• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:34
CEST 21:34
KST 04:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Behind the scenes footage of ASL21 Group E ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group F [ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1555 users

[G] TvZ - Early Rax/Fac Aggression with No Add-On - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
Hossinaut
Profile Joined June 2011
United States453 Posts
March 18 2012 19:57 GMT
#41
I don't think that when you are trying to improve several aspects in order for a build to work it will help low level players improve.

Actually, I know this to be the case, having many lower level friends who try to improve, and doing a bunch of things at once just degrades every aspect of their play.
Picklebread
Profile Joined June 2011
808 Posts
March 18 2012 20:07 GMT
#42
Very nice build ive been enjoying alot of success with it. I think worth noting is if you take every1 out of gas after the 100 for fact, you get a like 4:40-4:50 expo which is reallllly nice.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 18 2012 20:45 GMT
#43
On March 19 2012 04:57 Hossinaut wrote:
I don't think that when you are trying to improve several aspects in order for a build to work it will help low level players improve.

Actually, I know this to be the case, having many lower level friends who try to improve, and doing a bunch of things at once just degrades every aspect of their play.

For me it was a build that I used to get my multitasking up to par. Handling all the micro required for this build while also macroing and teching to banshees and then expanding is quite a challenge.

Due to the build being gimmicky and vulnerable I switched into macro heavy builds and different pressures such as 2 rax or marine/medivac, but practicing this build is definitely something that can improve your abilities, even if it is not a very optimal build.
Creator of sc2unmasked.com
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
March 18 2012 22:27 GMT
#44
On March 19 2012 04:34 piiiT wrote:
isnt it more viable to pull scvs out of gas after 100 because u only build ... marines, hellions, command center? and after cc put em back of course? the banshee follow up doesn't seem to be the most important aspect of the build i understand...?

You could if you want faster CC.


Just remember guys this build is mainly good to practice micro. Regardless of results or not (we all have opinions on that), its a build the helps practice micro.
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
Last Edited: 2012-03-18 23:40:33
March 18 2012 23:40 GMT
#45
thanks, used that against high diamond, was really useful ,10x times better than 2 rax, keep making guides! I enjoyed it.
Thank you again.
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
Last Edited: 2012-03-19 00:01:21
March 19 2012 00:00 GMT
#46
For you who thinks this isn't a viable opening because the replays provided are ridiculously old here are 2 games in a row I just played on ladder.

drop.sc/135978
drop.sc/135979

Both games I'm at my opponents base before spine has even started. Could be because I'm plat? I don't think so. I end up losing both games later on because I have no idea how to play TvZ.
Team Liquid needs more Terrans.
Genetic
Profile Joined August 2010
Canada84 Posts
Last Edited: 2012-03-19 00:18:47
March 19 2012 00:18 GMT
#47
Have not tried the build yet, but as as a Master Terran I will!

Based upon the original post, I am wary about being able to keep those 3 marines alive and preventing the spine from finishing... But you've wrote a good post! I'll try it and report back.

TheNewblar
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
March 19 2012 00:36 GMT
#48
Very old style of TvZ, 5 marine hellion. it delays your expansion and you don't have the creep delaying capabilities of reactored hellion, but you do have a lot of options to go for.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
LtCalley
Profile Joined March 2011
United States244 Posts
March 19 2012 00:40 GMT
#49
i've seen bomber do this, it's not a bad build. i personally would not use it however, as the potential for damage doesn't seem as high as with reactored hellion.
"No matter how good you are at something, there's always about a million people better than you" - Homer Simpson
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
March 19 2012 13:03 GMT
#50
On March 19 2012 09:36 Gamegene wrote:
Very old style of TvZ, 5 marine hellion. it delays your expansion and you don't have the creep delaying capabilities of reactored hellion, but you do have a lot of options to go for.

5 marines? I am guessing you mean after the first wave of reinforcements (2 marines + hellion)?

I think u still do have creep delaying capabilities because u still have some hellions out. U dont need a army of hellions to deny creep
Creeesta
Profile Joined November 2010
United States3 Posts
March 19 2012 18:27 GMT
#51
HAHA i did this and worked like a charm!!! didn't have any problems, and zerg did everything you said.. the got greedy and went for drones drones drones!!!! he even had two zerglings but i foucsed them down. he also had a spine that was half way done. when i was pushing he pulled he queen off to help but was trying not to lose it... then my hellon got there and it was over.. great build vs zerg i'll be using it on small/ mid maps. i went for expo as well everything was perfect timing.
I'm a guy
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
March 19 2012 19:47 GMT
#52
On March 20 2012 03:27 Creeesta wrote:
HAHA i did this and worked like a charm!!! didn't have any problems, and zerg did everything you said.. the got greedy and went for drones drones drones!!!! he even had two zerglings but i foucsed them down. he also had a spine that was half way done. when i was pushing he pulled he queen off to help but was trying not to lose it... then my hellon got there and it was over.. great build vs zerg i'll be using it on small/ mid maps. i went for expo as well everything was perfect timing.

Great to know we have someone positive pulling it off nicely :D
thank you for the compliments!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 20 2012 01:53 GMT
#53
On March 19 2012 22:03 OpTiKDream wrote:
Show nested quote +
On March 19 2012 09:36 Gamegene wrote:
Very old style of TvZ, 5 marine hellion. it delays your expansion and you don't have the creep delaying capabilities of reactored hellion, but you do have a lot of options to go for.

5 marines? I am guessing you mean after the first wave of reinforcements (2 marines + hellion)?

There's a timing attack that moves out at 5 min with 1Hellion/5Marine that's generally used to kill creep, queen, overlord, zerglings. Like the build in this thread, it can be annoying to deal with on maps with a large expansion or if you neglect that first spine crawler. However, the first hellion is usually followed up with tanks or other tech switches, so it's significantly less pressure.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 20 2012 02:01 GMT
#54
On March 20 2012 10:53 TangSC wrote:
Show nested quote +
On March 19 2012 22:03 OpTiKDream wrote:
On March 19 2012 09:36 Gamegene wrote:
Very old style of TvZ, 5 marine hellion. it delays your expansion and you don't have the creep delaying capabilities of reactored hellion, but you do have a lot of options to go for.

5 marines? I am guessing you mean after the first wave of reinforcements (2 marines + hellion)?

There's a timing attack that moves out at 5 min with 1Hellion/5Marine that's generally used to kill creep, queen, overlord, zerglings. Like the build in this thread, it can be annoying to deal with on maps with a large expansion or if you neglect that first spine crawler. However, the first hellion is usually followed up with tanks or other tech switches, so it's significantly less pressure.

It's important to note, that specific build was popular before it became standard to put a spine at the expansion and build a third queen it was also designed to weaken/kill queens to allow a cloaked banshee to go to town. This 3 marine with rallied hellion variation the OP describes is meant to hit before the spine finishes to hopefully prevent zerg from defending it that easily. This is definitely a build for maps like crossfire/dual sight/metalopolis/taldarim/daybreak, but most of the map pool now tends to have narrow chokes at the natural and zergs rarely take damage from the banshee followup anymore either. As I said I like it as one of many ways to open cloaked banshees into mech, just don't lose the banshees.
Creator of sc2unmasked.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 20 2012 13:00 GMT
#55
On March 20 2012 11:01 oOOoOphidian wrote:
Show nested quote +
On March 20 2012 10:53 TangSC wrote:
On March 19 2012 22:03 OpTiKDream wrote:
On March 19 2012 09:36 Gamegene wrote:
Very old style of TvZ, 5 marine hellion. it delays your expansion and you don't have the creep delaying capabilities of reactored hellion, but you do have a lot of options to go for.

5 marines? I am guessing you mean after the first wave of reinforcements (2 marines + hellion)?

There's a timing attack that moves out at 5 min with 1Hellion/5Marine that's generally used to kill creep, queen, overlord, zerglings. Like the build in this thread, it can be annoying to deal with on maps with a large expansion or if you neglect that first spine crawler. However, the first hellion is usually followed up with tanks or other tech switches, so it's significantly less pressure.

As I said I like it as one of many ways to open cloaked banshees into mech, just don't lose the banshees.

I agree, a lot of the mech players are too passive - just macroing and waiting for a deathball. A cloak banshee can delay the zerg's 3rd, kill drones at bases which don't have spors properly placed, and contribute DPS to the mid-game thor/tank/hellion push.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Death944
Profile Joined June 2011
Germany33 Posts
March 20 2012 13:21 GMT
#56
i think a big positive aspect of this build is that you make the zerg making units nonstop. you dont have to do that much damage at all, you just force him to make lings or tech up to roaches while making lings. With reactored hellions everthing can defended with a good wall and 1 or 2 spines but with this build he has to make lings to defend it. And with a good follow up like banshees or marine drops you can do even more damage and having the same amount of worker and win the game with a bigger economy. I did this opening the first time against my mid/high master buddy (I am mid master too) and he did exactly that what i described in my post. First he made lings, after that a few spore crawlers against my banshees while teching up to roaches to defend his third against more hellions (like 7 or 8) and after loosing many drones against banshees and 1 drop without stim he had to drone up and not making units and died to my first push with 3 tanks and 2 medivacs. I played this opening the first time and I didnt execute it well (my starport timing was way too late) and because of that I only upload the replay if you want to, I just wanted to say that even if I didn't execute it well I still crushed him. I like this build very much but I think if he knows whats coming (in a best of 3 for example) he can be safe easily if he builds a very early blind spine crawler (which puts him behind if the terran doesn't play agressive). so nice build!
Hiho
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 23 2012 12:36 GMT
#57
On March 20 2012 22:21 Death944 wrote:
i think a big positive aspect of this build is that you make the zerg making units nonstop. you dont have to do that much damage at all, you just force him to make lings or tech up to roaches while making lings. With reactored hellions everthing can defended with a good wall and 1 or 2 spines but with this build he has to make lings to defend it.

That's true, reactor hellion has become the "expected" early pressure to the point where every Zerg knows how to defend it without losses. I think mixing in a build that looks like reactor hellion but arrives earlier can be a great way to add variety to your early game aggression - especially, as you mention, in a best of X where your opponent has already seen you go reactor hellions.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
March 23 2012 13:24 GMT
#58
--- Nuked ---
KroN
Profile Joined March 2011
Germany438 Posts
Last Edited: 2012-03-23 13:33:28
March 23 2012 13:32 GMT
#59
Its a nice little change to reactor hellion, however i tried it many times without much success... when my marines are walking to zergs base there are mostly always zerglings out, even if its just 2-4 thes tried to pick up reinforcing single marines and when i arrive its exactly when the natural queen pops and the normal spine (zergs should always build the spine instantly when their natural completes imo) is nearly completed and i cant stop it. Even the queen alone can deal with the 3 Marines and the SCV with little support.

it throws me a bit off of my build and concept cause im used to reactor hellion expand and i loose focus on macro, so not the right build for me
ref4
Profile Joined March 2012
2933 Posts
March 23 2012 17:02 GMT
#60
I think this is great build to throw in in a Bo3 or Bo5 to keep your opponent honest (as aforementioned) and I think it will work on gold to low diamond zergs but not on bronze, silver and master and up for the following reasons:

1. Bronze and silver zergs (the real ones, not smurfs) loves to use roaches in all their MU's for some reason and thus will throw down a roach warren extremely early no matter what. Often they will even throw it down before getting their expansion. So by the time your hellion arrives he'll have a couple of roaches waiting and the momentum of your whole build is crushed, just like that.

2. High lvl zergs will get their speed ASAP. If they scouted gas from you they will assume reactor hellion so they will also throw down at least 1 spine crawler as soon as their natural finishes which will be done right as your 3 marines arrive. If they sense aggression following they will throw down another spine to cover the other side of their expansion if on maps with wide naturals and either get a roach warren or simply pump out speedlings and with spines, queens and speedlings/roaches the aggression this build intends to deliver will again, be thwarted. At best using this build you can deny watch towers and creep and a 3rd, which is what reactor hellion expand does anyway.

So in theory, this will work extremely well on greedy, mid-lvl zergs who neglect to put down spines until they have 2 saturated bases. But those zergs really do deserved to get killed by anything anyway
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 666
IndyStarCraft 183
ProTech130
UpATreeSC 112
MindelVK 29
StarCraft: Brood War
Britney 14471
Calm 3107
Soma 241
Rush 125
HiyA 72
Sexy 10
IntoTheRainbow 10
NaDa 8
Dota 2
canceldota124
capcasts64
League of Legends
Reynor50
Counter-Strike
pashabiceps2550
fl0m1735
kRYSTAL_54
Heroes of the Storm
Liquid`Hasu330
Other Games
FrodaN2875
summit1g2615
Beastyqt800
ceh9550
ToD144
C9.Mang0136
QueenE55
Trikslyr40
Organizations
StarCraft 2
angryscii 14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Reevou 11
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• blackmanpl 51
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2588
• WagamamaTV687
League of Legends
• Nemesis4100
• TFBlade1344
Other Games
• imaqtpie1100
• Shiphtur198
Upcoming Events
OSC
4h 26m
RSL Revival
14h 26m
TriGGeR vs Cure
ByuN vs Rogue
Big Brain Bouts
20h 26m
Replay Cast
1d 4h
RSL Revival
1d 14h
Maru vs MaxPax
BSL
1d 23h
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.