• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:02
CET 22:02
KST 06:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1724 users

[H] PvZ FFE against speedling expand PROBLEM!

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
LOLZEY
Profile Joined December 2011
Canada71 Posts
Last Edited: 2012-02-20 04:16:31
February 20 2012 04:16 GMT
#1
Hello, I just played a PvZ on Korhal Compound LE. Here is what happened:

- I Nexus first safely, he goes for speedling expo (21H)
- I probe up, get my gateway, cyber and 2 cannons cover my mineral line
- He runs in with a TON of speedlings at around 6 minute mark and bypasses the natural into my main
- As my WG is not done and I don't have enough probes, I lose my main and eventually the game

That being said, what could I have done better to prevent this? I tried scouting with a second probe, it got denied. I could not save my main. I 5-gated afterwards because I had to do damage, he was way ahead (42 drones to my 30 probes by the time I had a decent army).
No way I could have won that game.

What could I have done better to counter this? How could I have won?

Any help or insight will be appreciated! Thanks!

Replay attached:

http://drop.sc/115948

EDIT: I'm a high-diamond Protoss player if that helps
hi
M1cha84
Profile Joined October 2010
Germany64 Posts
February 20 2012 04:24 GMT
#2
Dude, you had no wall-in! Why don't you close the front?
Your sim city was really bad and resulted in the ling action inside your main!
Just learn to build a good wall (watch pro replays on how to do that) and you should be fine.
ctypewriter
Profile Joined December 2011
63 Posts
Last Edited: 2012-02-20 04:35:56
February 20 2012 04:26 GMT
#3
That was a problem I had when I started FFEing... What I do now is wall off the outside of the ramp when lings threaten to run by. They should retreat after that happens and you can cancel it and pretend nothing ever happened.

I'm actually lower in ladder rank than you but meh, it works for me.

Edit: [image loading]
This works wonders for me. Denies just about any ling run-by. I don't see how that will change even if you toss me into GM league... You can even leave a zealot there to deny run-bys.

Edit 2: You can't do that sim-city on MLG and other tourney maps though!
LOLZEY
Profile Joined December 2011
Canada71 Posts
February 20 2012 04:27 GMT
#4
On February 20 2012 13:24 M1cha84 wrote:
Dude, you had no wall-in! Why don't you close the front?
Your sim city was really bad and resulted in the ling action inside your main!
Just learn to build a good wall (watch pro replays on how to do that) and you should be fine.

You do realize that you can't effectively full-wall on this map right?
hi
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-02-20 04:44:19
February 20 2012 04:40 GMT
#5
You can't full-wall, but plug the hole with your zealot. Make sure to hold position.

Try keeping a probe ready to drop a pylon or gateway to make it a full wall-off if needed.

EDIT: Wait... doesn't that screenie'd wall-in let you run straight into the main? O_O

My suggestion is to incorporate your initial pylon as part of the wall-in (right by the ramp, by the forge in the screenie posted earlier). Yeah, I know its flimsy, but you can always put a pylon in the back so you don't get Artosis'd.
(╯°□°)╯︵ ┻━┻
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
Last Edited: 2012-02-20 05:13:14
February 20 2012 04:46 GMT
#6
you CAN full wall and you CAN do a wall with a gap for zealot, I advise either of these over the one pictured above, I will update with a screen as soon as i switch my comp


Wall-off with gap for zealot (My wall off of choice)

[image loading]

Complete wall-off with no gap (Both cannon and pylon vulnerable to banes!)

[image loading]
Thats "Grand-Master" SMURF to you.....
Fuddudle
Profile Joined February 2011
United Kingdom23 Posts
February 20 2012 04:46 GMT
#7
this map you need another pylon then you'll have a gap big enough for a zealot.. if he tries to baneling bust you, just put another gateway down behind the gap and you'll be fine. So 2 things here, make the wall across with a pylon and zealot, and secondly, chronoboost out a zealot or 2 immediately after your gateway finishes warping in. I'm surprised you've survived against all sorts of early busts without doing that as default..
Janders
Profile Joined June 2011
Mexico222 Posts
February 20 2012 04:51 GMT
#8
wall at the front with forge pylon gateway cybercore zealot, what i do is that i make the pylon 3 blocks to the side of the ramp to fit in the forge and power more area for the rest of the buildings in case i need an emergency wall for some sort of early pool, the pylon will be a weak point of the wall but not a big deal with proper scouting
:D
RRDjhonn
Profile Joined January 2012
34 Posts
February 20 2012 13:03 GMT
#9

- He runs in with a TON of speedlings at around 6 minute mark and bypasses the natural into my main


I wonder what is the reason for at 6 mark you have not your wall up :S work your sim city around the ramp

Sated
Profile Blog Joined March 2011
England4983 Posts
February 20 2012 13:06 GMT
#10
--- Nuked ---
Tansu
Profile Joined January 2012
Finland63 Posts
February 20 2012 14:02 GMT
#11
I'm a master protoss and ppl are giving weird tips for you... I guess the guy who posted the pic with full wall-off with zealot and 4 cannons behind has to be a troll xD. And no, you don't need a sentry at 6 minute mark and you don't have to put a zealot on hold position on your ramp. With fast enough reaction time you should be able to block the ramp into your main base and after that select your probes at natural and surround the cannon so that lings can't attack it. But the most important thing that you missed was the scouting. You said: "I tried scouting with a second probe, it got denied." Well I didn't see that but I guess you tried to leave from your base when lings where in front of your ramp... That's not how to do it. I send my 2nd probe before the lings arrive (usually after the cannon has been started). Hide it and scout at 5 minutes and you should have been easily able to see some lings and prepare to defend the runby. For example roach all-in could have killed you in this game... And make a zealot pretty early and when it is finished you should take some map control with it, kill the ling in front of your base and take xelnaga towers. This zealot would have seen all the lings zerg had :/
nqqvt3
Profile Joined December 2010
Canada55 Posts
February 20 2012 14:18 GMT
#12
On February 20 2012 13:26 ctypewriter wrote:
That was a problem I had when I started FFEing... What I do now is wall off the outside of the ramp when lings threaten to run by. They should retreat after that happens and you can cancel it and pretend nothing ever happened.

I'm actually lower in ladder rank than you but meh, it works for me.

Edit: [image loading]
This works wonders for me. Denies just about any ling run-by. I don't see how that will change even if you toss me into GM league... You can even leave a zealot there to deny run-bys.

Edit 2: You can't do that sim-city on MLG and other tourney maps though!



This is the best wall off on this map, because it is easy to block off the main and dosnt use a pylon in the wall, if you ever use a pylon in the wall, expect to be banling busted by any decent zerg that knows how to deviate from his original plan.

¯\_(ツ)_/¯
nqqvt3
Profile Joined December 2010
Canada55 Posts
February 20 2012 14:23 GMT
#13
On February 20 2012 13:46 AGIANTSMURF wrote:
you CAN full wall and you CAN do a wall with a gap for zealot, I advise either of these over the one pictured above, I will update with a screen as soon as i switch my comp


Wall-off with gap for zealot (My wall off of choice)

[image loading]

Complete wall-off with no gap (Both cannon and pylon vulnerable to banes!)

[image loading]



This is a terrible wall if i roach bust this looking at the timing on your game clock my 7 roachs and 6 lings are going to arrive 10 seconds before your cannons finish. also the back 3 cannons are usless against a roach rush. i snipe the first cannon and then I can just pick off your gateway cybercore and forge for free, then i can continue to all in and win. or just mass expand cause you cant attack with no tech.
¯\_(ツ)_/¯
ETisME
Profile Blog Joined April 2011
12509 Posts
February 20 2012 14:45 GMT
#14
I have to agree with above post, the wall looks pretty easy to bust
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
ShatterZer0
Profile Joined November 2010
United States1843 Posts
February 20 2012 14:55 GMT
#15
Work on simcity. Get at least 3 sentries "every" game you play FFE.
A time to live.
LOLZEY
Profile Joined December 2011
Canada71 Posts
February 20 2012 15:29 GMT
#16
On February 20 2012 23:55 ShatterZer0 wrote:
Work on simcity. Get at least 3 sentries "every" game you play FFE.

I felt my simcity was pretty decent, although I didnt do a full-wall as AGIANTSMURF showed. However, I do agree that a full full wall would leave my cyber and and pylons too vulnerable to a roach bust.

Did you even watch the replay? Lings ran in at 6 minutes, I had no time to even get 1 sentry, which wouldn't help.

Please try to watch the replay before commenting guys...
hi
LOLZEY
Profile Joined December 2011
Canada71 Posts
February 20 2012 15:31 GMT
#17
but thanks for the tips so far everyone, they're pretty helpful!
hi
Lobotomist
Profile Joined May 2010
United States1541 Posts
February 21 2012 01:12 GMT
#18
On February 20 2012 22:06 Sated wrote:
You should have Sentries by that point in time. Forcefields are your friend.

(I wouldn't FFE on this map. FFE that use the Nexus as part of the wall are horrible IMO)

Why are walls that include the nexus horrible? it's not like it's easy to kill, unless there's a huge area that cannons don't cover
Teching to hive too quickly isn't just a risk: it's an ultrarisk
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
February 21 2012 06:12 GMT
#19
On February 21 2012 10:12 Lobotomist wrote:
Show nested quote +
On February 20 2012 22:06 Sated wrote:
You should have Sentries by that point in time. Forcefields are your friend.

(I wouldn't FFE on this map. FFE that use the Nexus as part of the wall are horrible IMO)

Why are walls that include the nexus horrible? it's not like it's easy to kill, unless there's a huge area that cannons don't cover


Having a wall-in with a nexus is not always bad, on a map like Metalopolis it's better to use the nexus as part of wall for a forge FFE. But as the person you quoted said that on this map specifically FFE is not the best idea. I find that its very hard to hold a roach all-in on this with either any FFE regardless of the Wall-in style if you wall in with the nexus then any cannons you make to stop a roach all-in are too vulnerable while if you make a complete wall in at the front you still have a lot of problems with the different type of roach all-ins and possible baneling bust if you use part of a pylon for the wall-in.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
LOLZEY
Profile Joined December 2011
Canada71 Posts
February 22 2012 04:46 GMT
#20
On February 21 2012 15:12 jcroisdale wrote:
Show nested quote +
On February 21 2012 10:12 Lobotomist wrote:
On February 20 2012 22:06 Sated wrote:
You should have Sentries by that point in time. Forcefields are your friend.

(I wouldn't FFE on this map. FFE that use the Nexus as part of the wall are horrible IMO)

Why are walls that include the nexus horrible? it's not like it's easy to kill, unless there's a huge area that cannons don't cover


Having a wall-in with a nexus is not always bad, on a map like Metalopolis it's better to use the nexus as part of wall for a forge FFE. But as the person you quoted said that on this map specifically FFE is not the best idea. I find that its very hard to hold a roach all-in on this with either any FFE regardless of the Wall-in style if you wall in with the nexus then any cannons you make to stop a roach all-in are too vulnerable while if you make a complete wall in at the front you still have a lot of problems with the different type of roach all-ins and possible baneling bust if you use part of a pylon for the wall-in.

Which builds would be most effective on maps like these then (where you can't full wall/ full wall too vulnerable)?

I nexus first as my standard BO on maps that allow full-walloffs like Shakuras, and I feel that this is pretty the safest way to not fall behind economically.

Are there any builds out there that allow P both map control and economically-matching Z?
hi
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
February 23 2012 07:31 GMT
#21
On February 22 2012 13:46 LOLZEY wrote:
Show nested quote +
On February 21 2012 15:12 jcroisdale wrote:
On February 21 2012 10:12 Lobotomist wrote:
On February 20 2012 22:06 Sated wrote:
You should have Sentries by that point in time. Forcefields are your friend.

(I wouldn't FFE on this map. FFE that use the Nexus as part of the wall are horrible IMO)

Why are walls that include the nexus horrible? it's not like it's easy to kill, unless there's a huge area that cannons don't cover


Having a wall-in with a nexus is not always bad, on a map like Metalopolis it's better to use the nexus as part of wall for a forge FFE. But as the person you quoted said that on this map specifically FFE is not the best idea. I find that its very hard to hold a roach all-in on this with either any FFE regardless of the Wall-in style if you wall in with the nexus then any cannons you make to stop a roach all-in are too vulnerable while if you make a complete wall in at the front you still have a lot of problems with the different type of roach all-ins and possible baneling bust if you use part of a pylon for the wall-in.

Which builds would be most effective on maps like these then (where you can't full wall/ full wall too vulnerable)?

I nexus first as my standard BO on maps that allow full-walloffs like Shakuras, and I feel that this is pretty the safest way to not fall behind economically.

Are there any builds out there that allow P both map control and economically-matching Z?


Your only choice on this map would be 1gate expo. You could do some 3gate pressure or 2gates and a stargate but most zergs can stop each of these fairly well and any units you have early game as Toss are very important.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
MstrJinbo
Profile Joined March 2011
United States1251 Posts
March 05 2012 14:39 GMT
#22
On February 23 2012 16:31 jcroisdale wrote:
Show nested quote +
On February 22 2012 13:46 LOLZEY wrote:
On February 21 2012 15:12 jcroisdale wrote:
On February 21 2012 10:12 Lobotomist wrote:
On February 20 2012 22:06 Sated wrote:
You should have Sentries by that point in time. Forcefields are your friend.

(I wouldn't FFE on this map. FFE that use the Nexus as part of the wall are horrible IMO)

Why are walls that include the nexus horrible? it's not like it's easy to kill, unless there's a huge area that cannons don't cover


Having a wall-in with a nexus is not always bad, on a map like Metalopolis it's better to use the nexus as part of wall for a forge FFE. But as the person you quoted said that on this map specifically FFE is not the best idea. I find that its very hard to hold a roach all-in on this with either any FFE regardless of the Wall-in style if you wall in with the nexus then any cannons you make to stop a roach all-in are too vulnerable while if you make a complete wall in at the front you still have a lot of problems with the different type of roach all-ins and possible baneling bust if you use part of a pylon for the wall-in.

Which builds would be most effective on maps like these then (where you can't full wall/ full wall too vulnerable)?

I nexus first as my standard BO on maps that allow full-walloffs like Shakuras, and I feel that this is pretty the safest way to not fall behind economically.

Are there any builds out there that allow P both map control and economically-matching Z?


Your only choice on this map would be 1gate expo. You could do some 3gate pressure or 2gates and a stargate but most zergs can stop each of these fairly well and any units you have early game as Toss are very important.


The same 6 min speedling allin is just as capable of killing a 1 gate expand as a FFE. Like FFE it comes down to building placement and unit control. Just changing the build does not solve the problem in this post at all.
Gianttt
Profile Blog Joined November 2011
Netherlands194 Posts
March 05 2012 14:46 GMT
#23
On March 05 2012 23:39 MstrJinbo wrote:
Show nested quote +
On February 23 2012 16:31 jcroisdale wrote:
On February 22 2012 13:46 LOLZEY wrote:
On February 21 2012 15:12 jcroisdale wrote:
On February 21 2012 10:12 Lobotomist wrote:
On February 20 2012 22:06 Sated wrote:
You should have Sentries by that point in time. Forcefields are your friend.

(I wouldn't FFE on this map. FFE that use the Nexus as part of the wall are horrible IMO)

Why are walls that include the nexus horrible? it's not like it's easy to kill, unless there's a huge area that cannons don't cover


Having a wall-in with a nexus is not always bad, on a map like Metalopolis it's better to use the nexus as part of wall for a forge FFE. But as the person you quoted said that on this map specifically FFE is not the best idea. I find that its very hard to hold a roach all-in on this with either any FFE regardless of the Wall-in style if you wall in with the nexus then any cannons you make to stop a roach all-in are too vulnerable while if you make a complete wall in at the front you still have a lot of problems with the different type of roach all-ins and possible baneling bust if you use part of a pylon for the wall-in.

Which builds would be most effective on maps like these then (where you can't full wall/ full wall too vulnerable)?

I nexus first as my standard BO on maps that allow full-walloffs like Shakuras, and I feel that this is pretty the safest way to not fall behind economically.

Are there any builds out there that allow P both map control and economically-matching Z?


Your only choice on this map would be 1gate expo. You could do some 3gate pressure or 2gates and a stargate but most zergs can stop each of these fairly well and any units you have early game as Toss are very important.


The same 6 min speedling allin is just as capable of killing a 1 gate expand as a FFE. Like FFE it comes down to building placement and unit control. Just changing the build does not solve the problem in this post at all.


I totally disagree wit hgoing for a gate 1 expo which solve the problem. It just comes down to having the right building placement and leaving a probe there in-case.

Also when you see a zerg getting gas you should send a probe out at a certain timing to check if theres an all-in coming.
Sending 1 probe maybe getting 5 minerals less each time but holding the all-in which gives you a huge advantage after, is worthy it. Also it doesn't get you behind if the zerg is going 3 base, you have to scout if he goes 3 base or tech anyways.
Winners: It is difficult, but it's possible.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-03-05 15:03:41
March 05 2012 15:02 GMT
#24
--- Nuked ---
cassurai
Profile Joined December 2010
Singapore307 Posts
March 05 2012 15:03 GMT
#25
Always wall in the choke if possible, not wall in around Nexus.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
March 05 2012 15:08 GMT
#26
I would be careful with going Nexus first on certain maps. On 2 player maps I'd generally never do it unless you see a really no gas / hatch first. But a standard FFE works just fine, wall in with nexus as part of your wall and you'll be fine. I've only FFE'd on Korhal and never had any problems with it even though there were roach ling all ins and other types of cheese. Just scout well and if you see early gas you shouldn't nexus first on smaller / 2 player maps.
Keep the probe alive and check the natural always. If zergs doesn't have their hatch down around 20 supply, they're all in. In that case, throw up a million cannons and chrono out sentries as fast as you can.
A standard speedling expand should never be a problem, just don't Nexus first if you scout early gas.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
MstrJinbo
Profile Joined March 2011
United States1251 Posts
March 05 2012 15:17 GMT
#27
On March 06 2012 00:08 DarkLordOlli wrote:
If zergs doesn't have their hatch down around 20 supply, they're all in. In that case, throw up a million cannons and chrono out sentries as fast as you can.
A standard speedling expand should never be a problem, just don't Nexus first if you scout early gas.


A great many Zerg Allins take the hatch in the natural. The one described by the op is a speedling expand 14 g 14 p 21 h. Drones are cut when the pool finishes and a ton of zerglings are morphed and attack at about 6 min.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
March 05 2012 15:42 GMT
#28
I would simply 1gate FE on that map tbh, and it is a terrible map to play protoss on anyway.
1gate FE into +1 sentry/immortal all-in is probably what I would do.
England will fight to the last American
Olli
Profile Blog Joined February 2012
Austria24422 Posts
March 05 2012 15:54 GMT
#29
On March 06 2012 00:17 MstrJinbo wrote:
Show nested quote +
On March 06 2012 00:08 DarkLordOlli wrote:
If zerg doesn't have their hatch down around 20 supply, they're all in. In that case, throw up a million cannons and chrono out sentries as fast as you can.
A standard speedling expand should never be a problem, just don't Nexus first if you scout early gas.


A great many Zerg Allins take the hatch in the natural. The one described by the op is a speedling expand 14 g 14 p 21 h. Drones are cut when the pool finishes and a ton of zerglings are morphed and attack at about 6 min.



In that case the hatch is super late already. You should expect hard pressure and react as if it were an all in, especially if you scouted early gas. Actually around the 6 minute mark you should know exactly what your opponent is up to. By that time a possible 3rd is already long taken. If they're not doing that, expect them to either pressure or tech hard. In both cases, just prepare with cannons and sentries while keeping in mind that you should maybe do a six gate push if the pressure doesn't come.
Really speedling expands have fallen out of fashion for a reason. The hatch is super late and it's too easy to prepare for. Late hatch means pressure / all in. If that pressure fails, the zerg is already behind for investing in something that didn't work + cutting drones.

Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
synd
Profile Joined July 2011
Bulgaria586 Posts
Last Edited: 2012-03-05 16:11:19
March 05 2012 16:05 GMT
#30
Here's MC's wallin at top position done by me
From MC's stream, his wallin
And done by me:
1st main pylon
Forge
Cannon
2nd Pylon

Important things: the main pylon position! It must be perfect otherwise the cannon can't get into the perfect position covering the whole wallin.

P.S I used the cheat "moredotsmoredots" to do the wallin faster, so don't mind the strange supply numbers
P.S2 I forgot to take a screenshot of the gateway position so just know that the main pylon should be completely blocked


edit: ugh... tinypic looks awful using the img tag so instead I'll use the url tag, well sry :/
MstrJinbo
Profile Joined March 2011
United States1251 Posts
March 05 2012 16:53 GMT
#31
On March 06 2012 00:54 DarkLordOlli wrote:
Show nested quote +
On March 06 2012 00:17 MstrJinbo wrote:
On March 06 2012 00:08 DarkLordOlli wrote:
If zerg doesn't have their hatch down around 20 supply, they're all in. In that case, throw up a million cannons and chrono out sentries as fast as you can.
A standard speedling expand should never be a problem, just don't Nexus first if you scout early gas.


A great many Zerg Allins take the hatch in the natural. The one described by the op is a speedling expand 14 g 14 p 21 h. Drones are cut when the pool finishes and a ton of zerglings are morphed and attack at about 6 min.



In that case the hatch is super late already. You should expect hard pressure and react as if it were an all in, especially if you scouted early gas. Actually around the 6 minute mark you should know exactly what your opponent is up to. By that time a possible 3rd is already long taken. If they're not doing that, expect them to either pressure or tech hard. In both cases, just prepare with cannons and sentries while keeping in mind that you should maybe do a six gate push if the pressure doesn't come.
Really speedling expands have fallen out of fashion for a reason. The hatch is super late and it's too easy to prepare for. Late hatch means pressure / all in. If that pressure fails, the zerg is already behind for investing in something that didn't work + cutting drones.



That's kind of the point of speedling expand. Most of the time the Zerg will pull drones off gas after metabolic boost and just macro like normal. Its slightly worse economically than a gasless FE but if the Protoss overreacts and builds extra cannons it is good for the Zerg. The gas allows the Zerg to potentially allin so the Protoss needs to be on top of their scouting and account for that.
RynoKenny
Profile Joined April 2010
United States6 Posts
March 05 2012 17:12 GMT
#32
FFE wall-in on korhal is very easy. Just this morning I held off a roach all-in with speedlings. I walled a bit closer to the ramp than the pictures above and had 3 cannons down as soon as I scouted the early roach warren. Three forcefields later he had no raoches and my voidray was headed over to his natural with a phoenix close behind and he left the game as soon as I lifted the queen. Smooth as butter.
Normal
Please log in or register to reply.
Live Events Refresh
OSC
16:00
Masters Cup #150: Group A
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 225
JuggernautJason177
IndyStarCraft 175
ProTech71
StarCraft: Brood War
Calm 2099
Shuttle 640
firebathero 163
Dota 2
Dendi1211
Counter-Strike
byalli1428
pashabiceps883
Foxcn130
Heroes of the Storm
Liquid`Hasu438
Other Games
summit1g7141
Grubby4295
Beastyqt668
fl0m509
DeMusliM365
Fuzer 214
Skadoodle141
C9.Mang061
Organizations
StarCraft 2
angryscii 14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 25
• Dystopia_ 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV643
League of Legends
• imaqtpie2680
• TFBlade1255
Other Games
• Shiphtur263
Upcoming Events
Replay Cast
1h 58m
Replay Cast
11h 58m
OSC
14h 28m
Kung Fu Cup
14h 58m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 1h
The PondCast
1d 12h
RSL Revival
1d 12h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 14h
WardiTV Korean Royale
1d 14h
PiGosaur Monday
2 days
[ Show More ]
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.