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Active: 611 users

[H] PvZ FFE against speedling expand PROBLEM!

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
LOLZEY
Profile Joined December 2011
Canada71 Posts
Last Edited: 2012-02-20 04:16:31
February 20 2012 04:16 GMT
#1
Hello, I just played a PvZ on Korhal Compound LE. Here is what happened:

- I Nexus first safely, he goes for speedling expo (21H)
- I probe up, get my gateway, cyber and 2 cannons cover my mineral line
- He runs in with a TON of speedlings at around 6 minute mark and bypasses the natural into my main
- As my WG is not done and I don't have enough probes, I lose my main and eventually the game

That being said, what could I have done better to prevent this? I tried scouting with a second probe, it got denied. I could not save my main. I 5-gated afterwards because I had to do damage, he was way ahead (42 drones to my 30 probes by the time I had a decent army).
No way I could have won that game.

What could I have done better to counter this? How could I have won?

Any help or insight will be appreciated! Thanks!

Replay attached:

http://drop.sc/115948

EDIT: I'm a high-diamond Protoss player if that helps
hi
M1cha84
Profile Joined October 2010
Germany64 Posts
February 20 2012 04:24 GMT
#2
Dude, you had no wall-in! Why don't you close the front?
Your sim city was really bad and resulted in the ling action inside your main!
Just learn to build a good wall (watch pro replays on how to do that) and you should be fine.
ctypewriter
Profile Joined December 2011
63 Posts
Last Edited: 2012-02-20 04:35:56
February 20 2012 04:26 GMT
#3
That was a problem I had when I started FFEing... What I do now is wall off the outside of the ramp when lings threaten to run by. They should retreat after that happens and you can cancel it and pretend nothing ever happened.

I'm actually lower in ladder rank than you but meh, it works for me.

Edit: [image loading]
This works wonders for me. Denies just about any ling run-by. I don't see how that will change even if you toss me into GM league... You can even leave a zealot there to deny run-bys.

Edit 2: You can't do that sim-city on MLG and other tourney maps though!
LOLZEY
Profile Joined December 2011
Canada71 Posts
February 20 2012 04:27 GMT
#4
On February 20 2012 13:24 M1cha84 wrote:
Dude, you had no wall-in! Why don't you close the front?
Your sim city was really bad and resulted in the ling action inside your main!
Just learn to build a good wall (watch pro replays on how to do that) and you should be fine.

You do realize that you can't effectively full-wall on this map right?
hi
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-02-20 04:44:19
February 20 2012 04:40 GMT
#5
You can't full-wall, but plug the hole with your zealot. Make sure to hold position.

Try keeping a probe ready to drop a pylon or gateway to make it a full wall-off if needed.

EDIT: Wait... doesn't that screenie'd wall-in let you run straight into the main? O_O

My suggestion is to incorporate your initial pylon as part of the wall-in (right by the ramp, by the forge in the screenie posted earlier). Yeah, I know its flimsy, but you can always put a pylon in the back so you don't get Artosis'd.
(╯°□°)╯︵ ┻━┻
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
Last Edited: 2012-02-20 05:13:14
February 20 2012 04:46 GMT
#6
you CAN full wall and you CAN do a wall with a gap for zealot, I advise either of these over the one pictured above, I will update with a screen as soon as i switch my comp


Wall-off with gap for zealot (My wall off of choice)

[image loading]

Complete wall-off with no gap (Both cannon and pylon vulnerable to banes!)

[image loading]
Thats "Grand-Master" SMURF to you.....
Fuddudle
Profile Joined February 2011
United Kingdom23 Posts
February 20 2012 04:46 GMT
#7
this map you need another pylon then you'll have a gap big enough for a zealot.. if he tries to baneling bust you, just put another gateway down behind the gap and you'll be fine. So 2 things here, make the wall across with a pylon and zealot, and secondly, chronoboost out a zealot or 2 immediately after your gateway finishes warping in. I'm surprised you've survived against all sorts of early busts without doing that as default..
Janders
Profile Joined June 2011
Mexico222 Posts
February 20 2012 04:51 GMT
#8
wall at the front with forge pylon gateway cybercore zealot, what i do is that i make the pylon 3 blocks to the side of the ramp to fit in the forge and power more area for the rest of the buildings in case i need an emergency wall for some sort of early pool, the pylon will be a weak point of the wall but not a big deal with proper scouting
:D
RRDjhonn
Profile Joined January 2012
34 Posts
February 20 2012 13:03 GMT
#9

- He runs in with a TON of speedlings at around 6 minute mark and bypasses the natural into my main


I wonder what is the reason for at 6 mark you have not your wall up :S work your sim city around the ramp

Sated
Profile Blog Joined March 2011
England4983 Posts
February 20 2012 13:06 GMT
#10
--- Nuked ---
Tansu
Profile Joined January 2012
Finland63 Posts
February 20 2012 14:02 GMT
#11
I'm a master protoss and ppl are giving weird tips for you... I guess the guy who posted the pic with full wall-off with zealot and 4 cannons behind has to be a troll xD. And no, you don't need a sentry at 6 minute mark and you don't have to put a zealot on hold position on your ramp. With fast enough reaction time you should be able to block the ramp into your main base and after that select your probes at natural and surround the cannon so that lings can't attack it. But the most important thing that you missed was the scouting. You said: "I tried scouting with a second probe, it got denied." Well I didn't see that but I guess you tried to leave from your base when lings where in front of your ramp... That's not how to do it. I send my 2nd probe before the lings arrive (usually after the cannon has been started). Hide it and scout at 5 minutes and you should have been easily able to see some lings and prepare to defend the runby. For example roach all-in could have killed you in this game... And make a zealot pretty early and when it is finished you should take some map control with it, kill the ling in front of your base and take xelnaga towers. This zealot would have seen all the lings zerg had :/
nqqvt3
Profile Joined December 2010
Canada55 Posts
February 20 2012 14:18 GMT
#12
On February 20 2012 13:26 ctypewriter wrote:
That was a problem I had when I started FFEing... What I do now is wall off the outside of the ramp when lings threaten to run by. They should retreat after that happens and you can cancel it and pretend nothing ever happened.

I'm actually lower in ladder rank than you but meh, it works for me.

Edit: [image loading]
This works wonders for me. Denies just about any ling run-by. I don't see how that will change even if you toss me into GM league... You can even leave a zealot there to deny run-bys.

Edit 2: You can't do that sim-city on MLG and other tourney maps though!



This is the best wall off on this map, because it is easy to block off the main and dosnt use a pylon in the wall, if you ever use a pylon in the wall, expect to be banling busted by any decent zerg that knows how to deviate from his original plan.

¯\_(ツ)_/¯
nqqvt3
Profile Joined December 2010
Canada55 Posts
February 20 2012 14:23 GMT
#13
On February 20 2012 13:46 AGIANTSMURF wrote:
you CAN full wall and you CAN do a wall with a gap for zealot, I advise either of these over the one pictured above, I will update with a screen as soon as i switch my comp


Wall-off with gap for zealot (My wall off of choice)

[image loading]

Complete wall-off with no gap (Both cannon and pylon vulnerable to banes!)

[image loading]



This is a terrible wall if i roach bust this looking at the timing on your game clock my 7 roachs and 6 lings are going to arrive 10 seconds before your cannons finish. also the back 3 cannons are usless against a roach rush. i snipe the first cannon and then I can just pick off your gateway cybercore and forge for free, then i can continue to all in and win. or just mass expand cause you cant attack with no tech.
¯\_(ツ)_/¯
ETisME
Profile Blog Joined April 2011
12387 Posts
February 20 2012 14:45 GMT
#14
I have to agree with above post, the wall looks pretty easy to bust
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
ShatterZer0
Profile Joined November 2010
United States1843 Posts
February 20 2012 14:55 GMT
#15
Work on simcity. Get at least 3 sentries "every" game you play FFE.
A time to live.
LOLZEY
Profile Joined December 2011
Canada71 Posts
February 20 2012 15:29 GMT
#16
On February 20 2012 23:55 ShatterZer0 wrote:
Work on simcity. Get at least 3 sentries "every" game you play FFE.

I felt my simcity was pretty decent, although I didnt do a full-wall as AGIANTSMURF showed. However, I do agree that a full full wall would leave my cyber and and pylons too vulnerable to a roach bust.

Did you even watch the replay? Lings ran in at 6 minutes, I had no time to even get 1 sentry, which wouldn't help.

Please try to watch the replay before commenting guys...
hi
LOLZEY
Profile Joined December 2011
Canada71 Posts
February 20 2012 15:31 GMT
#17
but thanks for the tips so far everyone, they're pretty helpful!
hi
Lobotomist
Profile Joined May 2010
United States1541 Posts
February 21 2012 01:12 GMT
#18
On February 20 2012 22:06 Sated wrote:
You should have Sentries by that point in time. Forcefields are your friend.

(I wouldn't FFE on this map. FFE that use the Nexus as part of the wall are horrible IMO)

Why are walls that include the nexus horrible? it's not like it's easy to kill, unless there's a huge area that cannons don't cover
Teching to hive too quickly isn't just a risk: it's an ultrarisk
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
February 21 2012 06:12 GMT
#19
On February 21 2012 10:12 Lobotomist wrote:
Show nested quote +
On February 20 2012 22:06 Sated wrote:
You should have Sentries by that point in time. Forcefields are your friend.

(I wouldn't FFE on this map. FFE that use the Nexus as part of the wall are horrible IMO)

Why are walls that include the nexus horrible? it's not like it's easy to kill, unless there's a huge area that cannons don't cover


Having a wall-in with a nexus is not always bad, on a map like Metalopolis it's better to use the nexus as part of wall for a forge FFE. But as the person you quoted said that on this map specifically FFE is not the best idea. I find that its very hard to hold a roach all-in on this with either any FFE regardless of the Wall-in style if you wall in with the nexus then any cannons you make to stop a roach all-in are too vulnerable while if you make a complete wall in at the front you still have a lot of problems with the different type of roach all-ins and possible baneling bust if you use part of a pylon for the wall-in.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
LOLZEY
Profile Joined December 2011
Canada71 Posts
February 22 2012 04:46 GMT
#20
On February 21 2012 15:12 jcroisdale wrote:
Show nested quote +
On February 21 2012 10:12 Lobotomist wrote:
On February 20 2012 22:06 Sated wrote:
You should have Sentries by that point in time. Forcefields are your friend.

(I wouldn't FFE on this map. FFE that use the Nexus as part of the wall are horrible IMO)

Why are walls that include the nexus horrible? it's not like it's easy to kill, unless there's a huge area that cannons don't cover


Having a wall-in with a nexus is not always bad, on a map like Metalopolis it's better to use the nexus as part of wall for a forge FFE. But as the person you quoted said that on this map specifically FFE is not the best idea. I find that its very hard to hold a roach all-in on this with either any FFE regardless of the Wall-in style if you wall in with the nexus then any cannons you make to stop a roach all-in are too vulnerable while if you make a complete wall in at the front you still have a lot of problems with the different type of roach all-ins and possible baneling bust if you use part of a pylon for the wall-in.

Which builds would be most effective on maps like these then (where you can't full wall/ full wall too vulnerable)?

I nexus first as my standard BO on maps that allow full-walloffs like Shakuras, and I feel that this is pretty the safest way to not fall behind economically.

Are there any builds out there that allow P both map control and economically-matching Z?
hi
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