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Active: 2544 users

[H] Zerg - Too Many Minerals!!!

Forum Index > StarCraft 2 Strategy
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Chrono.
Profile Joined January 2011
United Kingdom20 Posts
February 27 2012 01:49 GMT
#1
Hey guys!!

So i've been feeling keen!! and i've been laddering a lot and it seems my ZvT I can win.... yet I also have way too many minerals :/ My general play style is...

Zerg with upgrades, and some banelings going into the mid game into muta's then sometimes and I mean rarely using infestors with broodlords, I have a habbit of going Ultra's I guess easier to 1A? :p

I'm a plat player So i do get all my upgrades and I do understand that it's easy to use all mmy gas, my gas usage is fine but with minerals i can't spend it quick enough

I also have a problem where I will be at 120 ish with Zerglings and Muta's and I want to hit 200/200 asap but i don't want to do it with just zerglings, so I dont actually get 200/200 til I hit broodlords at about 20 minutes in the game

What do I fill the void with with this general play style?

Here's a replay of me playing my friend in a friendly.... it's laid back so i'm not really trying too hard but I'm not letting him off easy, please see this for an example.

Thanks,
Elir

http://drop.sc/121954
I be creepin'
Mafs
Profile Joined January 2011
Canada458 Posts
February 27 2012 01:53 GMT
#2
This happens for most zergs. Don't want to watch your replay but the best way to use those minerals is to make 6-12 spine crawlers in the middle to slow down any type of push before your broodlords finish.Making 3-4 spines at each base against drops also helps. When on 4 base you should have 3 macro hatcheries. Your injects will slow down significantly because you jsut have to do too many things as the game goes on.

User was warned for this post
Chrono.
Profile Joined January 2011
United Kingdom20 Posts
February 27 2012 01:58 GMT
#3
Ah great!! but then when I'm sitting ar roughly 120 supply with just drones, zerglings/banelings and muta's what do I fill the void with until a little later in the game when I finally get broodlords?
I be creepin'
HungrySC2
Profile Blog Joined September 2011
United States191 Posts
February 27 2012 02:04 GMT
#4
Take additional bases to get more gas OR make macro hatches and get more zerglings, spines, roaches etc.

There is nothing wrong with using all your money to make extra zerglings (which you should be getting upgrades for anyways)

The sooner you max on bling/muta (or whatever your style) the faster and safer you can take additional bases and progress up the tech tree. Use your money all the time.
"First say to yourself what you would be; And then do what you have to do. (Epictetus)
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
February 27 2012 02:04 GMT
#5
Well its fine if you want broodlords. Most people survive on ling infestor until broodlords, as pure ling loses to so many things (mech, pure tank marine properly done etc).
Personally I just get a baneling nest and morph 80 banelings and roll. Just keep expanding + macro hatches to use ur minerals.
Die tomorrow - Live today
654321
Profile Joined December 2011
Belize100 Posts
February 27 2012 02:07 GMT
#6
Each time. Mineraal hit 1000 makes a hatchery and a queen.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
February 27 2012 02:10 GMT
#7
I definitely recommend a macro hatch based play style, with a 15/15/17 opener and then taking a macro hatch at 50. You take your third at 9 minutes and use the larva to drone and mass lings. Do not be afraid of massing lings. Mass ling is amazing ZvT unless the opponent is going mech (starting to happen all too often).

The key with any ling/bling/muta based playstyle is to take a lot of bases. A lot. Slap them down all the time (5th by 15 minutes). You have a lot of minerals b/c your limiting factor is gas, so use the minerals on lings, bases (and queens for me...) and tech. I am not a big fan of spine crawlers, even in ZvP (though I probably should use them O.o).

"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Aceace
Profile Joined June 2011
Turkey1305 Posts
Last Edited: 2012-02-27 02:37:17
February 27 2012 02:36 GMT
#8
Watched replay and you have some (not major) problems with your larva injects. Your queens energy shouldn't reach 50. But one of your queens reach 150 @15 min. But i'll try to add everything i see.

-You have only 2 zergling @9 min. 1 for each base. My recommandation is building at least 4 more zerglings for gaining huge map control.
-Right before your spire finishes you make lots of zerglings turn them in to banelings and you make 2 mutas. I really don't understand why... And I'm asking you? Why? Unless you see a huge attack coming from terran you should make mutas and put terran in to a defansive position.
-After your 3rd finishes a lucky scan used on this base. But you should send your drones and build 2 spine crawlers. And take this base gas ASAP. Not after 3-4 mins. And please send your creep spreading queen to 3rd. You can add another queen for creep spread. But its your choice.
-You build your infestation pit really early. Unless you are playing Stephano's style. But obviously you aren't You should check all bases around terran and prevent him to taking other bases. Your zerglings can run in to his base if he tries to send his all army to 3rd.
-At 17 You should reach 200/200 with or without zerglings.if you didn't reach 200/200 go build a new exp even 2 expansions but your aim is gases not minerals. send 3 drones to expansion. 1 for hatch 2 for gases. when it finishes send 6 more. @17 min you have 3.5k minerals and 350 gas... That should not happen.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 27 2012 02:39 GMT
#9
well macro hatches are always nice, if they get to snipe your bases or push directly in front of your natural your production might geht cut. Also adding spines and spores as safety is an idea.
On larger maps (or close air) i try to sneak an expand and just mine the gas. Not really loosing anything if they snipe it as you have a bank of minerals anyway.
The other option is to send in lings into positions you know are undefended.

Well filling the supply void ... you could also get queens for transfuse and creep respreading, but they are spellcasters which means they take some micro. But i don't think its important to reach 200/200. Lings are really supply efficient and you want to be aggressive with them, to keep the opponent high tech units lower.

after reaching 200 supply you want a nice extra bank of minerals anyway to build 20 evo chambers to go up to 220 supply.

The easiest things though are spine up you expansions, and few macro hatches. Those won't hurt you or put you at risk.
RaiZ
Profile Blog Joined April 2003
2813 Posts
February 27 2012 02:49 GMT
#10
On February 27 2012 11:36 Aceace wrote:
Watched replay and you have some (not major) problems with your larva injects. Your queens energy shouldn't reach 50. But one of your queens reach 150 @15 min. But i'll try to add everything i see.

-You have only 2 zergling @9 min. 1 for each base. My recommandation is building at least 4 more zerglings for gaining huge map control.
-Right before your spire finishes you make lots of zerglings turn them in to banelings and you make 2 mutas. I really don't understand why... And I'm asking you? Why? Unless you see a huge attack coming from terran you should make mutas and put terran in to a defansive position.
-After your 3rd finishes a lucky scan used on this base. But you should send your drones and build 2 spine crawlers. And take this base gas ASAP. Not after 3-4 mins. And please send your creep spreading queen to 3rd. You can add another queen for creep spread. But its your choice.
-You build your infestation pit really early. Unless you are playing Stephano's style. But obviously you aren't You should check all bases around terran and prevent him to taking other bases. Your zerglings can run in to his base if he tries to send his all army to 3rd.
-At 17 You should reach 200/200 with or without zerglings.if you didn't reach 200/200 go build a new exp even 2 expansions but your aim is gases not minerals. send 3 drones to expansion. 1 for hatch 2 for gases. when it finishes send 6 more. @17 min you have 3.5k minerals and 350 gas... That should not happen.

Master zerg, just listen to him. I'd also like to add that you should count more your drones in the beginning. You had like 1 gas and 24 drones on main and only 2 on natural. You could transfer them better so that you could've got excess minerals for another hatch in main while you're in lair tech (yeah you could even have enough mineral to make a 3rd base aswell).

And definitely work on queen injects if you really want to keep the mineral low (13 min you have a macro hatch in main yet you don't use that queen to inject both hatches, why is that?)

And ofc if you still get a lot of minerals, then nothing wrong to build another expand even if the 3rd hasn't finished yet. It's always good to have passives stockpiling larvaes.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Aceace
Profile Joined June 2011
Turkey1305 Posts
February 27 2012 03:45 GMT
#11
Hehe. I'm a Diamond terran... Hmm maybe I should switch to zerg
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
joocybaneling
Profile Joined January 2012
67 Posts
February 27 2012 06:46 GMT
#12
On February 27 2012 12:45 Aceace wrote:
Hehe. I'm a Diamond terran... Hmm maybe I should switch to zerg


let me guess, you have too much gas but not enough mins late game huh?


dem marines are good units
Aceace
Profile Joined June 2011
Turkey1305 Posts
February 27 2012 09:37 GMT
#13
Dem i miss BW. I didn't have to use dem marines.

But yeah. At tvz and late game always lots of gases waiting in the bank... Actually tried lots of things to spend that. But I'm not succesfull yet.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Angel_
Profile Blog Joined December 2011
United States1617 Posts
February 27 2012 09:46 GMT
#14
As a general rule:

make more bases!
or make more spines!
or make macro hatches to have more larva to throw lings away / remax faster!
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 27 2012 10:02 GMT
#15
Don't be afraid of reaching 200/200 on low tech, in fact, it's important that you do. If you can get tier 3 tech before you're maxed, good, but if you can't, you still need the army supply or you won't be safe. If you're maxed when you get tier 3, who cares? Just trade a bit of army, it makes you much safer when you finally transition. if you're at 200/200 and still floating, morph like 30 banelings. Having an inefficient army and doing an inefficient trade is way better than having no army and a huge bank of resources.
kranten
Profile Joined January 2012
Netherlands236 Posts
February 27 2012 10:16 GMT
#16
You can always send some lings to their mineral lines to get room for tier 3 and maybe do some damage aswell.
Sleet
Profile Joined January 2011
United States139 Posts
February 28 2012 01:31 GMT
#17
I've been just making tons of queens to spread creep and transfuse my beefy tier 3 units. Also taking an expo just to get more gas is not noobish at all, that's good strategy.
@SLeetscgames
lowtek
Profile Joined January 2011
Netherlands1 Post
February 28 2012 21:31 GMT
#18
This tip only goes if you have scouted your opponent and know what you are facing.


Don't be afraid of reaching 200, it's normal for zergs to do it long time before the opponents and that is also your strenght.

ZvT = Make loads of lings and banelings and attack. Just make sure you don't hit a wall of siege tanks. If you are doing a mutta-strat make sure you don't loose the muttas.

ZvP = Make loads of roaches and attack. Just make sure you don't hit a wall of 3-4 colli without corruptorsupport.

It might see all-in-ish but if you have stayed on top of your lava injects you should be able to get a big army of lings or roaches (they have short build time) before they have been able to get across the map to counter attack. As soon as you start loosing and freeing up supply remake your army.

After this attack you will be able to macro up very quickly and take another exp, while P and T needs to turtle to rebuild.

Remember that a 200/200 protos or terran army almost always is stronger than a 200/200 zerg!
Your pink nightmare
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
February 28 2012 21:39 GMT
#19
Either take more expansions faster and just saturate the gas with only a few on minerals or go stephano style no baneling to conserve gas.

But ya it's common to have a lot of minerals. Dump it in hatcheries drones, lings spines... etc
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