• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:04
CET 01:04
KST 09:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool47Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
[ASL21] Ro24 Group B 2026 Changsha Offline Cup [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5551 users

[D] The State of Mutalisks in ZvT

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 8 9 10 Next All
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
March 15 2012 22:59 GMT
#1
I've been noticing less and less pro level Zergs trying to reach that killer flock of mutas in their ZvT's. When they do, it doesn't seem nearly as strong as it used to be. I imagine that their use will continue to decline for a few reasons.

[image loading]

Terrans are going for faster bio upgrades and delaying their siege tech longer. This is due in part to Terrans trying to match the double evo upgrades of the ever increasingly popular ling/infestor, but as a byproduct it reduces the effectiveness of mutas even more.
Muta balls slow down Zerg upgrades as well as delaying their hive tech. It's not uncommon to see 3/3 marines vs 1/1 or 2/1 lings with barely upgraded mutas. Take Zenio vs MMA last season in code S, there was a game where MMA was 3/2 bio vs Zenio's 1/1 lings and 1/0 mutas. And what about DRG the current king of Zerg in last seasons code S semi-finals?

[image loading]

Yep, he falls victim to the same thing (he lost that game). At that point you start losing mutas left and right to the most common of 8 marine medivac drops, and they'll flat out disintegrate vs a bio ball without a ton of support.

[image loading]

Banelings are a critical part of using mutalisks, but top tier Terran micro is disgusting. Using banelings against a T who knows how to split and focus fire tanks is incredibly inefficient, especially off creep.
It's also important to note that more macro centric builds are getting increasingly more popular for T. I could even say that an early third for Terran is fairly common. When you start trading inefficiently against a Terran who knows how to keep up in economy, it puts you in a very bad position.

At the moment I'm watching Idra's stream and every single ZvT he's been playing lately has been ling/infestor. Even Idra the king of stubbornness in his 2 base muta play is changing his style around.

I don't see any way around the problems facing mutalisk play, do you?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
March 15 2012 23:11 GMT
#2
Mutalisks don't belong off 2base lair builds in ZvT. I actually think they have a use later in the game even if you've gone infestor - If you end up at ling/infestor/ultra, it's okay to go mutalisks.


But classical muta/ing/baneling is so hard countered by the most standard of terran play, A lot of high tier zergs just like it because of the micro potential but honestly, it relies on your opponent making mistakes which they should never make.

NeonFox
Profile Joined January 2011
2373 Posts
March 15 2012 23:14 GMT
#3
It would make me really sad if the mutalisk is phased out in ZvT. It gives such dynamic and harass-based matches, watching DRG manage to squeeze himself between turrets and sniping medivacs is beautiful.
Infestors are nice too but it's more stating and boring imo.
KimJongChill
Profile Joined January 2011
United States6429 Posts
March 15 2012 23:22 GMT
#4
I used to play 2 base muta style, but recently I've been having so much trouble against macro oriented terran builds that I've switched to infestor style, which I haven't used since months. I think muta can still be viable in the match-up, but it will require a much faster third base imo.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
March 15 2012 23:26 GMT
#5
If people split their banelings, they might be more effective. Not even in the GSL (as far as I've seen) has anyone ever split their banelings to avoid splash from tanks and collosus. I think if they did that, they could do the same damage with less banelings, and use the extra gas to get mutas.
lhr0909
Profile Blog Joined June 2011
United States562 Posts
Last Edited: 2012-03-15 23:31:03
March 15 2012 23:29 GMT
#6
I tend to make my spire very late, sometimes even after my third is getting saturated (about 13-14 minute muta), on the ground I get roach/bling/ling to defend, I only get mutas when i have a breathing room to. I am trying to tech to hive as soon as possible after 75 drones to get BLs so I can start pushing terran. I used to get a lot of infestors midgame but now I don't like the fact that a good terran can just drop you all day because you have 0 air control. I found myself very difficult to survive midgame drops with infestors.

Oh by the way, I do get +2melee/+2carapace/roach speed/bling speed before getting spire
No Pain No Gain
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
March 15 2012 23:34 GMT
#7
On March 16 2012 08:29 lhr0909 wrote:
I tend to make my spire very late, sometimes even after my third is getting saturated (about 13-14 minute muta), on the ground I get roach/bling/ling to defend, I only get mutas when i have a breathing room to. I am trying to tech to hive as soon as possible after 75 drones to get BLs so I can start pushing terran. I used to get a lot of infestors midgame but now I don't like the fact that a good terran can just drop you all day because you have 0 air control. I found myself very difficult to survive midgame drops with infestors.

Oh by the way, I do get +2melee/+2carapace/roach speed/bling speed before getting spire

If you're getting 2/2 and hive, then why even bother to make mutas? Is it only for defending drops? With proper multi-task and overlord spread it's certainly feasible to deal with drops without mutas.
The thread was more directed at the trends in pro level play.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 15 2012 23:39 GMT
#8
I said it months ago and I'll say it now. If you go mutas in ZvT you have to douple-up them. That means 2 spires and get to 3/3. Mutas aren't going anywhere in ZvT. If the pros aren't using them now, it's because they aren't getting double upgrades. Quote me all day, I beg you.

If they die, they'll make a resurgence, and it'll come with 2 spires.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Kraidio
Profile Joined May 2011
China133 Posts
March 15 2012 23:44 GMT
#9
I think it's more of a timing thing. Recent top level tournaments have featured many players using infestor-ling openings against terran perhaps making it look more common than it really is.

However, of the three I saw (Stephano, Losira...and someone else who's name is escaping me) it didn't seem to perform that well. I think that overall, mutas in TvZ are a better choice simply for the pressure they put on rapidly expanding terrans and such.
A man does what he must — in spite of personal consequences, in spite of obstacles and dangers, and pressures — and that is the basis of all human morality.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2012-03-15 23:46:54
March 15 2012 23:46 GMT
#10
My ZvT has taken a bit of a nosedive lately (I'm still a muta/ling/bling player) as Terran marine upgrades are just so strong. But I still really dislike ling/infestor style vs Terran as I feel it leaves you WAY too open to drops, and its only a matter of time before Terrans start abusing the crap out of that fact.
FairForever
Profile Joined February 2011
Canada2392 Posts
March 15 2012 23:51 GMT
#11
On March 16 2012 08:26 jrkirby wrote:
If people split their banelings, they might be more effective. Not even in the GSL (as far as I've seen) has anyone ever split their banelings to avoid splash from tanks and collosus. I think if they did that, they could do the same damage with less banelings, and use the extra gas to get mutas.


If people individually fired banelings with tanks, then you'd need less tanks, and could use extra gas to get more medivacs.

Possible, but highly unrealistic seeing as it is so difficult to split banelings while micro'ing ten other things, similar to how you would never individually target separate lings or banelings with each tank.
zezamer
Profile Joined March 2011
Finland5701 Posts
March 15 2012 23:53 GMT
#12
It's also much more common to get couple thors with your biomech ball than 6months ago.
drbrown
Profile Joined March 2012
Sweden442 Posts
March 15 2012 23:54 GMT
#13
Mutalisk play is just so damn fragile, fly them over a bunch of marines intercepting? Gamelosing moment. Terran maxes out? Oh snap son all those mutas kept you at lair tech forever, gl hf killing that army bro. Terran adds a single thor to his marine/tank push? Now those mutas are dead supply since you can't stack up and snipe tanks anymore.
I'm probably being ironic
romelako
Profile Blog Joined February 2011
United States373 Posts
March 15 2012 23:56 GMT
#14
Mutalisks are definitely going out of style and I think it's just because of the relative "ease" of using infestors, since you can fight the terran army head on and you don't have to constantly be harassing/defending drops with mutalisks. On the other hand, I feel that going infestors means you have less of a grasp on the pace of the game, and you kind of play passively until you can get units that you can actually attack siege lines with.

All in all, I still stick to mutas just because I'm more comfortable using them and can micro pretty well. Although, on certain maps, ling/infestor is the way to go and I really ought to develop that style.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
March 15 2012 23:58 GMT
#15
If I go Muta/Ling/Bane, I only get around 10-14 mutas no ups (solely for drop defense), while keeping up with upgrades and then teching to Infestors. Huge muta flock in current state of the game is just so hard to get to with Terrans rushing ups.
I love crazymoving
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 16 2012 00:00 GMT
#16
upgrades are a bit to strong in sc2, compared to staying low on upgrades and do damage. Its just easier to upgrade and there is only a small window for tactics involving delaying upgrades. I think Blizzard should balance a bit around there, to add some variety.
As for muta play, always disliked that its an option to mass a harassment unit and win a straight up fight. So personally i never used them that way and just kept my small muta team to snipe tanks and medivacs and see no problem with it. The problem is more that zerg forgot again that upgrades are extremely important in sc2 and cut corners at the wrong spots.

Like terrans got reaped shortly after the upgrade buff for toss, because double forge became popular again, while 1 ebay was common. Zerg can probably work the longest with being behind on upgrades, but at pro level units life just way longer and so upgrades help more, so zergs will have to adapt there. (like terrans have adapted to zerg playstyle)
Micket
Profile Joined April 2011
United Kingdom2163 Posts
March 16 2012 00:01 GMT
#17
It's all map dependent. The current trends of maps are very anti-muta, possibly for ZvP reasons, but mainly because of 2 base all in reasons. Hence, lots of chokes and easy 3 bases.

If Taldarim style maps return in force, you will see mutas... a lot. If maps like Antiga continue to roll out, I cant see mutas staying around. Terran macro builds are literally amazing on that map, and super safe too.
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
March 16 2012 00:09 GMT
#18
I think mutas are best used in ZvP. Terran has wwwaaayyy to much amazing and easily upgradeable anti air at their disposal, you have marines, very high dps, can stim, be healed by medivacs, turrets which can be upgraded and repaired, and thors where 1 shot off is worse than a storm because you can at least move out of a storm before full damage has been done onto you. Stephano's ling/infestor style is the way to go it seems.
The only way to attack structure is with chaos.
Oxyjon
Profile Joined December 2011
United Kingdom31 Posts
March 16 2012 00:20 GMT
#19
On March 16 2012 08:39 danl9rm wrote:
I said it months ago and I'll say it now. If you go mutas in ZvT you have to douple-up them. That means 2 spires and get to 3/3. Mutas aren't going anywhere in ZvT. If the pros aren't using them now, it's because they aren't getting double upgrades. Quote me all day, I beg you.

If they die, they'll make a resurgence, and it'll come with 2 spires.


I'll quote you all day. The number of times I've seen 1/0 mutas get lunched by 3/3 marines is unreal. The thing I do have to wonder though is that in the final of GSL november we saw leenock go double spire in that game on tal'darim. So the pros have known about it for a long time. I struggle to believe it hasn't been tested in practice, so the only explanation I can find for it not catching on is that zergs have found it less effective than going down a different route entirely. Seems a shame really as getting fast 3/3 air always sounded like a good set up for broodlords.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2012-03-16 00:31:28
March 16 2012 00:24 GMT
#20
This is one of the reasons I got so annoyed with the muta nerf in ZvP.

Mutalisks are a dying unit in SC2

They have already become useless in ZvT, they have failed finding use in ZvZ, and now, they are basically worthless in ZvP.

I made the suggestion before the nerf, and plenty were quick to laugh at the absurdity of my statement, but I am happy to restate the same exact thing.

Mutas were never known for their unrivaled power, otherwise we would see them dominating all match-ups. Rather, the very reason they were so hated by Protoss is the reason why they are bad units in general.

Mutas don't deliver.

While Mutalisks can be good momentarily, in high-level SC2, they do not offer a way to seal a game... More often, by choosing to go muta, the Zerg player is commiting himself to a very weak midgame army and hoping to win through an unchecked mass expansion followup or a bad base trade for his opponent.

Mutalisks should have been buffed, not nerfed. They are quickly losing viability in general, essentially leaving Zerg with the fewest viable units in any matchup. zerglings and roaches are now making up at least 90% of every Zerg army in all matchups and this trend has no signs of slowing down.

Thanks Blizzard for boxing me in to ling/roach in all MUs, that's what makes for interesting games.
As it turns out, marines don't actually cost any money -Jinro
1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#74
PiGStarcraft365
davetesta24
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft365
CosmosSc2 64
StarCraft: Brood War
GuemChi 3347
LancerX 17
NaDa 15
NotJumperer 13
Dota 2
monkeys_forever595
canceldota323
Counter-Strike
byalli834
taco 172
Super Smash Bros
C9.Mang0454
hungrybox192
PPMD49
Other Games
summit1g2394
shahzam503
Maynarde100
ViBE69
JuggernautJason20
Organizations
Other Games
gamesdonequick1702
Dota 2
PGL Dota 2 - Main Stream54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 92
• musti20045 36
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV0
League of Legends
• Doublelift3633
Other Games
• Scarra844
• imaqtpie806
• Shiphtur121
Upcoming Events
Replay Cast
8h 56m
Afreeca Starleague
9h 56m
hero vs YSC
Larva vs Shine
Kung Fu Cup
10h 56m
Replay Cast
23h 56m
KCM Race Survival
1d 8h
The PondCast
1d 9h
WardiTV Team League
1d 11h
OSC
1d 11h
Replay Cast
1d 23h
WardiTV Team League
2 days
[ Show More ]
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
3 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.