• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:52
CET 22:52
KST 06:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains6Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
PC Games Sales Thread Nintendo Switch Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2037 users

[G] Belial's Comprehensive Guide to Everything ZvP! - Page…

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 20 21 22 All
Belial88
Profile Blog Joined November 2010
United States5217 Posts
October 30 2012 00:37 GMT
#421
I do cover it. Toss 1 base -> (Proxy)2 gate

+ Show Spoiler +
If you just overlord scout, it can be deceiving when you see an empty base with maybe no gas being taken, or no wall-in to the ramp at his main, and you haven't seen yet that he has no pylon on the low ground at his natural. While seeing no pylon on the low ground (after seeing he didn't wall-in at ramp) is a dead giveaway to double 10/10 proxy gate, on some maps you just may not see that in time. It's okay, your 14 pool build will be fine, even if you made a hatch at 16.

As soon as your pool pops, make 2 spines in 'uncomfortable', choked up locations like by the geysers, next to your pool that's by a wall/object, or in your mineral line. If you only make 1, Toss can kill it and you will be screwed. Also, grab your gas asap - get ling speed, and you will be able to crush any remaining forces and just run into his base and autowin. I strongly recommend against roaches - he can go for core, stalkers, and torture your slow roaches, especially if the gates aren't proxied.

You should really cancel your hatch if you planted one, but if he's being an idiot and attacks it, let him attack it and just cancel it at the absolute last second. Even if he kills it, you should be fine. However, you don't NEED to cancel it, you will have enough resources to make enough to hold and make mass speedlings and autowin, and if he kills it you can still end up ahead if you make those 2 spines and keep your drones alive and get ling speed. It's up to you - I'd say it's safer to cancel, it's greedier to keep it but really you'll be ahead whether he kills it or doesn't. Or, you could keep or cancel it based on if he attacks it or not.

If he does not proxy the 2 gate, you can definitely keep your hatchery. It will take damage, but you will uproot your spines and put them down in the nat. There are macro oriented 2 gate openings where they expand right afterwards - just make sure he expands (he won't have stalkers) instead of going core, gas, into 4 gate follow-up, and take your third and threaten with your lings and just be so far ahead of him...


Here's a recent game I played against this as well: http://drop.sc/269037

If he's proxied it you might be a little tight, just do a bit of drone micro. building 3 spines is too much, just make 2. Or, if you go for 3, dont engage with the drones, just run away, let him focus a spine down, then cancel it and now you have 2 spines. Lings and queen will be up soon so that you can push him back.

Dont pull drones to force a cancel. you might need to do mineral walking against the initial zealots until the spines finish, which may need to be fancier the later you realize it's proxy 2 gate, but you should still hold.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
Last Edited: 2012-10-30 00:51:08
October 30 2012 00:43 GMT
#422
Yeah I saw that quoted text, but I did what you said and died O.o

Like if you watch the replay and see any major mistakes let me know, but I'm confused. I did drone micro, I mineral walked, I even used the "drone flower of death" thing and he just killed too many drones before the spine finished. Running away is an OK idea, but I think he would've been able to kill most of the spines/a lot of drones either way. I'm just not sure where I went wrong, but it's clear I messed up somewhere. It was then 2 spines and a queen and ~7 drones against 7 or 8 zealots, yeah that fight didn't go well.

I think my pool timing was basically a 15 pool, and I did drone scout so I was a drone behind. The guy I played against is a pro, and says he's used it successfully against other pros (only on Daybreak), but I'm just not sure. Zealots just chew through drones.

Edit: watching the replay now, I'll edit in after

Hmmm...
I only made 2 lings when pool finished, am I supposed to get 15 overlord? I feel that the extra minerals you get from not dronescouting is what enables you to survive. Also, the proxy is about 10 seconds further away than the one in my game. I guess 2 spines + ling/queen is better than 3 spines + queen. Your drone engage was also in a better position, and you got a full surround with drone/ling. I guess I'll just have to play against it again.
Getting back into sc2 O_o
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-10-30 00:56:15
October 30 2012 00:55 GMT
#423
You lost too many drones micro'ing around early on. Against zealots like that you should avoid engaging. Drones fight pretty well against slowlings. They do terribly against zealots. You just want to stay away from the zealots, using mineral walking to sort of run away. Then he has a choice of either chase the drones, or attack the morphing spines. If he attacks the spines, then you attack with the drones. If he attacks the drones, you run away and let the spines finish up. 3 spines is a little much, I'd rather go with 2, as now it's only 9 probes to 12 drones with 3 spines made.

You make 2 spines because your going to be forced to cancel one of them against proxy 2 gate. But at least the other one will finish. I personally like to have 2 spines so I can just counterattack right away when lings first pop but whatever. So maybe make 3 spines, but cancel the 3rd if it's about to finish.

You shouldn't try to drone flower against zealots though. All the fancy micro you try to do results in you losing 7 drones which just put you too far behind to win.

If you know you are being proxy 2 gated, your pool is better placed blocking off the mineral line, so the spines can better cover it (they should finish before he can focus it down anyways).
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
October 30 2012 01:37 GMT
#424
Ok, thanks for the tips. I was able to hold a proxy 2 gate (one that's literally right beside the mineral line) with 12 drones left by building 2 spines and drone microing the way you suggested. I played 4 games against a friend proxy 2gating and won all of them.

Helped a lot, thanks! Zealots do a shitton of DPS though, it's a little scary how quickly they'll kill drones/queen/spine O.o
Getting back into sc2 O_o
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
October 31 2012 01:22 GMT
#425
I might be participating in a platinum league tournament soon. So, my question is, as a Platinum, what are the better all-ins I can do in this matchup against other Platinums? There's about a dozen all-ins you've provided, and I'm not sure which ones are the strongest.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-10-31 04:21:32
October 31 2012 04:20 GMT
#426
^ They are all strong. In my personal experience, the ling/baneling all-in has worked the most, because it plays a lot off Toss scouting the third and then thinking they are safe. Which all-in I go for tends to be based on how Toss scouts, but it seems every toss I've played, and all-inned, checks for the third, and you can't really deny a probe mineral walking towards the third. Doing a roach or bane all-in can be great though if you take your third first, and then not take your natural.

Just be careful of what map you do it on, as I've facepalmed once before when I tried to do it on cloud kingdom and saw that a forge/gateway/cyber can make a tight wall-off and the 3 hatch ling/bane all-in only gets like 5 banelings out, which is exactly enough to take down a pylon, and if you wait any longer to get enough banes to break through a bigger building, the sentry is out. Although I've had success a couple times against cannon rushes/ramp blocks with just 10 banelings, getting forcefielded by a single sentry, then just busting down the forge and roflstomping.

Generally, cannons beat roaches, sentries beat banelings. So that's something to keep in mind. Once I played a guy who ramp blocked me, knew I'd be going for an all-in because I had no choice, so he made 3 cannons, but 3 cannons doesn't stop a ling/baneling all-in (it stops a roach all-in cold though). But my overlord was over his natural, I made a roach warren, he made 3 cannons, I cancelled the roach warren when I saw that and decided to go for banes instead. He was a maphacker though, so he made a gateway wall, but the map was condemned ridge and i just needed to bust one pylon to get in and flood his base with lings and just run into his main since cannons don't stop that, only sentries.

But a roach all-in, 2 cannons stop it, sentries and stalkers help against it. Against a baneling all-in, you need sentries or you die. So there's all sorts of room for error there on Toss' part - like he could be being greedy and throw down his tech instead of make that sentry, or he could make a stalker to do pressure/kill overlords (so maybe go for a lign/bane all-in, and float an overlord inside his natural/main right when his core is about to finish so Toss will go for a stalker instead of sentry). And he could just miss the forcefield. And like I said, a couple times I did it when they had sentries but the game was weird because it started with a cannon rush/ramp block and I just had a ton of banes and even though he had sentries, he had spent so much on cannons that he really couldn't have enough in time.

In short to answer your question I like the 3 hatch ling/bane all-in. And when i've done roach all-ins, I've had more success with the IM style ~35 roach warren, speedling all-in instead of the 3-5 roaches from a 20 roach warren, slowling all-in that's more 'common' or leenock styled. Map is an important factor (tighter choke is worse for banes since it means less weak buildings as part of the wall like zealot, pylon).
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Oboeman
Profile Joined January 2011
Canada3980 Posts
October 31 2012 07:29 GMT
#427
On October 31 2012 13:20 Belial88 wrote:
^ They are all strong. In my personal experience, the ling/baneling all-in has worked the most, because it plays a lot off Toss scouting the third and then thinking they are safe. Which all-in I go for tends to be based on how Toss scouts, but it seems every toss I've played, and all-inned, checks for the third, and you can't really deny a probe mineral walking towards the third. Doing a roach or bane all-in can be great though if you take your third first, and then not take your natural.

Just be careful of what map you do it on, as I've facepalmed once before when I tried to do it on cloud kingdom and saw that a forge/gateway/cyber can make a tight wall-off and the 3 hatch ling/bane all-in only gets like 5 banelings out, which is exactly enough to take down a pylon, and if you wait any longer to get enough banes to break through a bigger building, the sentry is out. Although I've had success a couple times against cannon rushes/ramp blocks with just 10 banelings, getting forcefielded by a single sentry, then just busting down the forge and roflstomping.

Generally, cannons beat roaches, sentries beat banelings. So that's something to keep in mind. Once I played a guy who ramp blocked me, knew I'd be going for an all-in because I had no choice, so he made 3 cannons, but 3 cannons doesn't stop a ling/baneling all-in (it stops a roach all-in cold though). But my overlord was over his natural, I made a roach warren, he made 3 cannons, I cancelled the roach warren when I saw that and decided to go for banes instead. He was a maphacker though, so he made a gateway wall, but the map was condemned ridge and i just needed to bust one pylon to get in and flood his base with lings and just run into his main since cannons don't stop that, only sentries.

But a roach all-in, 2 cannons stop it, sentries and stalkers help against it. Against a baneling all-in, you need sentries or you die. So there's all sorts of room for error there on Toss' part - like he could be being greedy and throw down his tech instead of make that sentry, or he could make a stalker to do pressure/kill overlords (so maybe go for a lign/bane all-in, and float an overlord inside his natural/main right when his core is about to finish so Toss will go for a stalker instead of sentry). And he could just miss the forcefield. And like I said, a couple times I did it when they had sentries but the game was weird because it started with a cannon rush/ramp block and I just had a ton of banes and even though he had sentries, he had spent so much on cannons that he really couldn't have enough in time.

In short to answer your question I like the 3 hatch ling/bane all-in. And when i've done roach all-ins, I've had more success with the IM style ~35 roach warren, speedling all-in instead of the 3-5 roaches from a 20 roach warren, slowling all-in that's more 'common' or leenock styled. Map is an important factor (tighter choke is worse for banes since it means less weak buildings as part of the wall like zealot, pylon).


you can do a roach all-in in the same style as the 3 hatch baneling all in. 6-7 roaches and 20 speedlings with constant speedling reinforcement. Hit 7:30-7:40ish (depends on map. you can cut a roach or two to get it a little faster, and it usually still works)
3 cannons does not hold it. neither does 3 sentries. with the roaches and speedlings you have enough dps to just rip down the forge and any pylons in the wall and just overrun him with zerglings.
i don't know if it's better or worse than baneling, but it still basically automatically kills protoss who don't know it is coming (which is every protoss, because they stop scouting after seeing a hatch at the 3rd).
RedHaZard
Profile Blog Joined April 2011
Australia56 Posts
December 01 2012 04:23 GMT
#428
Thanks so much for this guide

much <3
It's time to kick ass and chew bubble gum and I'm all outa gum, Sincerely (IdraX)
Discarder
Profile Joined July 2012
Philippines411 Posts
December 11 2012 08:31 GMT
#429
On ZvP ladder close positions I was planning to try the two base infestor ling timing attack.

My question is, is it better to skip double evo +1+1 for earlier lair and earlier infestors?

It means my attack will come earlier but my lings will have no upgrades.. I'd like to ask which is better in the current metagame (NF + robo + gateways).
You can take the lion out of the jungle, but you can't take the jungle out of the lion
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-12-11 19:21:39
December 11 2012 19:20 GMT
#430
it can make for a strong timing attack to hit right when upgrades finish, but it might cost you too much. I dont know about timing, maybe 1/1 will come at sime time you have your 5 infestors at his front of base, maybe it will force you to wait, youll have to test it out. Really depends on how the timings work out, 1/1 is a strong upgrade advantage if you can hit right when they kick in and not be delayed.

i dont think there's a right or wrong on that one, just more about your own style and preference. It's more important that you do it well, than if you get 1/1 or not.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
December 12 2012 10:20 GMT
#431
I was told today that the immortal/sentry all-in can be followed up by a 3-base Colossus push if the Protoss keeps 2 Immortals and the Warp Prism alive for prism harass. Is this correct? If not, how do you end the game after successfully holding it off if the Protoss doesn't gg out? Note: This assumes you held it off without losing a lot of drones / your third or anything, only army units.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Insoleet
Profile Joined May 2012
France1806 Posts
December 17 2012 18:51 GMT
#432
With the recent infestor nerf, i feel like zerg cant go anymore to BL/infestor/corruptor without having taken a huge lead in the midgame. Playing turtle zerg is not possible anymore, and doing nice transitions while pressuring the toss seems necessary.

What are your opinion about that ?
Discarder
Profile Joined July 2012
Philippines411 Posts
February 05 2013 02:26 GMT
#433
My friend, I can consistently hit 70 supply with a 3 base build with 3 gas at 6:10. Its really easy.
Does that mean my macro is code A quality? LOL. I am working on making the macro better until maxed out though.

Btw, I think in both WOL and HOTS, its much better to go double upgrades into ling/bane/ultra vs the Colossus mass gateway attack at 15 minutes.
You can take the lion out of the jungle, but you can't take the jungle out of the lion
Prev 1 20 21 22 All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 294
White-Ra 221
ViBE16
ROOTCatZ 14
CosmosSc2 2
SpeCial 2
StarCraft: Brood War
Aegong 63
LancerX 15
IntoTheRainbow 11
NaDa 8
Dota 2
LuMiX2
Counter-Strike
byalli636
Heroes of the Storm
Liquid`Hasu436
Other Games
summit1g7499
Grubby2572
FrodaN845
Beastyqt611
shahzam522
shoxiejesuss337
Pyrionflax204
C9.Mang0149
ArmadaUGS121
KnowMe87
Mew2King25
Organizations
Other Games
gamesdonequick1740
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 54
• intothetv
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2412
• lizZardDota277
League of Legends
• Doublelift3892
• TFBlade1141
Other Games
• imaqtpie1060
• Shiphtur161
Upcoming Events
The PondCast
12h 8m
WardiTV Team League
14h 8m
Replay Cast
1d 2h
Replay Cast
2 days
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Team League
3 days
BSL
3 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Team League
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-10
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
Proleague 2026-03-11
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.