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[G] Belial's Comprehensive Guide to Everything ZvP! - Page…

Forum Index > StarCraft 2 Strategy
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Belial88
Profile Blog Joined November 2010
United States5217 Posts
June 27 2012 23:20 GMT
#341
I know i can reactively make a cannon when his lings come out depending on the number of lings and a pylon wall but yeah T_T


Right, and then you aren't doing nexus, forge, gateway, 2nd pylon, then cannon, you are doing nexus, forge, cannon or nexus, forge, gateway with paused probe production into cannon or something. And that would affect the timing.

As to the Maynarding, I've never really seen why it's done so frequently. If you transfer 5 drones at one, or rally them as they build, you are losing the same amount of mining time, only that you are losing it all at once, and much earlier in your build by maynarding. Of course it still has uses, but I rally whenever possible.


Maynarding is only bad with fast third because of 3 bases taken in quick succession, and the way zerg's macro works with making multiple drones at once instead of one at a time. It's better to maynard with other races, or if you take your natural and third later (like if you get pylon blocked and do some sort of 2 base lair style, although you might have the income and larva by then to just instantly saturate your third instead of having to maynard too). The idea behind it is still good though. I think the reason maynarding hurts so much when going fast third, is because of the quick succession of 2 extra bases, zerg making multiple drones at once with larva inject, and because it's so early in the game that a small difference of mining time and drones in the early game leads to a huge impact at the 8-9:00 mark, so it's worth it to hurt your mining later on, if it allows you just a little more mining early on (ie not transfering workers but instead rallying new ones).
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 28 2012 06:11 GMT
#342
On June 28 2012 08:20 Belial88 wrote:
Show nested quote +
I know i can reactively make a cannon when his lings come out depending on the number of lings and a pylon wall but yeah T_T


Right, and then you aren't doing nexus, forge, gateway, 2nd pylon, then cannon, you are doing nexus, forge, cannon or nexus, forge, gateway with paused probe production into cannon or something. And that would affect the timing.

Show nested quote +
As to the Maynarding, I've never really seen why it's done so frequently. If you transfer 5 drones at one, or rally them as they build, you are losing the same amount of mining time, only that you are losing it all at once, and much earlier in your build by maynarding. Of course it still has uses, but I rally whenever possible.


Maynarding is only bad with fast third because of 3 bases taken in quick succession, and the way zerg's macro works with making multiple drones at once instead of one at a time. It's better to maynard with other races, or if you take your natural and third later (like if you get pylon blocked and do some sort of 2 base lair style, although you might have the income and larva by then to just instantly saturate your third instead of having to maynard too). The idea behind it is still good though. I think the reason maynarding hurts so much when going fast third, is because of the quick succession of 2 extra bases, zerg making multiple drones at once with larva inject, and because it's so early in the game that a small difference of mining time and drones in the early game leads to a huge impact at the 8-9:00 mark, so it's worth it to hurt your mining later on, if it allows you just a little more mining early on (ie not transfering workers but instead rallying new ones).


3 chrono, 17 nexus
17 forge
17 gateway
17 pylon
cannon as soon as the forge is done
1 gas before gateway done
cyber as soon as gateway is done

Definitely doable...
Belial88
Profile Blog Joined November 2010
United States5217 Posts
June 28 2012 08:44 GMT
#343
^ msg me belial.869@na and we can test this real quick. but this is regardless anyways, a 7 pool autowins against you too. my point is you are doing a greedy opener, that's why your wg is quicker.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 28 2012 13:44 GMT
#344
At work atm (usually get home around 7:30pm UK time) but i'll see if i still got access to some NA acc's
philipov
Profile Joined October 2010
United States81 Posts
Last Edited: 2012-06-28 17:15:31
June 28 2012 16:20 GMT
#345
On June 28 2012 05:59 ImUnemployed wrote:
As to the Maynarding, I've never really seen why it's done so frequently. If you transfer 5 drones at one, or rally them as they build, you are losing the same amount of mining time, only that you are losing it all at once, and much earlier in your build by maynarding. Of course it still has uses, but I rally whenever possible.


I suspect that a lot of ex-broodwar players maynard simply out of habit, without reevaluating why they do it, and people who learn from them pick up the habit without evaluating if it's good or not.

Maynarding was a lot more important in Broodwar because the dropoff in mining from oversaturation wasn't as binary. You started losing efficiency earlier and capped out later. Therefore, maynarding workers was the most effective way to mitigate the economic bump you take from expanding.

In SC2, I feel like there is much more incentive to time your expansions together with the saturation of your bases because the benefit of workers past saturation is so small, and there is almost no dropoff before the hard cap, which makes maynarding something you just do when your expansion timing has been delayed.

Unlike Broodwar, the mining of my 9th-16th workers isn't any better at my natural than it is at my main, while I get almost 0 benefit from my 17th worker if I keep it at my main.

And because of this, it follows that Terran and Protoss will have more opportunities to maynard than zerg will, because they will be forced to keep building workers past saturation even if their expansion isn't finished building yet, while zerg doesn't have to start droning a base until it's built.
Any hive cluster that would trade a little economy to gain a little security deserves neither and will lose both
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
June 28 2012 23:45 GMT
#346
On June 28 2012 17:44 Belial88 wrote:
^ msg me belial.869@na and we can test this real quick. but this is regardless anyways, a 7 pool autowins against you too. my point is you are doing a greedy opener, that's why your wg is quicker.


Doesn't a pylon scout arrive in time to not nexus first on a 2 player map? That's been my experience as zerg anyway, maybe a 7pool is faster than I am imagining in my head.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Belial88
Profile Blog Joined November 2010
United States5217 Posts
June 29 2012 03:58 GMT
#347
^ Maybe, but you certainly aren't going to do a nexus first anymore, and if you did, you would autolose. Which is why I think his build isn't too honest, he cut just a shitton of corners.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
HappyZerGling
Profile Blog Joined February 2011
Ukraine161 Posts
July 01 2012 23:36 GMT
#348
good guide ^^
happy me, happy skill, happy win :D twitch.tv/happyzerg https://twitter.com/HappyZerG1
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 03 2012 22:17 GMT
#349
good stream ^^
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
roym899
Profile Joined March 2011
Germany426 Posts
Last Edited: 2012-07-04 11:36:45
July 04 2012 11:33 GMT
#350
Hi,
I really love this guide, but always struggled in the lategame. Now as I switched over to the Infestor/Spine turtle play style I got much better in this aspect, but much worser in defending all-ins. I just never know, whether to build Spines/Infestation Pit or pump out Zergling/Roach. I also don't know wether I should get +1 Melee or +1 Range. As it seems to be better to get +1 Range to defend the all-ins but +1 Melee is better for the turtle style.

So should I always get the infestation pit right as the lair finishes? Or just when the Protoss takes the third?
Which upgrade should I get first?
What should I do if I crush his 3rd with some lings and Roaches? Should I throw down the Infestation Pit, or just Max Out on Roaches and Lings and continue attacking and containing? Because it often happens that the Protoss transitions into an 2 base all-in after his 3rd gone down. But sometimes they will try to put it down again. So I really don't know how to act in such a situation.

I watched the Day9 daily on the Stephano turtle style and it seems like he throws down the infestation pit always immediatly.

Edit: I'm Mid-High Diamond if it's important.
GuardianEU
Profile Joined June 2011
Netherlands488 Posts
July 04 2012 19:29 GMT
#351
I like the guide, but there's only 1 zerg build or strategy in here, is that all zerg can do in zvp or is this not a complete guide?
Standard.
Asolmanx
Profile Joined April 2011
Italy141 Posts
July 09 2012 15:17 GMT
#352
What do you do if protoss gets his first 2 gas at natural? You can't scout anymore and they can do a early 4 gate/6 gate without you knowing
Vanadiel
Profile Joined April 2012
France961 Posts
July 09 2012 15:40 GMT
#353
If he takes his first 2 gas at natural, I don't think he will be able to search for warpgate when his core finished right?
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 09 2012 19:41 GMT
#354
^ Right.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
STYDawn
Profile Joined December 2011
137 Posts
July 12 2012 03:05 GMT
#355
how would I defend an 6gate robo all in? It seems that +1 zealots just massacre my lings when i get them near the toss while my roaches get stuck in FFs and get hell rained on them by those immortals... and i can't even retreat cuz half of my units get stuck in the ffs....
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-07-12 12:43:45
July 12 2012 12:43 GMT
#356
Check out the "Nestea anti-immortal/sentry build' thread. I don't think there's a common answer yet on immortal/sentry all-ins yet. I'm not sure it's completely figure out, but... seems to be a few ways.

1. I talk about immortal/sentry in this guide - you just max out on roach/ling at 8-8:30+, engage well.
2. When he pushes out, the roach/ling you have just base trades while you mass spines in your nat and give up your third (pull the drones when he arrives).
3. Rush mutas (as talked about in that thread) with the same idea - mass spines in nat, base trade.

But i talk about it in this guide, there's also a very good replay example in this thread on how to beat it.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
STYDawn
Profile Joined December 2011
137 Posts
July 12 2012 18:53 GMT
#357
max at 200? wow lol at 8 mins i usually only have 120-160 ish supply. meybes it is my macro
So its pretty much like against marine medic in BW? jsut mass stationary def
MegaFonzie
Profile Joined April 2011
Australia1084 Posts
July 20 2012 17:16 GMT
#358
On July 13 2012 03:53 STYDawn wrote:
max at 200? wow lol at 8 mins i usually only have 120-160 ish supply. meybes it is my macro
So its pretty much like against marine medic in BW? jsut mass stationary def


He means at 8-8:30 just constantly produce roach/ling, not actually max out at that time (which is impossible )
@x5_MegaFonzie
sanddbox_sc2
Profile Joined October 2011
United States173 Posts
July 20 2012 17:46 GMT
#359
Dude if you have 120-160 supply at 8 minutes you should definitely start competing. That's around 40-80 supply higher than DRG is at that timing!
roym899
Profile Joined March 2011
Germany426 Posts
July 24 2012 21:53 GMT
#360
The replay where you hit 83 supply by 8 minutes is linked to a 7 pool.
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