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[G] 2 Rax-Proof 1 Gate 2 gas Expand Build for PvT - Page 3

Forum Index > StarCraft 2 Strategy
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kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 28 2012 20:57 GMT
#41
On February 29 2012 04:17 oli470 wrote:
Show nested quote +
On February 29 2012 03:49 kcdc wrote:
The reactor-first 2-rax has become less common in high level play, and the tech lab-first 2-rax with a naked rax proxied or on low ground outside T's base is becoming more popular. I believe this attack hits at about 5:45 with 2 marauders and a few marines, and while I haven't done any testing, I believe it would force a nexus cancel every time.

The 1-gate FE I prefer gets a beefier army with 2 zealots, a stalker and a sentry as the first 4 units with WG tech finish at 5:50 as compared to your build which gets 1 zealot, 3 sentries and has WG tech finishing at 6:20. I know that with my 1 gate FE, it takes very good execution combined with a small probe pull to defend this rush. I don't know how you'd defend with only 1 zealot, a couple sentries, and WG tech 30 seconds away.


you have to forcefield him away with 3 forcefields and wait for warpins, if you miss these then you have to pull some probes.


You can delay for 15 seconds with 3 forcefields (2 on shakuras), but does that really save the nexus? You're still on a zealot and 3 sentries until 6:30 which means T can get uncontested bunkers at your expansion. And I don't see probe pulling saving the nexus either. If you have a replay vs this, I might reconsider, but from my experience, I don't think you can make it work without more/faster stuff.
Forbidden17
Profile Joined December 2011
666 Posts
February 28 2012 20:58 GMT
#42
On February 29 2012 05:52 oli470 wrote:
Show nested quote +
On February 29 2012 05:44 facemelterr wrote:
would u recommend dropping gates before nexus in liu of a the opponent dropping a building in ur natural. I know the 2 gate rush is pretty much super delayed but he can expo pretty easily if u have just a stalker and a sentry trying to kill a building vs a zealot and a stalker.


i have never seen this accompany a 2 rax, i think its too much of a tight build to allow for it, but by the time he could afford it you would have a stalker out to kill the scv before it could build to significant health.

Almost all variants of 1gate FE that skip zealot, queue the zealot initially and only cancel it if they confirm no block at the natural. You're right in that I don't think they would do it if they're 2rax'ing, but it's a huge nuisance if they do an economical opening and a simple engineering bay block delays your nexus by so long.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
Last Edited: 2012-02-28 21:02:39
February 28 2012 20:59 GMT
#43
Bling goes 2 probes on gas until after the gates. I believe he also goes 30nexus gate gate.

Polt waited a long time to attack. If he would have started making bunkers as his first marauder and 5 marines arrived he would have forced a cancel.
Valor is a poor substitute for numbers.
zmansman17
Profile Joined March 2011
United States2567 Posts
February 28 2012 21:01 GMT
#44
On February 29 2012 04:39 zmansman17 wrote:
This doesn't take into account Terran micro, or a few SCVs, which will inevitably be sent with those initial units. Terran units on their own are not very strong. Micro'ed properly, these same units suddenly become much more cost efficient. For this reason, I don't find your illustrations to be of much value. Add a bunker into one of those shots and suddenly your decision making (as well as AI of your units) becomes obfuscated as well.


This point needs to be addressed. Also, chrono timings need to be clarified at certain timings to make the build even more effective. If chronos are used on units, and not on probes, even a well-microed 2 rax will be very easy to hold unless of course you are playing TSL_Polt.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
February 28 2012 21:49 GMT
#45
On Cloud Kingdom, Polt's first marauder came out at 5:00. If he'd pushed then (and gone straight across, instead of meandering), he'd have reached the Protoss natural at around 5:45 when Bling had only 2 sentries. The third sentry comes out at 6:05, and then the gates are ready to warp in at about 6:25.

It strikes me that this isn't enough to hold of constant pressure. If Polt's 2 rax had arrived on time (5:45ish), the sentries would have used their energy before Bling had any more units (and maybe died anyway), Bling would have had at most 1 guardian shield / ff, and Polt could have kited effectively and traded efficiently.
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