• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:37
CEST 07:37
KST 14:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting7[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)79Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
Revisiting the game after10 years and wow it's bad 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting How to Block Australia, Brazil, Singapore Servers The New Patch Killed Mech!
Tourneys
RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
[Interview] Grrrr... 2024 Question regarding recent ASL Bisu vs Larva game BW General Discussion BW caster Sayle Map with fog of war removed for one player?
Tourneys
[ASL20] Semifinal B [Megathread] Daily Proleagues [ASL20] Semifinal A SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta Relatively freeroll strategies BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Series you have seen recently... Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1655 users

[G] TvZ - Early Rax/Fac Aggression with No Add-On - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 All
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
March 24 2012 05:36 GMT
#61
On March 24 2012 02:02 ref4 wrote:
I think this is great build to throw in in a Bo3 or Bo5 to keep your opponent honest (as aforementioned) and I think it will work on gold to low diamond zergs but not on bronze, silver and master and up for the following reasons:

1. Bronze and silver zergs (the real ones, not smurfs) loves to use roaches in all their MU's for some reason and thus will throw down a roach warren extremely early no matter what. Often they will even throw it down before getting their expansion. So by the time your hellion arrives he'll have a couple of roaches waiting and the momentum of your whole build is crushed, just like that.

2. High lvl zergs will get their speed ASAP. If they scouted gas from you they will assume reactor hellion so they will also throw down at least 1 spine crawler as soon as their natural finishes which will be done right as your 3 marines arrive. If they sense aggression following they will throw down another spine to cover the other side of their expansion if on maps with wide naturals and either get a roach warren or simply pump out speedlings and with spines, queens and speedlings/roaches the aggression this build intends to deliver will again, be thwarted. At best using this build you can deny watch towers and creep and a 3rd, which is what reactor hellion expand does anyway.

So in theory, this will work extremely well on greedy, mid-lvl zergs who neglect to put down spines until they have 2 saturated bases. But those zergs really do deserved to get killed by anything anyway


well to your first point, u should have alrdy scouted if he even has a expansion. Otherwise why push they 1 basing? They obviously have alot of units and you should play defensive there.

The 2nd point you made isnt always true. They dont always get speed asap, they can go gasless and drone even harder (Basically abit more greedy). And yes they can get away with it too.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 25 2012 13:01 GMT
#62
On March 24 2012 14:36 OpTiKDream wrote:
Show nested quote +
On March 24 2012 02:02 ref4 wrote:
I think this is great build to throw in in a Bo3 or Bo5 to keep your opponent honest (as aforementioned) and I think it will work on gold to low diamond zergs but not on bronze, silver and master and up for the following reasons:

1. Bronze and silver zergs (the real ones, not smurfs) loves to use roaches in all their MU's for some reason and thus will throw down a roach warren extremely early no matter what. Often they will even throw it down before getting their expansion. So by the time your hellion arrives he'll have a couple of roaches waiting and the momentum of your whole build is crushed, just like that.

2. High lvl zergs will get their speed ASAP. If they scouted gas from you they will assume reactor hellion so they will also throw down at least 1 spine crawler as soon as their natural finishes which will be done right as your 3 marines arrive. If they sense aggression following they will throw down another spine to cover the other side of their expansion if on maps with wide naturals and either get a roach warren or simply pump out speedlings and with spines, queens and speedlings/roaches the aggression this build intends to deliver will again, be thwarted. At best using this build you can deny watch towers and creep and a 3rd, which is what reactor hellion expand does anyway.

So in theory, this will work extremely well on greedy, mid-lvl zergs who neglect to put down spines until they have 2 saturated bases. But those zergs really do deserved to get killed by anything anyway

The 2nd point you made isnt always true. They dont always get speed asap, they can go gasless and drone even harder (Basically abit more greedy). And yes they can get away with it too.

Could you use your SCV scout to determine how much, if any, gas the zerg has mined and determine the correct time to pull-back based on that information?
Coaching www.allin-academy.com | Team www.All-Inspiration.com
drbrown
Profile Joined March 2012
Sweden442 Posts
March 25 2012 14:34 GMT
#63
I get the idea behind this but honestly i don't feel it's a good build really.

After watching the tutorial video, it basically worked due to zerg miscontrol.

He let his first queen take too much damage before the second one arrived from the main, he missrallied overlords, didn't pull back the ones that were exposes properly, fought with a damaged queen and zerglings off creep etc etc.
I'm probably being ironic
TimeRunnerS
Profile Blog Joined August 2011
Denmark164 Posts
March 25 2012 15:00 GMT
#64
I like the 1-1-1 without addons better, I must admit.
''OWN THOS SCRABNUBS!'' Athene - best gamer in the world
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 01 2012 23:29 GMT
#65
On March 26 2012 00:00 TimeRunnerS wrote:
I like the 1-1-1 without addons better, I must admit.

Thanks for the positive feedback

Reactor hellion is better in other things tho
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
April 03 2012 22:50 GMT
#66
You floated alot of minerals in your marine tank followup-replay
knightwulf
Profile Blog Joined March 2011
Canada174 Posts
Last Edited: 2012-04-04 02:42:01
April 04 2012 02:27 GMT
#67
Hey I just tired this I am mid diamond with low apm and It worked vs a z who hatch first on shattered temple close air spawns. Ty for the in depth build. I found saving my marines was very key to this build. I didnt even get to medivacs and had 900 mins but the game was already won. His defense of queens and lings was not enough and i was able to snipe the spine. I will be using it as my go to build vs z. -Kw

http://imgur.com/Z2TsM

Edit: sp and pic
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 04 2012 04:22 GMT
#68
On April 04 2012 11:27 knightwulf wrote:
Hey I just tired this I am mid diamond with low apm and It worked vs a z who hatch first on shattered temple close air spawns. Ty for the in depth build. I found saving my marines was very key to this build. I didnt even get to medivacs and had 900 mins but the game was already won. His defense of queens and lings was not enough and i was able to snipe the spine. I will be using it as my go to build vs z. -Kw

http://imgur.com/Z2TsM

Edit: sp and pic

Ty for the picture, made me smile really hard :D
sage_francis
Profile Joined December 2006
France1823 Posts
April 04 2012 04:22 GMT
#69
ST rainbow plays every single TvZ like this for ages.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 04 2012 04:25 GMT
#70
On April 04 2012 13:22 sage_francis wrote:
ST rainbow plays every single TvZ like this for ages.

yup, with his standard mech follow up
sage_francis
Profile Joined December 2006
France1823 Posts
Last Edited: 2012-04-04 05:10:27
April 04 2012 05:07 GMT
#71
I think its not bad opening, but its rely a lot on micro abilities. Its more difficult than it seems. So i wouldnt recommand players below diamond to try this before knowing very well standards openings.

Also, i think u should emphasis more on Rainbows barracks and factory placement.
With this opening u are indeed weaker to early zerg aggresion. Rainbow always makes semi wall off with barracks and factory (allowing only small units to go), which is always completed lately with a CC. This way he can defend early zerg aggression a lot easier, and most of the time without any bunker.

Also, on maps like metalo, i think its way better to start to build a bunker on the top of the ramp in order to see and kill units going down.

Very few terrans open this way because its a lot micro intensive, and u got to keep marine helion scv production, with sometimes not really significant results.
Rainbow always do this because hes very micro focused player like a lot of old old school bw players and because he has this amazing micro ability, he can kill or hurt a lot good zerg players very quiclky without even cheesing.

CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
Last Edited: 2012-04-04 05:15:33
April 04 2012 05:09 GMT
#72
Until I took a break a few weeks ago, this was basically my standard play. I opened this way then into a single Medivac and then a cloakless banshee into mech.

The initial push and elevator can do significant damage, the banshee denies a quick third, and the followup push-out on 2 base can often end the game (while I take my third). It's a viable opener so long as your opponent doesn't know it's coming and make lings to handle the elevator itself while queens focus medivacs. Even if they do this, you can kill a LOT of lings and make it worthwhile. Just comes down to execution (like most things).

Rainbow really got me hooked onto this playstyle when I made my push towards learning to play Terran as well as Zerg. It just flows nicely to keep messing with your opponent (and their head, aggression is great to mentally handicap them).

EDIT: If you like elevator after initial pressure instead of faster CC, you can keep 2 SCVs in gas until Starport is started, so that you hit 100 gas as it completes and have the fastest possible minerals.

You can also expand after Rax and Gas/CC on 16 OR Gas before CC on 15 and get a fast expansion into very fast medivac harassment. With bunkers this makes your build very offensively oriented while being safe to play against 2 Base Zerg. You can always scout a roach rush.


2ND EDIT: In response to the post above me, hiding the factory so that the add-on (or lack thereof) cannot be seen is very strong if you deny the initial drone scout. You can even poke out with marines alone and strand the reactive lings with hellions, making your later elevator even stronger.

Rax
14 or so Gas
Fac
CC
Star
Medivac
Tech on Star
Banshee

Is the most streamlined build I've played, using rax for Addons and quickly going for either an armory (fast +1 and all-in with more rax and mass marine/thor/banshee) or more factories to sustain hellion drops and eventual victory.

Saving the medivac is basically what decides if I won the game handily or not.
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 04 2012 05:59 GMT
#73
On April 04 2012 14:09 CapnAmerica wrote:
Until I took a break a few weeks ago, this was basically my standard play. I opened this way then into a single Medivac and then a cloakless banshee into mech.

The initial push and elevator can do significant damage, the banshee denies a quick third, and the followup push-out on 2 base can often end the game (while I take my third). It's a viable opener so long as your opponent doesn't know it's coming and make lings to handle the elevator itself while queens focus medivacs. Even if they do this, you can kill a LOT of lings and make it worthwhile. Just comes down to execution (like most things).

Rainbow really got me hooked onto this playstyle when I made my push towards learning to play Terran as well as Zerg. It just flows nicely to keep messing with your opponent (and their head, aggression is great to mentally handicap them).

EDIT: If you like elevator after initial pressure instead of faster CC, you can keep 2 SCVs in gas until Starport is started, so that you hit 100 gas as it completes and have the fastest possible minerals.

You can also expand after Rax and Gas/CC on 16 OR Gas before CC on 15 and get a fast expansion into very fast medivac harassment. With bunkers this makes your build very offensively oriented while being safe to play against 2 Base Zerg. You can always scout a roach rush.


2ND EDIT: In response to the post above me, hiding the factory so that the add-on (or lack thereof) cannot be seen is very strong if you deny the initial drone scout. You can even poke out with marines alone and strand the reactive lings with hellions, making your later elevator even stronger.

Rax
14 or so Gas
Fac
CC
Star
Medivac
Tech on Star
Banshee

Is the most streamlined build I've played, using rax for Addons and quickly going for either an armory (fast +1 and all-in with more rax and mass marine/thor/banshee) or more factories to sustain hellion drops and eventual victory.

Saving the medivac is basically what decides if I won the game handily or not.


Might i make a suggestion? The timing u attack u do is good. U can also do this with gas first (11 gas, 13 rax) and still support reactor hellions and no cloak banshee off 1 gas. Zergs might not realize it because of the really early timing and banshee hit. Have fun with it
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 131
StarCraft: Brood War
PianO 309
Bale 57
NotJumperer 11
Icarus 10
Dota 2
XcaliburYe297
League of Legends
JimRising 784
Counter-Strike
Stewie2K586
m0e_tv345
Coldzera 250
Other Games
summit1g9126
gofns2830
C9.Mang0369
Mew2King80
RuFF_SC252
Models3
Organizations
Counter-Strike
PGL6852
Other Games
gamesdonequick1864
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH112
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1663
• HappyZerGling90
Upcoming Events
Wardi Open
5h 23m
CranKy Ducklings
1d 4h
Safe House 2
1d 11h
Sparkling Tuna Cup
2 days
Safe House 2
2 days
Tenacious Turtle Tussle
5 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.