multitasking. cool guide Alej xD
One little tip for protoss that I've suggested to a lot people is setting your first camera scree hotkey as Q, and always using that as your pylon screen. Whenever I'm about to attack, i Control+Q in between my army and pylon where i can still see the edge of the pylon ring. This allows for quick Q -> W warp ins with absurd ease. Compared to screen scrolling or doing F2-F4 for one of them, Q is right next to W so for instance if i want 4 stalkers, I simply hit QWSSSS with very little movement of my hand. This has helped me tremendously, and i hope it can help others.
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Yep I only advocated using hotkeys for the bases as a jumping off point :D Using a screen hotkey for warp-ins as toss and rally points as terran (and for zerg as well, for units that you aren't rallying as eggs) saves a lot of time as well. I noticed MC wasn't using a screen hotkey for warp-ins and I thinking herO does the same thing. Both could improve efficiency a little bit with an additional hotkey of course ^^ I'm currently using 3 screen hotkeys for bases and a 4th for warp-ins. I will need to reconfigure my settings a bit to allow a good screen hotkey for my 4th base, or just use my rally screen hotkey for that one, as warp-in hotkeys are not as important once I've got my fourth, and warping in at the fourth is usually appropriate, anyhow.
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On April 28 2012 21:09 Salivanth wrote: Because "Ctrl + F3" and "Ctrl + F4" was just SUPER hard for me to do, I came up with an alternative hotkey setup I think will work very well: F1-F4 for selecting locations, F5-F8 for keybinding locations. Only one key! What i did was add alternative hotkey to bind the locations. to Shift F1, Shift F2.etc doing that will free up 4 more locations... i have F5 set to front of enemy base. or what ever location im abo ut to pressure.
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How do you view the player POVs in the VOD archives? I have the pass but I don't see where to go.
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On April 29 2012 14:15 dicedicerevolution wrote: How do you view the player POVs in the VOD archives? I have the pass but I don't see where to go. in the mlg arena page each set will have "caster" and then "x pov" and "y pov"
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alej, do you think the Q screen key I use would work for you? I know artosis used use Tab which i dont agree with cuz tab is too useful but its the same idea,
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On April 29 2012 14:47 TechnoSchaman wrote: alej, do you think the Q screen key I use would work for you? I know artosis used use Tab which i dont agree with cuz tab is too useful but its the same idea, yes, but i cannot unbind my q key because it is ESSENTIAL for my 4v4 zerg :D i'll just have to make a second set of hotkeys TT
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On April 29 2012 15:05 Alejandrisha wrote:Show nested quote +On April 29 2012 14:47 TechnoSchaman wrote: alej, do you think the Q screen key I use would work for you? I know artosis used use Tab which i dont agree with cuz tab is too useful but its the same idea, yes, but i cannot unbind my q key because it is ESSENTIAL for my 4v4 zerg :D i'll just have to make a second set of hotkeys TT
Just switch hotkey profiles when you 4v4, problem solved.
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On April 29 2012 15:05 Alejandrisha wrote:Show nested quote +On April 29 2012 14:47 TechnoSchaman wrote: alej, do you think the Q screen key I use would work for you? I know artosis used use Tab which i dont agree with cuz tab is too useful but its the same idea, yes, but i cannot unbind my q key because it is ESSENTIAL for my 4v4 zerg :D i'll just have to make a second set of hotkeys TT I unbound my q key to a camera hotkey and use it for rally points
I simply rebound queen to 'a'. I've had no trouble so far =/
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I've been switching bases by double tapping my respective queen's hotkey, but I still use camera locations 1-4. 1 is my main, 2 is my nat, 3 is my third, 4 is my rally. I don't end up using any camera spots beyond that because I'm still getting used to it.
It definitely has some beneit, and when I'm playing Protoss instead of Zerg, it's a very big deal.
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I've been using Optimus 1.3, so this isn't too new to me. Though, nice guide for people that haven't been using this. I also hotkey my rally point and one watchtower.
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Good post. I try to watch MC's stream whenever I can and his movements around the screen are incredibly fast. According to the mechanics thread here, he is also a very efficient as well. I'd love to see MMA's personal cam.
I found that the default camera location keys to be inconvenient. I dislike hotkeys that require me to move my wrist. I have all camera hotkeys to be Alt+Q, Alt+W, Alt+E, Alt+A, etc. (creating them would be Ctrl+Q and so on). I took these from the Darkgrid layout: http://www.teamliquid.net/forum/viewmessage.php?topic_id=257590.
IMO, camera hotkeys are a real useful tool for Protoss and Terran since you have the shift mine command, but can also be useful for Zerg too. Sometimes you'll have misrallied overlords or units, and it's a lot easier to box them, press the camera key and move them.
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This is especially useful for protoss - if your forge/tech buildings are in the same area- camera hotkey them and chronoboost will be easier to use.
I'm really uncomfortable with reaching to the F12345 keys so instead I rebound a side mouse button to Alt and use Alt+Q,W,E,R,T,Y
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I've seen DRG on stream using this right around the time he makes his 10th drone and is waiting for an overlord to pop he goes around to bases he will most likely take and set camera hot keys for them. I think I'm going to start playing with edges scrolling disabled to force myself to use my camera keys more
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Vatican City State582 Posts
I agree, it's really good and it frees up some building hotkeys too.
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I camera hotkey my bases. It's pretty annoying to set up at first (I HAVE to have the camera centered exactly on the base... OCD-like) but it's very very useful for quickly transferring workers.
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I try to use them since some time now but it is kinda hard for me. Playing SC2 seems like playing piano the higher I get (Platinum atm) and I miss keys in important moments too often. I also seem to have rather short fingers and to reach the F1-F4 keys is not very comfortable. So far for me I only use them when concentrating on them but then the rest of my play is slow and lacking. :/
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I'm using this since a very long time ago, but most of the time only to transfer drones. Due to having every hatch on a single hotkey I feel comfortable enough switching between main and natural. I need to get used to fkey my rally point though.
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Bosnia-Herzegovina439 Posts
On May 02 2012 03:07 aklambda wrote: I also seem to have rather short fingers and to reach the F1-F4 keys is not very comfortable. Short fingers isn't the problem, you just haven't used to it. I recently also started forcing myself using camera hotkeys and allready see big progress. It's important to know that it isn't your fingers that are slow or short its your mind. You have to remember and get used to the fact that you want to use a main base camera hotkey when ever you want - add pyon in main base, throw down a building, transfer worker from main, react to harass, etc... this is what i am doing - trying to adopt this good habit to move with camera hotkey whenever i have to do something in main, natuaral or third. The logic is soo simple and the revard is unbelievable. Yes it's really awkward at first to all of us who haven't used camera hotkeys but after just few days i see progress in my play. I am definetely sticking to using them, a lot!
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Use this in every single game. I don't even understand how people can play without using it. It makes you much faster.
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I use F1-3 on my first 3 bases, and F4 as a "save camera location" hotkey, then spacebar as my "jump to saved camera location" hotkey that I saved with F4. It is useful to quickly multi-task things like microing in the middle of a battle, F4 -> F1 -> chrono whatever -> spacebar to return to the microing in one fluid motion. I got the idea from a previous thread on TL http://www.teamliquid.net/forum/viewmessage.php?topic_id=269126
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I use screen hotkeys as Zerg on my bases because it's not too uncommon to have your queen die, and I find it still very useful to have quick vision of that area. I also change my F3 around with my rally point because before I was spending too much time fumbling to add units to control groups and whatnot. Didn't think about using it for spreading tumours, thank you.
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It's also a good idea to have a screen hotkey set your warp-in pylon. For example, I have ~ set as my warp-in pylon screen hotkey, which makes warping-in mid battle way easier and more accurate.
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I definitely recommend changing the hotkeys to ctrl f2, because i believe by default it's like ctrl shift f2, and ctrl is for hero units, whatever the hell that is. It pains me to see players scroll on screen, though from what i watch a lot of pros do use them
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On May 02 2012 04:53 phiinix wrote: I definitely recommend changing the hotkeys to ctrl f2, because i believe by default it's like ctrl shift f2, and ctrl is for hero units, whatever the hell that is. It pains me to see players scroll on screen, though from what i watch a lot of pros do use them
I use shift + F-keys. It's less of a reach for your fingers.
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Thanks for the post, I'll try to implement that. Although it's gonna be hard coz after 1+ year of sc2 for me my mind and fingers etc. just go used to my "old" mechanics.... especially when i'm under pressure i notice that I just go back to my old habbits :D but its gonna take a lot of games (+loses) to be able to implement that correctly i guess.
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positively anecdotal evidence here, but my overall ladder WR increased by 12% after screen hotkeys became natural for me, with improvements of at least 6% across all match-ups
if you are not practicing this now, DO IT
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I first heard about this from day 9. Tried to use it and kept forgetting. But the last 5 games I have made it a point to use them and it helps sooo much.
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On April 28 2012 13:56 Cycle wrote:I've been advocating this for months and months  I just recently put a twist on this though, and here's my current screen key setup: F1 main F2 natural F3 third F4 fourth F5 fifth F6 sixth F7 seventh space rally point Since I wasn't using the space bar for "most recent action", I changed control+space to set a new screen location, and space bar jumps to it. Sorry if asked already but what bout the idle workers F1 function? Just leave it unbound?
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On May 08 2012 20:41 Alejandrisha wrote: positively anecdotal evidence here, but my overall ladder WR increased by 12% after screen hotkeys became natural for me, with improvements of at least 6% across all match-ups
if you are not practicing this now, DO IT
Yeah it seems that I am winning a lot more lately after getting used to the screen hotkeys. Very very useful. f1-idle workers f2-main f3-expo f4-3rd base I cant get rid of my f1 idle workers habit so i just use f2-f4.
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Honestly I feel like th best way to play Zerg is to use camera hotkeys for two main reasons.
1: Injections, it's an extremely fast + reliable way to inject at every base without having queens run around the map for dumb reasons. 2: Harass is MUCH easier to deal with. I can honestly say I don't think I could deal with 2+ Drops nearly as well if I didn't have my camera hotkeys set up so I could immediately check my bases and move my drones away.
The other reason why I believe camera hotkeys are essential is because it saves the action (and the time) it takes to click the minimap or double tap a hotkey to get somewhere. If you're reacting to harass you want your mouse ready to box and get your drones the heck out of the line of fire, which is slightly faster with camera hotkeys (and let's face it every second counts).
Lastly, I set my camera hotkeys at the start of the game so that I can lay down hatcheries in about a second (camera hotkey to first base, select drone, Camera hotkey to third base, B , H, click <- Is extremely quick to pull off which saves your butt in zvz for example.
Also, I'd like to add that I've seen Dimaga use camera hotkeys on stream so I can atleast 100% confirm that he does.
I don't feel like we're at a point where camera hotkeys are NECESSARY to be a pro-level player atm but I feel like they WILL be in 3-5 years when everyone's play is much much further along!
Feel free to PM me if you have any questions or concerns about camera hotkey setups for zerg!
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Thanks! I knew about this but it was great motivational read! On it boss!
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The reason I won't use them and it's a little silly, but this almost encourages you not to look at the minimap. When I go from expansion to expansion, I click the mini map, which, in turn, forces me to analyze it for a split second to look for army movement/drops/etc. I'm sure it's great for people who have good mini map awareness, but I am still working on it.
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On April 28 2012 11:46 NrGmonk wrote: Do all pros use this? Can you go into your MLG arena vods and check which of the pros do it? That might convince me to start trying it out.
You can tell by watching a replay fairly easily. Just wait for the player to look at his base, when he does, pay attention to if his selection in the bottom mid of the UI changes or not.
From what I have seen, pros for the most part do use these and have done so since beta.
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F1 rally points F2-main F3+F4 expansions
F5+ tend to be more flexible ussually important parts of the map (very usfull in tvt with those long tank lines) or expansions, towers
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United States4883 Posts
LastShadow addressed screen capture hotkeys in one of his blogs. He says that if players want to play "like a Korean pro", they have to use their F keys. He uses all 8 of them in every game.
He suggests putting F1-F6 as your bases, starting at your main to your 6th. He uses F7 for important areas such as opponent's natural or watchtower And F8 for the Endgame screen (where he believes a max army fight will go down)
He sets up his screen locations at the beginning of every game, spamming them to check if they're correct.
EDIT: There are, in fact, only 8 camera hotkeys, and I have changed my post to reflect that.
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On June 27 2012 14:20 SC2John wrote: LastShadow addressed screen capture hotkeys in one of his blogs. He says that if players want to play "like a Korean pro", they have to use their F keys. He uses 8-10 of them in every game.
He suggests putting F1-F6 as your bases, starting at your main to your 6th. F7 and F8 are used for arbitrary things such as harass or watchtowers He uses F9 for opponent's natural And F10 for the Endgame screen (where he believes a max army fight will go down)
He sets up his screen locations at the beginning of every game, spamming them to check if they're correct. Where do you get the extra 2 camera hotkeys from (F9-F10) 0_o?
There are only 8... no?
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On April 28 2012 15:14 NrGmonk wrote: Players who come from a wc3 background usually don't do this, because location keys macro didn't exist. The keys were used for heroes.
Fixed it for you .
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It seems like the general use of Screen hotkeys (the method I currently use) is to hotkey bases to transfer probes and instantly view any base harass.
Are there any other uses of screen hotkeys? Is it useful to have a screen hotkey at the front of the enemy base? I'd just like to know more creative uses of this feature.
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I don't know why anyone uses edge scroll as opposed to screen drag with centre mouse (scroller) button anyway. so muich better not having to move your mouse cursor all the way to the edge of the screen and back again.
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I personally use my numpad on the right side of my keyboard. I don't know how you southpaws can do it, but I do think that it does help me. I prefer to use 1-4 for my bases, and #5 for super specific camera locations such as rally points.
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On June 27 2012 14:34 rufflesQueso wrote:Show nested quote +On June 27 2012 14:20 SC2John wrote: LastShadow addressed screen capture hotkeys in one of his blogs. He says that if players want to play "like a Korean pro", they have to use their F keys. He uses 8-10 of them in every game.
He suggests putting F1-F6 as your bases, starting at your main to your 6th. F7 and F8 are used for arbitrary things such as harass or watchtowers He uses F9 for opponent's natural And F10 for the Endgame screen (where he believes a max army fight will go down)
He sets up his screen locations at the beginning of every game, spamming them to check if they're correct. Where do you get the extra 2 camera hotkeys from (F9-F10) 0_o? There are only 8... no?
This must depend on your keyboard. I have the Razer Blackwidow and I have F1-12.
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Sadly a lot of pros don't use screen hotkeys. I bet you DayNine cringes every time he sees them scrolling like mad men I started a while back and my mechanics have finally improved to the level that I wanted them to be ^^
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Most of the Korean pro's do it, for some reason i don't see foreigners doing it as much, you can get used to this sort of thing very fast and it will improve everything from macro to micro.
I do it BW style shift+f key to make, f1-f5 to go there.
Wanna get good? Use camera hotkeys, you need them for every race.
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Wait.. you guys don't use this???? Mind blown. This was one of the first hotkeys I changed in SC2. (And patrol to Q. I'm done patrolling glitching vultures my moving my hand across the darn keyboard.)
That and binding [W] & Shift+[W] to something useful. (I use it as my rally location hotkey)
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On June 27 2012 21:42 shadogi wrote:Show nested quote +On June 27 2012 14:34 rufflesQueso wrote:On June 27 2012 14:20 SC2John wrote: LastShadow addressed screen capture hotkeys in one of his blogs. He says that if players want to play "like a Korean pro", they have to use their F keys. He uses 8-10 of them in every game.
He suggests putting F1-F6 as your bases, starting at your main to your 6th. F7 and F8 are used for arbitrary things such as harass or watchtowers He uses F9 for opponent's natural And F10 for the Endgame screen (where he believes a max army fight will go down)
He sets up his screen locations at the beginning of every game, spamming them to check if they're correct. Where do you get the extra 2 camera hotkeys from (F9-F10) 0_o? There are only 8... no? This must depend on your keyboard. I have the Razer Blackwidow and I have F1-12.
I don't think it depends on your keyboard, there are literally only 8 camera location hotkeys available under the hotkeys menu O_O
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On April 28 2012 21:09 Salivanth wrote: Because "Ctrl + F3" and "Ctrl + F4" was just SUPER hard for me to do, I came up with an alternative hotkey setup I think will work very well: F1-F4 for selecting locations, F5-F8 for keybinding locations. Only one key!
I personally use alt+1, alt+2, etc. to bind screens, since my hand span is very small. (A-L with force)
I think Day[9] talked about this in his mechanics daily. For everyone wanting additional information/inspiration.
http://blip.tv/day9tv/day-9-daily-252-secrets-of-hotkeys-apm-and-mouse-movement-4730506
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BUMP A REMINDER TO DO THIS. NOW DO IT OK BYE
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Is it illegal in tornuments to have custom hotkey setups as long as they can be used on any standard keyboard?
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On July 27 2012 14:43 Lagcraft wrote: Is it illegal in tornuments to have custom hotkey setups as long as they can be used on any standard keyboard? Of course not. Your hotkeys are saved on Bnet, afterall.
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Bosnia-Herzegovina439 Posts
3 months later after i forced myself to use screen hotkeys i don't even know how i played without them, . Seriously, all of you in doubt, practice this and your game will be so much smoother and faster. I really can't stress enough how much this simple feature adds to your mechanics improvement. I really don't have deep understanding of this game, don't know what am i doing most of the time ^_^, but with good mechanics and specially with screen hotkeys (i use 3 to 6! of them, f1,f2,f3,f4,f5, caps for pylon) i am enjoying masters league, raping opponents and being called all kinds of names all the time, haha ^_^. You can be that guy too - PRACTICE SCREEN HOTKEYS TODAY! This thread deserves ocassional bump. So good to know about screen hotkeys and use them. :D
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As someone who has been using screen positions for a while, they are incredibly useful. (F1-F4 are always used for me, F5-F8 depend on if I need them.) They literally save seconds.
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Hi all ! i have a question about this, i have very small hands, and , i want to use my side buttons on my mouse to act like the ctrl button, so i can hold side button on mouse+F1 to bind F1 to location. to do that i must have the program for my razer mouse to make that button on the mouse act as CTRL, is this allowed in big tournaments ? it is no macro by any means , i just replace the key to another button.
Dont want to get used to something that is not allowed if i ever would be in a tournament
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Bosnia-Herzegovina439 Posts
On August 10 2012 00:55 Uggert wrote:Hi all ! i have a question about this, i have very small hands, and , i want to use my side buttons on my mouse to act like the ctrl button, so i can hold side button on mouse+F1 to bind F1 to location. to do that i must have the program for my razer mouse to make that button on the mouse act as CTRL, is this allowed in big tournaments ? it is no macro by any means , i just replace the key to another button. Dont want to get used to something that is not allowed if i ever would be in a tournament  I don't think they would allow you to install the program to setup your mouse on tournaments, i presume that some kind of software is needed. On the issue of small hands. I don't really have long fingers myself but i use shift+f1 to save positions. Don't use ctrl and f1, its awkward for anyone. Unlike other things size of the hands doesn't really matter, you can practice any position and you will develop muscle memory, speed and strength eventually. Pro player puck comes to mind, from what i see on his stream he has very small hands but he has impressive mechanics. If you dont use tilde key or caps lock - there you have 2 positions very close even if you have only one finger on your hand ^_^.
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its allowed... pretty sure the rule is simply one action for one action. aka press '1' and it only hits '1' not 'ctrl+shift+1+etc. when I play I have 8 on scroll down and 9 on scroll up, easy for keeping observers on a hotkey. Almost positive it would be allowed.
but yeah hand size doesnt matter, after doing it for a while it will just become muscle memory.
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I have a question, at lans am I allowed to use the "macro keys" on the blackwidow keyboard? I don't make them into macros that do multiple things, I just want to use them as F1-F5 location hotkeys. This uses a razor program to rebind the keys on keyboard.
picture of 5 keys on left side of keyboard + Show Spoiler +
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I've been a diamond player and have felt like I've been stuck for the past 3 seasons or so. I made 4 hotkeys for my 4 bases about a month or so ago and have finally started to become used to using them. I'm now facing a lot of masters players on the ladder and winning a good amount.
Could be that I finally have just gotten better but I think the hotkeys are certainly a huge help.
I use Alt + b, alt + n, alt + m, alt + k to set the location and then I use Alt + Q, Alt + W, Alt + E, Alt + D respectively.
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I usually bind all my hatcheries on 4 and then continue to bind my queens on 5,6,7,8 etc. depending on how many expansions i have and use them instead of screen hotkeys to jump between bases. Do you think this is less effective than using screen hotkeys, and if yes, why?
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Just wanted to say that camera keys are the cornerstone of my mechanics. Everything I do, the way I play, is centered around them.
Don't hotkey queens - just inject using camera keys. Stop drops, take bases, place tech, move armies, nydus/attack, all using camera keys. Set rallies with camera keys.
But here's the real thing. A lot of players (myself included) find/found it hard to do anything past the 4 base macro cycle w/ injects a lot b/c it is such an APM sink to macro all that correctly. Camera keys shave off MINUTES from your play, not just seconds.
Your play can be so much faster/more precise that you can save 3 to 4 minutes in total game time that might of been used for monotonous actions like scrolling. 3/4 minutes more fast than before. That is a gamechanger.
It is so easy to retake a lost hatchery with camera keys, and so easier to prevent that hatch from going down in the first place.
And lastly - injects. Oh man. Since using these I have near perfect injects even into the lategame. Every game. If you can get in flow with camera keys and have a cycle going with them it is sooo much better than base cam or any other method.
Camera keys affect gameflow so much. As the OP said, it is literally like watching and playing a different game, it feels so smooth. You save so much time - there is no more awkwardness in moving around. Build orders are easier to execute while also multitasking army.
A lot of players look at camera keys like something neat to add ON TOP of their gameplay, when in reality, camera keys are the CORNERSTONE of your mechanics. Treat them like that - use them for everything you do, and you'll be much faster and more efficient.
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On August 14 2012 16:48 Qwyn wrote: Just wanted to say that camera keys are the cornerstone of my mechanics. Everything I do, the way I play, is centered around them.
Don't hotkey queens - just inject using camera keys. Stop drops, take bases, place tech, move armies, nydus/attack, all using camera keys. Set rallies with camera keys.
But here's the real thing. A lot of players (myself included) find/found it hard to do anything past the 4 base macro cycle w/ injects a lot b/c it is such an APM sink to macro all that correctly. Camera keys shave off MINUTES from your play, not just seconds.
Your play can be so much faster/more precise that you can save 3 to 4 minutes in total game time that might of been used for monotonous actions like scrolling. 3/4 minutes more fast than before. That is a gamechanger.
It is so easy to retake a lost hatchery with camera keys, and so easier to prevent that hatch from going down in the first place.
And lastly - injects. Oh man. Since using these I have near perfect injects even into the lategame. Every game. If you can get in flow with camera keys and have a cycle going with them it is sooo much better than base cam or any other method.
Camera keys affect gameflow so much. As the OP said, it is literally like watching and playing a different game, it feels so smooth. You save so much time - there is no more awkwardness in moving around. Build orders are easier to execute while also multitasking army.
A lot of players look at camera keys like something neat to add ON TOP of their gameplay, when in reality, camera keys are the CORNERSTONE of your mechanics. Treat them like that - use them for everything you do, and you'll be much faster and more efficient.
This. This. This. This. it's really unfortunate that people don't know HOW awesome they really are.. Camera hotkeys have improved my play tremendously, and most importantly, they've increased my enjoyment of the game by a ton!! Just do it if you're considering it!
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On August 14 2012 16:48 Qwyn wrote: Just wanted to say that camera keys are the cornerstone of my mechanics. Everything I do, the way I play, is centered around them.
Don't hotkey queens - just inject using camera keys. Stop drops, take bases, place tech, move armies, nydus/attack, all using camera keys. Set rallies with camera keys.
But here's the real thing. A lot of players (myself included) find/found it hard to do anything past the 4 base macro cycle w/ injects a lot b/c it is such an APM sink to macro all that correctly. Camera keys shave off MINUTES from your play, not just seconds.
Your play can be so much faster/more precise that you can save 3 to 4 minutes in total game time that might of been used for monotonous actions like scrolling. 3/4 minutes more fast than before. That is a gamechanger.
It is so easy to retake a lost hatchery with camera keys, and so easier to prevent that hatch from going down in the first place.
And lastly - injects. Oh man. Since using these I have near perfect injects even into the lategame. Every game. If you can get in flow with camera keys and have a cycle going with them it is sooo much better than base cam or any other method.
Camera keys affect gameflow so much. As the OP said, it is literally like watching and playing a different game, it feels so smooth. You save so much time - there is no more awkwardness in moving around. Build orders are easier to execute while also multitasking army.
A lot of players look at camera keys like something neat to add ON TOP of their gameplay, when in reality, camera keys are the CORNERSTONE of your mechanics. Treat them like that - use them for everything you do, and you'll be much faster and more efficient.
As someone who just started to use camera keys I agree with most of what you say, however I still hotkey my queens to 3 (habit) but camera keys help this too. Camera keys ARE essential imo now I use them, and I have my hatcheries on f1-4. After that I can't reach the others, but I have tried to use f5-f8 more, its just hard with my hand being as stiff as it is these days (I have a slight finger deforemity on my left index finger which makes movement kind of slow).
If you don't already....fucking do it
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United Kingdom20277 Posts
Play against the very easy computer a couple of times. Do not let yourself edge-scroll! Disable edge-scrolling in the options if you have to.
am i the only one that NEVER EVER edge scrolls? i used holding down mousewheel scrolling to bridge the gaps between screen hotkeys and minimap clicking, unlike edge scrolling, you can do it from anywhere on the screen, and it has no limit (you can pull across half the map in a fraction of a second if you want to)
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On August 14 2012 06:19 Pssh wrote: I usually bind all my hatcheries on 4 and then continue to bind my queens on 5,6,7,8 etc. depending on how many expansions i have and use them instead of screen hotkeys to jump between bases. Do you think this is less effective than using screen hotkeys, and if yes, why? The game IS going to get to a point where you need 4+ hotkeys to control your army.. and using camera hotkeys free's up a TON of hotkeys for such army control groups + upgrades + important tech buildings etc etc. Furthermore, it's just more efficient because instead of double tapping, which may not be consistent, it's just one tap inject, tap inject, tap inject etc..Plus it's much easier to get into the rhythm of it because it's just one click.
I'm not sure why but my injecting has improved DRAMATICALLY since i started using camera hotkeys. And you can use them for more than just injecting! It's just flat out BETTER than every other injecting method. And it's much more fun!!
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As a zerg, I set up all base cams (with the F# keys) at the start of the game (or as soon as I know where my opponent is on 4 player maps). For me, it helps me be more efficient with injects, building new bases (since my cam centers on the base, I can place the hatch corretly really fast), build new buildings (tech, gas, defence), maynarding, change worker rally point, worker counting. So far I havent used it for drop and harass defence though. Hopefully I'll get to it.
Although a lot of pros dont use it, from looking at their stream, I can tell that even they would be more efficient with cam keys.
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lengthy bump, but here's something cool
rebind space bar (or another key that is convenient for you) to center your current selection. this way you don't have to click on the portrait to center the base and then save the screen hotkey. fun stuff!
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Trying to implement camera hotkeys myself atm. Definitely disable scroll for a few AI games to ingrain camera hotkey use. Humans are creatures of habit, if you don't remove the option you will have to constantly fight the urge to use scroll and minimap. Ofc re-enable after :O
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On March 31 2013 07:28 Alejandrisha wrote: lengthy bump, but here's something cool
rebind space bar (or another key that is convenient for you) to center your current selection. this way you don't have to click on the portrait to center the base and then save the screen hotkey. fun stuff!
Can you not just eyeball it?
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On August 14 2012 17:44 gronnelg wrote: As a zerg, I set up all base cams (with the F# keys) at the start of the game (or as soon as I know where my opponent is on 4 player maps). For me, it helps me be more efficient with injects, building new bases (since my cam centers on the base, I can place the hatch corretly really fast), build new buildings (tech, gas, defence), maynarding, change worker rally point, worker counting. So far I havent used it for drop and harass defence though. Hopefully I'll get to it.
Although a lot of pros dont use it, from looking at their stream, I can tell that even they would be more efficient with cam keys.
I'm using the change base cam instead. It just cycles through all your bases really fast without having to press every single cam keybind. Using space bar for so just spam the space bar for all the injects. Can be used for all the races but not as consistent as it seems to be random which base is chosen when you press do it.
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On March 31 2013 07:28 Alejandrisha wrote: lengthy bump, but here's something cool
rebind space bar (or another key that is convenient for you) to center your current selection. this way you don't have to click on the portrait to center the base and then save the screen hotkey. fun stuff!
Ctrl+f centers the camera on the current selection, rather than clicking on the portrait ^_^
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I know WhiteRa does not use this. Every time you have to press an F key you have to reposition your left hand on your main hotkeys, this is too uncomfortable for me. Many pros have so fast and accurate hands that they don't rebind some awkward hotkeys and just use standard ones. So this is not a problem for them.
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Been doing this since I bought Starcraft last September, breaking Masters . [: It'll really help a bunch of people, especially the Zergs (larva injects). I know it helped me a lot. >:D
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Yeah, I don't use mine as zerg. for larvae injects, I just have my back button on my mouse set to cycle through my bases. Select my queens, back-v-click, back-v-click, back-v-click. But the post about creep tumors and using camera keys to set to where they've last spawned seems intriguing.
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On April 30 2013 04:35 mantequilla wrote: I know WhiteRa does not use this. Every time you have to press an F key you have to reposition your left hand on your main hotkeys, this is too uncomfortable for me. Many pros have so fast and accurate hands that they don't rebind some awkward hotkeys and just use standard ones. So this is not a problem for them.
If you're not comfortable reaching the F keys reliably you can rebind them. I currently have them bound to mouse buttons, so they are not even a reach away
On April 28 2013 19:39 Hyak wrote:Show nested quote +On March 31 2013 07:28 Alejandrisha wrote: lengthy bump, but here's something cool
rebind space bar (or another key that is convenient for you) to center your current selection. this way you don't have to click on the portrait to center the base and then save the screen hotkey. fun stuff! Can you not just eyeball it?
I always eyeball it at the start of the game, but once you put a nexus there it's nice for the camera not to jump a few inches between hitting your screen hotkey and double tapping your nexus hotkey
edit: with some bases, you might actually want to have it off centered. for instance, if you have a big natural like akilon, your natural screen hotkey cam might not cover the ramp. totally up to preference, though.
On April 29 2013 13:50 Nox_ wrote:Show nested quote +On August 14 2012 17:44 gronnelg wrote: As a zerg, I set up all base cams (with the F# keys) at the start of the game (or as soon as I know where my opponent is on 4 player maps). For me, it helps me be more efficient with injects, building new bases (since my cam centers on the base, I can place the hatch corretly really fast), build new buildings (tech, gas, defence), maynarding, change worker rally point, worker counting. So far I havent used it for drop and harass defence though. Hopefully I'll get to it.
Although a lot of pros dont use it, from looking at their stream, I can tell that even they would be more efficient with cam keys.
I'm using the change base cam instead. It just cycles through all your bases really fast without having to press every single cam keybind. Using space bar for so just spam the space bar for all the injects. Can be used for all the races but not as consistent as it seems to be random which base is chosen when you press do it.
I warn against using base cam method. you don't have control over where your camera goes as it is just random. while you can bounce from a fight to a base to make buildings like you can with screen hotkeys, assigning unique screen hotkeys for each location is more efficient.
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there are people who still dont use camera hotkeys?
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I don't understand how screenhotkey it's good for z ... we never producre hatch 1 by 1 ... and when we are attacked .. u click on the mini map .. explain to me plz
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On May 01 2013 05:36 genzzz wrote: I don't understand how screenhotkey it's good for z ... we never producre hatch 1 by 1 ... and when we are attacked .. u click on the mini map .. explain to me plz maybe read the op. it can actually be beneficial to produce from individual hatcheries to drone specific mineral lines and gases, instead of having larva from your 3rd turn into drones then rally to the main/nat and vice versa
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On May 01 2013 05:36 genzzz wrote: I don't understand how screenhotkey it's good for z ... we never producre hatch 1 by 1 ... and when we are attacked .. u click on the mini map .. explain to me plz
Inject. This is how most pros inject. Once you have like 5-6 bases its easier to press f1 click v f2 click v etcetc than to find your queens. Also, if you hotkey your queens/hatch, those can die, camera locations are always there so if terran drops you it wont mess up your injects because u wont need to constantly rebind anything.
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u really think f1 is easy to check ? it's so far from finger man ... and i have big hand
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United Kingdom20277 Posts
On March 31 2013 07:28 Alejandrisha wrote: lengthy bump, but here's something cool
rebind space bar (or another key that is convenient for you) to center your current selection. this way you don't have to click on the portrait to center the base and then save the screen hotkey. fun stuff!
Oh, i read this before and rebound space bar to center on current hotkey selection.. but not for this. I misunderstood, guess i didn't think about this specifically?
I always just double tapped my nexus hotkey to center camera on whatever nexus i put down.
The spacebar to center camera on current selection is GREAT though - it gives you much finer control over the game camera, and extends the mechanical dominance of using a dpi most people would consider low (because they require overly high dpi due to inefficient mechanics)
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On May 01 2013 18:06 genzzz wrote: u really think f1 is easy to check ? it's so far from finger man ... and i have big hand When learned it's very easy.
btw
My personal setup: I set my positions using alt to center around a selection(CC's). I set the camera hotkeys using ctrl+(q,w,e,a,s,d,f) and g And I recall using F(1,2,3,4,5,6,7) and space. I use G and space for rallies/early game walling.
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I just can't play with no screen hotkeys, don't know how people don't use it. F1,F2,F3... are hard to reach? rofl stupid excuse
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Well there are some keyboards that have the F-keys placed quite far from the numbers row. Lucky I don't have that.
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There is no need to use these keys as Terran in my opinion. by tapping my cc group, i go to my newest base to drop mules there. by tapping my barracks or my factory group i go to the place where i add new structures.
to defend drops or warpins will have to see to a location i hadnt had in mind when i set a camera location, so this will never help. maybe you could pull your workers faster, but i am fast enough i think. moreover, you have to make so many actions via minimap that you are fast enough when something unexpected happens.
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On May 01 2013 21:02 graNite wrote: There is no need to use these keys as Terran in my opinion. by tapping my cc group, i go to my newest base to drop mules there. by tapping my barracks or my factory group i go to the place where i add new structures.
to defend drops or warpins will have to see to a location i hadnt had in mind when i set a camera location, so this will never help. maybe you could pull your workers faster, but i am fast enough i think. moreover, you have to make so many actions via minimap that you are fast enough when something unexpected happens. You make good points, but I still think camera keys will give you a slight edge. I'm not in the habit of using them myself, but I think it could be worth it for time saved just from for example, being able to send workers from the main and natural to the third. If you watch people do that, it is so much faster than not using camera hotkeys.
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On May 01 2013 21:02 graNite wrote: There is no need to use these keys as Terran in my opinion. by tapping my cc group, i go to my newest base to drop mules there. by tapping my barracks or my factory group i go to the place where i add new structures.
to defend drops or warpins will have to see to a location i hadnt had in mind when i set a camera location, so this will never help. maybe you could pull your workers faster, but i am fast enough i think. moreover, you have to make so many actions via minimap that you are fast enough when something unexpected happens. You waste motion constantly clicking on the minimap. And if you double-tap your CGs, you're also wasting time instead of one click. There's a reason every single Terran pro uses camera hotkeys, go look at Byuns stream sometime.
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On May 01 2013 22:24 Whatson wrote:Show nested quote +On May 01 2013 21:02 graNite wrote: There is no need to use these keys as Terran in my opinion. by tapping my cc group, i go to my newest base to drop mules there. by tapping my barracks or my factory group i go to the place where i add new structures.
to defend drops or warpins will have to see to a location i hadnt had in mind when i set a camera location, so this will never help. maybe you could pull your workers faster, but i am fast enough i think. moreover, you have to make so many actions via minimap that you are fast enough when something unexpected happens. You waste motion constantly clicking on the minimap. And if you double-tap your CGs, you're also wasting time instead of one click. There's a reason every single Terran pro uses camera hotkeys, go look at Byuns stream sometime.
Indeed these seconds end up being minutes. Sorry but not using camera keys is just inefficient imho. And yh my main is Terran.
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On May 01 2013 22:24 Whatson wrote:Show nested quote +On May 01 2013 21:02 graNite wrote: There is no need to use these keys as Terran in my opinion. by tapping my cc group, i go to my newest base to drop mules there. by tapping my barracks or my factory group i go to the place where i add new structures.
to defend drops or warpins will have to see to a location i hadnt had in mind when i set a camera location, so this will never help. maybe you could pull your workers faster, but i am fast enough i think. moreover, you have to make so many actions via minimap that you are fast enough when something unexpected happens. You waste motion constantly clicking on the minimap. And if you double-tap your CGs, you're also wasting time instead of one click. There's a reason every single Terran pro uses camera hotkeys, go look at Byuns stream sometime.
That is no argument. I could also say you waste motion by moving your hand. I like to keep my hand exactly where it is so i just need to move my fingers, not my hand. For me, it is faster that way, I tried it. There are also pros who use the standard layout with every hotkey spread across the keyboard, do you think you can refer to them, too? A pro player uses screen hotkeys, so everybody should do it? Should everybody use a ruler to set up his keyboard perfectly like Flash?
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On May 01 2013 22:36 graNite wrote:Show nested quote +On May 01 2013 22:24 Whatson wrote:On May 01 2013 21:02 graNite wrote: There is no need to use these keys as Terran in my opinion. by tapping my cc group, i go to my newest base to drop mules there. by tapping my barracks or my factory group i go to the place where i add new structures.
to defend drops or warpins will have to see to a location i hadnt had in mind when i set a camera location, so this will never help. maybe you could pull your workers faster, but i am fast enough i think. moreover, you have to make so many actions via minimap that you are fast enough when something unexpected happens. You waste motion constantly clicking on the minimap. And if you double-tap your CGs, you're also wasting time instead of one click. There's a reason every single Terran pro uses camera hotkeys, go look at Byuns stream sometime. That is no argument. I could also say you waste motion by moving your hand. I like to keep my hand exactly where it is so i just need to move my fingers, not my hand. For me, it is faster that way, I tried it. There are also pros who use the standard layout with every hotkey spread across the keyboard, do you think you can refer to them, too? A pro player uses screen hotkeys, so everybody should do it? Should everybody use a ruler to set up his keyboard perfectly like Flash?
No, the argument is that we camera key users are faster in switching screens. It's a fact. If you want to double tap, plz continue.
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On May 01 2013 22:36 graNite wrote:Show nested quote +On May 01 2013 22:24 Whatson wrote:On May 01 2013 21:02 graNite wrote: There is no need to use these keys as Terran in my opinion. by tapping my cc group, i go to my newest base to drop mules there. by tapping my barracks or my factory group i go to the place where i add new structures.
to defend drops or warpins will have to see to a location i hadnt had in mind when i set a camera location, so this will never help. maybe you could pull your workers faster, but i am fast enough i think. moreover, you have to make so many actions via minimap that you are fast enough when something unexpected happens. You waste motion constantly clicking on the minimap. And if you double-tap your CGs, you're also wasting time instead of one click. There's a reason every single Terran pro uses camera hotkeys, go look at Byuns stream sometime. That is no argument. I could also say you waste motion by moving your hand. I like to keep my hand exactly where it is so i just need to move my fingers, not my hand. For me, it is faster that way, I tried it. There are also pros who use the standard layout with every hotkey spread across the keyboard, do you think you can refer to them, too? A pro player uses screen hotkeys, so everybody should do it? Should everybody use a ruler to set up his keyboard perfectly like Flash? Well if you have small hands, its probably a different matter. For me, the F keys are super easy to reach, so of course I would use them.
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This is one of the best ways to improve your mechanics. Almost all pros are using camera hotkeys now. Don't play another game without camera hotkeys!
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My mechanics became worlds better after truly learning screen hotkeys. My multi-tasking shot through the roof, my APM improved vastly, I responded to drops better, I got supply blocked less, I teched up more efficiently. To be simple; screen hotkeys will improve nearly every aspect of macro. It allows you to be in more places at once. Currently, to be simple, I just put base 1 on F1, base 2 on F2, base 3 on F3, etc... The only time I alter this order is when I am one-basing, in which case I put main base on F1, my defensive choke on F2, and his defensive choke on F3. What I really need to learn to do is to alter my screen bindings when I play, for example the proxy pylon binding that I've seen some players mention. I could just put that on F8, then bind the recall to a mouse button or something that would be pretty slick.
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yeah im still learning how to use them. im in my 10th month practicing with them but i still dont use them consistently. over all they are starting to kick in but its a long and painful process that might not be worth it to learn if you already have a down and hard habit built in.
course i didnt realize how long it was going to take me to relearn the keys... maybe im just a slow learner.
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After reading some of these posts I'm glad that within the first few months of me trying SC2 my friend told me to switch to dark grid and I even further customized all my hotkeys from there. for camera set locations i use
ctrl + q/w/e/a/s/d/f
and to jump to those locations alt + q/w/e/a/s/d/f
in addition to these hotkeys i use the ` to center my camera location on the main building *this is more important for z as it makes injecting easier to click quickly
I set these before every game for at least 4 bases by going to the location and using middle mouse click+drag to position more finely
thats about as simple as you can get it because as anyone can tell you can hold ctrl or alt and roll the other hotkeys quite fast and my hand never leaves the homerow area. I cant imagine playing without it now, as a former zerg the inject cycle was as simple as rolling my fingers while clicking hatches, and drop harrass is easy to react to or placing new expansions.
Good luck to learners it will be worth it in the end!
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On April 30 2013 21:22 Alejandrisha wrote: If you're not comfortable reaching the F keys reliably you can rebind them. I currently have them bound to mouse buttons, so they are not even a reach away That’s dangerous if you’re using Fingertip Grip, because in that case you need your thumb to stabilize your mouse. Try clicking your sidebuttons without your mouse moving …
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On May 01 2013 18:06 genzzz wrote: u really think f1 is easy to check ? it's so far from finger man ... and i have big hand
I felt this way pretty much all throughout wol too, as my hands are medium sized, and my pinky won't stretch to set those keybinds comfortably. What I actually did to fix this though was use the bottom part of my palm to hold crt down while I set my camera hotkeys on f1, f2, f3 etc. Takes an hour or so, but eventually you can start setting up your camera keys at the start in seconds.
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So we can use mouse button to have extra hotkeys at easy reach,
what about scroll ? Usually scroll moves your camera closer to or farther from the ground.
did anyone tried to use scroll-up and scroll-down as extra keys for camera ?
Would not it be nice if we could scroll through our cameras placement ?
I am still learning to use the camera hotkeys but from my point of view right now it seems like an interesting idea
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I play zerg, I don't use cam keys because my queens act as cam keys in a sense since I double tap the queen.
late game if I lose a queen it can slow it down a little but I also feel that having the queens hot keyed makes other things easier like moving the queens to a location without moving screen,
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On August 14 2012 17:00 RiSkysc2 wrote:Show nested quote +On August 14 2012 06:19 Pssh wrote: I usually bind all my hatcheries on 4 and then continue to bind my queens on 5,6,7,8 etc. depending on how many expansions i have and use them instead of screen hotkeys to jump between bases. Do you think this is less effective than using screen hotkeys, and if yes, why? The game IS going to get to a point where you need 4+ hotkeys to control your army.. and using camera hotkeys free's up a TON of hotkeys for such army control groups + upgrades + important tech buildings etc etc. Furthermore, it's just more efficient because instead of double tapping, which may not be consistent, it's just one tap inject, tap inject, tap inject etc..Plus it's much easier to get into the rhythm of it because it's just one click. I'm not sure why but my injecting has improved DRAMATICALLY since i started using camera hotkeys. And you can use them for more than just injecting! It's just flat out BETTER than every other injecting method. And it's much more fun!! That's not the only reason, you can't use a ctrl group to mimick a screen hotkey because if you need to change your camera without changing your unit selection(like selecting a bunch of lings that you plan to use to defend a drop) you will be unable to do this. To defend drops people like me will box a small group of units off their army or rally or w/e and then hit the appropriate screen hotkey for the base that is about to be dropped and then attack move that small group into that base. The only way to do this with using queens or a building as your "screen hotkey" is by selecting that small group of units then clicking the minimap in the location you want to send them which is inefficient or by going to the location and then attack moving your whole fucking army(stupid thing to do, don't do this)
Edit regarding f-key distance: It's worth mentioning for those complaining about your inability to reach the fkeys, there are a few tenkeyless keyboard models that have the fkeys nudged a bit further down to the number keys than normal like the filco majestouch or cmstorms quickfire rapid series, and the razer blackwidow tournament. I think this may be a standard feature for most tenkeyless mechanicals. One thing to note is the fkeys on the standard blackwidow are actually standard space from the number keys and then shifted one whole keyspace to the right which is just fucking silly. So it really depends on what keyboard you have but as long as it's a regular not fucked up layout it should be fine. Just don't have your hand in a retarded position like wrist resting on the desk the entire game, this is starcraft you're gonna have to learn how to move your hand.
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im not sure how anyone plays terran without screen hotkeys
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@DanLee some pros rest their wrist on the desk, some don't.
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i find clicking the minimap alot easier, more accurate too
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On May 04 2013 20:51 Gtoad wrote:Show nested quote +On May 01 2013 18:06 genzzz wrote: u really think f1 is easy to check ? it's so far from finger man ... and i have big hand I felt this way pretty much all throughout wol too, as my hands are medium sized, and my pinky won't stretch to set those keybinds comfortably. What I actually did to fix this though was use the bottom part of my palm to hold crt down while I set my camera hotkeys on f1, f2, f3 etc. Takes an hour or so, but eventually you can start setting up your camera keys at the start in seconds.
Ability to reach any key on the keyboard comfortably is a matter of practice.
I have a question for the contributors in this thread:
How many camera keys are you using? I'm currently using 4, and contemplating increasing this figure to 6..
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On May 05 2013 03:05 Kontys wrote:Show nested quote +On May 04 2013 20:51 Gtoad wrote:On May 01 2013 18:06 genzzz wrote: u really think f1 is easy to check ? it's so far from finger man ... and i have big hand I felt this way pretty much all throughout wol too, as my hands are medium sized, and my pinky won't stretch to set those keybinds comfortably. What I actually did to fix this though was use the bottom part of my palm to hold crt down while I set my camera hotkeys on f1, f2, f3 etc. Takes an hour or so, but eventually you can start setting up your camera keys at the start in seconds. Ability to reach any key on the keyboard comfortably is a matter of practice. I have a question for the contributors in this thread: How many camera keys are you using? I'm currently using 4, and contemplating increasing this figure to 6..
i'm using 4 for bases and 1 for pylons. I don't think I need any more than this, as I usually replace my nat or third hotkey with my 5th/6th bases and never really need to have every single base on a cam hotkey at that point.
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On May 05 2013 03:05 Kontys wrote:Show nested quote +On May 04 2013 20:51 Gtoad wrote:On May 01 2013 18:06 genzzz wrote: u really think f1 is easy to check ? it's so far from finger man ... and i have big hand I felt this way pretty much all throughout wol too, as my hands are medium sized, and my pinky won't stretch to set those keybinds comfortably. What I actually did to fix this though was use the bottom part of my palm to hold crt down while I set my camera hotkeys on f1, f2, f3 etc. Takes an hour or so, but eventually you can start setting up your camera keys at the start in seconds. Ability to reach any key on the keyboard comfortably is a matter of practice. I have a question for the contributors in this thread: How many camera keys are you using? I'm currently using 4, and contemplating increasing this figure to 6..
No matter how much you practice, it will be physically impossible to be able to hit left crt + f5~f8. Can't.practice something your body physically isn't able to do..U_
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On May 01 2013 22:38 PanzerElite wrote:Show nested quote +On May 01 2013 22:36 graNite wrote:On May 01 2013 22:24 Whatson wrote:On May 01 2013 21:02 graNite wrote: There is no need to use these keys as Terran in my opinion. by tapping my cc group, i go to my newest base to drop mules there. by tapping my barracks or my factory group i go to the place where i add new structures.
to defend drops or warpins will have to see to a location i hadnt had in mind when i set a camera location, so this will never help. maybe you could pull your workers faster, but i am fast enough i think. moreover, you have to make so many actions via minimap that you are fast enough when something unexpected happens. You waste motion constantly clicking on the minimap. And if you double-tap your CGs, you're also wasting time instead of one click. There's a reason every single Terran pro uses camera hotkeys, go look at Byuns stream sometime. That is no argument. I could also say you waste motion by moving your hand. I like to keep my hand exactly where it is so i just need to move my fingers, not my hand. For me, it is faster that way, I tried it. There are also pros who use the standard layout with every hotkey spread across the keyboard, do you think you can refer to them, too? A pro player uses screen hotkeys, so everybody should do it? Should everybody use a ruler to set up his keyboard perfectly like Flash? No, the argument is that we camera key users are faster in switching screens. It's a fact. If you want to double tap, plz continue.
I use them as Terran, I also use select all army hotkey on occasion. I'm a scrub? 
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On May 01 2013 17:50 phodacbiet wrote:Show nested quote +On May 01 2013 05:36 genzzz wrote: I don't understand how screenhotkey it's good for z ... we never producre hatch 1 by 1 ... and when we are attacked .. u click on the mini map .. explain to me plz Inject. This is how most pros inject. Once you have like 5-6 bases its easier to press f1 click v f2 click v etcetc than to find your queens. Also, if you hotkey your queens/hatch, those can die, camera locations are always there so if terran drops you it wont mess up your injects because u wont need to constantly rebind anything.
Yeah, I still stand by my cycle-bases method. Cycle bases tethered to the back button on my mouse - select all queens - cycle - v - click - cycle - v- click. It's ridiculously fast.
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anyone who says they dont need camera binds, hasn't learned to use camera binds
i still cycle my bases for injects using tab method and everything but lately, unless im microing, i find i just inject using base cameras anyway.
camera binds are sick for everything, including producing certain units from certain hatcheries quickly, responding to drops/harass quickly, building static defense quickly, and taking new bases quickly.
as protoss I like binding tab to my main production so I can quickly chrono and build, and Q to my proxy pylon so I can quickly warpin while microing.
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I recently started using camera hotkeys, and I am not sure why i waited to long to use them. They are awesome!
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