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Hello teamliquid forumers. I'm a relatively new SC2 player, but I have some RTS background and was able to place into the Platinum league. I don't have too much time to play. So I am hoping to identify an efficient "opening book" of Protoss openings that I could add to as I learn more.
I've read the strategies on Liquidopedia and a few of the guides posted here. I noticed that the recent comments to the "Standard Play" articles indicate that those strategies are no longer effective due to balance nerfs to the warpgate timing and changes in the metagame. I've been working on the following three builds. I like the first two because they seem safe and flexible. The third strategy seems effective, but not very flexible. I might need to change that one. Is this a good first opening book?
PvP: 3 stalker into Robo/Twilight PvT: 3 gate aggressive expo PvZ: Forge FE into 6 gate +1 timing attack
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Decent choices, now go practice 'em!
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I think those are great builds for a newer player to practice, though make sure you have a transition for mid-game PvT - one that involves an observer and upgrades.
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Very good openings, when ur comforatble with these openings i would go on to:
Pvt, 1 gate expand into 3gate Pvz, ffe into stargate
Those opening teaches you micro Very well
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Liquipedia - - Protoss strategy
There has been some effort to update liquipedia, and although some of those openings and build orders are outdated the ones that aren't viable anymore have notes at the top stating as such.
As for my opinion, you really want to be doing some kind of 1 gate expand for standard play in PvT, but hero does like to do some very aggressive 3 gate expands if you have good stalker micro.
Your PvP is fine, if you want a good opening check out Cecil's modern 3 stalker opening.
Or if you want to get some easy fun wins, that transition well against most builds try out the Tinman opening: Tinman by Alejandrisha 11 gate into pressure build
If you are willing to practice a build hardcore you can consider doing Naniwa's no scouting PvP into blink + robo, which is badass and will put you ahead of most players who are scouting due to the money saved. Also, it shows that you have the largest cojones, which is important.
As for PvZ, a lot of protoss are confused as to what they should be doing at the moment, but there are lots of options, you could check out Stalkerless PvZ by kcdc if you want a heavy turtle style that lets you get carriers! (YAY!) Or, although it is a little bit outdated (only a couple of months), Heroic PvZ is still a very effective fun style especially at lower levels where zergs don't nail their roach warren timings properly.
I have used all of these styles, and was the one who put some of these on the wiki, so if you need help understanding anything, feel free to message me.
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nice choices man. For the PvT aggressive 3 gate expo. Plant down the expo after 3 gates, straight after take 2nd gas and get a robo as soon as possible gl on the ladder
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All of those work so long as you scout, it's especially important with the FE into 6-gate. If the Zerg player tries to put on pressure with early roaches you can be in a tough spot. I don't main Protoss, but I've found that a 3 gate expand with sentries is a lot safer than FFE against Zerg.
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Need an all around safe PvR opening too
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In my opinion you shouldn't be executing the same strategy every game anyway. And 1 gate expand is the standard/best opening for PvT so I would change to that. But here's my question. How come if your not saying "3gate aggressive expo into colossi first into storm with 1 forge upgrading the whole time." and against toss your doing one of the hardest to execute strategies, you have to allin in PvZ? If your capable of adapting in PvP (as blink/robo is completely reactive whether or not you need no immortals, immortals, or to transition into chargelot archon all while doing intense micro harass at their base.) and in PvT. Also you should be able to execute a wide variety of strategies in PvZ.
The whole 1 build for a while to practice is for like bronze and silver people. if you placed into plat and your macro is already decent (IE building probes well, not getting supply blocked too often, well timed warpins while attacking/harassing.) then you should be able to start executing a good array of strategies, you do not need to stick to one.
For PvT, 1 gate FE is the most important starter into either double forge, colossi, or temps.
For PvP blink robo is all you need to worry about because it's very solid and it has many later variations. (although I'd consider not 3 stalker rushing unless it's Taldarim as that forces a 2nd gateway really fast and isn't as economical.)
For PvZ learning FFE stargate, +2 blink allin, immortal sentry allin, +1 4gate pressure are all good builds and worth learning (as most that I listed are simple enough in execution.)
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Canada13405 Posts
On March 22 2012 04:58 Corvette wrote: Need an all around safe PvR opening too
9 pylon on ramp, scout, gateway on 12 at the ramp like you would vs Zerg.
R -- if T go with standard vs T opening,
-- if P go with robo opening
-- if Z go 3 gate expand (if below diamond) 1 gate expand (if diamond+)
Note: the only reason I saw 1 gate expand if diamond plus is the higher up in diamond you go the further back 3 gate expo puts you but its a moot point below diamond where mechanics are much worse and worker production and injects won't be perfect.
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@Zeromus (and OP)
Whether or not you 1 gate expand versus a Zerg should have nothing to do with their skill level. If it's a random (forcing gate first) then when you get into their base and scout that's it's Zerg it should still be determined based on what you see. If the Zerg is playing the normal ZvP metagame and doesn't take any gas geysers, your safe to 1 gate expand. If they are smart and know that you have to gate first since they are random, they WILL take a gas geyser and as a result 1 gate expanding is probably a very bad idea that will probably cost you the game, whether he is a diamond+ or below diamond it does not matter as it's a very simple to execute thing in order to deny your expansion with speedlings. And the fact the your saying do it against diamond and masters is probably WORSE because they are more likely to know that they can exploit that timing.
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On March 22 2012 05:21 ZeromuS wrote:Show nested quote +On March 22 2012 04:58 Corvette wrote: Need an all around safe PvR opening too 9 pylon on ramp, scout, gateway on 12 at the ramp like you would vs Zerg. R -- if T go with standard vs T opening, -- if P go with robo opening -- if Z go 3 gate expand (if below diamond) 1 gate expand (if diamond+) Note: the only reason I saw 1 gate expand if diamond plus is the higher up in diamond you go the further back 3 gate expo puts you but its a moot point below diamond where mechanics are much worse and worker production and injects won't be perfect.
1Gate FE is simply killed by Speedlings.
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I love how both the PvP and PvT openings are very general and conservative openings while the PvZ opening is a very specific all in. haha, made me chuckle.
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