• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:16
CEST 10:16
KST 17:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!14Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4349 users

Forge fast expand vs terran - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
lifeangelus
Profile Joined September 2010
51 Posts
April 16 2012 00:17 GMT
#21
I didnt mean the forge FE was just for upgrades I just meant there very helpful. I see the quick third in most game is only taken if the terran does. The whole build relys on good scouting just like most good builds do.
pavement ist rad
Profile Joined January 2007
United States226 Posts
April 16 2012 00:25 GMT
#22
I don't understand why you need the forge. If Terran expands, then Protoss FE is super safe and canons would be a waste of money.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
April 16 2012 00:55 GMT
#23
I'm still pretty sure a 1 base hellion marine elevator play will 100% win vs this. Or even marauder hellion. Its only good vs gasless i think.
Inquisitor1323
Profile Joined March 2012
370 Posts
April 16 2012 01:11 GMT
#24
If terran scouts it in time before he commits to gasless FE you are screwed. The only way ive seen it pulled off is when you build like 5 cannons to hold off MM agression and then the T can just get a fast third. Against gasless 1rax FE would be somewhat good though
Inquisitor1323
Profile Joined March 2012
370 Posts
April 16 2012 01:12 GMT
#25
Oh wait I forgot just GET A REAPER HAHAHAHAHAHAHAHAHA!!
Carbonthief
Profile Joined October 2010
United States289 Posts
April 16 2012 01:14 GMT
#26
On April 16 2012 07:43 Genome852 wrote:
What if the T just gets a reaper?

And wouldn't it be much harder to deal with the 9-10 minute attack with 2 medivacs since your gateways are delayed?


Reaper rushes probably would be a pain to deal with since your cyber is delayed, but probably not autolose with good probe micro. 9-10 minute timing attacks however shouldn't be a problem. In general you want to finish your 2 base economy, and then start your 2 base production. FFE doesn't slow down 2 base production, only 1 base production. You get your gateway production started faster, actually, if you're allowed to play greedier earlier on. So the window for punishing this would have to be earlier than that.
Carbonthief
Profile Joined October 2010
United States289 Posts
April 16 2012 01:17 GMT
#27
On April 16 2012 09:25 pavement ist rad wrote:
I don't understand why you need the forge. If Terran expands, then Protoss FE is super safe and canons would be a waste of money.


Well I would assume the cannon is just to deny scouting, not to be safe. The fast forge also allows you to start upgrades right away, which could lead to a faster +2 timing attack, or a faster +1 pressure.
Swift118
Profile Joined January 2012
United Kingdom335 Posts
Last Edited: 2012-04-16 01:33:18
April 16 2012 01:22 GMT
#28
I should imagine 2 rax reaper would completely destroy or do good damage, at worst force the toss to make cannons all over the shop. If the Terran open gasless I suppose this build will work pretty fine, then again is it worth the risk? On 2 player maps at least you could scout in time and adjust accordingly.
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
April 16 2012 01:54 GMT
#29
4 rax scv allin that is the reason that is the CASE :D No rly this is only thing i can think off. Quick upgrades are also nice and that quick third is reasonable if you scout terran responding by quick third. I mean you can say you could defend that with quick double gates and what not but it is still the risk to take. Forge just makes sure the risks are lower than with gateway after nexus and makes up for itself nicely with those quicker upgrades and stronger 2 base econ later on
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
digmouse
Profile Blog Joined November 2010
China6331 Posts
April 16 2012 02:33 GMT
#30
Does the position of Forge/Gate matter?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Whitewing
Profile Joined October 2010
United States7483 Posts
April 16 2012 02:34 GMT
#31
On April 16 2012 07:43 Genome852 wrote:
What if the T just gets a reaper?

And wouldn't it be much harder to deal with the 9-10 minute attack with 2 medivacs since your gateways are delayed?


If terran is opening reaper already then that kind of kills this pretty hard. If Terran decides to go reaper after scouting you, you can probably get a stalker out to deal with it without taking too much damage, maybe a probe loss or two.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
GuoJing
Profile Joined July 2011
France30 Posts
Last Edited: 2012-04-17 12:49:04
April 17 2012 12:48 GMT
#32
i saw the games where oz did this build but i don't remember when he scouted, if he did. a 12 or 15 (depending on maps) scout will probably not kill the BO Here is the core BO i saw :
9 pylon
3 CB
17 nexus
17 forge (oz hides this forge with the first pylon being on a corner of his base)
18 pylon at natural ( so that you can build a canon at top of the ramp)
18 gate
19 canon (except if you scouted cc first maybe ?)
20 double gas
24 core
25 zealot

adjust your CB depending on what you scouted or if you want to be greedy or not.

main things in order (in case you scout there will be no aggression i guess) :
+1 armor
WG
stalker, sentry
+ 2 gates
nexus @ third base
Robo
+1 attack (@60% +1 : twilight council)
more gates etc. choose your tech path etc.

vBr
Profile Joined July 2011
Sweden193 Posts
April 17 2012 13:54 GMT
#33
It is a cool build, but loses to reaper which is standard enough. also it was autoloss to 1/1/1 for me which was a big letdown.. its a build I might pull out in a tourney but doubt I'll ever use it ladder
Nihonjin
Profile Joined October 2011
66 Posts
April 17 2012 14:24 GMT
#34
Hero did this against alive yesterday. I think he went nexus-gate-forge. With one cannon and got zealots out. Holded off proxy 2 rax which was not scouted but hero had a hint it was. He git 2nd cannon after the bunker rush It was amazing seeing how close of a game it was. Alive trying to all in over and over and kept failing.
RandomAccount#216215
Profile Joined September 2011
76 Posts
April 17 2012 17:39 GMT
#35
--- Nuked ---
tar
Profile Joined October 2010
Germany991 Posts
Last Edited: 2012-04-17 19:46:39
April 17 2012 19:44 GMT
#36
On April 18 2012 02:39 isrtor2 wrote:
FFE against terran...im tired of bad discussions. The reason is that a reaper will reach your base before you can have a stalker out and deny mining or kill probes for long enough to make the FE not worth / will outright lose you the game. The fact that you might(if your opponent doesnt multitask well) trap the reaper with probes is true but quite bad to say the least. How will you deal with fast banshee? helion drop? and more... the fact that the cannons delay your gateways and other core infrastructure means that holding anything but a frontal(on the ramp) mm attack into your cannon will be even more difficult.

Sure this build could work against some builds, the terran may scout late / prehaps will be going for some FE build that will not allow him to get reapers/banshees/drops/tanks fast enough but as MC likes to say: " this is not a poker game", we need builds that can deal with most builds that could come out of our opponet.




You might consider stop infusing a valid discussion with bad arguments then

Fast banshee is not gonna kill you since u can either add cannons to ur mineral line or get a fast robo when u scout a terran not expanding gasless. Just saw a game today (code A i think, gotta check the vods once I am back home) where exactly that scenario happened and detection was out in time (even though the toss screwed up - his army being out of position).
As to the other points u come up with: the boost in economey u get by expanding that early will give the possibility to hold any push that tries to circumvent ur cannons, since those attacks come late enough to let ur FE pay off ( they gotta wait for medivac/banshee-tech finishing).
With regard to the reaper expand: There are always build orders that put u behind against certain builds, this one however seems to be a relatively save way to open nexus first (Hero defended a 2 rax from alive with this opener at MCSL). And u can minimize the damage from reapers with good micro and might end up even with the later expanding Terran.

There are different builds, this is a very save macro opener for certain maps, no need for u to talk down on the whole discussion just because you have concerns...
whoever I pick for my anti team turns gosu
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2012-04-17 19:52:44
April 17 2012 19:51 GMT
#37
I think the Korean metagame involves a lot of mindgame regarding gasless openings from Terran (expand? or multirax play?). I just saw Hero use the Nexus first into gate + forge against aLive, and aLive had gone gasless but coincidentally enough for a second rax proxied in the middle of Metropolis. He pulled SCVs with his marine attack, but HerO defended with 1 cannon, 1 zealot and 6-7 Probes without losing a single unit and with aLive losing 5 SCVs.

The build looks fairly economical while granting some extra safety against "tricky gasless multirax" play. If you play on ladder and you don't encounter much of that, I suggest you just don't do this build at all and go for usual nexus into double gates or even 1 gate FE.

Edit: The game was Hero vs aLive, TL vs fnatic, MCSL (currently broadcasting)
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
April 17 2012 19:53 GMT
#38
Zealots have 1 base armor, +2 armor ugprade under guardian shield and marines do 1 damage instead of 6, marauders (already bad against zeals) do 5 damage instead of 10. Free win if you can get any decent engage with 2 armor before he gets attack upgrades.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Aerohank
Profile Joined April 2012
12 Posts
April 17 2012 20:15 GMT
#39
I have faced a protoss doing a FFE only once in all my games. He died because of 1 reaper.
Hiea
Profile Joined March 2012
Denmark1538 Posts
April 17 2012 20:29 GMT
#40
This build is basicly a safe nexus first vs 2rax + scv pull, which if you don't have the cannon, you lose your Nexus, get worlds behind and die, or, the terran bunkers your main, kills your pylons powering gateways, and kill you right then and there.

With the cannon your much safer vs 2rax than a standard nexus first.

A reaper will do damage yes, but if you get such an early reaper, the chances are your expansion is delayed aswell, so its probably gonna end up about even or abit in his favor unless he messes up his control.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 113
BRAT_OK 66
StarCraft: Brood War
Mong 723
Yoon 304
Noble 28
ToSsGirL 21
yabsab 9
NotJumperer 6
Dota 2
The International39283
Gorgc11275
Fuzer 264
febbydoto13
Counter-Strike
shoxiejesuss632
olofmeister536
byalli466
Super Smash Bros
Mew2King168
Other Games
summit1g4908
ceh9505
Happy228
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1246
League of Legends
• Jankos798
• Stunt665
• HappyZerGling104
Upcoming Events
Escore
1h 44m
PiG Sty Festival
3h 44m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
Big Brain Bouts
7h 44m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
1d 1h
PiG Sty Festival
1d 3h
herO vs Krystianer
Solar vs Cure
IPSL
1d 7h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
OSC
2 days
[ Show More ]
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-13
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W7
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.