• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:50
CEST 21:50
KST 04:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview5[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris41Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
2024/25 Off-Season Roster Moves #2: Serral - Greatest Players of All Time #1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Greatest Players of All Time: 2025 Update
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris LiuLi Cup - September 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) Kirktown Chat Brawl #8 - 4.6K max Tonight LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
Post ASL20 Ro24 discussion. BGH Auto Balance -> http://bghmmr.eu/ Easiest luckies way to get out of Asl groups BW General Discussion No Rain in ASL20?
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! Small VOD Thread 2.0 Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Path of Exile Mechabellum Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2603 users

[G] Belial's Comprehensive Guide to Everything ZvP! - Page…

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 20 21 22 All
Belial88
Profile Blog Joined November 2010
United States5217 Posts
October 30 2012 00:37 GMT
#421
I do cover it. Toss 1 base -> (Proxy)2 gate

+ Show Spoiler +
If you just overlord scout, it can be deceiving when you see an empty base with maybe no gas being taken, or no wall-in to the ramp at his main, and you haven't seen yet that he has no pylon on the low ground at his natural. While seeing no pylon on the low ground (after seeing he didn't wall-in at ramp) is a dead giveaway to double 10/10 proxy gate, on some maps you just may not see that in time. It's okay, your 14 pool build will be fine, even if you made a hatch at 16.

As soon as your pool pops, make 2 spines in 'uncomfortable', choked up locations like by the geysers, next to your pool that's by a wall/object, or in your mineral line. If you only make 1, Toss can kill it and you will be screwed. Also, grab your gas asap - get ling speed, and you will be able to crush any remaining forces and just run into his base and autowin. I strongly recommend against roaches - he can go for core, stalkers, and torture your slow roaches, especially if the gates aren't proxied.

You should really cancel your hatch if you planted one, but if he's being an idiot and attacks it, let him attack it and just cancel it at the absolute last second. Even if he kills it, you should be fine. However, you don't NEED to cancel it, you will have enough resources to make enough to hold and make mass speedlings and autowin, and if he kills it you can still end up ahead if you make those 2 spines and keep your drones alive and get ling speed. It's up to you - I'd say it's safer to cancel, it's greedier to keep it but really you'll be ahead whether he kills it or doesn't. Or, you could keep or cancel it based on if he attacks it or not.

If he does not proxy the 2 gate, you can definitely keep your hatchery. It will take damage, but you will uproot your spines and put them down in the nat. There are macro oriented 2 gate openings where they expand right afterwards - just make sure he expands (he won't have stalkers) instead of going core, gas, into 4 gate follow-up, and take your third and threaten with your lings and just be so far ahead of him...


Here's a recent game I played against this as well: http://drop.sc/269037

If he's proxied it you might be a little tight, just do a bit of drone micro. building 3 spines is too much, just make 2. Or, if you go for 3, dont engage with the drones, just run away, let him focus a spine down, then cancel it and now you have 2 spines. Lings and queen will be up soon so that you can push him back.

Dont pull drones to force a cancel. you might need to do mineral walking against the initial zealots until the spines finish, which may need to be fancier the later you realize it's proxy 2 gate, but you should still hold.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
Last Edited: 2012-10-30 00:51:08
October 30 2012 00:43 GMT
#422
Yeah I saw that quoted text, but I did what you said and died O.o

Like if you watch the replay and see any major mistakes let me know, but I'm confused. I did drone micro, I mineral walked, I even used the "drone flower of death" thing and he just killed too many drones before the spine finished. Running away is an OK idea, but I think he would've been able to kill most of the spines/a lot of drones either way. I'm just not sure where I went wrong, but it's clear I messed up somewhere. It was then 2 spines and a queen and ~7 drones against 7 or 8 zealots, yeah that fight didn't go well.

I think my pool timing was basically a 15 pool, and I did drone scout so I was a drone behind. The guy I played against is a pro, and says he's used it successfully against other pros (only on Daybreak), but I'm just not sure. Zealots just chew through drones.

Edit: watching the replay now, I'll edit in after

Hmmm...
I only made 2 lings when pool finished, am I supposed to get 15 overlord? I feel that the extra minerals you get from not dronescouting is what enables you to survive. Also, the proxy is about 10 seconds further away than the one in my game. I guess 2 spines + ling/queen is better than 3 spines + queen. Your drone engage was also in a better position, and you got a full surround with drone/ling. I guess I'll just have to play against it again.
Getting back into sc2 O_o
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-10-30 00:56:15
October 30 2012 00:55 GMT
#423
You lost too many drones micro'ing around early on. Against zealots like that you should avoid engaging. Drones fight pretty well against slowlings. They do terribly against zealots. You just want to stay away from the zealots, using mineral walking to sort of run away. Then he has a choice of either chase the drones, or attack the morphing spines. If he attacks the spines, then you attack with the drones. If he attacks the drones, you run away and let the spines finish up. 3 spines is a little much, I'd rather go with 2, as now it's only 9 probes to 12 drones with 3 spines made.

You make 2 spines because your going to be forced to cancel one of them against proxy 2 gate. But at least the other one will finish. I personally like to have 2 spines so I can just counterattack right away when lings first pop but whatever. So maybe make 3 spines, but cancel the 3rd if it's about to finish.

You shouldn't try to drone flower against zealots though. All the fancy micro you try to do results in you losing 7 drones which just put you too far behind to win.

If you know you are being proxy 2 gated, your pool is better placed blocking off the mineral line, so the spines can better cover it (they should finish before he can focus it down anyways).
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
October 30 2012 01:37 GMT
#424
Ok, thanks for the tips. I was able to hold a proxy 2 gate (one that's literally right beside the mineral line) with 12 drones left by building 2 spines and drone microing the way you suggested. I played 4 games against a friend proxy 2gating and won all of them.

Helped a lot, thanks! Zealots do a shitton of DPS though, it's a little scary how quickly they'll kill drones/queen/spine O.o
Getting back into sc2 O_o
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
October 31 2012 01:22 GMT
#425
I might be participating in a platinum league tournament soon. So, my question is, as a Platinum, what are the better all-ins I can do in this matchup against other Platinums? There's about a dozen all-ins you've provided, and I'm not sure which ones are the strongest.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-10-31 04:21:32
October 31 2012 04:20 GMT
#426
^ They are all strong. In my personal experience, the ling/baneling all-in has worked the most, because it plays a lot off Toss scouting the third and then thinking they are safe. Which all-in I go for tends to be based on how Toss scouts, but it seems every toss I've played, and all-inned, checks for the third, and you can't really deny a probe mineral walking towards the third. Doing a roach or bane all-in can be great though if you take your third first, and then not take your natural.

Just be careful of what map you do it on, as I've facepalmed once before when I tried to do it on cloud kingdom and saw that a forge/gateway/cyber can make a tight wall-off and the 3 hatch ling/bane all-in only gets like 5 banelings out, which is exactly enough to take down a pylon, and if you wait any longer to get enough banes to break through a bigger building, the sentry is out. Although I've had success a couple times against cannon rushes/ramp blocks with just 10 banelings, getting forcefielded by a single sentry, then just busting down the forge and roflstomping.

Generally, cannons beat roaches, sentries beat banelings. So that's something to keep in mind. Once I played a guy who ramp blocked me, knew I'd be going for an all-in because I had no choice, so he made 3 cannons, but 3 cannons doesn't stop a ling/baneling all-in (it stops a roach all-in cold though). But my overlord was over his natural, I made a roach warren, he made 3 cannons, I cancelled the roach warren when I saw that and decided to go for banes instead. He was a maphacker though, so he made a gateway wall, but the map was condemned ridge and i just needed to bust one pylon to get in and flood his base with lings and just run into his main since cannons don't stop that, only sentries.

But a roach all-in, 2 cannons stop it, sentries and stalkers help against it. Against a baneling all-in, you need sentries or you die. So there's all sorts of room for error there on Toss' part - like he could be being greedy and throw down his tech instead of make that sentry, or he could make a stalker to do pressure/kill overlords (so maybe go for a lign/bane all-in, and float an overlord inside his natural/main right when his core is about to finish so Toss will go for a stalker instead of sentry). And he could just miss the forcefield. And like I said, a couple times I did it when they had sentries but the game was weird because it started with a cannon rush/ramp block and I just had a ton of banes and even though he had sentries, he had spent so much on cannons that he really couldn't have enough in time.

In short to answer your question I like the 3 hatch ling/bane all-in. And when i've done roach all-ins, I've had more success with the IM style ~35 roach warren, speedling all-in instead of the 3-5 roaches from a 20 roach warren, slowling all-in that's more 'common' or leenock styled. Map is an important factor (tighter choke is worse for banes since it means less weak buildings as part of the wall like zealot, pylon).
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Oboeman
Profile Joined January 2011
Canada3980 Posts
October 31 2012 07:29 GMT
#427
On October 31 2012 13:20 Belial88 wrote:
^ They are all strong. In my personal experience, the ling/baneling all-in has worked the most, because it plays a lot off Toss scouting the third and then thinking they are safe. Which all-in I go for tends to be based on how Toss scouts, but it seems every toss I've played, and all-inned, checks for the third, and you can't really deny a probe mineral walking towards the third. Doing a roach or bane all-in can be great though if you take your third first, and then not take your natural.

Just be careful of what map you do it on, as I've facepalmed once before when I tried to do it on cloud kingdom and saw that a forge/gateway/cyber can make a tight wall-off and the 3 hatch ling/bane all-in only gets like 5 banelings out, which is exactly enough to take down a pylon, and if you wait any longer to get enough banes to break through a bigger building, the sentry is out. Although I've had success a couple times against cannon rushes/ramp blocks with just 10 banelings, getting forcefielded by a single sentry, then just busting down the forge and roflstomping.

Generally, cannons beat roaches, sentries beat banelings. So that's something to keep in mind. Once I played a guy who ramp blocked me, knew I'd be going for an all-in because I had no choice, so he made 3 cannons, but 3 cannons doesn't stop a ling/baneling all-in (it stops a roach all-in cold though). But my overlord was over his natural, I made a roach warren, he made 3 cannons, I cancelled the roach warren when I saw that and decided to go for banes instead. He was a maphacker though, so he made a gateway wall, but the map was condemned ridge and i just needed to bust one pylon to get in and flood his base with lings and just run into his main since cannons don't stop that, only sentries.

But a roach all-in, 2 cannons stop it, sentries and stalkers help against it. Against a baneling all-in, you need sentries or you die. So there's all sorts of room for error there on Toss' part - like he could be being greedy and throw down his tech instead of make that sentry, or he could make a stalker to do pressure/kill overlords (so maybe go for a lign/bane all-in, and float an overlord inside his natural/main right when his core is about to finish so Toss will go for a stalker instead of sentry). And he could just miss the forcefield. And like I said, a couple times I did it when they had sentries but the game was weird because it started with a cannon rush/ramp block and I just had a ton of banes and even though he had sentries, he had spent so much on cannons that he really couldn't have enough in time.

In short to answer your question I like the 3 hatch ling/bane all-in. And when i've done roach all-ins, I've had more success with the IM style ~35 roach warren, speedling all-in instead of the 3-5 roaches from a 20 roach warren, slowling all-in that's more 'common' or leenock styled. Map is an important factor (tighter choke is worse for banes since it means less weak buildings as part of the wall like zealot, pylon).


you can do a roach all-in in the same style as the 3 hatch baneling all in. 6-7 roaches and 20 speedlings with constant speedling reinforcement. Hit 7:30-7:40ish (depends on map. you can cut a roach or two to get it a little faster, and it usually still works)
3 cannons does not hold it. neither does 3 sentries. with the roaches and speedlings you have enough dps to just rip down the forge and any pylons in the wall and just overrun him with zerglings.
i don't know if it's better or worse than baneling, but it still basically automatically kills protoss who don't know it is coming (which is every protoss, because they stop scouting after seeing a hatch at the 3rd).
RedHaZard
Profile Blog Joined April 2011
Australia56 Posts
December 01 2012 04:23 GMT
#428
Thanks so much for this guide

much <3
It's time to kick ass and chew bubble gum and I'm all outa gum, Sincerely (IdraX)
Discarder
Profile Joined July 2012
Philippines411 Posts
December 11 2012 08:31 GMT
#429
On ZvP ladder close positions I was planning to try the two base infestor ling timing attack.

My question is, is it better to skip double evo +1+1 for earlier lair and earlier infestors?

It means my attack will come earlier but my lings will have no upgrades.. I'd like to ask which is better in the current metagame (NF + robo + gateways).
You can take the lion out of the jungle, but you can't take the jungle out of the lion
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-12-11 19:21:39
December 11 2012 19:20 GMT
#430
it can make for a strong timing attack to hit right when upgrades finish, but it might cost you too much. I dont know about timing, maybe 1/1 will come at sime time you have your 5 infestors at his front of base, maybe it will force you to wait, youll have to test it out. Really depends on how the timings work out, 1/1 is a strong upgrade advantage if you can hit right when they kick in and not be delayed.

i dont think there's a right or wrong on that one, just more about your own style and preference. It's more important that you do it well, than if you get 1/1 or not.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
December 12 2012 10:20 GMT
#431
I was told today that the immortal/sentry all-in can be followed up by a 3-base Colossus push if the Protoss keeps 2 Immortals and the Warp Prism alive for prism harass. Is this correct? If not, how do you end the game after successfully holding it off if the Protoss doesn't gg out? Note: This assumes you held it off without losing a lot of drones / your third or anything, only army units.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Insoleet
Profile Joined May 2012
France1806 Posts
December 17 2012 18:51 GMT
#432
With the recent infestor nerf, i feel like zerg cant go anymore to BL/infestor/corruptor without having taken a huge lead in the midgame. Playing turtle zerg is not possible anymore, and doing nice transitions while pressuring the toss seems necessary.

What are your opinion about that ?
Discarder
Profile Joined July 2012
Philippines411 Posts
February 05 2013 02:26 GMT
#433
My friend, I can consistently hit 70 supply with a 3 base build with 3 gas at 6:10. Its really easy.
Does that mean my macro is code A quality? LOL. I am working on making the macro better until maxed out though.

Btw, I think in both WOL and HOTS, its much better to go double upgrades into ling/bane/ultra vs the Colossus mass gateway attack at 15 minutes.
You can take the lion out of the jungle, but you can't take the jungle out of the lion
Prev 1 20 21 22 All
Please log in or register to reply.
Live Events Refresh
BSL Team Wars
19:00
Round 5
Team Dewalt vs Team Sziky
LiquipediaDiscussion
BSL Team Wars
19:00
Round 4
Team Bonyth vs Team Sziky
LiquipediaDiscussion
Maestros of the Game
16:00
Round of 24 Preliminary Stage
Astrea vs LamboLIVE!
ComeBackTV 1353
CranKy Ducklings539
IndyStarCraft 290
CosmosSc2 12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 290
BRAT_OK 78
ProTech78
JuggernautJason60
CosmosSc2 12
StarCraft: Brood War
firebathero 367
sSak 248
Dewaltoss 140
Mong 63
LaStScan 25
Stormgate
BeoMulf148
Counter-Strike
fl0m2838
Super Smash Bros
Mew2King53
Other Games
FrodaN2321
Grubby1995
qojqva1553
B2W.Neo1202
KnowMe442
Sick340
Hui .227
ToD91
Livibee74
ViBE42
MindelVK19
Organizations
Other Games
gamesdonequick1615
BasetradeTV6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 16
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2458
• Ler94
Counter-Strike
• imaqtpie953
• Shiphtur227
Upcoming Events
Afreeca Starleague
14h 10m
Soulkey vs BeSt
Snow vs Light
Monday Night Weeklies
20h 10m
Replay Cast
1d 4h
Sparkling Tuna Cup
1d 14h
PiGosaur Monday
2 days
LiuLi Cup
2 days
Replay Cast
3 days
The PondCast
3 days
RSL Revival
3 days
Maru vs SHIN
MaNa vs MaxPax
RSL Revival
4 days
Reynor vs Astrea
Classic vs sOs
[ Show More ]
BSL Team Wars
4 days
Team Bonyth vs Team Dewalt
CranKy Ducklings
5 days
RSL Revival
5 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
5 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[BSL 2025] Weekly
5 days
RSL Revival
6 days
Cure vs Bunny
Creator vs Zoun
BSL Team Wars
6 days
Team Hawk vs Team Sziky
Liquipedia Results

Completed

Acropolis #4 - TS1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.