• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:51
CET 01:51
KST 09:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Rollback Netcode in Brood War SC4ALL: II Venue Change Announcement! Ziemie's Starcraft 1 Prequel Campaign 🇺🇦 Ukrainian StarCraft:BroodWar community reborn
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14902 users

Forge fast expand vs terran - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
lifeangelus
Profile Joined September 2010
51 Posts
April 16 2012 00:17 GMT
#21
I didnt mean the forge FE was just for upgrades I just meant there very helpful. I see the quick third in most game is only taken if the terran does. The whole build relys on good scouting just like most good builds do.
pavement ist rad
Profile Joined January 2007
United States226 Posts
April 16 2012 00:25 GMT
#22
I don't understand why you need the forge. If Terran expands, then Protoss FE is super safe and canons would be a waste of money.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
April 16 2012 00:55 GMT
#23
I'm still pretty sure a 1 base hellion marine elevator play will 100% win vs this. Or even marauder hellion. Its only good vs gasless i think.
Inquisitor1323
Profile Joined March 2012
370 Posts
April 16 2012 01:11 GMT
#24
If terran scouts it in time before he commits to gasless FE you are screwed. The only way ive seen it pulled off is when you build like 5 cannons to hold off MM agression and then the T can just get a fast third. Against gasless 1rax FE would be somewhat good though
Inquisitor1323
Profile Joined March 2012
370 Posts
April 16 2012 01:12 GMT
#25
Oh wait I forgot just GET A REAPER HAHAHAHAHAHAHAHAHA!!
Carbonthief
Profile Joined October 2010
United States289 Posts
April 16 2012 01:14 GMT
#26
On April 16 2012 07:43 Genome852 wrote:
What if the T just gets a reaper?

And wouldn't it be much harder to deal with the 9-10 minute attack with 2 medivacs since your gateways are delayed?


Reaper rushes probably would be a pain to deal with since your cyber is delayed, but probably not autolose with good probe micro. 9-10 minute timing attacks however shouldn't be a problem. In general you want to finish your 2 base economy, and then start your 2 base production. FFE doesn't slow down 2 base production, only 1 base production. You get your gateway production started faster, actually, if you're allowed to play greedier earlier on. So the window for punishing this would have to be earlier than that.
Carbonthief
Profile Joined October 2010
United States289 Posts
April 16 2012 01:17 GMT
#27
On April 16 2012 09:25 pavement ist rad wrote:
I don't understand why you need the forge. If Terran expands, then Protoss FE is super safe and canons would be a waste of money.


Well I would assume the cannon is just to deny scouting, not to be safe. The fast forge also allows you to start upgrades right away, which could lead to a faster +2 timing attack, or a faster +1 pressure.
Swift118
Profile Joined January 2012
United Kingdom335 Posts
Last Edited: 2012-04-16 01:33:18
April 16 2012 01:22 GMT
#28
I should imagine 2 rax reaper would completely destroy or do good damage, at worst force the toss to make cannons all over the shop. If the Terran open gasless I suppose this build will work pretty fine, then again is it worth the risk? On 2 player maps at least you could scout in time and adjust accordingly.
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
April 16 2012 01:54 GMT
#29
4 rax scv allin that is the reason that is the CASE :D No rly this is only thing i can think off. Quick upgrades are also nice and that quick third is reasonable if you scout terran responding by quick third. I mean you can say you could defend that with quick double gates and what not but it is still the risk to take. Forge just makes sure the risks are lower than with gateway after nexus and makes up for itself nicely with those quicker upgrades and stronger 2 base econ later on
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
digmouse
Profile Blog Joined November 2010
China6333 Posts
April 16 2012 02:33 GMT
#30
Does the position of Forge/Gate matter?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Whitewing
Profile Joined October 2010
United States7483 Posts
April 16 2012 02:34 GMT
#31
On April 16 2012 07:43 Genome852 wrote:
What if the T just gets a reaper?

And wouldn't it be much harder to deal with the 9-10 minute attack with 2 medivacs since your gateways are delayed?


If terran is opening reaper already then that kind of kills this pretty hard. If Terran decides to go reaper after scouting you, you can probably get a stalker out to deal with it without taking too much damage, maybe a probe loss or two.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
GuoJing
Profile Joined July 2011
France30 Posts
Last Edited: 2012-04-17 12:49:04
April 17 2012 12:48 GMT
#32
i saw the games where oz did this build but i don't remember when he scouted, if he did. a 12 or 15 (depending on maps) scout will probably not kill the BO Here is the core BO i saw :
9 pylon
3 CB
17 nexus
17 forge (oz hides this forge with the first pylon being on a corner of his base)
18 pylon at natural ( so that you can build a canon at top of the ramp)
18 gate
19 canon (except if you scouted cc first maybe ?)
20 double gas
24 core
25 zealot

adjust your CB depending on what you scouted or if you want to be greedy or not.

main things in order (in case you scout there will be no aggression i guess) :
+1 armor
WG
stalker, sentry
+ 2 gates
nexus @ third base
Robo
+1 attack (@60% +1 : twilight council)
more gates etc. choose your tech path etc.

vBr
Profile Joined July 2011
Sweden193 Posts
April 17 2012 13:54 GMT
#33
It is a cool build, but loses to reaper which is standard enough. also it was autoloss to 1/1/1 for me which was a big letdown.. its a build I might pull out in a tourney but doubt I'll ever use it ladder
Nihonjin
Profile Joined October 2011
66 Posts
April 17 2012 14:24 GMT
#34
Hero did this against alive yesterday. I think he went nexus-gate-forge. With one cannon and got zealots out. Holded off proxy 2 rax which was not scouted but hero had a hint it was. He git 2nd cannon after the bunker rush It was amazing seeing how close of a game it was. Alive trying to all in over and over and kept failing.
RandomAccount#216215
Profile Joined September 2011
76 Posts
April 17 2012 17:39 GMT
#35
--- Nuked ---
tar
Profile Joined October 2010
Germany991 Posts
Last Edited: 2012-04-17 19:46:39
April 17 2012 19:44 GMT
#36
On April 18 2012 02:39 isrtor2 wrote:
FFE against terran...im tired of bad discussions. The reason is that a reaper will reach your base before you can have a stalker out and deny mining or kill probes for long enough to make the FE not worth / will outright lose you the game. The fact that you might(if your opponent doesnt multitask well) trap the reaper with probes is true but quite bad to say the least. How will you deal with fast banshee? helion drop? and more... the fact that the cannons delay your gateways and other core infrastructure means that holding anything but a frontal(on the ramp) mm attack into your cannon will be even more difficult.

Sure this build could work against some builds, the terran may scout late / prehaps will be going for some FE build that will not allow him to get reapers/banshees/drops/tanks fast enough but as MC likes to say: " this is not a poker game", we need builds that can deal with most builds that could come out of our opponet.




You might consider stop infusing a valid discussion with bad arguments then

Fast banshee is not gonna kill you since u can either add cannons to ur mineral line or get a fast robo when u scout a terran not expanding gasless. Just saw a game today (code A i think, gotta check the vods once I am back home) where exactly that scenario happened and detection was out in time (even though the toss screwed up - his army being out of position).
As to the other points u come up with: the boost in economey u get by expanding that early will give the possibility to hold any push that tries to circumvent ur cannons, since those attacks come late enough to let ur FE pay off ( they gotta wait for medivac/banshee-tech finishing).
With regard to the reaper expand: There are always build orders that put u behind against certain builds, this one however seems to be a relatively save way to open nexus first (Hero defended a 2 rax from alive with this opener at MCSL). And u can minimize the damage from reapers with good micro and might end up even with the later expanding Terran.

There are different builds, this is a very save macro opener for certain maps, no need for u to talk down on the whole discussion just because you have concerns...
whoever I pick for my anti team turns gosu
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2012-04-17 19:52:44
April 17 2012 19:51 GMT
#37
I think the Korean metagame involves a lot of mindgame regarding gasless openings from Terran (expand? or multirax play?). I just saw Hero use the Nexus first into gate + forge against aLive, and aLive had gone gasless but coincidentally enough for a second rax proxied in the middle of Metropolis. He pulled SCVs with his marine attack, but HerO defended with 1 cannon, 1 zealot and 6-7 Probes without losing a single unit and with aLive losing 5 SCVs.

The build looks fairly economical while granting some extra safety against "tricky gasless multirax" play. If you play on ladder and you don't encounter much of that, I suggest you just don't do this build at all and go for usual nexus into double gates or even 1 gate FE.

Edit: The game was Hero vs aLive, TL vs fnatic, MCSL (currently broadcasting)
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
April 17 2012 19:53 GMT
#38
Zealots have 1 base armor, +2 armor ugprade under guardian shield and marines do 1 damage instead of 6, marauders (already bad against zeals) do 5 damage instead of 10. Free win if you can get any decent engage with 2 armor before he gets attack upgrades.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Aerohank
Profile Joined April 2012
12 Posts
April 17 2012 20:15 GMT
#39
I have faced a protoss doing a FFE only once in all my games. He died because of 1 reaper.
Hiea
Profile Joined March 2012
Denmark1538 Posts
April 17 2012 20:29 GMT
#40
This build is basicly a safe nexus first vs 2rax + scv pull, which if you don't have the cannon, you lose your Nexus, get worlds behind and die, or, the terran bunkers your main, kills your pylons powering gateways, and kill you right then and there.

With the cannon your much safer vs 2rax than a standard nexus first.

A reaper will do damage yes, but if you get such an early reaper, the chances are your expansion is delayed aswell, so its probably gonna end up about even or abit in his favor unless he messes up his control.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
09:00
FSL season 12 opener: HM vs ST
Freeedom72
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 35
StarCraft: Brood War
Britney 6617
ProTech8
Dota 2
PGG 181
League of Legends
Doublelift4763
JimRising 766
Counter-Strike
jkaem63
taco 23
Other Games
gofns14141
summit1g8587
Day[9].tv541
shahzam391
PiGStarcraft326
C9.Mang0286
XaKoH 283
syndereN173
Maynarde79
Fuzer 59
NeuroSwarm54
ViBE53
PPMD21
KnowMe19
JuggernautJason3
Organizations
Other Games
gamesdonequick517
Counter-Strike
PGL80
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 88
• RyuSc2 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3450
• Jankos3219
• Scarra789
Other Games
• imaqtpie582
• Day9tv541
• Shiphtur162
Upcoming Events
IntoTheTV X SOOP
10h 9m
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
16h 9m
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
18h 9m
IntoTheTV X SOOP
1d 10h
IPSL
1d 16h
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 22h
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
4 days
[ Show More ]
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.